From 1de5b9c8adc7eca7e46a0361edde7cd6e5b5731b Mon Sep 17 00:00:00 2001 From: Safiire Date: Sun, 22 Mar 2015 16:04:30 -0700 Subject: [PATCH] Let's change the name of nes.sprite to nes.oam, since it really points to Object Attribute Memory --- examples/demo.asm | 2 +- nes_lib/nes.sym | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/examples/demo.asm b/examples/demo.asm index 73f4c2e..10690ab 100644 --- a/examples/demo.asm +++ b/examples/demo.asm @@ -257,7 +257,7 @@ ; Update the sprite, I don't exactly understand the DMA call yet. .scope update_sprite lda #>sprite - sta nes.sprite.dma ; Jam page $200-$2FF into SPR-RAM, how do we get these numbers? + sta nes.oam.dma ; Jam page $200-$2FF into SPR-RAM, how do we get these numbers? lda sprite.x beq hit_left cmp #$F7 diff --git a/nes_lib/nes.sym b/nes_lib/nes.sym index cf20242..1588ce4 100644 --- a/nes_lib/nes.sym +++ b/nes_lib/nes.sym @@ -7,6 +7,8 @@ ; Author: Saf Allen 2015 ; I picked up some extra register names for mappers etc here: ; http://wiki.nesdev.com/w/index.php/Registers +; Some different common names from here: +; http://wiki.nesdev.com/w/index.php/PPU_registers ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; .org $0000 @@ -20,7 +22,7 @@ .space scroll 1 ; $2005 . .org $2003 - .scope sprite + .scope oam .space address 1 ; $2003 .space io 1 ; $2004 .org $4014