# Examples The examples showcased here are designed to compile with a compiler built from the newest sources. If you are using a release version of the compiler, consider browsing the older versions of the examples: * [for version 0.3.28](https://github.com/KarolS/millfork/tree/v0.3.28/examples) * [for version 0.3.26](https://github.com/KarolS/millfork/tree/v0.3.26/examples) * [for version 0.3.24](https://github.com/KarolS/millfork/tree/v0.3.24/examples) * [for version 0.3.22](https://github.com/KarolS/millfork/tree/v0.3.22/examples) * [for version 0.3.18](https://github.com/KarolS/millfork/tree/v0.3.18/examples) * [for version 0.3.16](https://github.com/KarolS/millfork/tree/v0.3.16/examples) * [for version 0.3.14](https://github.com/KarolS/millfork/tree/v0.3.14/examples) * [for version 0.3.12](https://github.com/KarolS/millfork/tree/v0.3.12/examples) * [for version 0.3.10](https://github.com/KarolS/millfork/tree/v0.3.10/examples) ## Cross-platform examples * [Hello world](crossplatform/hello_world.mfk) (C64/C16/PET/VIC-20/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/Z1013) – simple text output * [Fizzbuzz](crossplatform/fizzbuzz.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task * [Fizzbuzz 2](crossplatform/fizzbuzz2.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/CoCo) – an alternative, more extensible implementation of fizzbuzz * [Fizzbuzz JP](crossplatform/fizzbuzz_jp.mfk) (PC-88/Japanese C64) – Fizzbuzz, but in Japanese * [Text encodings](crossplatform/text_encodings.mfk) (C64/ZX Spectrum) – examples of text encoding features * [Echo](crossplatform/echo.mfk) (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX)– simple text input and output * [Calculator](crossplatform/calculator.mfk) (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX/TRS-80) – simple numeric input and output * [Guessing game](crossplatform/guess.mfk) (C64/C16/VIC-20/Apple II/ZX Spectrum/PC-88/MSX/TRS-80/Z1013) – a guess-a-number game * [Fire effect](crossplatform/fire.mfk) (C64/C16/ZX Spectrum) – a simple fire effect * [`readkey` test](crossplatform/readkeytest.mfk) (C64/C16/PET/VIC-20/Atari/Apple II/Armstrad CPC/ZX Spectrum/PC-88/TRS-80/Z1013) – keyboard reading test * [Screen encoding test](crossplatform/screnctest.mfk) (C64/C16) – default-to-screen encoding conversion test * [Bell](crossplatform/bell.mfk) (Apple II/ZX Spectrum) – a program that goes \*ding!\* * [Life](crossplatform/life.mfk) (C64/C16/Atari/ZX Spectrum) – Conway's game of life * [Reg dump](crossplatform/regdump.mfk) (C64/C16/ZX Spectrum/CoCo) – a program that simply prints the initial values of CPU registers * [Test suite](tests) (C64/C16/Atari/Apple II/BBC Micro/Armstrad CPC/ZX Spectrum/PC-88/CoCo) – the semi-official test-suite for Millfork ## Commodore 64 examples ### Graphical examples * [Rasterbar](c64/rasterbar.mfk) – simple rasterbar effect * [Softscrolling](c64/softscroll.mfk) – soft-scrolling a single line of text * [Galencia starfield](c64/galencia.mfk) – a port of the starfield effect from the game *Galencia* * [Space Poker \[external link\]](https://github.com/KarolS/spacepoker) – a game made for the 2018 Reset C64 Craptastic 4KB Game Competition ### Other examples * Multifile ([source code](c64/multifile.mfk), [platform definition](c64/multifile.ini)) – how to create a program made of multiple files loaded on demand * [Panic](c64/panic_test.mfk) – how panic works on C64, showing the address of where it happened ## Famicom/NES examples * [NES 101 tutorial example](nes/nestest.mfk) – a port of the tutorial example from the NES 101 tutorial by Michael Martin * [MMC4 example](nes/nestest_mmc4.mfk) – the same thing as above, but uses a MMC4 mapper just to test bankswitching * [Pong example](nes/pong.mfk) – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums ## Atari Lynx examples * [Lynx demo example](atari_lynx/atari_lynx_demo.mfk) – a simple sprite demo ## Atari 8-bit examples ### Hardware specific examples * [System Off example](a8/systemoff_example.mfk) – programming with ROM off * [DLI example](a8/dli_example.mfk) – simple display list and display list interrupt example * [Horizontal scroll example](a8/endless_scroll.mfk) – simple horizontal scroll example * [Vertical scroll example](a8/vertical_scroll.mfk) – simple vertical scroll example * [Horizontal stars example](a8/horizontal_stars.mfk) – horizontal stars done on one missile ### Music * [CMC Player](a8/cmcplayer.mfk) – CMC player with sample music * [MPT Player](a8/mptplayer.mfk) – MPT player with sample music ### Benchmarks * [Grand Theft Antic](a8/grand_theft_antic.mfk) – ANTIC impact on CPU depending on the used graphic mode * [GR.8 Chessboard Benchmark](a8/gr8_chessboard_benchmark.mfk) – chessboard drawing benchmark in GR.8 * [FOR Countdown Benchmark](a8/countdown_for_benchmark.mfk) – countdown from 1,999,999 to 0 (FOR loop) * [WHILE Countdown Benchmark](a8/countdown_while_benchmark.mfk) – countdown from 1,999,999 to 0 (WHILE loop) * [Sieve of Eratosthenes (1899) Benchmark](a8/sieve1899.mfk) – sieve of Eratosthenes, 1899 primes algorithm * [Monte Carlo PI approximation Benchmark](a8/montecarlo_pi_benchmark.mfk) – measures the efficiency of multiplication * [Bubble Sort Benchmark](a8/bubble_sort.mfk) – sort 255 elements ### Other examples * [Test OS module](a8/a8_os_test.mfk) – quick test for a8_os.mfk module * [Rainbow example](a8/rainbow.mfk) – simple scrolling rasterbars * [Quatari Landscape](a8/landscape.mfk) – part of Quatari 256B intro ## Game Boy examples * [GB test example](gb/gbtest.mfk) – a partial port of the NES example, with a rudimentary experimental text output implementation ## Atari 2600 examples * [Colors](vcs/colors.mfk) – simple static rasterbars ## MSX examples * [Encoding test](msx/encoding_test.mfk) – text encoding test; displays three lines of text in three different languages, no more one of which will display correctly depending on the default font of your computer. ## Commander X16 examples * [Palette](x16/palette.mfk) – displays the default 256-colour palette. * [Balls](x16/balls.mfk) – 16 sprites using 240 colours. * [Joy demo](x16/joydemo.mfk) – simple joystick demo.