visual6502/expertWires.js
2010-12-05 12:34:39 +01:00

493 lines
15 KiB
JavaScript

/*
Copyright (c) 2010 Brian Silverman, Barry Silverman, Ed Spittles
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
var centerx=300, centery=300;
var zoom=1;
var dragMouseX, dragMouseY, moved;
var statbox;
var findThese;
// Some constants for the graphics presentation
// the canvas is embedded in an 800x600 clipping div
// which gives rise to some of the 300 and 400 values in the code
// there are also some 600 values
// the 6502D chip coords are in the box (216,179) to (8983,9807)
// we have 4 canvases all the same size, now 2000 pixels square
// chip background - the layout
// overlay - a red/white transparency to show logic high or low
// hilite - to show the selected polygon
// hitbuffer - abusing color values to return which polygon is under a point
// we no longer use a scaling transform - we now scale the chip data at
// the point of drawing line segments
// if the canvas is any smaller than chip coordinates there will be
// rounding artifacts, and at high zoom there will be anti-aliasing on edges.
var grMaxZoom=12;
var grChipSize=10000;
var grCanvasSize=2000;
var grLineWidth=1;
// Index of layerNames corresponds to index into drawLayers
var layernames = ['metal', 'switched diffusion', 'inputdiode', 'grounded diffusion', 'powered diffusion', 'polysilicon'];
var colors = ['rgba(128,128,192,0.4)','#FFFF00','#FF00FF','#4DFF4D',
'#FF4D4D','#801AC0','rgba(128,0,255,0.75)'];
var drawlayers = [true, true, true, true, true, true];
// some modes and parameters which can be passed in from the URL query
var moveHereFirst;
var expertMode=true;
var animateChipLayout = true;
var userCode=[];
var userResetLow;
var userResetHigh;
var headlessSteps=1000;
var noSimulation=false;
var testprogram=[];
var testprogramAddress;
/////////////////////////
//
// Drawing Setup
//
/////////////////////////
// try to present a meaningful page before starting expensive work
function setup(){
statbox = document.getElementById('status');
setStatus('loading 6502...');
setTimeout(setup_part2, 0);
}
function setup_part2(){
frame = document.getElementById('frame');
statbox = document.getElementById('status');
// load the circuit before acting on URL parameters
setupNodes();
setupTransistors();
setupParams();
setupExpertMode();
detectOldBrowser();
setStatus('loading graphics...');
setTimeout(setup_part3, 0);
}
function setup_part3(){
if(chipLayoutIsVisible){
// if user requests no chip layout, we can skip all canvas operations
// which saves a lot of memory and allows us to run on small systems
updateChipLayoutVisibility(true);
}
setStatus('resetting 6502...');
setTimeout(setup_part4, 0);
}
function setup_part4(){
setupTable();
setupNodeNameList();
logThese=signalSet(loglevel);
loadProgram();
setupConsole();
if(noSimulation){
stopChip();
running=undefined;
setStatus('Ready!');
} else {
initChip();
document.getElementById('stop').style.visibility = 'hidden';
go();
}
// perform any user-specified search for nodes or transistors
if(chipLayoutIsVisible)
hiliteNodeList();
}
function detectOldBrowser(){
if(!("getBoundingClientRect" in document.documentElement)){
// simplify these functions (and adjust layout window position)
localx= function(el, gx){
return gx-el.offsetLeft;
}
localy= function(el, gy){
return gy-el.offsetTop;
}
document.getElementById('plain').style["float"]="right";
document.getElementById('chip').style.left=0;
document.getElementById('chip').style.top=0;
document.getElementById('chip').style.border=0;
}
}
