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111 lines
4.8 KiB
Markdown
111 lines
4.8 KiB
Markdown
# Examples
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The examples showcased here are designed to compile with a compiler built from newest sources.
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If you are using a release version of the compiler, consider browsing the older versions of the examples:
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* [for version 0.3.22](https://github.com/KarolS/millfork/tree/v0.3.22/examples)
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* [for version 0.3.18](https://github.com/KarolS/millfork/tree/v0.3.18/examples)
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* [for version 0.3.16](https://github.com/KarolS/millfork/tree/v0.3.16/examples)
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* [for version 0.3.14](https://github.com/KarolS/millfork/tree/v0.3.14/examples)
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* [for version 0.3.12](https://github.com/KarolS/millfork/tree/v0.3.12/examples)
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* [for version 0.3.10](https://github.com/KarolS/millfork/tree/v0.3.10/examples)
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## Cross-platform examples
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* [Hello world](crossplatform/hello_world.mfk) (C64/C16/PET/VIC-20/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – simple text output
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* [Fizzbuzz](crossplatform/fizzbuzz.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task
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* [Fizzbuzz 2](crossplatform/fizzbuzz2.mfk) (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/CoCo) – an alternative, more extensible implemententation of fizzbuzz
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* [Fizzbuzz JP](crossplatform/fizzbuzz_jp.mfk) (PC-88/Japanese C64) – Fizzbuzz, but in Japanese
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* [Text encodings](crossplatform/text_encodings.mfk) (C64/ZX Spectrum) – examples of text encoding features
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* [Echo](crossplatform/echo.mfk) (C64/C16/Apple II/ZX Spectrum/PC-88/MSX)– simple text input and output
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* [Calculator](crossplatform/calculator.mfk) (C64/C16/Apple II/ZX Spectrum/PC-88/MSX) – simple numeric input and output
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* [Guessing game](crossplatform/guess.mfk) (C64/C16/Apple II/ZX Spectrum/PC-88/MSX) – a guess-a-number game
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* [Fire effect](crossplatform/fire.mfk) (C64/C16/ZX Spectrum) – a simple fire effect
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* [`readkey` test](crossplatform/readkeytest.mfk) (C64/C16/PET/VIC-20/Atari/Apple II/Armstrad CPC/ZX Spectrum/PC-88) – keyboard reading test
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* [Screen encoding test](crossplatform/screnctest.mfk) (C64/C16) – default-to-screen encoding conversion test
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* [Bell](crossplatform/bell.mfk) (Apple II/ZX Spectrum) – a program that goes \*ding!\*
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* [Life](crossplatform/life.mfk) (C64/C16/Atari/ZX Spectrum) – Conway's game of life
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* [Reg dump](crossplatform/regdump.mfk) (C64/C16/ZX Spectrum/CoCo) – a program that simply prints the initial values of CPU registers
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* [Test suite](tests) (C64/C16/Atari/Apple II/BBC Micro/Armstrad CPC/ZX Spectrum/PC-88/CoCo) – the semi-official test-suite for Millfork
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## Commodore 64 examples
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### Graphical examples
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* [Rasterbar](c64/rasterbar.mfk) – simple rasterbar effect
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* [Softscrolling](c64/softscroll.mfk) – soft-scrolling a single line of text
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* [Galencia starfield](c64/galencia.mfk) – a port of the starfield effect from the game *Galencia*
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* [Space Poker \[external link\]](https://github.com/KarolS/spacepoker) – a game made for the 2018 Reset C64 Craptastic 4KB Game Competition
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### Other examples
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* Multifile ([source code](c64/multifile.mfk), [platform definition](c64/multifile.ini)) –
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how to create a program made of multiple files loaded on demand
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* [Panic](c64/panic_test.mfk) – how panic works on C64, showing the address of where it happened
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## Famicom/NES examples
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* [NES 101 tutorial example](nes/nestest.mfk) – a port of the tutorial example from the NES 101 tutorial by Michael Martin
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* [MMC4 example](nes/nestest_mmc4.mfk) – the same thing as above, but uses a MMC4 mapper just to test bankswitching
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* [Pong example](nes/pong.mfk) – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums
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## Atari Lynx examples
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* [Lynx demo example](atari_lynx/atari_lynx_demo.mfk) – a simple sprite demo
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## Atari 8-bit examples
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* [Rainbow example](a8/rainbow.mfk) – simple scrolling rasterbars
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* [DLI example](a8/dli_example.mfk) – simple display list and display list interrupt example
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* [Scroll example](a8/endless_scroll.mfk) – simple horizontal scroll example
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* [System Off example](a8/systemoff_example.mfk) – Programming example with ROM off
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## Game Boy examples
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* [GB test example](gb/gbtest.mfk) – a partial port of the NES example, with a rudimentary experimental text output implementation
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## Atari 2600 examples
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* [Colors](vcs/colors.mfk) – simple static rasterbars
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## MSX examples
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* [Encoding test](msx/encoding_test.mfk) – text encoding test; displays three lines of text in three different languages,
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no more one of which will display correctly depending on the default font of your computer.
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# Commander X16 examples
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* [Palette](x16/palette.mfk) – displays the default 256-colour palette.
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* [Balls](x16/balls.mfk) – 16 sprites using 240 colours.
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* [Joy demo](x16/joydemo.mfk) – simple joystick demo.
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