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Author SHA1 Message Date
Peter Dell bbaa926271 Merge branch 'main' of https://github.com/wudsn/wudsn-ide 2023-08-27 14:58:08 +02:00
Peter Dell a9e53fe640 Update spelling and properties files 2023-08-27 14:56:50 +02:00
Peter Dell b80e4141b6 Update HTML documentation 2023-08-27 14:49:19 +02:00
Peter Dell 6f9f45c64b Update HTML documentation
Spelling
2023-08-27 11:16:52 +02:00
Peter Dell 1931ed010a Formatting 2023-08-27 10:21:45 +02:00
Peter Dell 40e97c5474 Set text encoding to UTF-8 for help HTML files 2023-08-06 23:55:27 +02:00
12 changed files with 1400 additions and 1907 deletions

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@ -41,10 +41,10 @@ CONVERTER_PARAMETERS_IMAGE_ASPECT_LABEL=Aspect
# Dialogs.
CREATE_CONVERSION_DIALOG_TITLE=Create Conversion
CREATE_CONVERSION_DIALOG_MESSAGE=Creates a conversion file with the current settings, closes the current editor and opens the file a a new editor
CREATE_CONVERSION_DIALOG_MESSAGE=Creates a conversion file with the current settings, closes the current editor, and opens the file in a new editor
SAVE_AS_DIALOG_TITLE=Save As
SAVE_AS_DIALOG_MESSAGE=Save the current conversion file to another location
SAVE_AS_DIALOG_MESSAGE=Save the current conversion file to another location.
# Converter Console
CONVERTER_CONSOLE_TITLE=Converter Console
@ -56,7 +56,7 @@ IMAGE_VIEW_ASPECT_LABEL=Aspect
IMAGE_PALETTE_VIEW_EDIT_COLOR_ACTION_LABEL=Edit
IMAGE_PALETTE_VIEW_EDIT_COLOR_ACTION_TOOLTIP=Edit the color of the currently selected table entry or select presets
IMAGE_PALETTE_VIEW_UNUSED_COLORS_ACTION_LABEL=Unused
IMAGE_PALETTE_VIEW_UNUSED_COLORS_ACTION_TOOLTIP=Toggle the display of the used colors in the indexed palette
IMAGE_PALETTE_VIEW_UNUSED_COLORS_ACTION_TOOLTIP=Toggle the display of the used colors in the indexed palette.
IMAGE_PALETTE_VIEW_INFO_NO_IMAGE=No image
IMAGE_PALETTE_VIEW_INFO_INDEXED_PALETTE_IMAGE={0} bit indexed palette. {1} out of {2} colors used.
IMAGE_PALETTE_VIEW_INFO_DIRECT_PALETTE_IMAGE={0} bit direct palette. {1} colors used.
@ -70,4 +70,4 @@ IMAGE_PALETTE_VIEW_COLUMN_COLOR_COUNT_PERCENT_TEXT=Percent
# Messages
MESSAGE_E400=Unused
MESSAGE_S100=Source files loaded and converted in {0} ms
MESSAGE_S100=Source files loaded and converted in {0} ms.

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@ -1,3 +1,10 @@
eclipse.preferences.version=1
encoding//help/create-help-links.bat=ISO-8859-1
encoding/help=UTF-8
encoding//help/ide-credits.section.html=UTF-8
encoding//help/ide-faq.section.html=UTF-8
encoding//help/ide-features.section.html=UTF-8
encoding//help/ide-installation.section.html=UTF-8
encoding//help/ide-releases.section.html=UTF-8
encoding//help/ide-tutorials-videos.html=UTF-8
encoding//help/ide-tutorials.section.html=UTF-8
encoding/<project>=UTF-8

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@ -1,162 +1,147 @@
<p>A project like WUDSN IDE is not possible and not worth anything without the contributions provided by others. So
here's the list of credits of all involved people and related projects.</p>
<p>A project like WUDSN IDE is not possible and not worth anything without the contributions provided by others. So here's the list of credits of all involved people and related projects.</p>
<table>
<tbody>
<tr>
<th>Compiler</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/acme-crossass/" target="_blank"
rel="noopener noreferrer">ACME</a></td>
<td>Marco Baye (Mac Bacon), Krzysztof Dabrowski (BruSH/ElysiuM)</td>
</tr>
<tr>
<td><a href="https://atari.miribilist.com/atasm" target="_blank" rel="noopener noreferrer">ATASM</a></td>
<td>M. Schmelzenbach (schmelze)</td>
</tr>
<tr>
<td><a href="https://github.com/dasm-assembler/dasm/releases" target="_blank"
rel="noopener noreferrer">DASM</a></td>
<td>Matthew Dillon, Olaf Seibert (Rhialto), Andrew Davie, Peter H. Froehlich (pfh), the DASM team</td>
</tr>
<tr>
<td><a href="http://theweb.dk/KickAssembler" target="_blank" rel="noopener noreferrer">KickAss</a></td>
<td>Mads Nielsen (Slammer)</td>
</tr>
<tr>
<td><a href="https://mads.atari8.info" target="_blank" rel="noopener noreferrer">MADS</a></td>
<td>Tomasz Biela (tebe)</td>
</tr>
<tr>
<td><a href="https://github.com/pfusik/xasm" target="_blank" rel="noopener noreferrer">XASM</a></td>
<td>Piotr Fusik (fox)</td>
</tr>
<tr>
<td>Linux compiling</td>
<td>Carsten Strohmann (cas)</td>
</tr>
<tr>
<td>Mac OS X compiling</td>
<td>Spookt</td>
</tr>
</tbody>
<tbody>
<tr>
<th>Graphic library or tool</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/recoil/" target="_blank" rel="noopener noreferrer">RECOIL</a>
</td>
<td>Piotr Fusik (fox)</td>
</tr>
<tr>
<td><a href="http://code.google.com/p/grafx2" target="_blank" rel="noopener noreferrer">Grafx2</a></td>
<td>Adrien Destugues (PulkoMandy), Yves Rizoud (yrizoud)</td>
</tr>
<tr>
<td style="border-width: 0px; background-color: white;"> </td>
<td style="border-width: 0px; background-color: white;"> </td>
</tr>
<tr>
<th>Sound library</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="http://asap.sourceforge.net" target="_blank" rel="noopener noreferrer">ASAP</a></td>
<td>Piotr Fusik (fox)</td>
</tr>
<tr>
<td><a href="https://haendel.ddns.net/~ken/" target="_blank" rel="noopener noreferrer">JSIDPLAY2</a></td>
<td>Ken Händel (kenchis)</td>
</tr>
</tbody>
<tbody>
<tr>
<th>File system library</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="http://applecommander.sourceforge.net" target="_blank"
