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pretty6502/cvbasic_final.asm

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;
; CVBasic prologue (BASIC compiler for Colecovision)
;
; by Oscar Toledo G.
; https://nanochess.org/
;
; Creation date: Feb/27/2024.
; Revision date: Feb/29/2024. Turns off sound. Now it reads the controllers.
; Added 16-bit multiply, division, modulo, and abs.
; Added random generator. Added sound routines.
; Revision date: Mar/03/2024. Removed fname directive to use gasm80.
; Revision date: Mar/05/2024. Added support for Sega SG1000.
; Revision date: Mar/06/2024. Added ENASCR, DISSCR, and CPYBLK.
; Revision date: Mar/08/2024. Added modes 0, 1 and 2.
; Revision date: Mar/12/2024. Added support for MSX.
; Revision date: Mar/14/2024. Added _sgn16.
; Revision date: Mar/15/2024. Added upper 16k enable for MSX.
; Revision date: Apr/11/2024. Added support for formatting numbers. Added
; support for Super Game Module.
; Revision date: Apr/13/2024. Saved bytes in SG-1000 ROMs. Faster LDIRVM.
; Shorter mode setting subroutines.
; Revision date: Apr/26/2024. Interruption handler saves current bank.
; Revision date: Apr/27/2024. Music player now supports bank switching.
; Revision date: May/17/2024. Added delay for SG1000 and SC3000 controller
; support with keyboard (code by SiRioKD)
; Revision date: Jun/04/2024. SGM supported deleted NTSC flag.
; Revision date: Jun/07/2024. Keys 0-9, = and - emulate keypad in MSX.
; Revision date: Jun/17/2024. Added SVI-328 support.
; Revision date: Aug/01/2024. Added Sord M5 support.
; Revision date: Aug/02/2024. PSG label now defined by CVBasic. Added Memotech
; support.
; Revision date: Aug/08/2024. Added Soundic/Hanimex Pencil II support.
; Revision date: Aug/15/2024. Added support for Tatung Einstein. Added support
; for Casio PV-2000.
; Revision date: Aug/21/2024. Added keypad support for Memotech, Tatung Einstein,
; and Casio PV-2000.
; Revision date: Aug/30/2024. Changed mode bit to bit 3 (avoids collision
; with flicker flag).
; Revision date: Oct/15/2024. Added LDIRMV. Solved bug where asterisk and number
; keys values were inverted.
; Revision date: Nov/12/2024. Saves the VDP status.
;
JOYSEL: equ $c0
KEYSEL: equ $80
JOY1: equ $fc-$20*SG1000
JOY2: equ $ff-$22*SG1000
if COLECO
org $8000
if PENCIL
db "COPYRIGHT SOUNDIC"
jp START
jp nmi_handler
jp 0 ; rst $08
jp 0 ; rst $10
jp 0 ; rst $18
jp 0 ; rst $20
jp 0 ; rst $28
jp 0 ; rst $30
jp 0 ; rst $38
dw $0000
dw $0000
dw $0000
dw $0000
db "CVBASIC!POWERED BY!2024!"
else
db $55,$aa
dw 0
dw 0
dw 0
dw 0
dw START
jp 0 ; rst $08
jp 0 ; rst $10
jp 0 ; rst $18
jp 0 ; rst $20
jp 0 ; rst $28
jp 0 ; rst $30
jp 0 ; rst $38
jp nmi_handler
endif
endif
if SG1000+SVI
org $0000
di
ld sp,STACK
jp START
db $ff
jp 0
db $ff,$ff,$ff,$ff,$ff
jp 0
db $ff,$ff,$ff,$ff,$ff
jp 0
db $ff,$ff,$ff,$ff,$ff
jp 0
db $ff,$ff,$ff,$ff,$ff
jp 0
db $ff,$ff,$ff,$ff,$ff
jp 0
db $ff,$ff,$ff,$ff,$ff
jp nmi_handler ; It should be called int_handler.
endif
if MSX
ORG $4000
db "AB"
dw START
dw $0000
dw $0000
dw $0000
dw $0000
WRTPSG: equ $0093
RDPSG: equ $0096
endif
if SORD
ORG $2000
db $02 ; Avoid checking $4000
dw START ; Start address.
dw $002e ; Prestart address (just point to RET in BIOS).
endif
if PV2000
ORG $C000
jp START
endif
if MEMOTECH
if CPM
org $0100
else
org $40fc
dw rom_start
dw rom_end-rom_start
endif
rom_start:
jp START
db 0,0,0,0,0
dw nmi_handler
dw null_vector
dw null_vector
dw rom_start
null_vector:
ei
reti
endif
if EINSTEIN
org $0100
rom_start:
jp START
db 0,0,0,0,0
dw $0000
dw $0000
dw $0000
dw $0000
endif
if NABU
if CPM
org $0100
else
org $140d
endif
nop
nop
nop
jp START
times $100-($&255) db $ff
nabu_int:
dw null_vector
dw null_vector
dw keyboard_handler
dw nmi_handler
dw null_vector
dw null_vector
dw null_vector
dw null_vector
null_vector:
ei
reti
endif
if SVI
WRTPSG:
out ($88),a
push af
ld a,e
out ($8c),a
pop af
ret
RDPSG:
out ($88),a
push af
pop af
in a,($90)
ret
endif
if EINSTEIN
WRTPSG:
out ($02),a
push af
ld a,e
out ($03),a
pop af
ret
RDPSG:
out ($02),a
push af
pop af
in a,($02)
ret
endif
if NABU
WRTPSG:
out ($41),a
push af
ld a,e
out ($40),a
pop af
ret
RDPSG:
out ($41),a
push af
pop af
in a,($40)
ret
endif
if PV2000
WRTVDP:
ld a,b
ld (VDP+1),a
ld a,c
or $80
ld (VDP+1),a
ret
SETWRT:
ld a,l
ld (VDP+1),a
ld a,h
or $40
ld (VDP+1),a
ret
SETRD:
ld a,l
ld (VDP+1),a
ld a,h
and $3f
ld (VDP+1),a
ret
WRTVRM:
push af
call SETWRT
pop af
ld (VDP),a
ret
RDVRM:
push af
call SETRD
pop af
ex (sp),hl
ex (sp),hl
ld a,(VDP)
ret
FILVRM:
push af
call SETWRT
pop af
dec bc ; T-states (normal / M1)
.1: ld (VDP),a ; 13 14
dec bc ; 6 7
bit 7,b ; 8 10
jp z,.1 ; 10 11
; -- --
; 37 42
ret
LDIRMV:
ex de,hl
call SETRD
ex (sp),hl
ex (sp),hl
.1:
ld a,(VDP)
ld (de),a
inc de
dec bc
ld a,b
or c
jp nz,.1
ret
LDIRVM:
EX DE,HL
CALL SETWRT
EX DE,HL
DEC BC
INC C
LD A,B
LD B,C
INC A
LD C,A
.1:
LD A,(HL) ; 7 8
LD (VDP),A ; 13 14
INC HL ; 6 7
DJNZ .1 ; 13 14
DEC C ; 4 5
JP NZ,.1 ; 10 11
RET
else
WRTVDP:
ld a,b
out (VDP+1),a
ld a,c
or $80
out (VDP+1),a
ret
SETWRT:
ld a,l
out (VDP+1),a
ld a,h
or $40
out (VDP+1),a
ret
SETRD:
ld a,l
out (VDP+1),a
ld a,h
and $3f
out (VDP+1),a
ret
WRTVRM:
push af
call SETWRT
pop af
out (VDP),a
ret
if SG1000
db $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
; Located at $0066
ei ; NMI handler (pause button)
retn
endif
RDVRM:
push af
call SETRD
pop af
ex (sp),hl
ex (sp),hl
in a,(VDPR)
ret
FILVRM:
push af
call SETWRT
pop af
dec bc ; T-states (normal / M1)
.1: out (VDP),a ; 11 12
dec bc ; 6 7
bit 7,b ; 8 10
jp z,.1 ; 10 11
; -- --
; 35 40
ret
LDIRMV:
ex de,hl
call SETRD
ex (sp),hl
ex (sp),hl
.1:
in a,(VDP)
ld (de),a
if SORD
nop
endif
if SG1000+MEMOTECH+EINSTEIN
nop ; SG1000 is 3.58 mhz, but SC3000 is 4 mhz.
nop
endif
inc de
dec bc
ld a,b
or c
jp nz,.1
ret
LDIRVM:
ex de,hl
call SETWRT
ex de,hl
dec bc
inc c
ld a,b
ld b,c
inc a
ld c,VDP
.1:
if SORD
nop
endif
if SG1000+MEMOTECH+EINSTEIN
nop ; SG1000 is 3.58 mhz, but SC3000 is 4 mhz.
