// BUILD with millfork demo.mfk -t atari_lynx -o lynx // the lynx.o file will have the correct header to load into Handy Emulator // highly recommended to use compressed atari bitmap formats for art via // https://github.com/Wookie/sprpck // sprpck.exe -a080014 -v logo.pcx logo // from CC64 suzy.h // this is the suzy sprite format // this is the largest type supported // see atari lynx hardware documents found here // https://atarilynxdeveloper.wordpress.com/documentation/ struct SCB_REHVST_PAL { byte spctrl0 byte spctrl1 byte spcollision word next word image word xpos word ypos word width word height word stretch word tilt byte remap01 byte remap23 byte remap45 byte remap67 byte remap89 byte remapAB byte remapCD byte remapEF } SCB_REHVST_PAL demosp @$5000 void initDemoSprite() { // set Bits per pixel and type of sprite SEE atari_lynx.mfk for options demosp.spctrl0 = BPP_4 | TYPE_BACKNONCOLL // set the sprite format, here we use the most complex one. demosp.spctrl1 = REHVST demosp.spcollision = 0 // set location demosp.xpos = 80 demosp.ypos = 51 // atari sprites are a chain so to draw more you add them to the prior sprite's next demosp.next = 0 // width is defined as 8:8 fixed point , where $100 = 1.00,$200 = 2.0,$80=0.5 etc demosp.width = $100 demosp.height = $100 demosp.tilt = 0 demosp.stretch = 0 // image to use demosp.image = background_sprite.addr // you can remap any pen per sprite if you wish // more useful for BPP_1-BPP_3 demosp.remap01 = $01 demosp.remap23 = $23 demosp.remap45 = $45 demosp.remap67 = $67 demosp.remap89 = $89 demosp.remapAB = $ab demosp.remapCD = $cd demosp.remapEF = $ef } void main() { byte i byte t pointer dest pointer source // see atari_lynx_hardware.mfk // we set suzy to $dc00 for display address // 60hz display as recommended lynx_init() initDemoSprite() // copy the palette i = 0 for t,0,until,16 { palette_ram_green[t]=palette[i] palette_ram_blue_red[t]=palette[i+1] i+=2 } while true { // wait for the "raster" to hit 60 // while we wait set the blue + red to the current raster pos while RASTER!=60 { palette_ram_blue_red[0]=RASTER } read_joy() // tell suzy to process our commands VIDBASE = $dc00 SPRGO = 1 SCBNEXT=demosp.addr SUZYDONEACK = 1 // wait until finished lynx_wait_suzy() SUZYDONEACK = 0 // check for button held // if so , we scale the sprite if input_btn!=0 { demosp.width += input_dx demosp.height += input_dy } else { // or just move it demosp.ypos -= input_dy demosp.xpos += input_dx } } } // image encoded with sprpack array background_sprite=[ $18, $15, $10, $23, $BC, $7A, $80, $8C, $0B, $49, $08, $8C, $8B, $89, $52, $91, $01, $88, $74, $20, $98, $80, $A0, $00, $1A, $15, $14, $24, $35, $C4, $A9, $75, $68, $80, $B4, $B0, $9E, $CD, $71, $68, $5B, $0E, $15, $46, $44, $20, $88, $80, $9C, $00, $15, $15, $1C, $23, $BC, $7A, $88, $81, $69, $A1, $11, $90, $D4, $38, $75, $0E, $3D, $43, $5E, $01, $00, $12, $15, $24, $03, $C5, $A8, $F4, $96, $9E, $10, $10, $D4, $39, $74, $1E, $78, $40, $00, $12, $15, $24, $20, $21, $E2, $D4, $38, $B4, $F0, $08, $40, $43, $CC, $A8, $F6, $B8, $00, $11, $15, $2C, $21, $A1, $E5, $53, $80, $42, $10, $86, $B6, $A1, $C1, $A8, $0A, $C0, $12, $15, $30, $22, $3A, $AA, $58, $40, $4B, $10, $10, $84, $35, $B5, $3E, $AD, $14, $80, $13, $15, $38, $24, $35, $C7, $A4, $04, $05, $70, $20, $86, $87, $97, $41, $E8, $C8, $98, $00, $12, $15, $3C, $24, $13, $C6, $A2, $84, $05, $B0, $50, $86, $87, $97, $41, $E8, $69, $40, $11, $15, $3C, $02, $10, $D3, $51, $01, $B0, $80, $80, $87, $99, $41, $E8, $08, $C0, $0E, $78, $38, $20, $2D, $88, $0A, $C2, $5B, $D4, $DE, $86, $88, $00, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $01, $17, $85, $07, $84, $10, $10, $F1, $28, $3D, $0D, $28, $16, $90, $10, $D3, $54, $64, $42, $05, $80, $8A, $61, $60, $13, $97, $50, $84, $21, $A1, $E2, $54, $BA, $84, $C0, $5A, $78, $08, $20, $2F, $88, $43, $40, $11, $86, $88, $23, $3C, $4A, $0F, $43, $50, $05, $A7, $84, $01, $F0, $18, $78, $00, $11, $08, $40, $43, $C5, $A8, $F4, $A4, $0B, $4E, $08, $0B, $E2, $30, $2F, $08, $00, $14, $84, $87, $89, $52, $EA, $15, $81, $69, $61, $01, $7C, $46, $04, $21, $01, $0F, $40, $5A, $00, $10, $3D, $43, $5A, $05, $A5, $03, $E0, $30, $10, $8E, $D1, $3A, $12, $B0, $00, $12, $35, $42, $5C, $05, $A4, $03, $E0, $30, $10, $86, $8B, $89, $41, $E8, $C8, $A0, $00, $13, $1D, $07, $A1, $AF, $02, $D1, $81, $F0, $18, $20, $47, $68, $3C, $5A, $0F, $46, $B4, $C0, $14, $15, $07, $A0, $2F, $08, $01, $68, $81, $01, $7C, $46, $04, $E1, $0D, $0F, $26, $A1, $24, $00, $0E, $16, $BC, $06, $05, $D1, $84, $05, $D1, $01, $60, $38, $42, $00, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $01, $16, $35, $47, $B5, $A1, $0D, $0F, $1A, $A1, $22, $00, $F1, $6A, $3D, $AF, $00, $84, $25, $35, $0E, $10, $00, $15, $35, $47, $B5, $81, $19, $E3, $54, $78, $44, $11, $AE, $3D, $47, $B5, $E1, $10, $94, $D4, $38, $40, $16, $0F, $12, $A3, $DA, $B0, $8D, $71, $AA, $3D, $A2, $08, $8F, $2E, $A0, $2E, $08, $4A, $6A, $1C, $20, $00, $14, $88, $F1, $2A, $3D, $A9, $08, $09, $E8, $3C, $50, $88, $F2, $E9, $C1, $09, $4D, $43, $84, $00, $18, $10, $47, $78, $35, $1E, $D3, $84, $24, $3C, $6A, $80, $A4, $23, $BC, $9A, $8F, $53, $02, $12, $9A, $87, $08, $00, $19, $86, $88, $28, $3D, $5D, $A5, $08, $8F, $1A, $83, $D0, $D5, $84, $77, $93, $41, $E8, $0A, $82, $12, $9A, $87, $08, $00, $19, $97, $50, $84, $26, $35, $DA, $40, $80, $87, $8B, $52, $EA, $16, $84, $35, $54, $1E, $86, $A4, $21, $29, $A8, $70, $80, $17, $15, $43, $44, $11, $D1, $18, $43, $4D, $41, $E8, $6B, $C2, $40, $3C, $AA, $87, $24, $21, $29, $A8, $70, $80, $17, $0D, $07, $A1, $25, $09, $0D, $71, $AA, $3C, $2F, $01, $04, $77, $97, $50, $13, $84, $25, $35, $0E, $10, $00, $0F, $2E, $C0, $44, $09, $D7, $81, $C2, $02, $CD, $30, $40, $55, $A2, $00, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $01, $14, $35, $47, $B5, $E1, $01, $45, $4E, $44, $34, $75, $2E, $A1, $78, $08, $21, $29, $A8, $70, $80, $16, $35, $47, $B5, $E1, $30, $1A, $E2, $D0, $7A, $62, $03, $21, $A8, $C8, $BC, $06, $10, $94, $D4, $38, $40, $13, $35, $47, $B5, $E0, $10, $90, $EF, $1E, $A1, $A1, $00, $EB, $C0, $A0, $9A, $0F, $08, $00, $11, $35, $47, $B5, $E0, $40, $8D, $71, $EA, $1A, $F0, $38, $42, $53, $50, $E1, $00, $0E, $35, $47, $B5, $E0, $40, $8E, $F1, $EA, $1C, $F0, $78, $18, $00, $0F, $35, $47, $B5, $E0, $40, $8E, $F1, $EA, $1C, $60, $78, $B0, $44, $00, $11, $35, $47, $B5, $E0, $40, $8E, $F1, $EA, $1C, $50, $86, $BE, $97, $50, $E1, $00, $12, $35, $47, $B5, $E0, $40, $8E, $F1, $EA, $1C, $50, $8E, $F3, $E9, $55, $0E, $10, $00, $11, $35, $47, $B5, $E0, $40, $8E, $F2, $28, $A1, $1D, $E7, $D2, $AA, $1C, $20, $00, $10, $35, $47, $B5, $E0, $40, $86, $A6, $8A, $11, $DE, $7D, $2A, $A1, $C2, $00, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $07, $78, $3C, $1E, $0F, $07, $80, $00 ] // colors are 0000GGGG,BBBBRRRR array palette = [ $00,$10, $02,$33, $04,$65, $03,$77, $08,$A8, $0C,$C7, $08,$93, $04,$41, $03,$39, $06,$49, $09,$3E, $06,$7D, $09,$7D, $07,$36, $0C,$4C, $0E,$BF ]