rel="noopener noreferrer">AppleCommander</a></td>
<td>Robert Greene (robgreene)</td>
</tr>
<tr>
<td style="border-width: 0px; background-color: white;"> </td>
<td style="border-width: 0px; background-color: white;"> </td>
</tr>
<tr>
<th>Emulator</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://www.berlios.de/software/applewin" target="_blank" rel="noopener noreferrer">AppleWin
(Apple II)</a></td>
<td>Nick Westgate (sicklittlemonkey)</td>
</tr>
<tr>
<td><a href="http://www.virtualdub.org/altirra.html" target="_blank" rel="noopener noreferrer">Altirra
(Atari 8-bit)</a></td>
<td>Avery Lee (phaeron)</td>
</tr>
<tr>
<td><a href="https://github.com/Jaskier/Atari800Win-PLus/downloads" target="_blank"
rel="noopener noreferrer">Atari800Win (Atari 8-bit)</a></td>
<td>Marcin Lewandowski (jaskier)</td>
</tr>
<tr>
<td><a href="http://www.ccs64.com" target="_blank" rel="noopener noreferrer">CCS64 (C64)</a></td>
<td>Håkan Sundell (phs)</td>
</tr>
<tr>
<td><a href="https://sites.google.com/site/brendanrobert/projects/jace" target="_blank"
rel="noopener noreferrer">JACE (Apple II)</a></td>
<td>Brendan Robert (BLuRry)</td>
</tr>
<tr>
<td><a href="https://stella-emu.github.io" target="_blank" rel="noopener noreferrer">Stella (Atari VCS)</a>
</td>
<td>Stephen Anthony, Bradford Mott, Eckhard Stolberg, Brian Watson</td>
</tr>
<tr>
<td><a href="https://github.com/digital-jellyfish/Virtu" target="_blank" rel="noopener noreferrer">Virtu
(Apple II)</a></td>
<td>Sean Fausett (fool), Nick Westgate (sicklittlemonkey)</td>
</tr>
</tbody>
<tbody>
<tr>
<th>Eclipse plugin or library</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://www.eclipse.org/" target="_blank" rel="noopener noreferrer">Eclipse</a></td>
<td>Eclipse Foundation</td>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/asmplugin" target="_blank" rel="noopener noreferrer">x86 ASM
Plugin</a></td>
<td>Andy Reek, Daniel Mitte</td>
</tr>
<tr>
<td><a href="https://github.com/mozilla/rhino" target="_blank"
rel="noopener noreferrer">Rhino JavaScript engine</a></td>
<td>Mozilla Foundation</td>
</tr>
<tr>
<td><a href="http://ehep.sourceforge.net" target="_blank" rel="noopener noreferrer">Eclipse Hex Editor
Plugin (used as inspiration)</a></td>
<td>Marcel Palko (randallco)</td>
</tr>
<tr>
<td><a href="http://javahexeditor.sourceforge.net" target="_blank" rel="noopener noreferrer">Java Hex Editor
&amp; Plugin</a></td>
<td>Pordi Estaqual (pestatije)</td>
</tr>
<tr>
<td><a href="https://code.google.com/archive/p/jexel/ target=">Java Expression Language Parser</a></td>
<td>Aaron Gadberry (aaron)</td>
</tr>
</tbody>
<tbody>
<tr>
<th>Aseembler / Compiler</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/acme-crossass/" target="_blank" rel="noopener noreferrer">ACME</a></td>
<td>Marco Baye (Mac Bacon), Krzysztof Dabrowski (BruSH/ElysiuM)</td>
</tr>
<tr>
<td><a href="https://atari.miribilist.com/atasm" target="_blank" rel="noopener noreferrer">ATASM</a></td>
<td>M. Schmelzenbach (schmelze)</td>
</tr>
<tr>
<td><a href="https://github.com/dasm-assembler/dasm/releases" target="_blank" rel="noopener noreferrer">DASM</a></td>
<td>Matthew Dillon, Olaf Seibert (Rhialto), Andrew Davie, Peter H. Froehlich (pfh), the DASM team</td>
</tr>
<tr>
<td><a href="http://theweb.dk/KickAssembler" target="_blank" rel="noopener noreferrer">KickAss</a></td>
<td>Mads Nielsen (Slammer)</td>
</tr>
<tr>
<td><a href="https://mads.atari8.info" target="_blank" rel="noopener noreferrer">MADS and Mad Pascal</a></td>
<td>Tomasz Biela (tebe)</td>
</tr>
<tr>
<td><a href="https://github.com/pfusik/xasm" target="_blank" rel="noopener noreferrer">XASM</a></td>
<td>Piotr Fusik (fox)</td>
</tr>
<tr>
<td>Linux compiling</td>
<td>Carsten Strohmann (cas)</td>
</tr>
<tr>
<td>Mac OS X compiling</td>
<td>Spookt</td>
</tr>
</tbody>
<tbody>
<tr>
<th>Graphic Library or Tool</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/recoil/" target="_blank" rel="noopener noreferrer">RECOIL</a></td>
<td>Piotr Fusik (fox)</td>
</tr>
<tr>
<td><a href="http://code.google.com/p/grafx2" target="_blank" rel="noopener noreferrer">Grafx2</a></td>
<td>Adrien Destugues (PulkoMandy), Yves Rizoud (yrizoud)</td>
</tr>
<tr>
<td style="border-width: 0px; background-color: white;"> </td>
<td style="border-width: 0px; background-color: white;"> </td>
</tr>
<tr>
<th>Sound Library</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="http://asap.sourceforge.net" target="_blank" rel="noopener noreferrer">ASAP</a></td>
<td>Piotr Fusik (fox)</td>
</tr>
<tr>
<td><a href="https://haendel.ddns.net/~ken/" target="_blank" rel="noopener noreferrer">JSIDPLAY2</a></td>
<td>Ken Händel (kenchis)</td>
</tr>
</tbody>
<tbody>
<tr>
<th>File system library</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="http://applecommander.sourceforge.net" target="_blank" rel="noopener noreferrer">AppleCommander</a></td>
<td>Robert Greene (robgreene)</td>
</tr>
<tr>
<td style="border-width: 0px; background-color: white;"> </td>
<td style="border-width: 0px; background-color: white;"> </td>
</tr>
<tr>
<th>Emulator</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://www.berlios.de/software/applewin" target="_blank" rel="noopener noreferrer">AppleWin (Apple II)</a></td>
<td>Nick Westgate (sicklittlemonkey)</td>
</tr>
<tr>
<td><a href="http://www.virtualdub.org/altirra.html" target="_blank" rel="noopener noreferrer">Altirra (Atari 8-bit)</a></td>
<td>Avery Lee (phaeron)</td>
