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a8 | ||
atari_lynx | ||
c64 | ||
crossplatform | ||
gb | ||
msx | ||
nes | ||
tests | ||
vcs | ||
x16 | ||
README.md | ||
screenshots.png |
Examples
The examples showcased here are designed to compile with a compiler built from newest sources.
If you are using a release version of the compiler, consider browsing the older versions of the examples:
Cross-platform examples
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Hello world (C64/C16/PET/VIC-20/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – simple text output
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Fizzbuzz (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX/X16) – everyone's favourite programming task
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Fizzbuzz 2 (C64/C16/PET/VIC-20/PET/Atari/Apple II/BBC Micro/ZX Spectrum/PC-88/Armstrad CPC/MSX) – an alternative, more extensible implemententation of fizzbuzz
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Fizzbuzz JP (PC-88/Japanese C64) – Fizzbuzz, but in Japanese
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Text encodings (C64/ZX Spectrum) – examples of text encoding features
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Echo (C64/C16/ZX Spectrum/PC-88/MSX)– simple text input and output
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Calculator (C64/C16/ZX Spectrum/PC-88/MSX) – simple numeric input and output
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Guessing game (C64/C16/ZX Spectrum/PC-88/MSX) – a guess-a-number game
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Fire effect (C64/C16/ZX Spectrum) – a simple fire effect
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readkey
test (C64/C16/PET/VIC-20/Atari/Armstrad CPC/ZX Spectrum/PC-88) – keyboard reading test -
Screen encoding test (C64/C16) – default-to-screen encoding conversion test
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Bell (Apple II/ZX Spectrum) – a program that goes *ding!*
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Life (C64/C16/Atari/ZX Spectrum) – Conway's game of life
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Test suite (C64/C16/Atari/Armstrad CPC/ZX Spectrum/PC-88) – the semi-official test-suite for Millfork
Commodore 64 examples
Graphical examples
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Rasterbar – simple rasterbar effect
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Softscrolling – soft-scrolling a single line of text
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Galencia starfield – a port of the starfield effect from the game Galencia
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Space Poker [external link] – a game made for the 2018 Reset C64 Craptastic 4KB Game Competition
Other examples
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Multifile (source code, platform definition) – how to create a program made of multiple files loaded on demand
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Panic – how panic works on C64, showing the address of where it happened
Famicom/NES examples
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NES 101 tutorial example – a port of the tutorial example from the NES 101 tutorial by Michael Martin
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MMC4 example – the same thing as above, but uses a MMC4 mapper just to test bankswitching
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Pong example – simple pong example based off pong1.asm by bunnyboy of the nintendoage.com forums
Atari Lynx examples
- Lynx demo example – a simple sprite demo
Atari 8-bit examples
- Rainbow example – simple scrolling rasterbars
Game Boy examples
- GB test example – a partial port of the NES example, with a rudimentary experimental text output implementation
Atari 2600 examples
- Colors – simple static rasterbars
MSX examples
- Encoding test – text encoding test; displays three lines of text in three different languages, no more one of which will display correctly depending on the default font of your computer.