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CHange semantics of reset_joy to make more sense

This commit is contained in:
Karol Stasiak 2019-09-21 00:57:16 +02:00
parent 8ebeb2eeeb
commit bf6f0609a1
4 changed files with 13 additions and 5 deletions

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@ -24,6 +24,8 @@
* Added `vectrex`, `msx_br`, `koi7n2`, `iso15`, `zx80` and `zx81` text encodings. * Added `vectrex`, `msx_br`, `koi7n2`, `iso15`, `zx80` and `zx81` text encodings.
* `reset_joy` is now defined to always reset all joypad state variables.
* Fixed arithmetic promotion bugs for signed values. * Fixed arithmetic promotion bugs for signed values.
* Fixed parsing of `zp_bytes` in platform definitions. * Fixed parsing of `zp_bytes` in platform definitions.

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@ -21,9 +21,9 @@ Vertical joystick movement. 1 if down, -1 if up, 0 if neither.
#### `void reset_joy()` #### `void reset_joy()`
Resets the state variables. Resets the state variables.
For platforms with more than one button, this resets only the main button state. The default implementation resets only the main button.
On those platforms use the platform-specific functions instead. May be overridden by a strong alias on some platforms that have more buttons.
## null_joy_default ## null_joy_default
@ -31,6 +31,8 @@ This module set the default joystick to no joystick.
#### `alias read_joy` #### `alias read_joy`
A reserved name for reading the default joystick.
## mouse ## mouse
The `mouse` module automatically imports the `x_coord` module. The `mouse` module automatically imports the `x_coord` module.

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@ -76,9 +76,9 @@ Reads the joypad from the port 1 and adds its readouts to the current readouts.
Reads the joypad from the port 2 and adds its readouts to the current readouts. Reads the joypad from the port 2 and adds its readouts to the current readouts.
#### `void nes_reset_joy()` #### `void nes_reset_joy()`
#### `alias reset_joy = nes_reset_joy!`
Resets the state variables. Resets the state variables.
Unlike `reset_joy`, this resets all the NES button states.
## nes_joy1_default ## nes_joy1_default

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@ -19,12 +19,16 @@ macro void read_joy2() {
} }
void nes_reset_joy() { void nes_reset_joy() {
input_dx = 0
input_dy = 0
input_a = 0
input_b = 0 input_b = 0
input_select = 0 input_select = 0
input_start = 0 input_start = 0
reset_joy()
} }
alias reset_joy = nes_reset_joy!
inline void read_also_joy1() { inline void read_also_joy1() {
strobe_joypad() strobe_joypad()
__parse_nes_joypad1() __parse_nes_joypad1()