</tr>
<tr>
<td><a href="https://github.com/Jaskier/Atari800Win-PLus/downloads" target="_blank" rel="noopener noreferrer">Atari800Win (Atari 8-bit)</a></td>
<td>Marcin Lewandowski (jaskier)</td>
</tr>
<tr>
<td><a href="http://www.ccs64.com" target="_blank" rel="noopener noreferrer">CCS64 (C64)</a></td>
<td>Håkan Sundell (phs)</td>
</tr>
<tr>
<td><a href="https://sites.google.com/site/brendanrobert/projects/jace" target="_blank" rel="noopener noreferrer">JACE (Apple II)</a></td>
<td>Brendan Robert (BLuRry)</td>
</tr>
<tr>
<td><a href="https://stella-emu.github.io" target="_blank" rel="noopener noreferrer">Stella (Atari VCS)</a></td>
<td>Stephen Anthony, Bradford Mott, Eckhard Stolberg, Brian Watson</td>
</tr>
<tr>
<td><a href="https://github.com/digital-jellyfish/Virtu" target="_blank" rel="noopener noreferrer">Virtu (Apple II)</a></td>
<td>Sean Fausett (fool), Nick Westgate (sicklittlemonkey)</td>
</tr>
</tbody>
<tbody>
<tr>
<th>Eclipse plugin or library</th>
<th>Contributor</th>
</tr>
<tr>
<td><a href="https://www.eclipse.org/" target="_blank" rel="noopener noreferrer">Eclipse</a></td>
<td>Eclipse Foundation</td>
</tr>
<tr>
<td><a href="https://sourceforge.net/projects/asmplugin" target="_blank" rel="noopener noreferrer">x86 ASM Plugin</a></td>
<td>Andy Reek, Daniel Mitte</td>
</tr>
<tr>
<td><a href="https://github.com/mozilla/rhino" target="_blank" rel="noopener noreferrer">Rhino JavaScript engine</a></td>
<td>Mozilla Foundation</td>
</tr>
<tr>
<td><a href="http://ehep.sourceforge.net" target="_blank" rel="noopener noreferrer">Eclipse Hex Editor Plugin (used as inspiration)</a></td>
<td>Marcel Palko (randallco)</td>
</tr>
<tr>
<td><a href="http://javahexeditor.sourceforge.net" target="_blank" rel="noopener noreferrer">Java Hex Editor &amp; Plugin</a></td>
<td>Pordi Estaqual (pestatije)</td>
</tr>
<tr>
<td><a href="https://code.google.com/archive/p/jexel/ target=">Java Expression Language Parser</a></td>
<td>Aaron Gadberry (aaron)</td>
</tr>
</tbody>
</table>

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@ -1,395 +1,218 @@
<p>Here you can find the answers to some frequently asked questions. If your question is not answered here, please have
a look at the video tutorials or contact me.</p>
<p>Here, you can find the answers to frequently asked questions. If your question is unanswered, please review the video tutorials or contact me.</p>
<ul>
<li><a href="#Installation">Installation</a>
<ul>
<li><a href="#FAQJavaInstallation">How do I install Java?</a></li>
<li><a href="#FAQJavaJarStart">When I try to start a .jar file via double-click, nothing happens. What is
wrong?</a></li>
<li><a href="#FAQEclipseInstallation">How do I install Eclipse?</a></li>
<li><a href="#FAQEclipseInstallationWin7">When I try to start Eclipse I get an error like "Failed to load
the JNI shared library 'C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll'". What is wrong? </a>
</li>
<li><a href="#FAQWUDSNInstallationUpdateSite">Why is WUDSN IDE not available via the update site?</a></li>
<li><a href="#FAQWUDSNInstallationUpdateSiteBlocked">Why do I get "Unable to read repository at ... Read
timed out" when accessing the update site?</a></li>
<li><a href="#FAQWUDSNInstallationUpdateSiteRequiredItems">Why do I get "Cannot complete the install because
one or more required items could not be found" when updating the plugin from the update site?</a>
</li>
<li><a href="#FAQEclipseUserGuide">How do I use Eclipse?</a></li>
<li><a href="#FAQWUDSNInstallationPreferencesNotVisible">Why is the "Assembler" section not visible in the
preferences?</a></li>
</ul>
</li>
<li><a href="#Configuration">Configuration</a>
<ul>
<li><a href="#FAQFileAssociations">How do I associate my source file extensions with the correct editor?</a>
</li>
<li><a href="#FAQHardwareAnnotation">Why do I have to put ";@com.wudsn.ide.lng.hardware=..." in the source
file?</a></li>
<li><a href="#FAQProblemsView">Why do I see wrong messages in the "Problems" view?</a></li>
</ul>
</li>
<li><a href="#Editing">Editing</a>
<ul>
<li><a href="#FAQEclipseSpeed">Why is editing sometimes slow or even everything is blocked showing the wait
cursor?</a></li>
<li><a href="#FAQSourceVersionControl">Is there support for source version control?</a></li>
<li><a href="#FAQBlockSelectionMode">Is there support for block selection mode?</a></li>
<li><a href="#FAQContentAssist">Why does CTRL-Space not open content assist?</a></li>
<li><a href="#FAQCtrlShiftShortcuts">Why do CTRL-SHIFT-0/9 and other key combinations not work?</a></li>
</ul>
</li>
<li><a href="#Compiling">Compiling</a>
<ul>
<li><a href="#FAQPrimaryCompiler">Why is MADS the primary compiler?</a></li>
<li><a href="#FAQPrimaryCompilerExample">Why do I get the error "No ORG defined" when compiling the example
from the tutorial?</a></li>
<li><a href="#FAQErrorsFromIncludeFiles">Why are the errors and warnings from an include file assigned to
the main source file in the problems view?</a></li>
<li><a href="#FAQATASMtoMADSConversion">How do I convert an ATASM source to MADS format?</a></li>
<li><a href="#FAQATASMSegments">How does ATASM generate segments in executable files?</a></li>
<li><a href="#FAQROMImages">How do I compile into ROM images?</a></li>
<li><a href="#FAQDiskImages">How do I compile into disk images?</a></li>
<li><a href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a></li>
</ul>
</li>
<li><a href="#Emulation">Emulation</a>