nop
endif
outi
jp nz,.1
dec a
jp nz,.1
ret
endif
LDIRVM3:
call .1
call .1
.1: push hl
push de
push bc
call LDIRVM
pop bc
pop de
ld a,d
add a,8
ld d,a
pop hl
ret
DISSCR:
call nmi_off
ld bc,$a201
call WRTVDP
jp nmi_on
ENASCR:
call nmi_off
ld bc,$e201
call WRTVDP
jp nmi_on
CPYBLK:
pop hl
ex af,af' pop af
pop af
ld b,a
pop af
ld c,a
pop de
ex (sp),hl
call nmi_off
.1: push bc
push hl
push de
ld b,0
call LDIRVM
pop hl
ld bc,$0020
add hl,bc
ex de,hl
pop hl
ex af,af' ld c,a
ld c,a
ld b,0
add hl,bc
ex af,af' pop bc
pop bc
djnz .1
jp nmi_on
nmi_off:
if COLECO+PV2000
push hl
ld hl,mode
set 0,(hl)
pop hl
endif
if SG1000+MSX+SVI+SORD+MEMOTECH+NABU
di
endif
ret
nmi_on:
if COLECO+PV2000
push af
push hl
ld hl,mode
res 0,(hl)
nop
bit 1,(hl)
jp nz,nmi_handler.0
pop hl
pop af
endif
if SG1000+MSX+SVI+SORD+MEMOTECH+NABU
ei
endif
ret
if COLECO
keypad_table:
db $0f,$08,$04,$05,$0c,$07,$0b,$02
db $0d,$0a,$00,$09,$03,$01,$06,$0f
endif
cls:
ld hl,$1800
ld (cursor),hl
ld bc,$0300
ld a,$20
call nmi_off
call FILVRM
jp nmi_on
print_string:
ld c,a
ld b,0
ld de,(cursor)
ld a,d
and $07
or $18
ld d,a
push de
push bc
call nmi_off
call LDIRVM
call nmi_on
pop bc
pop hl
add hl,bc
ld (cursor),hl
ret
print_number:
ld b,0
call nmi_off
print_number5:
ld de,10000
call print_digit
print_number4:
ld de,1000
call print_digit
print_number3:
ld de,100
call print_digit
print_number2:
ld de,10
call print_digit
print_number1:
ld de,1
ld b,e
call print_digit
jp nmi_on
print_digit:
ld a,$2f
or a
.2: inc a
sbc hl,de
jp nc,.2
add hl,de
cp $30
jr nz,.3
ld a,b
or a
ret z
dec a
jr z,.4
ld a,c
jr .5
.4:
ld a,$30
.3: ld b,1
.5: push hl
ld hl,(cursor)
ex af,af' ld a,h
ld a,h
and $07
or $18
ld h,a
ex af,af' call WRTVRM
call WRTVRM
inc hl
ld (cursor),hl
pop hl
ret
define_sprite:
ex de,hl
ld l,a
ld h,0
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
add hl,hl ; x16
add hl,hl ; x32
ld c,l
ld b,h
pop af
pop hl
push af
add hl,hl ; x2
add hl,hl ; x4
ld h,$07
add hl,hl ; x8
add hl,hl ; x16
add hl,hl ; x32
ex de,hl
call nmi_off
call LDIRVM
jp nmi_on
define_char:
ex de,hl
ld l,a
ld h,0
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
ld c,l
ld b,h
pop af
pop hl
push af
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
ex de,hl
call nmi_off
ld a,(mode)
and 8
jr nz,.1
call LDIRVM3
jp nmi_on
.1: call LDIRVM
jp nmi_on
define_color:
ex de,hl
ld l,a
ld h,0
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
ld c,l
ld b,h
pop af
pop hl
push af
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
ex de,hl
set 5,d
call nmi_off
call LDIRVM3
jp nmi_on
update_sprite:
pop bc
ld (sprite_data+3),a
pop af
ld (sprite_data+2),a
pop af
ld (sprite_data+1),a
pop af
ld (sprite_data),a
pop af
push bc
ld de,sprites
add a,a
add a,a
if SORD
or $80
endif
ld e,a
ld hl,sprite_data
ld bc,4
ldir
ret
; Fast 16-bit multiplication.
_mul16:
ld b,h
ld c,l
ld a,16
ld hl,0
.1:
srl d
rr e
jr nc,.2
add hl,bc
.2: sla c
rl b
dec a
jp nz,.1
ret
; 16-bit signed modulo.
; hl = hl % de
_mod16s:
ld a,h
or a
push af
bit 7,h
call nz,_neg16
ex de,hl
bit 7,h
call nz,_neg16
ex de,hl
call _mod16
pop af
ret p
jp _neg16
; 16-bit signed division.
; hl = hl / de
_div16s:
ld a,h
xor d
push af
bit 7,h
call nz,_neg16
ex de,hl
bit 7,h
call nz,_neg16
ex de,hl
call _div16
pop af
ret p
jp _neg16
_abs16:
bit 7,h
ret z
_neg16:
ld a,h
cpl
ld h,a
ld a,l
cpl
ld l,a
inc hl
ret
; Fast 16-bit division.
; hl = hl / de
_div16:
ld b,h
ld c,l
ld hl,0
ld a,16
.1:
rl c
rl b
adc hl,hl
sbc hl,de
jp nc,.2
add hl,de
.2:
ccf
dec a
jp nz,.1
rl c
rl b
ld h,b
ld l,c
ret
; Fast 16-bit modulo.
_mod16:
ld b,h
ld c,l
ld hl,0
ld a,16
.1:
rl c
rl b
adc hl,hl
sbc hl,de
jp nc,.2
add hl,de
.2:
ccf
dec a
jp nz,.1
ret
_sgn16:
ld a,h
or l
ret z
bit 7,h
ld hl,$ffff
ret nz
inc hl
inc hl
ret
; Random number generator.
; From my game Mecha Eight.
random:
ld hl,(lfsr)
ld a,h
or l
jr nz,.0
ld hl,$7811
.0: ld a,h
and $80
ld b,a
ld a,h
and $02
rrca
rrca
xor b
ld b,a
ld a,h
and $01
rrca
xor b
ld b,a
ld a,l
and $20
rlca
rlca
xor b
rlca
rr h
rr l
ld (lfsr),hl
ret
sn76489_freq:
if COLECO+SG1000+SORD+MEMOTECH+PV2000
ld b,a
ld a,l
and $0f
or b
out (PSG),a
if MEMOTECH
in a,($03)
endif
add hl,hl
add hl,hl
add hl,hl
add hl,hl
ld a,h
and $3f
out (PSG),a
if MEMOTECH
in a,($03)
endif
endif
ret
sn76489_vol:
if COLECO+SG1000+SORD+MEMOTECH+PV2000
cpl
and $0f
or b
out (PSG),a
if MEMOTECH
in a,($03)
endif
endif
ret
sn76489_control:
if COLECO+SG1000+SORD+MEMOTECH+PV2000
and $0f
or $e0
out (PSG),a
if MEMOTECH
in a,($03)
endif
endif
ret
ay3_reg:
if COLECO
push af
ld a,b
out ($50),a
pop af
out ($51),a
ret
endif
if SG1000+SORD+MEMOTECH+PV2000
ret
endif
if MSX+SVI+EINSTEIN+NABU
ld e,a
ld a,b
jp WRTPSG
endif
ay3_freq:
if COLECO
out ($50),a
push af
ld a,l
out ($51),a
pop af
inc a
out ($50),a
push af
ld a,h
and $0f
out ($51),a
pop af
ret
endif
if SG1000+SORD+MEMOTECH+PV2000
ret
endif
if MSX+SVI+EINSTEIN+NABU
ld e,l
call WRTPSG
ld e,h
inc a
jp WRTPSG
endif
if SG1000+SVI+SORD+MEMOTECH+EINSTEIN+PV2000+NABU
; Required for SG1000 as it doesn't have a BIOS
; Required for SVI because we don't have access to BIOS in cartridge.
; Required for Sord M5 because it doesn't provide an ASCII charset.
; Required for Memotech/Einstein because CP/M uses the memory.
; My personal font for TMS9928.
;
; Patterned after the TMS9928 programming manual 6x8 letters
; with better lowercase letters, also I made a proper
; AT sign.
