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100 lines
1.7 KiB
Plaintext
100 lines
1.7 KiB
Plaintext
import joy
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void x16_reset_joy() {
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input_dx = 0
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input_dy = 0
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input_a = 0
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input_b = 0
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input_x = 0
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input_y = 0
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input_start = 0
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input_select = 0
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input_l = 0
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input_r = 0
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}
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alias reset_joy = x16_reset_joy!
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// TODO: be more controller-agnostic?
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// SNES:B NES:A keyboard:Ctrl
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alias input_b = input_btn
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// SNES:A
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byte input_a
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// SNES:X
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byte input_x
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// SNES:Y NES:B keyboard:Alt
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byte input_y
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// SNES/NES:Start keyboard:Enter
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byte input_start
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// SNES/NES:Select keyboard:Space
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byte input_select
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// SNES:L
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byte input_l
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// SNES:R
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byte input_r
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enum x16_joy_type {
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joy_nes = 0
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joy_keyboard = 1
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joy_snes = 15
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joy_none = 255
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}
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x16_joy_type joy_type
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void read_joy1() {
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x16_reset_joy()
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read_also_joy1()
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}
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void read_joy2() {
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x16_reset_joy()
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read_also_joy2()
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}
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inline void read_also_joy1() {
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__read_joy(0)
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}
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inline void read_also_joy2() {
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__read_joy(1)
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}
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asm void __read_joy(byte register(a) joy_id) {
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JSR $FF53 // TODO: should we?
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JSR $FF56
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STY joy_type
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CPY #0
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BMI __read_joy_skip
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PHX
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JSR x16_joy_byte0
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PLA
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JSR x16_joy_byte1
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__read_joy_skip:
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RTS
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}
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void x16_joy_byte0(byte value) {
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if value & 8 == 0 { input_dy -= 1 }
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if value & 4 == 0 { input_dy += 1 }
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if value & 2 == 0 { input_dx -= 1 }
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if value & 1 == 0 { input_dx += 1 }
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if value & 16 == 0 { input_start += 1 }
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if value & 32 == 0 { input_select += 1 }
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if value & 64 == 0 { input_y += 1 }
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if value & 128 == 0 { input_b += 1 }
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}
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void x16_joy_byte1(byte value) {
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if value & 16 == 0 { input_r += 1 }
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if value & 32 == 0 { input_l += 1 }
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if value & 64 == 0 { input_x += 1 }
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if value & 128 == 0 { input_a += 1 }
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joy_type = x16_joy_type(value & 15)
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}
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