<ul>
<li><a href="#FAQOtherEmulators">How can I use other emulators?</a></li>
</ul>
</li>
<li><a href="#Installation">Installation</a>
<ul>
<li><a href="#FAQJavaInstallation">How do I install Java?</a></li>
<li><a href="#FAQJavaJarStart">When I try to start a .jar file via double-click, nothing happens. What is wrong?</a></li>
<li><a href="#FAQEclipseInstallation">How do I install Eclipse?</a></li>
<li><a href="#FAQEclipseInstallationWin7">When I try to start Eclipse, I get an error like "Failed to load the JNI shared library 'C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll'". What is wrong? </a></li>
<li><a href="#FAQWUDSNInstallationUpdateSite">Why is WUDSN IDE not available via the update site?</a></li>
<li><a href="#FAQWUDSNInstallationUpdateSiteBlocked">Why do I get "Unable to read repository at ... Read timed out" when accessing the update site?</a></li>
<li><a href="#FAQWUDSNInstallationUpdateSiteRequiredItems">Why do I get "Cannot complete the install because one or more required items could not be found" when updating the plugin from the update site?</a></li>
<li><a href="#FAQEclipseUserGuide">How do I use Eclipse?</a></li>
<li><a href="#FAQWUDSNInstallationPreferencesNotVisible">Why is the "Assembler" section not visible in the preferences?</a></li>
</ul>
</li>
<li><a href="#Configuration">Configuration</a>
<ul>
<li><a href="#FAQFileAssociations">How do I associate my source file extensions with the correct editor?</a></li>
<li><a href="#FAQHardwareAnnotation">Why must I put ";@com.wudsn.ide.lng.hardware=..." in the source file?</a></li>
<li><a href="#FAQProblemsView">Why do I see wrong messages in the "Problems" view?</a></li>
</ul>
</li>
<li><a href="#Editing">Editing</a>
<ul>
<li><a href="#FAQEclipseSpeed">Why is editing sometimes slow, or is everything blocked, showing the wait cursor?</a></li>
<li><a href="#FAQSourceVersionControl">Is there support for source version control?</a></li>
<li><a href="#FAQBlockSelectionMode">Is there support for the block selection mode?</a></li>
<li><a href="#FAQContentAssist">Why does "CTRL-Space" not open content assist?</a></li>
<li><a href="#FAQCtrlShiftShortcuts">Why do "CTRL-SHIFT-0/9" and other key combinations not work?</a></li>
</ul>
</li>
<li><a href="#Buiding">Building</a>
<ul>
<li><a href="#FAQPrimaryAssembler">Why is MADS the primary assembler?</a></li>
<li><a href="#FAQPrimaryAssemblerrExample">Why do I get the error "No ORG defined" when compiling the example from the tutorial?</a></li>
<li><a href="#FAQErrorsFromIncludeFiles">Why are the errors and warnings from an included file assigned to the primary source file in the problems view?</a></li>
<li><a href="#FAQATASMtoMADSConversion">How do I convert from ATASM format to MADS format?</a></li>
<li><a href="#FAQATASMSegments">How does ATASM generate segments in executable files?</a></li>
<li><a href="#FAQROMImages">How do I compile into ROM images?</a></li>
<li><a href="#FAQDiskImages">How do I compile into disk images?</a></li>
<li><a href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a></li>
</ul>
</li>
<li><a href="#Emulation">Emulation</a>
<ul>
<li><a href="#FAQOtherEmulators">How can I use other emulators?</a></li>
</ul>
</li>
</ul>
<h3 id="Installation">Installation</h3>
<div id="FAQJavaInstallation">
<h4>How do I install Java?</h4>
<p>I recommend you visit <a href="https://openjdk.java.net">OpenJDK</a> and follow the instructions to download and
install the latest version. Make sure the Java version, the Eclipse version, and your operating system have the
same architecture. Newer versions of Java only support 64-bit architectures.</p>
<div id="FAQJavaJarStart">
<h4>When I try to start a .jar file via double-click, nothing happens. What is wrong?</h4>
<p>You probably have the wrong Java version installed or set a default. Open a shell window and enter "java -jar
&lt;yourfile.jar&gt;". If this works, then you have the wrong program or java version associated with the
".jar" file extension in the registry. You can fix that by setting the path to the correct Java installation
folder using "REGEDIT.EXE" for the path "Compute\HKEY_CLASSES_ROOT\jarfile\shell\open".</p>
<p><img src="productions/java/ide/faq/java-jarfile-registry.png" alt="Java jar file registry entry" /></p>
<p>If starting from the command line does not work, you should see a more detailed error message about the
reason for that.</p>
</div>
<div id="FAQEclipseInstallation">
<h4>How do I install Eclipse?</h4>
<p>If you are not familiar with Eclipse at all, make sure that you have installed the <b>Eclipse platform
distribution</b> only - without Java or J2EE tools. This distribution is much smaller (normally around
60-80 MB instead of 170 MB) and will not confuse you with tons of features and buttons you do not need at
all. See the section "Installing Eclipse" on the tab "Installation" for the required steps. If you use
Windows, you can use one of the zero installation distributions of WUDSN IDE which are linked on the tab
"Installation". They are simply ".zip" archives that already contain Eclipse and everything else."</p>
</div>
<div id="FAQEclipseInstallationWin7">
<h4>When I try to start Eclipse I get an error like "Failed to load the JNI shared library 'C:\Program Files
(x86)\Java\jre6\bin\client\jvm.dll'". What is wrong?</h4>
<p>The Eclipse version and the Java version on your system are not compatible. The Eclipse is not pure Java but
