# Examples ## Cross-platform examples * [Hello world](crossplatform/hello_world.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – simple text output * [Fizzbuzz](crossplatform/fizzbuzz.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task * [Fizzbuzz 2](crossplatform/fizzbuzz2.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – an alternative, more extensible implemententation of fizzbuzz * [Fizzbuzz JP](crossplatform/fizzbuzz_jp.mfk) (PC-88/Japanese C64) – Fizzbuzz, but in Japanese * [Text encodings](crossplatform/text_encodings.mfk) (C64/ZX Spectrum) – examples of text encoding features * [Echo](crossplatform/echo.mfk) (C64/C16/ZX Spectrum/PC-88/MSX)– simple text input and output * [Calculator](crossplatform/calculator.mfk) (C64/C16/ZX Spectrum/PC-88/MSX) – simple numeric input and output * [Guessing game](crossplatform/guess.mfk) (C64/C16/ZX Spectrum/PC-88/MSX) – a guess-a-number game * [Fire effect](crossplatform/fire.mfk) (C64/C16/ZX Spectrum) – a simple fire effect * [Bell](crossplatform/bell.mfk) (Apple II/ZX Spectrum) – a program that goes \*ding!\* * [Life](crossplatform/life.mfk) (C64/C16/Atari/ZX Spectrum) – Conway's game of life ## Commodore 64 examples ### Graphical examples * [Rasterbar](c64/rasterbar.mfk) – simple rasterbar effect * [Softscrolling](c64/softscroll.mfk) – soft-scrolling a single line of text * [Galencia starfield](c64/galencia.mfk) – a port of the starfield effect from the game *Galencia* * [Space Poker \[external link\]](https://github.com/KarolS/spacepoker) – a game made for the 2018 Reset C64 Craptastic 4KB Game Competition ### Other examples * Multifile ([source code](c64/multifile.mfk), [platform definition](c64/multifile.ini)) – how to create a program made of multiple files loaded on demand * [Panic](c64/panic_test.mfk) – how panic works on C64, showing the address of where it happened ## Famicom/NES examples * [NES 101 tutorial example](nes/nestest.mfk) – a port of the tutorial example from the NES 101 tutorial by Michael Martin * [MMC4 example](nes/nestest_mmc4.mfk) – the same thing as above, but uses a MMC4 mapper just to test bankswitching * [Pong example](nes/pong.mfk) – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums ## Atari Lynx examples * [Lynx demo example](atari_lynx/atari_lynx_demo.mfk) – a simple sprite demo ## Atari 8-bit examples * [Rainbow example](a8/rainbow.mfk) – simple scrolling rasterbars ## Game Boy examples * [GB test example](gb/gbtest.mfk) – a partial port of the NES example, with a rudimentary experimental text output implementation ## Atari 2600 examples * [Colors](vcs/colors.mfk) – simple static rasterbars ## MSX examples * [Encoding test](msx/encoding_test.mfk) – text encoding test; displays three lines of text in three different languages, no more one of which will display correctly depending on the default font of your computer. # Commander X16 examples * [Palette](x16/palette.mfk) – displays the default 256-colour palette. * [Balls](x16/palette.mfk) – 16 sprites using 240 colours.