[< back to index](../doc_index.md) # Famicom/NES programming guide ## Program lifecycle The default Famicom vectors are defined as following: * on reset, the predefined `on_reset` routine is called, which in turn calls `main`. The `main` routine is not allowed to return, or the program will crash. * on NMI, the default interrupt handler calls the `nmi` routine. It should not be defined as `interrupt`, the handler is, so your routine shouldn't. * on IRQ, the default interrupt handler calls the `irq` routine. It should not be defined as `interrupt`, the handler is, so your routine shouldn't. The minimal Famicom program thus looks like this: void main() { init_rw_memory() // initialize things while(true) { } } void irq() { // do things } void nmi() { // do things } ## Mappers To use a mapper of your choice, create a new `.ini` file with the definitions you need. The most important ones are `[output]format` and `[allocation]segments`. Currently, it's a bit inconvenient to create programs using mappers that change the bank containing the interrupt vectors. Therefore, it's recommended to stick to mappers that have a fixed bank at the end of the address space. Mappers that should be fine: NROM (0), CNROM (1), UxROM(2), MMC2 (9), MMC3 (4), MMC4 (10), MMC6 (4). Mappers that can have arbitrary bank at the end are therefore not recommended: MMC1 (1), MMC5 (5). You should define at least three segments: * `default` – from $200 to $7FF, it will represent the physical RAM of the console. * `chrrom` (sample name) – from $0000 to $1FFF, it will represent the CHRROM (if you need more, you can make it bigger, up to $ffff, or even add another segment of CHRROM). Put there only arrays with pattern tables. Don't read from them directly, it won't work. * `prgrom` (sample name) – it will contain the code of your program and read-only data. Each segment should be defined in a range it is going to be switched into. You should set the `default_code_segment` to the segment that contains the $FFxx addresses. If your mapper supports it, you can add more CHRROM or PRGROM segments, just specify them correctly in the `[output]format` tag. The `[output]format` tag should contain a valid iNES or NES 2.0 header of the mapper of your choice and then all the segments in proper order (first PRGROM, then CHRROM). See [the MMC4 example](https://github.com/KarolS/millfork/blob/master/include/nes_mmc4.ini) to see how it can be done. See [the NesDev wiki](https://wiki.nesdev.com/w/index.php/NES_2.0) for more info about the NES 2.0 file format.