;
font_bitmaps:
db $00,$00,$00,$00,$00,$00,$00,$00; $20 space
db $20,$20,$20,$20,$20,$00,$20,$00; $21 !
db $50,$50,$50,$00,$00,$00,$00,$00; $22 "
db $50,$50,$f8,$50,$f8,$50,$50,$00; $23 #
db $20,$78,$a0,$70,$28,$f0,$20,$00; $24 $
db $c0,$c8,$10,$20,$40,$98,$18,$00; $25 %
db $40,$a0,$40,$a0,$a8,$90,$68,$00; $26 &
db $60,$20,$40,$00,$00,$00,$00,$00; $27 '
db $10,$20,$40,$40,$40,$20,$10,$00; $28 (
db $40,$20,$10,$10,$10,$20,$40,$00; $29 )
db $00,$a8,$70,$20,$70,$a8,$00,$00; $2a *
db $00,$20,$20,$f8,$20,$20,$00,$00; $2b +
db $00,$00,$00,$00,$00,$60,$20,$40; $2c ,
db $00,$00,$00,$fc,$00,$00,$00,$00; $2d -
db $00,$00,$00,$00,$00,$00,$60,$00; $2e .
db $00,$08,$10,$20,$40,$80,$00,$00; $2f /
db $70,$88,$98,$a8,$c8,$88,$70,$00; $30 0
db $20,$60,$20,$20,$20,$20,$f8,$00; $31 1
db $70,$88,$08,$10,$60,$80,$f8,$00; $32 2
db $70,$88,$08,$30,$08,$88,$70,$00; $33 3
db $30,$50,$90,$90,$f8,$10,$10,$00; $34 4
db $f8,$80,$f0,$08,$08,$08,$f0,$00; $35 5
db $30,$40,$80,$f0,$88,$88,$70,$00; $36 6
db $f8,$08,$10,$20,$20,$20,$20,$00; $37 7
db $70,$88,$88,$70,$88,$88,$70,$00; $38 8
db $70,$88,$88,$78,$08,$10,$60,$00; $39 9
db $00,$00,$00,$60,$00,$60,$00,$00; $3a :
db $00,$00,$00,$60,$00,$60,$20,$40; $3b ;
db $10,$20,$40,$80,$40,$20,$10,$00; $3c <
db $00,$00,$f8,$00,$f8,$00,$00,$00; $3d =
db $08,$04,$02,$01,$02,$04,$08,$00; $3e >
db $70,$88,$08,$10,$20,$00,$20,$00; $3f ?
db $70,$88,$98,$a8,$98,$80,$70,$00; $40 @
db $20,$50,$88,$88,$f8,$88,$88,$00; $41 A
db $f0,$88,$88,$f0,$88,$88,$f0,$00; $42 B
db $70,$88,$80,$80,$80,$88,$70,$00; $43 C
db $f0,$88,$88,$88,$88,$88,$f0,$00; $44 D
db $f8,$80,$80,$f0,$80,$80,$f8,$00; $45 E
db $f8,$80,$80,$f0,$80,$80,$80,$00; $46 F
db $70,$88,$80,$b8,$88,$88,$70,$00; $47 G
db $88,$88,$88,$f8,$88,$88,$88,$00; $48 H
db $70,$20,$20,$20,$20,$20,$70,$00; $49 I
db $08,$08,$08,$08,$88,$88,$70,$00; $4A J
db $88,$90,$a0,$c0,$a0,$90,$88,$00; $4B K
db $80,$80,$80,$80,$80,$80,$f8,$00; $4C L
db $88,$d8,$a8,$a8,$88,$88,$88,$00; $4D M
db $88,$c8,$c8,$a8,$98,$98,$88,$00; $4E N
db $70,$88,$88,$88,$88,$88,$70,$00; $4F O
db $f0,$88,$88,$f0,$80,$80,$80,$00; $50 P
db $70,$88,$88,$88,$88,$a8,$90,$68; $51 Q
db $f0,$88,$88,$f0,$a0,$90,$88,$00; $52 R
db $70,$88,$80,$70,$08,$88,$70,$00; $53 S
db $f8,$20,$20,$20,$20,$20,$20,$00; $54 T
db $88,$88,$88,$88,$88,$88,$70,$00; $55 U
db $88,$88,$88,$88,$50,$50,$20,$00; $56 V
db $88,$88,$88,$a8,$a8,$d8,$88,$00; $57 W
db $88,$88,$50,$20,$50,$88,$88,$00; $58 X
db $88,$88,$88,$70,$20,$20,$20,$00; $59 Y
db $f8,$08,$10,$20,$40,$80,$f8,$00; $5A Z
db $78,$60,$60,$60,$60,$60,$78,$00; $5B [
db $00,$80,$40,$20,$10,$08,$00,$00; $5C \
db $F0,$30,$30,$30,$30,$30,$F0,$00; $5D ]
db $20,$50,$88,$00,$00,$00,$00,$00; $5E
db $00,$00,$00,$00,$00,$00,$f8,$00; $5F _
db $40,$20,$10,$00,$00,$00,$00,$00; $60
db $00,$00,$68,$98,$88,$98,$68,$00; $61 a
db $80,$80,$f0,$88,$88,$88,$f0,$00; $62 b
db $00,$00,$78,$80,$80,$80,$78,$00; $63 c
db $08,$08,$68,$98,$88,$98,$68,$00; $64 d
db $00,$00,$70,$88,$f8,$80,$70,$00; $65 e
db $30,$48,$40,$e0,$40,$40,$40,$00; $66 f
db $00,$00,$78,$88,$88,$78,$08,$70; $67 g
db $80,$80,$f0,$88,$88,$88,$88,$00; $68 h
db $20,$00,$60,$20,$20,$20,$70,$00; $69 i
db $08,$00,$18,$08,$88,$88,$70,$00; $6a j
db $80,$80,$88,$90,$e0,$90,$88,$00; $6b k
db $60,$20,$20,$20,$20,$20,$70,$00; $6c l
db $00,$00,$d0,$a8,$a8,$a8,$a8,$00; $6d m
db $00,$00,$b0,$c8,$88,$88,$88,$00; $6e n
db $00,$00,$70,$88,$88,$88,$70,$00; $6f o
db $00,$00,$f0,$88,$88,$88,$f0,$80; $70 p
db $00,$00,$78,$88,$88,$88,$78,$08; $71 q
db $00,$00,$b8,$c0,$80,$80,$80,$00; $72 r
db $00,$00,$78,$80,$70,$08,$f0,$00; $73 s
db $20,$20,$f8,$20,$20,$20,$20,$00; $74 t
db $00,$00,$88,$88,$88,$98,$68,$00; $75 u
db $00,$00,$88,$88,$88,$50,$20,$00; $76 v
db $00,$00,$88,$a8,$a8,$a8,$50,$00; $77 w
db $00,$00,$88,$50,$20,$50,$88,$00; $78 x
db $00,$00,$88,$88,$98,$68,$08,$70; $79 y
db $00,$00,$f8,$10,$20,$40,$f8,$00; $7a z
db $18,$20,$20,$40,$20,$20,$18,$00; $7b {
db $20,$20,$20,$20,$20,$20,$20,$00; $7c |
db $c0,$20,$20,$10,$20,$20,$c0,$00; $7d }
db $00,$00,$40,$a8,$10,$00,$00,$00; $7e
db $70,$70,$20,$f8,$20,$70,$50,$00; $7f
endif
vdp_generic_mode:
call nmi_off
call WRTVDP
ld bc,$a201
call WRTVDP
ld bc,$0602 ; $1800 for pattern table.
call WRTVDP
ld b,d
ld c,$03 ; for color table.
call WRTVDP
ld b,e
ld c,$04 ; for bitmap table.
call WRTVDP
ld bc,$3605 ; $1b00 for sprite attribute table.
call WRTVDP
ld bc,$0706 ; $3800 for sprites bitmaps.
call WRTVDP
ld bc,$0107
jp WRTVDP
mode_0:
ld hl,mode
res 3,(hl)
ld bc,$0200
ld de,$ff03 ; $2000 for color table, $0000 for bitmaps.
call vdp_generic_mode
if COLECO
if PENCIL
ld hl,($0013)
else
ld hl,($006c)
endif
ld de,-128
add hl,de
endif
if SG1000+SVI+SORD+MEMOTECH+EINSTEIN+PV2000+NABU
ld hl,font_bitmaps
endif
if MSX
ld hl,($0004)
inc h
endif
ld de,$0100
ld bc,$0300
call LDIRVM3
call nmi_on
call nmi_off
ld hl,$2000
ld bc,$1800
ld a,$f0
call FILVRM
call nmi_on
call cls
vdp_generic_sprites:
call nmi_off
ld hl,$1b00
ld bc,$0080
ld a,$d1
call FILVRM
ld hl,sprites
ld de,sprites+1
ld bc,127
ld (hl),$d1
ldir
call nmi_on
call nmi_off
ld bc,$e201 ; Enable screen and interrupts.
call WRTVDP
jp nmi_on
mode_1:
ld hl,mode
res 3,(hl)
ld bc,$0200
ld de,$ff03 ; $2000 for color table, $0000 for bitmaps.
call vdp_generic_mode
ld hl,$0000
ld bc,$1800
xor a
call FILVRM
call nmi_on
call nmi_off
ld hl,$2000
ld bc,$1800
ld a,$f0
call FILVRM
call nmi_on
ld hl,$1800
.1: call nmi_off
ld b,32
.2: ld a,l
call WRTVRM
inc hl
djnz .2
call nmi_on
ld a,h
cp $1b
jp nz,.1
jp vdp_generic_sprites
mode_2:
ld hl,mode
set 3,(hl)
ld bc,$0000
ld de,$8000 ; $2000 for color table, $0000 for bitmaps.