uses platform-specific native libraries to run and debug Java efficiently. For example, you must install the
64-bit version of Java (JRE or JDK) if you want to use the 64-bit version of Eclipse. This is a frequent
issue under Windows 7 because by default there is only the 32-bit version of Java installed. See the section
"Installing Eclipse" on the tab "Installation" for the required steps.</p>
</div>
<div id="FAQEclipseUserGuide">
<h4>How do I use Eclipse at?</h4>
<p>Start the built-in help of Eclipse via the menu "Help/Help Content" and read the section "Workbench User
Guide".</p>
<img src="productions/java/ide/faq/ide-workbench-user-guide.png" alt="Workbench user guide" />
</div>
<div id="FAQWUDSNInstallationUpdateSite">
<h4>Why is WUDSN IDE not available via the update site?</h4>
<p>Most likely you typed in the wrong update site URL, for example, using "wusdn" instead of "wudsn". The
correct URL is "http://www.wudsn.com/update". In addition, you should disable the checkbox "Hide items that
are already installed", so you see what really is there. See the section "Installing WUDSN IDE" on the tab
"Installation" for the required steps.</p>
<img src="productions/java/ide/faq/ide-update-site.png" alt="Installation dialog with update site" />
</div>
<div id="FAQWUDSNInstallationUpdateSiteBlocked">
<h4>Why do I get "Unable to read repository at ... Read timed out" when accessing the update site?</h4>
<p>This error message indicates the Eclipse program is somehow blocked from accessing the site. If you are
behind a proxy server, check the general proxy server settings in the Eclipse preferences. If you use a
firewall or internet security tool, make sure "Eclipse.exe", "java.exe", "javaw.exe" or the corresponding
program on your host platform are allowed to cannot to the internet. Maybe you have to change the settings,
so you are prompted to allow access interactively.</p>
</div>
<div id="FAQWUDSNInstallationUpdateSiteRequiredItems">
<h4>Why do I get "Cannot complete the install because one or more required items could not be found" when
updating the plugin from the update site?</h4>
<p>This error message indicates that the Eclipse version you are running is too old.
Check the <a href="/index.php/ide/releases" target="_blank" rel="noopener noreferrer">releases</a> page for
the required minimum Eclipse version for every WUDSN IDE release.</p>
</div>
<div id="FAQWUDSNInstallationPreferencesNotVisible">
<h4>Why is the "Assembler" section not visible in the preferences?</h4>
<p>If the WUDSN IDE sections and features are not visible after a successful installation, you are probably
using an outdated Java version. For example, Java 1.6 is <a
href="http://www.oracle.com/technetwork/java/eol-135779.html" target="_blank"
rel="noopener noreferrer">out of maintenance since 2013/02</a>. This seems to be a common problem on Mac
OS X even in Mavericks (10.9), which still uses Java 1.6 by default. Make sure you have at least the Java
version that is mentioned in the installation section for the IDE installed and that Eclipse is actually
started using that version.</p>
</div>
<h3 id="Configuration">Configuration</h3>
<div id="FAQProblemsView">
<h4>Why do I see wrong messages in the "Problems" view?</h4>
<p>The default configuration of the "Problems" view shows all errors from all files in the current project.
While this is a good default for Java programming, it does not fit at all for compiling single independent
assembler files. Therefore you have to configure the "Problems" view accordingly. See the section
"Installing Eclipse" on the tab "Installation" for the required steps.</p>
</div>
<div id="FAQFileAssociations">
<h4>How do I associate my source file extensions with the correct editor?</h4>
<p>The IDE supports many different compilers and provides a specialized editor for each of them. Typically you
have some preferred source file extension (".asm" or ".a") and a preferred compiler. The procedure to
associate the file extension with the editor via the preferences is described in this video tutorial <a
href="http://www.youtube.com/watch?v=QgQOle36hRA">WUDSN IDE Tutorial 3: Setting up Editors and File
Extensions correctly</a>.</p>
</div>
<div id="FAQHardwareAnnotation">
<h4>Why do I have to put ";@com.wudsn.ide.lng.hardware=..." in the source file?</h4>
<p>The association with the file extension with the editor for your compiler (that is done in the preferences,
see before) does not determine for which platform you want to create output. Therefore this additional
annotation in the main source file is required used to tell the IDE which is the target platform. It is used
to find the correct compiler and emulator settings, which can differ per platform. Every compiler has a
default platform (see the online help in the IDE) but can also be used on every other platform. Therefore
you have to specify the target platform in the main source file if you use a non-default platform.</p>
</div>
<h3 id="Editing">Editing</h3>
<div id="FAQEclipseSpeed">
<h4>Why is editing sometimes slow or even everything blocked showing the wait cursor?</h4>
<p>The core of WUDSN IDE uses the Eclipse Platform Runtime only and does not require any additional plugins. It
starts and runs very fast with that configuration and I personally used it on daily basis. So if you
experience performance problems, try to download and run the zero installation distribution of WUDSN IDE.
