visual6502/wires.js

469 lines
12 KiB
JavaScript

/*
Copyright (c) 2010 Brian Silverman, Barry Silverman
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
var frame, chipbg, overlay, hilite, hitbuffer, ctx;
var centerx=300, centery=300;
var zoom=1;
var dragMouseX, dragMouseY, moved;
var statbox;
// Index of layerNames corresponds to index into drawLayers
var layernames = ['metal', 'switched diffusion', 'inputdiode', 'grounded diffusion', 'powered diffusion', 'polysilicon'];
var colors = ['rgba(128,128,192,0.4)','#FFFF00','#FF00FF','#4DFF4D',
'#FF4D4D','#801AC0','rgba(128,0,255,0.75)'];
var drawlayers = [true, true, true, true, true, true];
var nodes = new Array();
var transistors = {};
var nodenamelist=[];
var ngnd = nodenames['vss'];
var npwr = nodenames['vcc'];
// some modes and parameters which can be passed in from the URL query
var expertMode=false
var animateChipLayout = true;
var loadCanvas = true;
/////////////////////////
//
// Drawing Setup
//
/////////////////////////
// try to present a meaningful page before starting expensive work
function setup(){
statbox = document.getElementById('status');
setStatus('loading 6502...');
setTimeout(setup_part2, 0);
}
function setup_part2(){
frame = document.getElementById('frame');
statbox = document.getElementById('status');
setupParams();
updateExpertMode(expertMode);
setupNodes();
setupTransistors();
if(loadCanvas){
showChipLayout();
}
setupTable();
setupNodeNameList();
window.onkeypress = function(e){handleKey(e);}
setStatus('resetting 6502...');
setTimeout(setup_part3, 0);
}
function setup_part3(){
initChip();
document.getElementById('stop').style.visibility = 'hidden';
go();
}
function setupParams(){
if(location.search=="")
return
var queryParts=location.search.slice(1).split('&');
for(var i=0;i<queryParts.length;i++){
var params=queryParts[i].split("=");
if(params.length!=2){
if(loglevel>0)
console.log('malformed parameters',params);
break;
}
var name=params[0];
var value=params[1].replace(/\/$/,""); // chrome sometimes adds trailing slash
// be (relatively) forgiving in what we accept
if(name=="loglevel" && parseInt(value)>0){
updateLoglevel(value);
} else if(name=="expert" && value.indexOf("t")==0){
updateExpertMode(true);
} else if(name=="graphics" && value.indexOf("f")==0){
hideChipLayout();
} else {
if(loglevel>0)
console.log('unrecognised parameters:',params);
break;
}
}
}
function updateChipLayoutAnimation(isOn){
// simulation is much faster if we don't update the chip layout on every step
animateChipLayout=isOn;
if(animateChipLayout && !loadCanvas) {
loadCanvas=true;
showChipLayout();
}
}
function setupNodes(){
for(var i in segdefs){
var seg = segdefs[i];
var w = seg[0];
if(nodes[w]==undefined)
nodes[w] = {segs: new Array(), num: w, pullup: seg[1]=='+',
state: 'fl', gates: new Array(), c1c2s: new Array()};
if(w==ngnd) continue;
if(w==npwr) continue;
nodes[w].segs.push(seg.slice(3));
}
}
function setupTransistors(){
for(i in transdefs){
var tdef = transdefs[i];
var name = tdef[0];
var gate = tdef[1];
var c1 = tdef[2];
var c2 = tdef[3];
var trans = {name: name, on: false, gate: gate, c1: c1, c2: c2};
nodes[gate].gates.push(name);
nodes[c1].c1c2s.push(name);
nodes[c2].c1c2s.push(name);
transistors[name] = trans;
}
}
function setupLayerVisibility(){
var x=document.getElementById('updateShow');
for (var i=0;i<x.childNodes.length;i++) {
if(x.childNodes[i].type='checkbox'){
x.childNodes[i].checked=drawlayers[x.childNodes[i].name];
}
}
}
function setupBackground(){
chipbg = document.getElementById('chipbg');