call vdp_generic_mode
if COLECO
if PENCIL
ld hl,($0013)
else
ld hl,($006c)
endif
ld de,-128
add hl,de
endif
if SG1000+SVI+SORD+MEMOTECH+EINSTEIN+PV2000+NABU
ld hl,font_bitmaps
endif
if MSX
ld hl,($0004)
inc h
endif
ld de,$0100
ld bc,$0300
call LDIRVM
call nmi_on
call nmi_off
ld hl,$2000
ld bc,$0020
ld a,$f0
call FILVRM
call nmi_on
call cls
jp vdp_generic_sprites
if MSX
ENASLT: EQU $0024 ; Select slot (H=Addr, A=Slot)
RSLREG: EQU $0138 ; Read slot status in A
;
; Get slot mapping
; B = 16K bank (0 for $0000, 1 for $4000, 2 for $8000, 3 for $c000)
; A = Current slot selection status (CALL RSLREG)
;
get_slot_mapping:
call rotate_slot
ld c,a
add a,$C1 ; EXPTBL
ld l,a
ld h,$FC
ld a,(hl)
and $80 ; Get expanded flag
or c
ld c,a
inc hl
inc hl
inc hl
inc hl
ld a,(hl) ; SLTTBL
call rotate_slot
rlca
rlca
or c ; A contains bit 7 = Marks expanded
; bit 6 - 4 = Doesn't care
; bit 3 - 2 = Secondary mapper
; bit 1 - 0 = Primary mapper
ret
rotate_slot:
push bc
dec b
inc b
jr z,.1
.0: rrca
rrca
djnz .0
.1: and 3
pop bc
ret
endif
nmi_handler:
push af
push hl
ld hl,mode
bit 0,(hl)
jr z,.1
set 1,(hl)
pop hl
pop af
retn
.0: res 1,(hl)
.1: push bc
push de
if CVBASIC_BANK_SWITCHING
if COLECO
ld a,($ffbf)
endif
if SG1000
ld a,($7fff)
endif
if MSX
ld a,($bfff)
endif
push af
endif
if SORD+MEMOTECH
call ctc_reti
endif
if SG1000+MSX+SVI+SORD+MEMOTECH+NABU
in a,(VDPR+1)
ld (vdp_status),a
endif
ld bc,$8000+VDP
bit 2,(hl)
jr z,.4
ld hl,$1b00
call SETWRT
ld hl,sprites
.7:
if PV2000
ld a,(hl)
ld (VDP),a
inc hl
djnz .7
else
if MEMOTECH+EINSTEIN+SG1000
nop
nop
endif
outi
jp nz,.7
endif
jr .5
.4:
ld hl,$1b00
call SETWRT
ld a,(flicker)
add a,$04
ld (flicker),a
ld de,24
ld b,128
ld l,a
if SORD
else
ld h,sprites>>8
endif
.6:
if SORD
set 7,l
ld h,sprites>>8
else
res 7,l
endif
if PV2000
ld a,(hl) ; 7 8
ld (VDP),a ; 13 14
inc hl ; 6 7
dec b ; 4 5
ld a,(hl)
ld (VDP),a
inc hl
dec b
ld a,(hl)
ld (VDP),a
inc hl
dec b
ld a,(hl)
ld (VDP),a
inc hl
dec b
else
outi
jp $+3
if MEMOTECH+EINSTEIN+SG1000
nop
nop
endif
outi
jp $+3
if MEMOTECH+EINSTEIN+SG1000
nop
nop
endif
outi
jp $+3
if MEMOTECH+EINSTEIN+SG1000
nop
nop
endif
outi
jp $+3
if MEMOTECH+EINSTEIN+SG1000
nop
nop
endif
endif
add hl,de
jp nz,.6
.5:
if COLECO
out (JOYSEL),a
ex (sp),hl
ex (sp),hl
in a,(JOY1)
or $b0
ld b,a
in a,(JOY2)
or $b0
ld c,a
out (KEYSEL),a
ex (sp),hl
ex (sp),hl
in a,(JOY1)
ld d,a
in a,(JOY2)
ld e,a
ld a,d
rlca
or $7f
and b
cpl
ld (joy1_data),a
ld a,e
rlca
or $7f
and c
cpl
ld (joy2_data),a
ld a,d
and $0f
ld c,a
ld b,0
ld hl,keypad_table
add hl,bc
ld a,(hl)
ld (key1_data),a
ld a,e
and $0f
ld c,a
ld hl,keypad_table
add hl,bc
ld a,(hl)
ld (key2_data),a
endif
if SG1000
ld a,$07
out ($de),a
ld b,$ff
in a,(JOY1)
ld h,a
in a,(JOY2)
ld l,a
in a,($de)
cp 7
jp nz,.sg1000
ld a,$00
out ($de),a
in a,($dc)
rra
ld c,1
jr nc,.sg1
in a,($dd)
rra
ld c,8
jr nc,.sg1
ld a,$01
out ($de),a
in a,($dc)
rra
ld c,2
jr nc,.sg1
in a,($dd)
rra
ld c,9
jr nc,.sg1
ld a,$02
out ($de),a
in a,($dc)
rra
ld c,3
jr nc,.sg1
in a,($dd)
rra
ld c,0
jr nc,.sg1
ld a,$03
out ($de),a
in a,($dc)
bit 4,a
ld c,10
jr z,.sg1
rra
ld c,4
jr nc,.sg1
ld a,$04
out ($de),a
in a,($dc)
rra
ld c,5
jr nc,.sg1
ld a,$05
out ($de),a
in a,($dc)
bit 6,a
ld c,11
jr z,.sg1
rra
ld c,6
jr nc,.sg1
ld a,$06
out ($de),a
in a,($dc)
rra
ld c,7
jr nc,.sg1
ld c,15
.sg1: ld a,c
ld (key1_data),a
ld a,$04
out ($de),a
in a,($dc)
bit 5,a ; Keyboard down.
jr nz,$+4
res 1,h
ld a,$05
out ($de),a
in a,($dc)
bit 5,a ; Keyboard left.
jr nz,$+4
res 2,h
ld a,$06
out ($de),a
in a,($dc)
bit 5,a ; Keyboard right.
jr nz,$+4
res 3,h
bit 6,a ; Keyboard up.
jr nz,$+4
res 0,h
ld a,$02
out ($de),a
in a,($dc)
bit 4,a ; Keyboard Ins
jr nz,$+4
res 4,h
ld a,$03
out ($de),a
in a,($dc)
bit 4,a ; Keyboard Del
jr nz,$+4
res 5,h
.sg1000:
bit 0,h
jr nz,$+4
res 0,b
bit 1,h
jr nz,$+4
res 2,b
bit 2,h
jr nz,$+4
res 3,b
bit 3,h
jr nz,$+4
res 1,b
bit 4,h
jr nz,$+4
res 6,b
bit 5,h
jr nz,$+4
res 7,b
ld a,b
cpl
ld (joy1_data),a
ld a,$ff
bit 6,h
jr nz,$+4
res 0,a
bit 7,h
jr nz,$+4
res 2,a
bit 0,l
jr nz,$+4
res 3,a
bit 1,l
jr nz,$+4
res 1,a
bit 2,l
jr nz,$+4
res 4,a
bit 3,l
jr nz,$+4
res 5,a
cpl
ld (joy2_data),a
endif
if MSX
; Keyboard matrix from https://map.grauw.nl/articles/keymatrix.php
ld a,15
call RDPSG
and $b0
or $4f
ld e,a
ld a,15
call WRTPSG
ld a,14
call RDPSG
ld b,$ff
bit 0,a
jr nz,$+4
res 0,b
bit 3,a
jr nz,$+4
res 1,b
bit 1,a
jr nz,$+4
res 2,b
bit 2,a
jr nz,$+4
res 3,b
bit 4,a
jr nz,$+4
res 6,b
bit 5,a
jr nz,$+4
res 7,b
ld a,b
cpl
ld (joy2_data),a
in a,($aa)
and $f0
or $00
out ($aa),a
in a,($a9)
cp $ff
ld c,$ff
jr nz,.key1
in a,($aa)
and $f0
or $01
out ($aa),a
in a,($a9)
and $03
cp $03
ld c,$07
jr nz,.key1
in a,($aa)
and $f0
or $07
out ($aa),a
in a,($a9)
bit 5,a ; BS
ld c,$0a
jr z,.key2
bit 7,a ; RET
ld c,$0b
jr z,.key2
ld c,$0f
jr .key2
.key1: rra
inc c
jr c,.key1
.key2:
ld a,c
ld (key1_data),a
ld b,$ff
in a,($aa)
and $f0
or $08
out ($aa),a
in a,($a9)
bit 5,a
jr nz,$+4
res 0,b
bit 7,a
jr nz,$+4
res 1,b
bit 6,a
jr nz,$+4
res 2,b
bit 4,a
jr nz,$+4
res 3,b
bit 0,a
jr nz,$+4
res 6,b
in a,($aa)
and $f0
or $04
out ($aa),a
in a,($a9)
bit 2,a
jr nz,$+4
res 7,b
ld a,15
call RDPSG
and $b0
or $0f
ld e,a
ld a,15
call WRTPSG
ld a,14
call RDPSG
bit 0,a
jr nz,$+4
res 0,b
bit 3,a
jr nz,$+4
res 1,b
bit 1,a
jr nz,$+4
res 2,b
bit 2,a
jr nz,$+4
res 3,b
bit 4,a
jr nz,$+4
res 6,b
bit 5,a
jr nz,$+4
res 7,b
ld a,b
cpl
ld (joy1_data),a
endif
if SVI
ld a,14
call RDPSG
ld b,$ff
bit 4,a
jr nz,$+4
res 0,b
bit 7,a
jr nz,$+4
res 1,b
bit 5,a
jr nz,$+4
res 2,b
bit 6,a
jr nz,$+4
res 3,b
in a,($98)
bit 5,a
jr nz,$+4
res 6,b
ld a,b
cpl
ld (joy2_data),a
ld a,$10
out ($96),a
in a,($99)
cp $ff
ld c,$ff
jr nz,.key1
ld a,$11
out ($96),a
in a,($99)
and $03
cp $03
ld c,$07
jr nz,.key1
ld a,$16
out ($96),a
in a,($99)
bit 6,a
ld c,$0b
jr z,.key2
ld a,$15
out ($96),a
in a,($99)
bit 6,a
ld c,$0a
jr z,.key2
ld c,$0f
jr .key2
.key1: rra
