mirror of
https://github.com/KarolS/millfork.git
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198 lines
4.3 KiB
Plaintext
198 lines
4.3 KiB
Plaintext
#if not(ATARI_LYNX)
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#warn atari lynx module should be only used on atari lynx
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#endif
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import joy
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// TODO: mark them correctly as volatile:
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word TMPADRL @$fc00
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word TILTACUM @$fc02
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word HOFF @$fc04
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word VOFF @$fc06
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word VIDBASE @$fc08
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word COLLBASE @$fc0a
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word VIDADRL @$fc0c
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word COLLADRL @$fc0e
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word SCBNEXT @$fc10
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word SPRDLINE @$fc12
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word HPOSSTRT @$fc14
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word VPOSSTRT @$fc16
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word SPRHSIZ @$fc18
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word SPRVSIZ @$fc1a
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word STRETCH @$fc1c
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word TILT @$fc1e
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word SPRDOFF @$fc20
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word SPRVPOS @$fc22
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word COLLOFF @$fc24
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word VSIZACUM @$fc26
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word HSIZOFF @$fc28
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word VSIZOFF @$fc2a
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word SCBADR @$fc2c
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word PROCADR @$fc2e
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byte SPRCTRL0 @$fc80
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byte SPRCTRL1 @$fc81
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byte SPRCOLL @$fc82
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byte SPRINT @$fc83
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volatile byte SUZYBUSEN @$fc90
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volatile byte SPRGO @$fc91
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volatile byte SPRSYS @$fc92
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volatile byte JOYSTICK @$fcb0
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volatile byte SWITCHES @$fcb1
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word DISPADR @$fd94
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byte SUZYDONEACK @$fd90
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byte CPUSLEEP @$fd91
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byte DISPCTRL @$fd92
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byte PBKUP @$fd93
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byte INTSET @$fd81
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volatile byte TIMER0_reload @$fd00
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volatile byte TIMER0_ctrl @$fd01
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volatile byte TIMER0_count @$fd02
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volatile byte TIMER0_ctrl2 @$fd03
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volatile byte TIMER1_reload @$fd04
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volatile byte TIMER1_ctrl @$fd05
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volatile byte TIMER1_count @$fd06
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volatile byte TIMER1_ctrl2 @$fd07
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// video vertical position
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volatile byte TIMER2_reload @$fd08
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volatile byte TIMER2_ctrl @$fd09
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volatile byte TIMER2_count @$fd0a
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volatile byte TIMER2_ctrl2 @$fd0b
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volatile byte RASTER @$fd0a
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volatile byte TIMER3_reload @$fd0c
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volatile byte TIMER3_ctrl @$fd0d
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volatile byte TIMER3_count @$fd0e
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volatile byte TIMER3_ctrl2 @$fd0f
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volatile byte TIMER4_reload @$fd10
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volatile byte TIMER4_ctrl @$fd11
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volatile byte TIMER4_count @$fd12
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volatile byte TIMER4_ctrl2 @$fd13
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volatile byte TIMER5_reload @$fd14
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volatile byte TIMER5_ctrl @$fd15
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volatile byte TIMER5_count @$fd16
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volatile byte TIMER5_ctrl2 @$fd17
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volatile byte TIMER6_reload @$fd18
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volatile byte TIMER6_ctrl @$fd19
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volatile byte TIMER6_count @$fd1a
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volatile byte TIMER6_ctrl2 @$fd1b
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volatile byte TIMER7_reload @$fd1c
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volatile byte TIMER7_ctrl @$fd1d
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volatile byte TIMER7_count @$fd1e
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volatile byte TIMER7_ctrl2 @$fd1f
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const byte DISPLAY_COLOR=%1000
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const byte DISPLAY_4bpp=%0100
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const byte DISPLAY_FLIPPED=%0010
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const byte DISPLAY_ENABLE=%0001
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// suzy sprite type
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const byte TYPE_BACKGROUND =00
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const byte TYPE_BACKNONCOLL =01
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const byte TYPE_BSHADOW =02
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const byte TYPE_BOUNDARY =03
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const byte TYPE_NORMAL =04
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const byte TYPE_NONCOLL =05
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const byte TYPE_XOR =06
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const byte TYPE_SHADOW =07
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// suzy drawing flags
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const byte LITERAL =$80
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const byte PACKED =$00
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const byte ALGO3 =$40
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const byte RENONE =$00
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const byte REHV =$10
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const byte REHVS =$20
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const byte REHVST =$30
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const byte REUSEPAL =$08
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const byte SKIP =$04
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const byte DRAWUP =$02
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const byte DRAWLEFT =$01
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const byte BPP_1 = %00000000
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const byte BPP_2 = %01000000
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const byte BPP_3 = %10000000
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const byte BPP_4 = %11000000
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const byte HFLIP = $20
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const byte VFLIP = $10
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array(byte) palette_ram_green[16] @$FDA0
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array(byte) palette_ram_blue_red[16] @$FDb0
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//joystick
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const byte BTN_A=%00000001
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const byte BTN_B=%00000010
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const byte BTN_R=%00010000
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const byte BTN_L=%00100000
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const byte BTN_D=%01000000
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const byte BTN_U=%10000000
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alias input_a = input_btn
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byte input_b
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void lynx_reset_joy() {
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input_dx = 0
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input_dy = 0
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input_btn = 0
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input_b = 0
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}
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alias reset_joy = lynx_reset_joy!
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inline void read_joy() {
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reset_joy()
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if JOYSTICK & BTN_U != 0 { input_dy += 1 }
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if JOYSTICK & BTN_D != 0 { input_dy -= 1 }
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if JOYSTICK & BTN_R != 0 { input_dx += 1 }
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if JOYSTICK & BTN_L != 0 { input_dx -= 1 }
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if JOYSTICK & BTN_A != 0 { input_a = 1 }
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if JOYSTICK & BTN_B != 0 { input_b = 1 }
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}
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void lynx_init() {
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// vid memory to the furthest point from code
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// right at the top of ram
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DISPADR=$dc00
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VIDBASE=$dc00
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COLLBASE=$bc00
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// reset Horizontal and Vertical offset regs
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HOFF = 0
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VOFF = 0
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// suzy and display
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SPRSYS = 0
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SPRINT = $f3
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DISPCTRL = DISPLAY_COLOR | DISPLAY_4bpp | DISPLAY_ENABLE
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SUZYBUSEN = 1
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// set 60hz display
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TIMER0_reload=$9e
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TIMER0_ctrl=$18
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TIMER2_reload=$68
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TIMER2_ctrl=$1f
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// TIMER2_ctrl = %11011000
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PBKUP=$29
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}
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// wait for suzy to finish rendering
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void lynx_wait_suzy() {
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asm {
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waitsuzy:
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stz CPUSLEEP
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lda SPRSYS
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lsr
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bcs waitsuzy
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}
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}
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