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perfect6502/console.c
2010-09-22 10:05:49 +00:00

228 lines
4.7 KiB
C

#include "console.h"
#include <stdlib.h>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
static int get_console_info(HANDLE *h, COORD *pos, DWORD *size) {
CONSOLE_SCREEN_BUFFER_INFO info;
*h = GetStdHandle(STD_OUTPUT_HANDLE);
if( *h == INVALID_HANDLE_VALUE || GetConsoleScreenBufferInfo(*h, &info) == FALSE )
return -1;
*pos = info.dwCursorPosition;
*size = (DWORD)info.dwSize.X * info.dwSize.Y;
return 0;
}
#endif /* _WIN32 */
void clear_screen() {
#ifdef _WIN32
static COORD upper_left = {0, 0};
COORD dummy1;
DWORD dummy2, size;
HANDLE hstd_out;
if( (get_console_info(&hstd_out, &dummy1, &size)) == -1 )
return;
FillConsoleOutputCharacter(hstd_out, ' ', size, upper_left, &dummy2);
SetConsoleCursorPosition(hstd_out, upper_left);
#else /* ANSI */
fputs("\033[2J\033[;H", stdout);
#endif /* _WIN32 */
}
void up_cursor() {
#ifdef _WIN32
COORD pos;
DWORD dummy;
HANDLE hstd_out;
if( (get_console_info(&hstd_out, &pos, &dummy)) == -1 )
return;
--pos.Y;
SetConsoleCursorPosition(hstd_out, pos);
#else /* ANSI */
fputs("\033[A", stdout);
#endif /* _WIN32 */
}
void down_cursor() {
#ifdef _WIN32
COORD pos;
DWORD dummy;
HANDLE hstd_out;
if( (get_console_info(&hstd_out, &pos, &dummy)) == -1 )
return;
++pos.Y;
SetConsoleCursorPosition(hstd_out, pos);
#else /* ANSI */
fputs("\033[B", stdout);
#endif /* _WIN32 */
}
void left_cursor() {
#ifdef _WIN32
COORD pos;
DWORD dummy;
HANDLE hstd_out;
if( (get_console_info(&hstd_out, &pos, &dummy)) == -1 )
return;
--pos.X;
SetConsoleCursorPosition(hstd_out, pos);
#else /* ANSI */
fputs("\033[D", stdout);
#endif /* _WIN32 */
}
void right_cursor() {
#ifdef _WIN32
COORD pos;
DWORD dummy;
HANDLE hstd_out;
if( (get_console_info(&hstd_out, &pos, &dummy)) == -1 )
return;
++pos.X;
SetConsoleCursorPosition(hstd_out, pos);
#else /* ANSI */
fputs("\033[C", stdout);
#endif /* _WIN32 */
}
void move_cursor(int x, int y) {
#ifdef _WIN32
COORD dummy1;
DWORD dummy2;
HANDLE hstd_out;
const COORD pos = {x-1, y-1};
if( (get_console_info(&hstd_out, &dummy1, &dummy2)) == -1 )
return;
SetConsoleCursorPosition(hstd_out, pos);
#else /* ANSI */
printf("\033[%d;%df", y, x);
#endif /* _WIN32 */
}
void get_cursor(int* x, int* y)
{
#ifdef _WIN32
COORD pos;
DWORD dummy;
HANDLE hstd_out;
if( (get_console_info(&hstd_out, &pos, &dummy)) == -1 )
{
*x = 0;
*y = 0;
}
else
{
*x = pos.X;
*y = pos.Y;
}
#else /* ANSI */
/* TODO we always return 0/0 as the cursor position */
*x = 0;
*y = 0;
#endif /* _WIN32 */
}
void set_color(int c)
{
#ifdef _WIN32
HANDLE h;
CONSOLE_SCREEN_BUFFER_INFO info;
WORD bg;
h = GetStdHandle(STD_OUTPUT_HANDLE);
if( h == INVALID_HANDLE_VALUE || GetConsoleScreenBufferInfo(h, &info) == FALSE )
return;
bg = info.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
switch (c)
{
case COLOR_WHITE:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
break;
case COLOR_RED:
info.wAttributes = bg | FOREGROUND_RED;
break;
case COLOR_GREEN:
info.wAttributes = bg | FOREGROUND_GREEN;
break;
case COLOR_BLUE:
info.wAttributes = bg | FOREGROUND_BLUE;
break;
case COLOR_BLACK:
info.wAttributes = bg;
break;
case COLOR_PURPLE:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
break;
case COLOR_YELLOW:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
break;
case COLOR_CYAN:
info.wAttributes = bg | FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
break;
case COLOR_ORANGE:
info.wAttributes = bg | FOREGROUND_GREEN | FOREGROUND_BLUE;
break;
case COLOR_BROWN:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_GREEN;
break;
case COLOR_LTRED:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_INTENSITY;
break;
case COLOR_GREY1:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_BLUE;
break;
case COLOR_GREY2:
info.wAttributes = bg | FOREGROUND_INTENSITY;
break;
case COLOR_LTGREEN:
info.wAttributes = bg | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
break;
case COLOR_LTBLUE:
info.wAttributes = bg | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
break;
case COLOR_GREY3:
info.wAttributes = bg | FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_GREEN;
break;
}
SetConsoleTextAttribute(h, info.wAttributes);
#else /* ANSI */
/* TODO */
#endif /* _WIN32 */
}