chipbg.width = 4000;
chipbg.height = 4000;
var ctx = chipbg.getContext('2d');
ctx.scale(chipbg.width/10000, chipbg.height/10000);
ctx.fillStyle = '#000000';
ctx.strokeStyle = 'rgba(255,255,255,0.5)';
ctx.lineWidth = 4;
ctx.fillRect(0,0,10000,10000);
for(var i in segdefs){
var seg = segdefs[i];
var c = seg[2];
if (drawlayers[c]) {
ctx.fillStyle = colors[c];
drawSeg(ctx, segdefs[i].slice(3));
ctx.fill();
if((c==0)||(c==6)) ctx.stroke();
}
}
}
function setupOverlay(){
overlay = document.getElementById('overlay');
overlay.width = 4000;
overlay.height = 4000;
ctx = overlay.getContext('2d');
ctx.scale(overlay.width/10000, overlay.height/10000);
}
function setupHilite(){
hilite = document.getElementById('hilite');
hilite.width = 4000;
hilite.height = 4000;
var ctx = hilite.getContext('2d');
ctx.scale(hilite.width/10000, hilite.height/10000);
}
function setupHitBuffer(){
hitbuffer = document.getElementById('hitbuffer');
hitbuffer.width = 4000;
hitbuffer.height = 4000;
hitbuffer.style.visibility = 'hidden';
var ctx = hitbuffer.getContext('2d');
ctx.scale(hitbuffer.width/10000, hitbuffer.height/10000);
for(i in nodes) hitBufferNode(ctx, i, nodes[i].segs);
}
function hitBufferNode(ctx, i, w){
var low = hexdigit(i&0xf);
var mid = hexdigit((i>>4)&0xf);
var high = hexdigit((i>>8)&0xf);
ctx.fillStyle = '#'+high+'F'+mid+'F'+low+'F';
for(i in w) {
drawSeg(ctx, w[i]);
ctx.fill();
}
}
function hexdigit(n){return '0123456789ABCDEF'.charAt(n);}
/////////////////////////
//
// Drawing Runtime
//
/////////////////////////
function refresh(){
if(!loadCanvas)
return;
ctx.clearRect(0,0,10000,10000);
for(i in nodes){
if(isNodeHigh(i)) overlayNode(nodes[i].segs);
}
}
function overlayNode(w){
ctx.fillStyle = 'rgba(255,0,64,0.4)';
for(i in w) {
drawSeg(ctx, w[i]);
ctx.fill();
}
}
function hiliteNode(n){
var ctx = hilite.getContext('2d');
ctx.clearRect(0,0,10000,10000);
ctx.fillStyle = 'rgba(255,255,255,0.7)';
if(n==-1) return;
if(isNodeHigh(n[0]))
ctx.fillStyle = 'rgba(255,0,0,0.7)';
for(var i in n){
var segs = nodes[n[i]].segs;
for(var s in segs){drawSeg(ctx, segs[s]); ctx.fill();}
}
}
function drawSeg(ctx, seg){
var dx = 400;
ctx.beginPath();
ctx.moveTo(seg[0]+dx, 10000-seg[1])
for(var i=2;i<seg.length;i+=2) ctx.lineTo(seg[i]+dx, 10000-seg[i+1]);
ctx.lineTo(seg[0]+dx, 10000-seg[1])
}
/////////////////////////
//
// User Interface
//
/////////////////////////
function handleKey(e){
var c = e.charCode;
c = String.fromCharCode(c);
if('<>?np'.indexOf(c)==-1) return;
if(c=='<' && zoom>1) setZoom(zoom/1.2);
else if(c=='>' && zoom<16) setZoom(zoom*1.2);
else if(c=='?') setZoom(1);
else if(c=='n') stepForward();
else if(c=='p') stepBack();
}
function mouseDown(e){
e.preventDefault();
moved=false;
dragMouseX = e.clientX;
dragMouseY = e.clientY;
window.onmousemove = function(e){mouseMove(e)};
window.onmouseup = function(e){mouseUp(e)};
}
function mouseMove(e){
moved = true;
if(zoom==1) return;
var dx = e.clientX-dragMouseX;
var dy = e.clientY-dragMouseY;
dragMouseX = e.clientX;
dragMouseY = e.clientY;
centerx-=dx/zoom;
centerx = Math.max(centerx, 400/zoom);
centerx = Math.min(centerx, 600-400/zoom);
centery-=dy/zoom;
centery = Math.max(centery, 300/zoom);
centery = Math.min(centery, 600-300/zoom);
recenter();
}
function mouseUp(e){
if(!moved) handleClick(e);
window.onmousemove = undefined;
window.onmouseup = undefined;
}
function setZoom(n){
zoom = n;
setChipStyle({
width: 600*n+'px',
height: 600*n+'px'
});
recenter();
}
function recenter(){
var top = -centery*zoom+300;
top = Math.min(top, 0);