inc c
jr c,.key1
.key2:
ld a,c
ld (key1_data),a
ld b,$ff
ld a,$15
out ($96),a
in a,($99)
bit 7,a
jr nz,$+4
res 0,b
ld a,$18
out ($96),a
in a,($99)
bit 7,a
jr nz,$+4
res 1,b
ld a,$17
out ($96),a
in a,($99)
bit 7,a
jr nz,$+4
res 2,b
ld a,$16
out ($96),a
in a,($99)
bit 7,a
jr nz,$+4
res 3,b
ld a,$18
out ($96),a
in a,($99)
bit 0,a
jr nz,$+4
res 6,b
ld a,$13
out ($96),a
in a,($99)
bit 5,a
jr nz,$+4
res 7,b
ld a,14
call RDPSG
bit 0,a
jr nz,$+4
res 0,b
bit 3,a
jr nz,$+4
res 1,b
bit 1,a
jr nz,$+4
res 2,b
bit 2,a
jr nz,$+4
res 3,b
in a,($98)
bit 4,a
jr nz,$+4
res 6,b
ld a,b
cpl
ld (joy1_data),a
endif
if SORD
ld bc,$ffff
in a,($37) ; Read joystick
rra
jr nc,$+4
res 1,b
rra
jr nc,$+4
res 0,b
rra
jr nc,$+4
res 3,b
rra
jr nc,$+4
res 2,b
rra
jr nc,$+4
res 1,c
rra
jr nc,$+4
res 0,c
rra
jr nc,$+4
res 3,c
rra
jr nc,$+4
res 2,c
in a,($31)
rra
jr nc,$+4
res 6,b
rra
jr nc,$+4
res 7,b
rra
rra
rra
jr nc,$+4
res 6,c
rra
jr nc,$+4
res 7,c
ld a,b
cpl
ld (joy1_data),a
ld a,c
cpl
ld (joy2_data),a
in a,($31) ; Keyboard 1-8
or a
ld c,$00
jr nz,.key3
in a,($35)
bit 0,a ; 9
ld c,$09
jr nz,.key5
bit 1,a ; 0
ld c,$00
jr nz,.key5
bit 7,a ; Backspace
ld c,$0a
jr nz,.key5
in a,($30)
bit 7,a ; Enter
ld c,$0b
jr nz,.key5
ld c,$0f
jr .key5
.key3: rra
inc c
jr nc,.key3
.key5:
ld a,c
ld (key1_data),a
endif
if MEMOTECH
ld bc,$ffff
ld a,$fb
out ($05),a ; Select keyboard row.
ex (sp),hl
ex (sp),hl
in a,($05) ; Read keyboard data.
bit 7,a
jr nz,$+4
res 0,b ; Up direction.
bit 3,a ; Y
jr nz,$+4
res 0,c ; Up direction.
ld a,$ef
out ($05),a ; Select keyboard row.
ex (sp),hl
ex (sp),hl
in a,($05) ; Read keyboard data.
bit 7,a
jr nz,$+4
res 1,b ; Right key.
ld a,$bf
out ($05),a ; Select keyboard row.
ex (sp),hl
ex (sp),hl
in a,($05) ; Read keyboard data.
bit 7,a
jr nz,$+4
res 2,b ; Down key.
ld a,$f7
out ($05),a ; Select keyboard row.
ex (sp),hl
ex (sp),hl
in a,($05) ; Read keyboard data.
bit 7,a
jr nz,$+4
res 3,b ; Left key.
ld a,$df
out ($05),a ; Select keyboard row.
ex (sp),hl
ex (sp),hl
in a,($05) ; Read keyboard data.
bit 7,a ; Home key.
jr nz,$+4
res 6,b ; Button 1
ld a,$7F
out ($05),a ; Select keyboard row.
ex (sp),hl
ex (sp),hl
in a,($05) ; Read keyboard data.
bit 2,a ; B
jr nz,$+4
res 0,c ; Up key.
bit 1,a ; C
jr nz,$+4
res 1,c ; Right key.
bit 3,a ; M
jr nz,$+4
res 2,c ; Down key.
bit 0,a ; Z
jr nz,$+4
res 3,c ; Left key.
bit 5,a ; -
jr nz,$+4
res 7,c ; Button 2 for player 2.
bit 7,a ; -
jr nz,$+4
res 7,b ; Button 2 for player 1.
in a,($06) ; Read keyboard data.
bit 0,a ; Space
jr nz,$+4
res 6,c ; Button 1.
ld a,b
cpl
ld (joy1_data),a
ld a,c
cpl
ld (joy2_data),a
ld a,$fe
out ($05),a
ex (sp),hl
ex (sp),hl
in a,($05)
rra
ld b,1
jr nc,.mt1
rra
ld b,3
jr nc,.mt1
rra
ld b,5
jr nc,.mt1
rra
ld b,7
jr nc,.mt1
rra
ld b,9
jr nc,.mt1
ld a,$df
out ($05),a
ex (sp),hl
ex (sp),hl
in a,($05)
bit 6,a
ld b,11
jr z,.mt1
ld a,$fd
out ($05),a
ex (sp),hl
ex (sp),hl
in a,($05)
rra
rra
ld b,2
jr nc,.mt1
rra
ld b,4
jr nc,.mt1
rra
ld b,6
jr nc,.mt1
rra
ld b,8
jr nc,.mt1
rra
ld b,0
jr nc,.mt1
in a,($06)
rra
ld b,10
jr nc,.mt1
ld b,15
.mt1:
ld a,b
ld (key1_data),a
endif
if EINSTEIN
ld bc,$ffff
ld a,$0e
out ($02),a
ld a,$f7
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 6,a
jr nz,$+4
res 0,b ; Up
ld a,$0e
out ($02),a
ld a,$fb
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 4,a
jr nz,$+4
res 1,b ; Right
ld a,$0e
out ($02),a
ld a,$fd
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 5,a
jr nz,$+4
res 2,b ; Down
ld a,$0e
out ($02),a
ld a,$fd
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 3,a
jr nz,$+4
res 3,b ; Left
ld a,$0e
out ($02),a
ld a,$fe
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 6,a
jr nz,$+4
res 6,b ; Fire
ld a,$0e
out ($02),a
ld a,$7f
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 0,a
jr nz,$+4
res 7,b ; 2nd fire
ld a,b
cpl
ld (joy1_data),a
ld a,c
cpl
ld (joy2_data),a
ld a,$0e
out ($02),a
ld a,$ef
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
rra
ld b,7
jr nc,.te1
rra
ld b,6
jr nc,.te1
rra
ld b,5
jr nc,.te1
rra
ld b,4
jr nc,.te1
rra
ld b,3
jr nc,.te1
rra
ld b,2
jr nc,.te1
rra
ld b,1
jr nc,.te1
ld a,$0e
out ($02),a
ld a,$f7
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 3,a
ld b,8
jr z,.te1
bit 4,a
ld b,10
jr z,.te1
ld a,$0e
out ($02),a
ld a,$fb
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 6,a
ld b,9
jr z,.te1
ld a,$0e
out ($02),a
ld a,$fe
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 5,a
ld b,11
jr z,.te1
ld a,$0e
out ($02),a
ld a,$fd
out ($03),a
ex (sp),hl
ex (sp),hl
ld a,$0f
out ($02),a
in a,($02)
bit 7,a
ld b,0
jr z,.te1
ld b,15
.te1:
ld a,b
ld (key1_data),a
endif
if PV2000
ld bc,$ffff
ld a,7
out ($20),a
ex (sp),hl
ex (sp),hl
in a,($20)
bit 1,a
jr z,$+4
res 0,b
bit 0,a
jr z,$+4
res 3,b
ld a,6
out ($20),a
ex (sp),hl
ex (sp),hl
in a,($20)
bit 1,a
jr z,$+4
res 1,b
bit 0,a
jr z,$+4
res 2,b
ld a,8
out ($20),a
ex (sp),hl
ex (sp),hl
in a,($20)
bit 0,a
jr z,$+4
res 6,b
bit 1,a
jr z,$+4
res 7,b
ld a,b
cpl
ld (joy1_data),a
ld a,c
cpl
ld (joy2_data),a
ld a,0
out ($20),a
ex (sp),hl
ex (sp),hl
in a,($20)
and $0f
ld b,$04
jr nz,.pv1
in a,($10)
and $0f
ld b,$08
jr nz,.pv1
ld a,8
out ($20),a
ex (sp),hl
ex (sp),hl
in a,($10)
ld b,11
bit 0,a
jr nz,.pv2
ld a,4
out ($20),a
ex (sp),hl
ex (sp),hl
in a,($20)
ld b,10
bit 3,a
jr nz,.pv2
in a,($10)
ld b,9
bit 0,a
jr nz,.pv2
ld b,0
bit 3,a
jr nz,.pv2
ld b,15
jr .pv2
.pv1: rra
jr c,.pv2
dec b
rra
jr c,.pv2
dec b
rra
jr c,.pv2
dec b
.pv2: ld a,b
ld (key1_data),a
endif
if NABU
ld a,(nabu_data0)
and $cf
ld (joy1_data),a
ld a,(nabu_data1)
and $cf
ld (joy2_data),a
ld a,(nabu_data2)
ld (key1_data),a
ld a,$0f
ld (nabu_data2),a
endif
if CVBASIC_MUSIC_PLAYER
ld a,(music_mode)
or a
call nz,music_hardware
endif
ld hl,(frame)
inc hl
ld (frame),hl
ld hl,lfsr ; Make LFSR more random
inc (hl)
inc (hl)
inc (hl)
if CVBASIC_MUSIC_PLAYER
;
; Music is played with a 50hz clock.