function setupParams(){
if(location.search=="")
return
var queryParts=location.search.slice(1).split('&');
var panx;
var pany;
var zoom;
var userAddress;
for(var i=0;i<queryParts.length;i++){
var params=queryParts[i].split("=");
if(params.length!=2){
if(loglevel>0)
console.log('malformed parameters',params);
break;
}
var name=params[0];
var value=params[1].replace(/\/$/,""); // chrome sometimes adds trailing slash
// be (relatively) forgiving in what we accept
//
// user interface mode control
if(name=="loglevel" && parseInt(value)!=NaN){
updateLoglevel(value);
} else if(name=="logmore" && value!=""){
updateLogList(value);
} else if(name=="headlesssteps" && parseInt(value)!=NaN){
headlessSteps=parseInt(value);
} else if(name=="graphics" && value.indexOf("f")==0){
updateChipLayoutVisibility(false);
} else if(name=="canvas" && parseInt(value)!=NaN){
grCanvasSize=value;
// suppress simulation (for layout viewing only on slow browsers)
} else if(name=="nosim" && value.indexOf("t")==0){
noSimulation=true;
} else
// place the graphics window at a point of interest
if(name=="panx" && parseInt(value)!=NaN){
panx=parseInt(value);
} else if(name=="pany" && parseInt(value)!=NaN){
pany=parseInt(value);
} else if(name=="zoom" && parseInt(value)!=NaN){
zoom=parseInt(value);
} else
// perform a search, highlight and zoom to object(s)
if(name=="find" && value.length>0){
findThese=value;
} else
// load a test program: Address, Data and Reset
if(name=="a" && parseInt(value,16)!=NaN){
userAddress=parseInt(value,16);
} else if(name=="d" && value.match(/[0-9a-fA-F]*/)[0].length==value.length){
for(var j=0;j<value.length;j+=2)
userCode[userAddress++]=parseInt(value.slice(j,j+2),16);
} else if(name=="r" && parseInt(value,16)!=NaN){
userResetLow=parseInt(value,16)%256;
userResetHigh=(parseInt(value,16)>>8)%256;
} else
// setup input pin events, breakpoints, watchpoints
if(name=="reset0" && parseInt(value)!=NaN){
clockTriggers[value]="setLow('res');";
} else if(name=="reset1" && parseInt(value)!=NaN){
clockTriggers[value]="setHigh('res');";
} else if(name=="irq0" && parseInt(value)!=NaN){
clockTriggers[value]="setLow('irq');";
} else if(name=="irq1" && parseInt(value)!=NaN){
clockTriggers[value]="setHigh('irq');";
} else if(name=="nmi0" && parseInt(value)!=NaN){
clockTriggers[value]="setLow('nmi');";
} else if(name=="nmi1" && parseInt(value)!=NaN){
clockTriggers[value]="setHigh('nmi');";
} else
// run a test program, and optionally check against a golden checksum
if(name=="steps" && parseInt(value)!=NaN){
userSteps=parseInt(value);
running=true;
} else if(name=="checksum" && parseInt(value,16)!=NaN){
goldenChecksum=(0x100000000+parseInt(value,16)).toString(16).slice(-8);
} else {
if(loglevel>0)
console.log('unrecognised parameters:',params);
break;
}
}
if(panx!=null && pany!=null && zoom!=null)
moveHereFirst=[panx,pany,zoom];
}
function updateChipLayoutAnimation(isOn){
// simulation is much faster if we don't update the chip layout on every step
animateChipLayout=isOn;
document.getElementById('animateModeCheckbox').checked = animateChipLayout;
}
/////////////////////////
//
// User Interface
//
/////////////////////////
// these keyboard actions are primarily for the chip display
function handleKey(e){
var c = e.charCode || e.keyCode;
c = String.fromCharCode(c);
if('<>?npZzx'.indexOf(c)==-1) return;
if((c=='Z'||c=='x'||c=='<') && zoom>1) setZoom(zoom/1.2);
else if((c=='z'||c=='>') && zoom<grMaxZoom) setZoom(zoom*1.2);
else if(c=='?') setZoom(1);
// FIXME these keys are for the simulator (but not when focus is in a textbox)