Performance problems are very likely caused by additional plugins or themes installed. Often these
plugins are not only slow but broken. Check the ".metadata/.log" file in the workspace folder. In some
Eclipse versions, this is also available via "Window/Show View.../Error Log".</p>
</div>
<div id="FAQSourceVersionControl">
<h4>Is there support for source version control?</h4>
<p>Yes, there are several plugins available to connect Eclipse to CVS or subversion. Also, the "Local History"
feature is installed by default. You can configure it in the preferences. It automatically records all
changes to the source file and lets you compare versions in place.</p>
<img src="productions/java/ide/faq/ide-version-control.gif" alt="Source version control" />
</div>
<div id="FAQBlockSelectionMode">
<h4>Is there support for block selection mode?</h4>
<p>Yes, there is a toolbar button and the shortcut "ALT+SHIFT+A" to toggle block selection mode in all text
editors. This can be very useful for adding and removing common prefixes such as line numbers.</p>
<img src="productions/java/ide/faq/ide-editor-toggle-block-selection-mode.png"
alt="Toggle block selection mode" />
<p>In case the toolbar button is not visible, you have to set it to visible via the menu entry "Customize
Perspective" in the context menu of the main toolbar. In the customizing dialog, you have to activate the
commend group "Editor Presentation" and then the toolbar entries you want to see.</p>
<img src="productions/java/ide/faq/ide-editor-block-selection-mode-toolbar.gif"
alt="Toggle block selection mode" />
</div>
<div id="FAQContentAssist">
<h4>Why does CTRL-Space not open content assist?</h4>
<p>There is a known key conflict when using Messenger Plus Live! v4.85.0.386 with Microsoft Messenger 2009 on
Windows 7 Ultimate. This may also occur in other versions of course. Justin Payne has provided the following
description of the solution.</p>
<ol>
<li>Startup and log into MS Messenger.</li>
<li>From the main window, hit the ALT key to bring up the main menu and select "Plus! | Preferences &amp;
Options".</li>
<li>From the Preferences Windows, Select the Messenger tab and uncheck "Activate Messenger Lock with a
system-wide shortcut" OR change the value in its text box to something other than "CTRL + Space"</li>
<li>Press the "OK" button.</li>
</ol>
<div id="FAQCtrlShiftShortcuts">
<h4>Why do CTRL-SHIFT-0/9 and other key combinations not work?</h4>
<p>You probably have another program outside of Eclipse that has already captured these keys or key
combinations. A frequent problem is the Windows Input Methods Editor (IME) which is used to switch
keyboard layouts. For example, if you are using multiple keyboard layouts, the CTRL-Space is mapped to
allow you to cycle between the different keyboard regional layouts. You should probably be aware of how
to turn the feature off since you're probably using this feature, but if you don't...</p>
<p>Windows 7</p>
<ol>
<li>Within "Windows Control Panel", open "Region and Settings".</li>
<li>Select the "Keyboard and Languages" tab, select "Change Keyboards...".</li>
<li>In the "Text Services and Input Languages" windows, select "Advanced Key Settings".</li>
<li>In the "Hot Keys for input languages" list box, select "Between input languages" and then select
"Change Key Sequence..."</li>
<li>In the "Change Key Sequence" window, choose another radio button other than the one next to
CTRL+Shift. At best you choose "(None)".</li>
<li>Click OK until you closed all popup windows.</li>
</ol>
<p>Windows 10</p>
<ol>
<li>Open "Control Panel\Clock, Language, and Region\Language\Advanced settings.</li>
<li>Click "Change Language bar hot keys".</li>
<li>Set all key sequences to "(None)".</li>
<li>Click OK until you closed all popup windows.</li>
</ol>
<p>Of course, this is Windows 7/10 and we know how Microsoft loves to change their layouts and names, but in
fact, this option is available back to Windows XP. <br /> <img
src="productions/java/ide/faq/windows-text-services-and-input-languages.png"
alt="Configure Windows IME hot keys" /></p>
</div>
<h3 id="Compiling">Compiling</h3>
<div id="FAQPrimaryCompiler">
<h4>Why is MADS the primary compiler?</h4>
<p>When I started with WUDSN IDE, ATASM was the first supported compiler. The reason was simple: 90% of my
sources are in ATASM format. ATASM is very comprehensive and fast. Its capabilities to define constants
and byte sequences are very complete (".BYTE", ".WORD", ".DBYTE", ".FLOAT", ".SBYTE" for ATASCII,
".CBYTE" for terminated strings, separate offset for all constants). Over time additional platform
compilers have been added and support for them will be completed step by step. When the support for MADS
was rather complete, I found that it is the most powerful compiler I have ever seen and used. The
support for ".PROC/.ENDPROC" has revolutionized the way I write assembler code now. It allows logical
structuring and visibility control without any runtime overhead. At the same time, MADS is compatible
with MAC/65 and XASM, and even ATASM sources can be adapted to MADS with a few minor changes described
below. Therefore MADS is the primary compiler since WUDSN IDE version 1.6.0.</p>
</div>
<div id="FAQPrimaryCompilerExample">
<h4>Why do I get the error "No ORG defined" when compiling the example from the tutorial?</h4>
<p>Since WUDSN IDE version 1.6.0 MADS is the primary compiler that is registered for the file extensions
".asm" upon installation. You are trying to run the code example for version 1.5.0 or before, which is
in ATASM format. Therefore you can either</p>
<ul>
<li>Convert the source t MADS format as described in <a href="#FAQATASMtoMADSConversion">How do I
convert an ATASM source to MADS format?</a> , this is the recommended way</li>
<li>Open the source with the ATASM editor using "Open With..." in the context menu of the Project
Explorer</li>
<li>Change the default editor for the file extension ".asm" in the preferences for "File Associations"
as described in the video tutorial <a href="http://www.youtube.com/watch?v=QgQOle36hRA&amp;hd=1"
target="_blank" rel="noopener noreferrer">Part 3: Setting up Editors and File Extensions
correctly</a>.</li>
</ul>
</div>
<div id="FAQErrorsFromIncludeFiles">
<h4>Why are the errors and warnings from an include file assigned to the main source file in the problems