;
ld a,(ntsc)
or a
jr z,.2
ld a,(music_tick)
inc a
cp 6
jr nz,$+3
xor a
ld (music_tick),a
jr z,.3
.2:
ld a,(music_mode)
or a
call nz,music_generate
.3:
endif
;CVBASIC MARK DON'T CHANGE
if CVBASIC_BANK_SWITCHING
pop af
if COLECO
ld l,a
ld h,$ff
ld a,(hl)
endif
if SG1000
ld ($fffe),a
endif
if MSX
ld ($7000),a
endif
endif
pop de
pop bc
pop hl
if COLECO
in a,(VDP+1)
ld (vdp_status),a
pop af
retn
endif
if SG1000+SVI+NABU
pop af
ei
reti
endif
if MSX
pop af
ret
endif
if SORD+MEMOTECH
pop af
ei
ret
ctc_reti:
reti
endif
if EINSTEIN
pop af
ret
endif
if PV2000
ld a,(VDP+1)
ld (vdp_status),a
pop af
retn
endif
if NABU
keyboard_handler:
push af
push bc
push hl
in a,($90)
ld c,a
cp $0d ; Enter
ld a,11
jr z,.8
ld a,c
cp $7f ; Del
ld a,10
jr z,.8
ld a,c
cp $30
jr c,.7
cp $3a
jr nc,.7
sub $30
.8: ld (nabu_data2),a
jr .1
.7:
cp $a0
jr c,.2
cp $c0
jr c,.joystick
.2:
ld hl,nabu_data0
cp $80
jr nz,.3
res 4,(hl)
jr .1
.3:
cp $81
jr nz,.4
set 4,(hl)
jr .1
.4:
cp $e0
jr c,.1
and $0f
ld b,2
jr z,.5
dec a
ld b,8
jr z,.5
dec a
ld b,1
jr z,.5
dec a
ld b,4
jr z,.5
dec a
ld b,$80
jr z,.5
dec a
ld b,$40
jr nz,.1
.5: bit 4,c
jr nz,.6
ld a,(hl)
or b
ld (hl),a
jr .1
.6:
ld a,b
cpl
and (hl)
ld (hl),a
jr .1
.joystick:
ld hl,nabu_data0
bit 4,(hl)
jr z,$+5
ld hl,nabu_data1
ld b,$00
bit 3,c
jr z,$+4
set 0,b
bit 2,c
jr z,$+4
set 1,b
bit 1,c
jr z,$+4
set 2,b
bit 0,c
jr z,$+4
set 3,b
bit 4,c
jr z,$+4
set 6,b
ld (hl),b
.1:
pop hl
pop bc
pop af
ei
reti
endif
if SORD
wait:
ld de,(frame)
.1:
ld hl,(frame)
or a
sbc hl,de
jr z,.1
ret
endif
if EINSTEIN
wait:
in a,(VDP+1)
nop
in a,(VDP+1)
bit 7,a
jr z,$-4
ld (vdp_status),a
jp nmi_handler
endif
;
; The music player code comes from my
; game Princess Quest for Colecovision (2012)
;
;
; Init music player.
;
music_init:
if COLECO+SG1000+SORD+MEMOTECH+PV2000
ld a,$9f
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,$bf
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,$df
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,$ff
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,$ec
out (PSG),a
if MEMOTECH
in a,($03)
endif
endif
if COLECO+SG1000+MSX+SVI+SORD+MEMOTECH+PV2000
MIX_BASE: equ $b8
endif
if EINSTEIN+NABU
MIX_BASE: equ $78
endif
if MSX+SVI+EINSTEIN+NABU
ld a,$08
ld e,$00
call WRTPSG
ld a,$09
ld e,$00
call WRTPSG
ld a,$0a
ld e,$00
call WRTPSG
ld a,$07
ld e,MIX_BASE
call WRTPSG
endif
if SGM
ld b,$08
xor a
call ay3_reg
ld b,$09
call ay3_reg
ld b,$0a
call ay3_reg
ld b,$07
ld a,$b8
call ay3_reg
endif
if CVBASIC_MUSIC_PLAYER
else
ret
endif
if CVBASIC_MUSIC_PLAYER
ld a,$ff
ld (audio_vol4hw),a
ld a,$ec
ld (audio_control),a
ld a,MIX_BASE
ld (audio_mix),a
ld hl,music_silence
;
; Play a music.
; HL = Pointer to music.
;
music_play:
call nmi_off
ld a,(hl)
ld (music_timing),a
inc hl
ld (music_start),hl
ld (music_pointer),hl
xor a
ld (music_note_counter),a
inc a
ld (music_playing),a
if CVBASIC_BANK_SWITCHING
if COLECO
ld a,($ffbf)
endif
if SG1000
ld a,($7fff)
endif
if MSX
ld a,($bfff)
endif
ld (music_bank),a
endif
jp nmi_on
;
; Generates music.
;
music_generate:
ld a,(audio_mix)
and $c0
or $38
ld (audio_mix),a
xor a ; Turn off all the sound channels.
ld l,a
ld h,a
ld (audio_vol1),hl ; audio_vol1/audio_vol2
ld (audio_vol3),a
ld a,$ff
ld (audio_vol4hw),a
ld a,(music_note_counter)
or a
jp nz,.6
ld hl,(music_pointer)
.15: push hl
if CVBASIC_BANK_SWITCHING
ld a,(music_bank)
if COLECO
ld e,a
ld d,$ff
ld a,(de)
endif
if SG1000
ld ($fffe),a
endif
if MSX
ld ($7000),a
endif
endif
ld b,(hl)
inc hl
ld c,(hl)
inc hl
ld d,(hl)
inc hl
ld e,(hl)
pop hl
ld a,(music_timing)
rlca
jr nc,.16
ld e,d
ld d,0
jr .17
.16: rlca
jr nc,.17
ld e,0
.17: ld a,b ; Read first byte.
cp -2 ; End of music?
jr nz,.19 ; No, jump.
xor a ; Keep at same place.
ld (music_playing),a
ret
.19: cp -3 ; Repeat music?
jp nz,.0
ld hl,(music_start)
jr .15
.0: ld a,(music_timing)
and $3f ; Restart note time.
ld (music_note_counter),a
ld a,b
cp $3f ; Sustain?
jr z,.1
rlca
rlca
and 3
ld (music_instrument_1),a
ld a,b
and $3f
ld (music_note_1),a
xor a
ld (music_counter_1),a
.1: ld a,c
cp $3f
jr z,.2
rlca
rlca
and 3
ld (music_instrument_2),a
ld a,c
and $3f
ld (music_note_2),a
xor a
ld (music_counter_2),a
.2: ld a,d
cp $3f
jr z,.3
rlca
rlca
and 3
ld (music_instrument_3),a
ld a,d
and $3f
ld (music_note_3),a
xor a
ld (music_counter_3),a
.3: ld a,e
ld (music_drum),a
xor a
ld (music_counter_4),a
inc hl
inc hl
inc hl
ld a,(music_timing)
and $c0
jr nz,.14
inc hl
.14: ld (music_pointer),hl
.6: ld a,(music_note_1)
or a
jr z,.7
ld bc,(music_instrument_1)
call music_note2freq
ld (audio_freq1),hl
ld (audio_vol1),a
.7: ld a,(music_note_2)
or a
jr z,.8
ld bc,(music_instrument_2)
call music_note2freq
ld (audio_freq2),hl
ld (audio_vol2),a
.8: ld a,(music_note_3)
or a
jr z,.9
ld bc,(music_instrument_3)
call music_note2freq
ld (audio_freq3),hl
ld (audio_vol3),a
.9: ld a,(music_drum)
or a
jr z,.4
dec a ; 1 - Long drum.
jr nz,.5
ld a,(music_counter_4)
cp 3
jp nc,.4
.10: ld a,5
ld (audio_noise),a
call enable_drum
jr .4
.5: dec a ; 2 - Short durm.
jr nz,.11
ld a,(music_counter_4)
or a
jp nz,.4
ld a,8
ld (audio_noise),a
call enable_drum
jr .4
.11: ;dec a ; 3 - Roll.
