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millfork/docs/api/gb-programming-guide.md
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# Game Boy programming guide
**This guide is incomplete.
Support for Game Boy targets is experimental and all information in this document may become obsolete.**
## Program lifecycle
The default Game Boy vectors are defined as following:
The minimal Game Boy program thus looks like this:
void main() {
// initialize things
while(true) { }
}
void on_vblank() {
// do things
}