else if(c=='n') stepForward();
else if(c=='p') stepBack();
}
// handler for mousedown events over chip display
// must handle click-to-select (and focus), and drag to pan
function mouseDown(e){
chipsurround.focus();
e.preventDefault();
moved=false;
dragMouseX = e.clientX;
dragMouseY = e.clientY;
chipsurround.onmousemove = function(e){mouseMove(e)};
chipsurround.onmouseup = function(e){mouseUp(e)};
}
function mouseMove(e){
moved = true;
if(zoom==1) return;
var dx = e.clientX-dragMouseX;
var dy = e.clientY-dragMouseY;
dragMouseX = e.clientX;
dragMouseY = e.clientY;
centerx-=dx/zoom;
centerx = Math.max(centerx, 400/zoom);
centerx = Math.min(centerx, 600-400/zoom);
centery-=dy/zoom;
centery = Math.max(centery, 300/zoom);
centery = Math.min(centery, 600-300/zoom);
recenter();
}
function mouseUp(e){
if(!moved) handleClick(e);
chipsurround.onmousemove = undefined;
chipsurround.onmouseup = undefined;
}
function setZoom(n){
zoom = n;
setChipStyle({
width: 600*n+'px',
height: 600*n+'px'
});
recenter();
}
function recenter(){
var top = -centery*zoom+300;
top = Math.min(top, 0);
top = Math.max(top, -600*(zoom-1));
var left = -centerx*zoom+400;
left = Math.min(left, 0);
left = Math.max(left, (zoom==1)?100:-600*zoom+800);
setChipStyle({
top: top+'px',
left: left+'px',
});
document.getElementById('linkHere').href=location.pathname+"?"+whereAmIAsQuery();
}
var highlightThese;
// flash some set of nodes according to user input
// also zoom to fit those nodes (not presently optional)
function hiliteNodeList(){
var tmplist = document.getElementById('HighlightThese').value.split(/[\s,]+/);
if(tmplist.length==0){
// request to highlight nothing, so switch off any signal highlighting
hiliteNode(-1);
return;
}
highlightThese = [];
var seglist=[];
var report="";
for(var i=0;i<tmplist.length;i++){
// get a node number from a signal name or a node number
var name = tmplist[i];
var value = parseInt(tmplist[i]);
if((value!=NaN) && (typeof nodes[value] != "undefined")) {
highlightThese.push(value);
report="node: " + value + ' ' + nodeName(value);
for(var s in nodes[value].segs)
seglist.push(nodes[value].segs[s]);
} else if(typeof nodenames[name] != "undefined") {
highlightThese.push(nodenames[name]);
report="node: " + nodenames[name] + ' ' + name;
for(var s in nodes[nodenames[name]].segs)
seglist.push(nodes[nodenames[name]].segs[s]);
} else if(typeof transistors[name] != "undefined") {
// normally we push numbers: a non-number is a transistor name
highlightThese.push(name);
report="transistor: " + name;
seglist.push([
transistors[name].bb[0],transistors[name].bb[2],
transistors[name].bb[1],transistors[name].bb[3]
]);
}
}
if(highlightThese.length==0){
setStatus('Find: nothing found!','(Enter a list of nodenumbers, names or transistor names)');
return;
} else if (highlightThese.length==1){
setStatus('Find results:',report);
} else {
setStatus('Find: multiple objects found','(' + highlightThese.length + ' objects)');
}
var xmin=seglist[0][0], xmax=seglist[0][0];
var ymin=seglist[0][1], ymax=seglist[0][1];
for(var s in seglist){
for(var i=0;i<seglist[s].length;i+=2){
if(seglist[s][i]<xmin) xmin=seglist[s][i];
if(seglist[s][i]>xmax) xmax=seglist[s][i];
if(seglist[s][i+1]<ymin) ymin=seglist[s][i+1];
if(seglist[s][i+1]>ymax) ymax=seglist[s][i+1];
}
}
zoomToBox(xmin,xmax,ymin,ymax);
clearHighlight(); // nullify the simulation overlay (orange/purple)
hiliteNode(-1); // unhighlight all nodes
setTimeout("hiliteNode(highlightThese);", 400);
setTimeout("hiliteNode(-1);", 800);
setTimeout("hiliteNode(highlightThese);", 1200);