;jp nz,.4
ld a,(music_timing)
and $3e
rrca
ld b,a
ld a,(music_counter_4)
cp 2
jp c,.10
cp b
jp c,.4
dec a
dec a
cp b
jp c,.10
.4:
ld a,(music_counter_1)
inc a
cp $18
jp nz,$+5
sub $08
ld (music_counter_1),a
ld a,(music_counter_2)
inc a
cp $18
jp nz,$+5
sub $08
ld (music_counter_2),a
ld a,(music_counter_3)
inc a
cp $18
jp nz,$+5
sub $08
ld (music_counter_3),a
ld hl,music_counter_4
inc (hl)
ld hl,music_note_counter
dec (hl)
ret
;
; Converts note to frequency.
; Input:
; A = Note (1-62).
; B = Instrument counter.
; C = Instrument.
; Output:
; HL = Frequency.
; A = Volume.
;
music_note2freq:
add a,a
ld e,a
ld d,0
ld hl,music_notes_table
add hl,de
ld a,(hl)
inc hl
ld h,(hl)
ld l,a
ld a,c
or a
jp z,music_piano
dec a
jp z,music_clarinet
dec a
jp z,music_flute
;
; Bass instrument.
;
music_bass:
add hl,hl
;
; Piano instrument.
;
music_piano:
ld a,b
add a,.1&255
ld c,a
adc a,.1>>8
sub c
ld b,a
ld a,(bc)
ret
.1:
db 12,11,11,10,10,9,9,8
db 8,7,7,6,6,5,5,4
db 4,4,5,5,4,4,3,3
;
; Clarinet instrument.
;
music_clarinet:
ld a,b
add a,.1&255
ld c,a
adc a,.1>>8
sub c
ld b,a
ld a,(bc)
ld e,a
rlca
sbc a,a
ld d,a
add hl,de
srl h
rr l
jp nc,.2
inc hl
.2: ld a,c
add a,24
ld c,a
jr nc,$+3
inc b
ld a,(bc)
ret
.1:
db 0,0,0,0
db -2,-4,-2,0
db 2,4,2,0
db -2,-4,-2,0
db 2,4,2,0
db -2,-4,-2,0
db 13,14,14,13,13,12,12,12
db 11,11,11,11,12,12,12,12
db 11,11,11,11,12,12,12,12
;
; Flute instrument.
;
music_flute:
ld a,b
add a,.1&255
ld c,a
adc a,.1>>8
sub c
ld b,a
ld a,(bc)
ld e,a
rlca
sbc a,a
ld d,a
add hl,de
ld a,c
add a,24
ld c,a
jr nc,$+3
inc b
ld a,(bc)
ret
.1:
db 0,0,0,0
db 0,1,2,1
db 0,1,2,1
db 0,1,2,1
db 0,1,2,1
db 0,1,2,1
db 10,12,13,13,12,12,12,12
db 11,11,11,11,10,10,10,10
db 11,11,11,11,10,10,10,10
;
; Emit sound.
;
music_hardware:
if COLECO+SG1000+SORD+MEMOTECH+PV2000
ld a,(music_mode)
cp 4 ; PLAY SIMPLE?
jr c,.7 ; Yes, jump.
ld a,(audio_vol2)
or a
jp nz,.7
ld a,(audio_vol3)
or a
jp z,.7
ld (audio_vol2),a
xor a
ld (audio_vol3),a
ld hl,(audio_freq3)
ld (audio_freq2),hl
.7:
ld hl,(audio_freq1)
ld a,h
cp 4
ld a,$9f
jp nc,.1
ld a,l
and $0f
or $80
out (PSG),a
if MEMOTECH
in a,($03)
endif
add hl,hl
add hl,hl
add hl,hl
add hl,hl
ld a,h
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,(audio_vol1)
add a,ay2sn&255
ld l,a
adc a,ay2sn>>8
sub l
ld h,a
ld a,(hl)
or $90
.1: out (PSG),a
if MEMOTECH
in a,($03)
endif
ld hl,(audio_freq2)
ld a,h
cp 4
ld a,$bf
jp nc,.2
ld a,l
and $0f
or $a0
out (PSG),a
if MEMOTECH
in a,($03)
endif
add hl,hl
add hl,hl
add hl,hl
add hl,hl
ld a,h
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,(audio_vol2)
add a,ay2sn&255
ld l,a
adc a,ay2sn>>8
sub l
ld h,a
ld a,(hl)
or $b0
.2: out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,(music_mode)
cp 4 ; PLAY SIMPLE?
jr c,.6 ; Yes, jump.
ld hl,(audio_freq3)
ld a,h
cp 4
ld a,$df
jp nc,.3
ld a,l
and $0f
or $c0
out (PSG),a
if MEMOTECH
in a,($03)
endif
add hl,hl
add hl,hl
add hl,hl
add hl,hl
ld a,h
out (PSG),a
if MEMOTECH
in a,($03)
endif
ld a,(audio_vol3)
add a,ay2sn&255
ld l,a
adc a,ay2sn>>8
sub l
ld h,a
ld a,(hl)
or $d0
.3: out (PSG),a
if MEMOTECH
in a,($03)
endif
.6:
ld a,(music_mode)
and 1 ; NO DRUMS?
ret z ; Yes, return.
ld a,(audio_vol4hw)
inc a
jr z,.4
ld a,(audio_noise)
cp 16
ld b,$ec
jp c,.5
ld b,$ed
; ld b,$ee
.5: ld a,(audio_control)
cp b
jr z,.4
ld a,b
ld (audio_control),a
out (PSG),a
if MEMOTECH
in a,($03)
endif
.4: ld a,(audio_vol4hw)
out (PSG),a
if MEMOTECH
in a,($03)
endif
ret
endif
if MSX+SVI+EINSTEIN+NABU
ld a,(music_mode)
cp 4 ; PLAY SIMPLE?
jr c,.8 ; Yes, jump.
ld hl,audio_freq1
ld bc,$0b00
ld a,c
ld e,(hl)
call WRTPSG
inc hl
inc c
djnz $-7
ret
.8:
ld hl,audio_freq1
ld bc,$0400
ld a,c
ld e,(hl)
call WRTPSG
inc hl
inc c
djnz $-7
inc hl
inc hl
inc c
inc c
ld a,(music_mode)
and 1
jr z,.9
ld a,c
ld e,(hl)
call WRTPSG
inc hl
inc c
ld a,c
ld e,(hl)
call WRTPSG
inc hl
inc c
jr .10
.9: inc hl
inc c
inc hl
inc c
.10: ld b,$02
ld a,c
ld e,(hl)
call WRTPSG
inc hl
inc c
djnz $-7
ret
endif
;
; Enable drum.
;
enable_drum:
if COLECO+SG1000+SORD+MEMOTECH+PV2000
ld a,$f5
ld (audio_vol4hw),a
else
ld hl,audio_mix
ld a,(audio_vol2)
or a
jr nz,.1
ld a,10
ld (audio_vol2),a
set 1,(hl)
.1: res 4,(hl)
endif
ret
;
; Musical notes table.
;
music_notes_table:
; Silence - 0
dw 0
if MEMOTECH+EINSTEIN
; Values for 4.00 mhz.
; 2nd octave - Index 1
dw 1911,1804,1703,1607,1517,1432,1351,1276,1204,1136,1073,1012
; 3rd octave - Index 13
dw 956,902,851,804,758,716,676,638,602,568,536,506
; 4th octave - Index 25
dw 478,451,426,402,379,358,338,319,301,284,268,253
; 5th octave - Index 37
dw 239,225,213,201,190,179,169,159,150,142,134,127
; 6th octave - Index 49
dw 119,113,106,100,95,89,84,80,75,71,67,63
; 7th octave - Index 61
dw 60,56,53
else
; Values for 3.58 mhz.