view?</h4>
<p>You use a case-insensitive file system and have used different upper or lower case writing in the source
include statement than in the actual file system. For example, you have written "ICL 'example.asm'" for
a file named "Example.asm" on the file system. In Eclipse the file names of all resources are treated as
case-sensitive, even if the underlying file system is case-insensitive. Therefore the file name issued
by the compiler will not match the file name of the source include. As a fallback, the IDE assigns
the error message to the main source file. To fix this, you have to adapt the spelling of the file name
in the source include statement.</p>
</div>
<div id="FAQATASMtoMADSConversion">
<h4>How do I convert an ATASM source to MADS format?</h4>
<p>Because both ATASM's and MADS's syntax are based on the MAC/65 syntax. There are not really many
differences. Therefore manual conversion using "Find/Replace (CTRL-F)" is very easy.</p>
<ul>
<li>Replace the origin definition "* = address" with "ORG address".</li>
<li>Replace ".INCLUDE" with "ICL" for source includes.</li>
<li>Replace ".INCBIN" with "INS" for binary includes.</li>
<li>Replace "* = $2E0; .WORD address" with "RUN address" to specify the run address.</li>
<li>Replace "* = $2E2; .WORD address" with "INI address" to specify the init address.</li>
<li>Check the quotes of ".BYTE" and "DTA" statements. In MADS, single quotes result in ASCII codes,
double quotes in ATARI screen codes.</li>
<li>Remove all ".BANK" statements. While ATASM sorts and merges all segments within one bank statement,
MADS simply uses the order of segments as defined in the source file. Every "ORG" statement
automatically generates a new file segment.</li>
</ul>
</div>
<div id="FAQATASMSegments">
<h4>How does ATASM generate segments in executable files?</h4>
<p>A helpful feature for small projects is that by default ATASM sorts the segments by address and warns if
the same address is overwritten by code or data. Since version 1.05 the ".BANK" directive is available,
which allows you to create COM files with "INITAD" segments and arbitrary segment counts. If you don't
use the ".BANK" directive, ATASM will sort the segments by their address and will put consecutive blocks
into a single segment by default. While this saves some bytes, it might be confusing if you are used to
other assemblers. Note that you have to use the ".SET 6" directive to set the assembler origin offset in
every bank if you use it in one of the banks.</p>
<div style="font-family: courier, monospace; font-size: 13px;">; Bank 0 <br /> .bank <br /> .set 6,0 <br />
* = $8000 <br /> start lda #0 <br /> jmp * <br /> <br /> ; Bank 1 <br /> .bank .set 6,0 <br /> * = $2e0
<br /> .word start; <br /> <br /> ; Bank 2 <br /> .bank <br /> .set 6,$4300-$C000 <br /> * = $C000
<br /> lda #1 <br /> sta label+1 <br /> label lda #2 <br /> jmp *</div>
</div>
<div id="FAQROMImages">
<h4>How do I compile into ROM images?</h4>
<p>Plain ROM Images do not have header bytes by default, or at least they do not have the same header bytes
as executable files. In order to create raw object files without headers, compiler-specific options have
to be used. Some cases are listed below. See the manual of the specific compiler for more details.</p>
<ul>
<li>ACME: Use the compiler parameter " <b>-f plain</b> " instead of "-f cbm" (default) to switch to
"plain" mode without a header</li>
<li>ATASM: Extend the compiler parameter "-o${outputFilePath}" to " <b>-r</b> -o${outputFilePath}" to
switch to "raw" mode without header</li>
<li>MADS: Use " <b>OPT h-f+</b> " at the very beginning of the source file to disable the COM header and enable
"fill" mode, i.e. no segments are created if there are gaps in the object code</li>
</ul>
</div>
<div id="FAQDiskImages">
<h4>How do I compile into disk images?</h4>
<h5>Atari 8-bit</h5>
<p>For Atari 8-bit, the ATASM compiler has a dedicated parameter to write the executable file directly into
".ATR" or ".XFD" disk images. The disk image must be formatted with Atari DOS 2.0S, Atari DOS DOS 2.5,
or a compatible DOS. All Atari 8-bit disk formats can be created using the "dir2atr.exe" tool of the <a
href="http://www.horus.com/~hias/atari/" target="_blank" rel="noopener noreferrer">AtariSIO
tools</a> by Matthias Reichl (hias). The tool can create a complete disk image with arbitrary DOS
(Atari DOS 2.5, MyDos, SpartaDOS) and size based on a folder that contains "DOS.SYS", "DUP.SYS" (or the
equivalent files of the respective DOS) and all other files requires. I have packaged an example
including the "dir2atr" tool, a batch script to call the tool and the emulator, and the "files" folder
in this <a href="productions/java/ide/downloads/makefiles.zip" target="_blank"
rel="noopener noreferrer">archive</a>. Unpack the archive to your output folder. Double-click
"makefile.bat" to see how the disk image is created and started. Read section <a
href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a> for the details on
how to configure the call to "makefile.bat". For productive usage, you should of course put the "hias"
folder into a central location and use the most recent version from hias' website. For MacOS X users, the
download also contains a "makefile.sh" script and MacOS X binaries of Matthias Reichl's tools. The
binaries have been provided by Fredrick Holst (freetz) and you can find the latest versions on his <a
href="http://frederik.hol.st/atari/8-bit/AtariSIO4Mac/" target="_blank"
rel="noopener noreferrer">website</a>.</p>
<h5>Apple II</h5>
<p>For Apple II, WUDSN IDE automatically generates a bootable AppleDos 3.3 disk image with the extension
".dsk" if one of the predefined emulators is used for execution. If you want to use another DOS or disk
size or if you want to put more files onto the disk after compilation, you can use the command line
version of <a href="https://sourceforge.net/projects/applecommander/" target="_blank"
rel="noopener noreferrer">AppleCommander</a> to achieve this. Create a makefile script and
configured it as described in <a href="#FAQRunMakefile">How to run a makefile script instead of an
emulator?</a>. In the case of Apple Disk images always remember to use the correct file
content/load/run address. The IDE needs to know the load address of an executable file in order to store