}
function handleClick(e){
var x = localx(hilite, e.clientX)/zoom;
var y = localy(hilite, e.clientY)/zoom;
var w = findNodeNumber(x,y);
if(e.shiftKey) hiliteNode(getNodeGroup(w));
else {var a=new Array(); a.push(w); hiliteNode(a);}
var cx = Math.round(x*grChipSize/600);
var cy = Math.round(y*grChipSize/600);
if(w==-1) {
setStatus('x: '+cx, 'y: '+cy);
} else {
var s1='x: ' + cx + ' y: ' + cy;
var s2='node: ' + w + ' ' + nodeName(w);
setStatus(s1, s2);
if(ctrace) console.log(s1, s2);
}
}
function updateLoglevel(value){
loglevel = value;
logThese = signalSet(loglevel);
initLogbox(logThese);
}
function setupExpertMode(isOn){
document.getElementById('expertControlPanel').style.display = 'block';
if(loglevel==0)
updateLoglevel(1);
if(chipLayoutIsVisible)
document.getElementById('layoutControlPanel').style.display = 'block';
}
var consolegetc; // global variable to hold last keypress in the console area
var consolebox;
function setupConsole(){
consolebox=document.getElementById('consolebox');
consolebox.onkeypress=function(e){consolegetc=e.charCode || e.keyCode;};
}
var chipsurround;
function updateChipLayoutVisibility(isOn){
chipLayoutIsVisible=isOn;
if(chipLayoutIsVisible) {
updateChipLayoutAnimation(true);
// resize the two panes appropriately
$("#frame").trigger("resize", [ 810 ]);
$("#rightcolumn").trigger("resize", [ 738 - 180 ]);
// replace the Show Chip button with the chip graphics
chipsurround=document.getElementById('chipsurround');
chipsurround.style.display = 'block';
document.getElementById('layoutControlPanel').style.display = 'block';
document.getElementById('nochip').style.display = 'none';
// allow the browser to respond while we load the graphics
setStatus('loading graphics...');
setTimeout(setupChipLayoutGraphics, 0);
} else {
// cannot animate the layout if there is no canvas
updateChipLayoutAnimation(false);
// resize the two panes appropriately
$("#frame").trigger("resize", [ 120 ]);
$("#rightcolumn").trigger("resize", [ 200 ]);
// replace the layout display with a button to show it
document.getElementById('chipsurround').style.display = 'none';
document.getElementById('layoutControlPanel').style.display = 'none';
document.getElementById('nochip').style.display = 'block';
}
}
function setupChipLayoutGraphics(){
setupLayerVisibility();
setupBackground();
setupOverlay();
setupHilite();
setupHitBuffer();
recenter();
refresh();
document.getElementById('waiting').style.display = 'none';
setStatus('Ready!'); // would prefer chipStatus but it's not idempotent
// pre-fill the Find box if parameters supplied
if(typeof findThese != "undefined")
document.getElementById('HighlightThese').value = findThese;
// pre-pan and zoom if requested
if(moveHereFirst!=null)
moveHere(moveHereFirst);
// grant focus to the chip display to enable zoom keys
chipsurround.focus();
chipsurround.onmousedown = function(e){mouseDown(e);};
chipsurround.onkeypress = function(e){handleKey(e);};
}
// utility function to save graphics pan and zoom
function whereAmIAsQuery(){
var w=whereAmI();
return "panx="+w[0].toFixed(1)+"&pany="+w[1].toFixed(1)+"&zoom="+w[2].toFixed(1);
}
function whereAmI(){
return [centerx, centery, zoom];
}
// restore graphics pan and zoom (perhaps as given in the URL)
function moveHere(place){
centerx = place[0];
centery = place[1];
setZoom(place[2]);
}
/////////////////////////
//
// Etc.
//
/////////////////////////
function setChipStyle(props){
for(var i in props){
chipbg.style[i] = props[i];
overlay.style[i] = props[i];
hilite.style[i] = props[i];
hitbuffer.style[i] = props[i];
}
}