; 2nd octave - Index 1
dw 1710,1614,1524,1438,1357,1281,1209,1141,1077,1017,960,906
; 3rd octave - Index 13
dw 855,807,762,719,679,641,605,571,539,508,480,453
; 4th octave - Index 25
dw 428,404,381,360,339,320,302,285,269,254,240,226
; 5th octave - Index 37
dw 214,202,190,180,170,160,151,143,135,127,120,113
; 6th octave - Index 49
dw 107,101,95,90,85,80,76,71,67,64,60,57
; 7th octave - Index 61
dw 53,50,48
endif
if COLECO+SG1000+SORD+MEMOTECH+PV2000
;
; Converts AY-3-8910 volume to SN76489
;
ay2sn:
db $0f,$0f,$0f,$0e,$0e,$0e,$0d,$0b,$0a,$08,$07,$05,$04,$03,$01,$00
endif
music_silence:
db 8
db 0,0,0,0
db -2
endif
if CVBASIC_COMPRESSION
define_char_unpack:
ex de,hl
pop af
pop hl
push af
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
ex de,hl
ld a,(mode)
and 8
jp z,unpack3
jp unpack
define_color_unpack:
ex de,hl
pop af
pop hl
push af
add hl,hl ; x2
add hl,hl ; x4
add hl,hl ; x8
ex de,hl
set 5,d
unpack3:
call .1
call .1
.1:
push de
push hl
call unpack
pop hl
pop de
ld a,d
add a,8
ld d,a
ret
;
; Pletter-0.5c decompressor (XL2S Entertainment & Team Bomba)
;
unpack:
; Initialization
ld a,(hl)
inc hl
exx
ld de,0
add a,a
inc a
rl e
add a,a
rl e
add a,a
rl e
rl e
ld hl,.modes
add hl,de
ld c,(hl)
inc hl
ld b,(hl)
push bc
pop ix
ld e,1
exx
ld iy,.loop
; Main depack loop
.literal:
ex af,af' call nmi_off
call nmi_off
ld a,(hl)
ex de,hl
call WRTVRM
ex de,hl
inc hl
inc de
call nmi_on
ex af,af'.loop: add a,a
.loop: add a,a
call z,.getbit
jr nc,.literal
; Compressed data
exx
ld h,d
ld l,e
.getlen: add a,a
call z,.getbitexx
jr nc,.lenok
.lus: add a,a
call z,.getbitexx
adc hl,hl
ret c
add a,a
call z,.getbitexx
jr nc,.lenok
add a,a
call z,.getbitexx
adc hl,hl
ret c
add a,a
call z,.getbitexx
jr c,.lus
.lenok: inc hl
exx
ld c,(hl)
inc hl
ld b,0
bit 7,c
jr z,.offsok
jp (ix)
.mode6: add a,a
call z,.getbit
rl b
.mode5: add a,a
call z,.getbit
rl b
.mode4: add a,a
call z,.getbit
rl b
.mode3: add a,a
call z,.getbit
rl b
.mode2: add a,a
call z,.getbit
rl b
add a,a
call z,.getbit
jr nc,.offsok
or a
inc b
res 7,c
.offsok: inc bc
push hl
exx
push hl
exx
ld l,e
ld h,d
sbc hl,bc
pop bc
ex af,af'.loop2:
.loop2:
call nmi_off
call RDVRM ; unpack
ex de,hl
call WRTVRM
ex de,hl ; 4
call nmi_on
inc hl ; 6
inc de ; 6
dec bc ; 6
ld a,b ; 4
or c ; 4
jr nz,.loop2 ; 10
ex af,af' pop hl
pop hl
jp (iy)
.getbit: ld a,(hl)
inc hl
rla
ret
.getbitexx:
exx
ld a,(hl)
inc hl
exx
rla
ret
.modes:
dw .offsok
dw .mode2
dw .mode3
dw .mode4
dw .mode5
dw .mode6
endif
START:
if SVI+SG1000
im 1
endif
if MEMOTECH
Z80_CTC: equ $08
endif
if EINSTEIN
Z80_CTC: equ $28
endif
if EINSTEIN+MEMOTECH
di
im 2
ld a,rom_start>>8
ld i,a
ld a,$03 ; Reset Z80 CTC
out (Z80_CTC+0),a
out (Z80_CTC+1),a
out (Z80_CTC+2),a
out (Z80_CTC+3),a
out (Z80_CTC+0),a
out (Z80_CTC+1),a
out (Z80_CTC+2),a
out (Z80_CTC+3),a
ld a,$08 ; Interrupt vector offset
out (Z80_CTC+0),a
endif
if MEMOTECH
ld a,$25 ; Disable channel 2 interrupt.
out (Z80_CTC+2),a
ld a,$9c
out (Z80_CTC+2),a
ld a,$25 ; Disable channel 1 interrupt.
out (Z80_CTC+1),a
ld a,$9c
out (Z80_CTC+1),a
ld a,$c5 ; Enable channel 0 interrupt (VDP).
out (Z80_CTC+0),a
ld a,$01
out (Z80_CTC+0),a
endif
if SORD
ld hl,$186c ; Disable handling of CTC Channel 1 interruption.
ld ($7002),hl
ld hl,$7040
set 0,(hl) ; Avoid BIOS VDP handling.
endif
if SVI
ld e,$00
ld a,$08
call WRTPSG
ld a,$09
call WRTPSG
ld a,$0A
call WRTPSG
ld a,$07
ld e,$b8
call WRTPSG
ld a,$92 ; Setup 8255 for keyboard/joystick reading.
out ($97),a
endif
if SG1000
; Contributed by SiRioKD
ld a,$9F ; Turn off PSG
out (PSG),a
ld a,$BF
out (PSG),a
ld a,$DF
out (PSG),a
ld a,$FF
out (PSG),a
ld a,$92 ; Setup 8255 for SC3000.
out ($df),a
endif
if SG1000+SVI
; Wait for VDP ready (around 1000 ms)
ld b,11
ld de,$FFFF
.delay1:
ld hl,$39DE
.delay2:
add hl,de
jr c,.delay2
djnz .delay1
else
di
ld sp,STACK
endif
if NABU
im 2
ld a,nabu_int>>8
ld i,a
ld a,$03 ; Disable ROM
out ($00),a
ld a,$07
out ($41),a
ld a,$78 ; Setup output ports and mixer.
out ($40),a
ld a,$0e
out ($41),a
ld a,$30 ; Enable video and keyboard.
out ($40),a
endif
if PV2000
ld hl,nmi_handler
ld ($7499),hl
ld a,(VDPR+1)
ld bc,$8201
call WRTVDP
ld a,(VDPR+1)
ld bc,$8201
call WRTVDP
else
in a,(VDPR+1)
ld bc,$8201
call WRTVDP
in a,(VDPR+1)
ld bc,$8201
call WRTVDP
endif
if CVBASIC_BANK_SWITCHING
if COLECO
ld a,($ffc0) ; Megacart
endif
if SG1000
ld a,1 ; Sega mapper
ld ($fffe),a
endif
if MSX
ld a,1 ; ASCII 16K
ld ($7000),a
endif
endif
if MEMOTECH+EINSTEIN+NABU
ld ix,(lfsr)
ld hl,ram_start
ld de,ram_start+1
ld bc,ram_end-ram_start-1
ld (hl),0
ldir
ld (lfsr),ix
else
ld hl,(lfsr) ; Save RAM trash for random generator.
ld de,BASE_RAM
xor a
ld (de),a
inc de
if PV2000
bit 7,d
else
bit 2,d
endif
jp z,$-4
ld (lfsr),hl
endif
if SGM
WRITE_REGISTER: equ $1fd9
FILL_VRAM: equ $1f82
WRITE_VRAM: equ $1fdf
ld b,$00 ; First step.
.0: ld hl,$2000 ; RAM at $2000.
.1: ld (hl),h ; Try to write a byte.
inc h
jp p,.1 ; Repeat until reaching $8000.
ld h,$20 ; Go back at $2000.
.2: ld a,(hl) ; Read back byte.
cp h ; Is it correct?
jr nz,.3 ; No, jump.
inc h
jp p,.2 ; Repeat until reaching $8000.
jp .4 ; Memory valid!
.3: ld a,$01 ; Enable SGM
out ($53),a
inc b
bit 1,b ; Already enabled?
jr z,.0 ; No, test RAM again.
ld bc,$0000
call WRITE_REGISTER
ld bc,$0180
call WRITE_REGISTER
ld bc,$0206
call WRITE_REGISTER
ld bc,$0380
call WRITE_REGISTER
ld bc,$0400
call WRITE_REGISTER
ld bc,$0536
call WRITE_REGISTER
ld bc,$0607
call WRITE_REGISTER
ld bc,$070D
call WRITE_REGISTER
ld bc,$03F0
ld de,$00E8
ld hl,$158B ; Note! direct access to Colecovision ROM
call WRITE_VRAM
ld hl,$2000
ld de,32
ld a,$FD
call FILL_VRAM
ld hl,$1B00
ld de,128
ld a,$D1
call FILL_VRAM
ld hl,$1800
ld de,769
ld a,$20
call FILL_VRAM
ld bc,$0020
ld de,$1980
ld hl,.5
call WRITE_VRAM
ld bc,$01C0
call WRITE_REGISTER
jr $
.5: db " SUPER GAME MODULE NOT DETECTED "
.4:
ld ix,(lfsr)
ld hl,$2000
ld de,$2001
ld bc,$5FFF
ld (hl),0
ldir
ld (lfsr),ix
endif
if COLECO
ld a,($0069)
cp 50
ld a,1
jr nz,$+3
dec a
endif
if SG1000+SVI+SORD+PV2000+NABU
ld a,1 ; Always NTSC.
endif
if MEMOTECH+EINSTEIN
ld a,0 ; Always PAL.
endif
if MSX
call RSLREG
ld b,1 ; $4000-$7fff
call get_slot_mapping
ld h,$80
call ENASLT ; Map into $8000-$BFFF
ld a,($002b)
cpl
rlca
and $01
endif
ld (ntsc),a
call music_init
xor a
ld (mode),a
call mode_0
xor a
ld (joy1_data),a
ld (joy2_data),a
if NABU
ld (nabu_data0),a
ld (nabu_data1),a
endif
ld a,$0f
ld (key1_data),a
ld (key2_data),a
if NABU
ld (nabu_data2),a
endif
if MSX
ld hl,nmi_handler
ld ($fd9b),hl
ld a,$c3
ld ($fd9a),a
endif
if SORD
ld hl,nmi_handler
ld ($7006),hl
endif
; CVBasic program start.