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## err
#### `enum error_number`
Standard error codes. All codes other than `err_ok` suggest that the last operation failed.
#### `error_number errno`
The result of the last operation.
## random
A simple and reasonably fast random number generator. Not suitable for cryptographic or simulation uses.
#### `word rand_seed`
Random number generator state.
#### `byte rand()`
Get a random byte (0255) and update the state of the generator.
#### `void init_rand_seed()`
Initializes the random number generator state.
This may take a long time, even several frames, depending on the target.
Current implementation:
* On C64, spends two frames reading noise data from the SID chip.
* On Atari computers, reads the POKEY random register.
* On Z80, reads the refresh register.
* On all other targets, sets the seed to 1.