[< back to index](../doc_index.md) # Optimization guidelines ## Command-line options * The default options provide literally no optimizations. Consider using at least `-O1` for quick compilation and `-O4` for release builds. * Inlining can drastically improve performance. Add `-finline` to the command line. * If you're not using self-modifying code or code generation, enabling interprocedural optimizations (`-fipo`) and stdlib optimizations (`-foptimize-stdlib`) can also help. * For convenience, all options useful for debug builds can be enabled with `-Xd`, and for release builds with `-Xr`. * 6502 only: If you are sure the target will have a CPU that supports so-called illegal/undocumented 6502 instructions, consider adding the `-fillegals` option. Good examples of such targets are NES and C64. ## Alignment * Consider adding `align(fast)` or even `align(256)` to arrays which you want to access quickly. * 6502 only: Consider adding `align(fast)` to the hottest functions. * If you have an array of structs, consider adding `align(X)` to the definition of the struct, where `X` is a power of two. Even if this makes the struct 12 bytes instead of 11, it can still improve performance. ## Variables * Use the smallest type you need. Note that Millfork supports integers of any size from 1 to 16 bytes. * Consider using multiple arrays instead of arrays of structs. * Avoid reusing temporary variables. It makes it easier for the optimizer to eliminate the variable entirely. * Mark the most frequently used local variables as `register`. It will increase chances that those variables, and not the ones less frequently used, are inlined into registers or put in the zeropage. ## Functions * Write many functions with no parameters and use `-finline`. This will simplify the job for the optimizer and increase the chances of certain powerful optimizations to apply. * Avoid passing many parameters to functions. Try to minimize the number of bytes passed as parameters and returned as return values. ## Loops * For `for` loops that use a byte-sized variable and whose body does not involve function calls or further loops, use a unique iteration variable. Such variable will have a bigger chance of being stored in a CPU register. For example: byte i byte j for i,0,until,30 { .... } for j,0,until,40 { .... } is usually better than: byte i for i,0,until,30 { .... } for i,0,until,40 { .... } * 8080/Z80 only: The previous tip applies also for loops using word-sized variables. * When the iteration order is not important, use `paralleluntil` or `parallelto`. The compiler will try to choose the optimal iteration order. * Since 0.3.18: When the iteration order is not important, use `for ix,ptr:array` to iterate over arrays of structs. * 6502 only: When iterating over an array larger than 256 bytes, whose element count is a composite number, consider splitting it into less-than-256-byte sized slices and use them within the same iteration. For example, instead of: word i for i,0,paralleluntil,1000 { screen[i] = ' 'scr } consider: byte i for i,0,paralleluntil,250 { screen[i+000] = ' 'scr screen[i+250] = ' 'scr screen[i+500] = ' 'scr screen[i+750] = ' 'scr } Note that the compiler might do this optimization automatically for simpler loops with certain iteration ranges, but it is not guaranteed. # Arithmetic * Avoid 16-bit arithmetic. Try to keep calculations 8-bit for as long as you can. If you can calculate the upper and lower byte of a 16-bit value separately, it's usually better to do so. * Avoid arithmetic larger than 16-bit. * Use `nonet` if you are sure that the result of shifting will fit into 9 bits. Use `nonet` when doing byte addition that you want to promote to a word.