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millfork/include/nes_hardware.mfk

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#if not(NES)
#warn nes_hardware module should be only used on NES/Famicom targets
#endif
byte ppu_ctrl @$2000
byte ppu_mask @$2001
byte ppu_status @$2002
byte oam_addr @$2003
byte oam_data @$2004
byte ppu_scroll @$2005
byte ppu_addr @$2006
byte ppu_data @$2007
byte oam_dma @$4014
// TODO: better names
byte apu_pulse1_ctrl @$4000
byte apu_pulse1_sweep @$4001
word apu_pulse1_period @$4002
byte apu_pulse2_ctrl @$4004
byte apu_pulse2_sweep @$4005
word apu_pulse2_period @$4006
byte apu_triangle_unmute @$4008
word apu_triangle_period @$400A
byte apu_noise_ctrl @$400C
byte apu_noise_period @$400E
byte apu_dmc_ctrl @$4010
byte apu_dmc_load @$4011
byte apu_dmc_sample_addr @$4012
byte apu_dmc_sample_length @$4013
byte apu_status @$4015
byte apu_frame_counter @$4017
byte joypad1_ctrl @$4016
byte joypad2_ctrl @$4017
inline asm byte strobe_joypad() {
? LDA #1
STA joypad1_ctrl
LSR
STA joypad1_ctrl
? RTS
}
inline asm byte read_joypad1() {
LDA joypad1_ctrl
? RTS
}
inline asm byte read_joypad2() {
LDA joypad2_ctrl
? RTS
}
macro asm void simulate_reset() {
JMP (reset_vector.addr)
}
inline asm void ppu_set_addr(word ax) {
STX ppu_addr
STA ppu_addr
?RTS
}
inline asm byte read_ppu_status() {
LDA ppu_status
? RTS
}
inline asm void ppu_set_scroll(word a, word x) {
STA ppu_scroll
STX ppu_scroll
?RTS
}
inline asm void ppu_write_data(byte a) {
STA ppu_data
?RTS
}
inline asm void ppu_oam_dma_write(byte a) {
STA oam_dma
?RTS
}