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Updating some of the demo asm files
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2
beep.asm
2
beep.asm
@ -6,7 +6,7 @@
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start:
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LDA #$01 ; square 1
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STA $4015
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LDA #$08 ; period low
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LDA #$F8 ; period low
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STA $4002
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LDA #$02 ; period high
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STA $4003
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24
demo.asm
24
demo.asm
@ -31,7 +31,7 @@ sprite:
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main:
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; Disable interrupts and decimal flag
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sei
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cld
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cld
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; Wait for 2 vblanks
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wait_vb1:
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@ -60,18 +60,18 @@ main:
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ldx #$FF
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txs
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; Disable all graphics.
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; Disable all graphics.
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lda #$00
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sta $2000
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sta $2001
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jsr init_graphics
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jsr init_input
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jsr init_sound
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jsr init_graphics
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jsr init_input
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jsr init_sound
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jsr init_ppu
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; Resume interrupts and loop here forever
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cli
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cli
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forever:
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jmp forever
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@ -112,8 +112,8 @@ init_sound:
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sta $4015
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lda #$00
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sta $4001
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lda #$40
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sta $4017
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lda #$40
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sta $4017
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rts
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@ -237,7 +237,7 @@ react_to_input:
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lda $4016 ; Is the A button down?
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AND #$01
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beq not_a
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beq not_a
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ldx $01 ; a
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bne a_done ; Only react if the A button wasn't down last time.
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sta $01 ; Store the 1 in local variable 'a' so that we this is
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@ -255,7 +255,7 @@ a_done:
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ldx sprite ; Load Y value
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cpx #$07
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beq not_up ; No going past the top of the screen
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dex
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dex
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stx sprite
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not_up:
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@ -271,7 +271,7 @@ not_dn:
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rts ; Ignore left and right, we don't use 'em
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reverse_dx:
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lda #$FF
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lda #$FF
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eor $00 ; dx
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clc
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adc #$01
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@ -291,7 +291,7 @@ scroll_screen:
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lda #$00
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sta $2005 ; Write 0 for Horiz. Scroll value
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stx $2005 ; Write the value of 'scroll' for Vert. Scroll value
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no_scroll:
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rts
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