top = Math.max(top, -600*(zoom-1));
var left = -centerx*zoom+400;
left = Math.min(left, 0);
left = Math.max(left, (zoom==1)?100:-600*zoom+800);
setChipStyle({
top: top+'px',
left: left+'px',
});
}
function handleClick(e){
var x = localx(hilite, e.clientX)/zoom;
var y = localy(hilite, e.clientY)/zoom;
var w = findNodeNumber(x,y);
if(e.shiftKey) hiliteNode(getNodeGroup(w));
else {var a=new Array(); a.push(w); hiliteNode(a);}
var cx = Math.round(x*10000/600);
var cy = Math.round(y*10000/600);
if(w==-1) {
setStatus('x:',cx,'<br>','y:',cy);
} else {
var s1='x: ' + cx + ' y: ' + cy;
var s2='node: ' + w + ' ' + nodeName(w);
setStatus(s1, '<br>', s2);
if(ctrace) console.log(s1, s2);
}
}
function findNodeNumber(x,y){
var ctx = hitbuffer.getContext('2d');
var pixels = ctx.getImageData(x*4000/600, y*4000/600, 2, 2).data;
if(pixels[0]==0) return -1;
var high = pixels[0]>>4;
var mid = pixels[1]>>4;
var low = pixels[2]>>4;
return (high<<8)+(mid<<4)+low;
}
function updateLoglevel(value){
loglevel = value;
initLogbox(signalSet(loglevel));
}
function updateExpertMode(isOn){
expertMode=isOn
document.getElementById('expertModeCheckbox').checked = expertMode;
if(expertMode){
document.getElementById('expertControlPanel').style.display = 'block';
if(loglevel==0)
updateLoglevel(1);
} else {
document.getElementById('expertControlPanel').style.display = 'none';
}
}
function clearHighlight(){
// remove red/white overlay according to logic value
// for easier layout navigation
ctx.clearRect(0,0,10000,10000);
}
function updateShow(layer, on){
drawlayers[layer]=on;
setupBackground();
}
function showChipLayout(){
// make the layout display visible and setup the canvas
document.getElementById('chip').style.display = 'block';
document.getElementById('layoutControlPanel').style.display = 'block';
document.getElementById('nochip').style.display = 'none';
// allow the display to update while we load the graphics
setStatus('loading graphics...');
setTimeout(showChipLayout_part2, 0);
}
function showChipLayout_part2(){
setupLayerVisibility();
setupBackground();
setupOverlay();
setupHilite();
setupHitBuffer();
recenter();
refresh();
document.getElementById('waiting').style.display = 'none';
setStatus('Ready!'); // would prefer chipStatus but it's not idempotent
hilite.onmousedown = function(e){mouseDown(e);}
}
function hideChipLayout(){
// replace the layout display with a button to show it
document.getElementById('chip').style.display = 'none';
document.getElementById('layoutControlPanel').style.display = 'none';
document.getElementById('nochip').style.display = 'block';
// if user requests no chip layout, we can do no canvas operations at all
// which saves a lot of memory and allows us to run on small systems
loadCanvas=false;
// cannot animate the layout if there is no canvas
animateChipLayout=false;
}
/////////////////////////
//
// Etc.
//
/////////////////////////
function setChipStyle(props){
for(var i in props){
chipbg.style[i] = props[i];
overlay.style[i] = props[i];
hilite.style[i] = props[i];
hitbuffer.style[i] = props[i];
}
}
function localx(el, gx){
return gx-el.getBoundingClientRect().left;
}
function localy(el, gy){
return gy-el.getBoundingClientRect().top;
}
function setStatus(){
var res = '';
for(var i=0;i<arguments.length;i++) res=res+arguments[i]+' ';
statbox.innerHTML = res;
}
function setupNodeNameList(){
for(var i in nodenames)
nodenamelist.push(i);
}
function nodeName(n) {
for(var i in nodenames){
if(nodenames[i]==n) return i;
}
return '';
}
function now(){return new Date().getTime();}