this information in the directory entry. To detect the load address from the executable file, the IDE
evaluates the file extension. Supported extensions are ".b", ".prg" and ".xex". Here's the logic for the
built-in disk image creation:</p>
<ul>
<li>File extension ".b" <br /> // AppleDos 3.3 binary file: start-lo,start-hi,length-lo,length-hi,data
<br /> address = getWord(outputFileContent, 0);length = length - 4;content =
getData(outputFileContent, 4);</li>
<li>File extension ".prg" and length &gt; 2 <br /> // C64 program file: start-lo,start-hi,data <br />
address = getWord(outputFileContent, 0);length = length - 2;content = getData(outputFileContent, 2);
</li>
<li>File extension ".xex" and length &gt; 6 and (getWord(outputFileContent, 0) &amp; 0xffff) == 0xffff)
<br /> // AtariDOS 2.5 binary file:$ff,$ff,start-lo,start-hi,end-lo,end-hi,data <br /> address =
getWord(outputFileContent, 2);length = length - 6;content = getData(outputFileContent, 6);</li>
</ul>
<h5>Other hardwares</h5>
<p>If you find a tool similar to "dir2atr.exe" for the Atari 8-bit or "AppleCommander" for the Apple II, you
can use create your own script and run it as described in <a href="#FAQRunMakefile">How to run a
makefile script instead of an emulator?</a>.</p>
</div>
<div id="FAQRunMakefile">
<h4>How can I run a makefile or script instead of an emulator?</h4>
<p>Sometimes it is useful to run a makefile script instead of the emulator, for example, if the output file
shall be combined with other files into a single ATR file. To execute such a script select "User Defined
Application" as the "Default Application to open Output File". Specify the path to the shell as "Path to
Application". On the command line, you can then use the standard variables to start the shell, pass the
name of the script and pass the file path of the compiled output file. Since the working directory at
the time of execution is the output folder of the compiler you must place the script file there or you
must specify the script file with its absolute path. If you are using Windows and "cmd.exe" as your
shell, you must specify "/c" before the name of the script to prevent "cmd.exe" from remaining as a
process after the script has finished. The resulting command line is "${runnerExecutablePath} /c
makefile.bat ${outputFilePath}", assuming "makefile.bat" is located in the output folder". See section
<a href="#FAQDiskImages">How do I compile into disk images?</a> for the description of how to use this
for compiling complete disk images.</p>
<img src="productions/java/ide/faq/ide-assembler-preferences-compilers-makefile.png"
alt="Configure makefile script" />
</div>
<h3 id="Emulation">Emulation</h3>
<div id="FAQOtherEmulators">
<h4>How can I use other emulators?</h4>
<p>You can "re-use" the existing tabs and simply specify another emulator's executable. If you use "User
Defined Application", you can specify whatever you want. When using "User Defined Application", no disk
image is created or updated. You can use this setting to have your own script which puts the executable
file onto a disk image of your choice using additional tools like "dir2atr.exe" or "AppleCommander" for
example.</p>
</div>
</div>
</div>
<h4>How do I install Java?</h4>
<p>I recommend you visit <a href="https://openjdk.java.net">OpenJDK</a> and follow the instructions to download and install the latest version. Make sure the Java version, the Eclipse version, and your operating system have the same architecture. Newer versions of Java only support 64-bit architectures.</p>
</div>
<div id="FAQJavaJarStart">
<h4>Nothing happens When I try to start a .jar file via double-click. What is wrong?</h4>
<p>You probably have the wrong Java version installed or set a default. Open a shell window and enter "java -jar &lt;yourfile.jar&gt;". If this works, then you have the wrong program or Java version associated with the ".jar" file extension in the registry. You can fix that by setting the path to the correct Java installation folder using "REGEDIT.EXE" for "Compute\HKEY_CLASSES_ROOT\jarfile\shell\open".</p>
<p><img src="productions/java/ide/faq/java-jarfile-registry.png" alt="Java jar file registry entry" /></p>
<p>If starting from the command line does not work, you should see a more detailed error message about why.</p>
</div>
<div id="FAQEclipseInstallation">
<h4>How do I install Eclipse?</h4>
<p>If you are unfamiliar with Eclipse, ensure you have installed the <b>Eclipse platform distribution</b> without Java or J2EE tools. This distribution is much smaller (typically around 60-80 MB instead of 170 MB) and will not confuse you with many features and buttons you do not need. See the "Installing Eclipse" section for the required steps on the "Installation" tab. </p>
</div>
<div id="FAQEclipseInstallationWin7">
<h4>When I try to start Eclipse, I get an error like "Failed to load the JNI shared library 'C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll'". What is wrong?</h4>
<p>The Eclipse and Java versions on your system are incompatible. The Eclipse is not pure Java but uses platform-specific native libraries to run and debug Java efficiently. For example, you must install the 64-bit version of Java (JRE or JDK) if you want to use the 64-bit version of Eclipse. This is a frequent issue under Windows 7 because, by default, only the 32-bit version of Java is installed. See the "Installing Eclipse" section for the required steps on the " Installation " tab.</p>
</div>
<div id="FAQEclipseUserGuide">
<h4>How do I use Eclipse at?</h4>
<p>Start the built-in help of Eclipse via the "Help/Help Content" menu and read the "Workbench User Guide" section.</p>
<img src="productions/java/ide/faq/ide-workbench-user-guide.png" alt="Workbench user guide" /></div>
<div id="FAQWUDSNInstallationUpdateSite">
<h4>Why is WUDSN IDE not available via the update site?</h4>
<p>You likely typed in the wrong update site URL, for example, using "wusdn" instead of "wudsn". The correct URL is "http://www.wudsn.com/update". In addition, you should uncheck the checkbox "Hide items that are already installed" to see what is there. See the "Installing WUDSN IDE" section for the required steps on the " Installation " tab.</p>
<img src="productions/java/ide/faq/ide-update-site.png" alt="Installation dialog with update site" /></div>
<div id="FAQWUDSNInstallationUpdateSiteBlocked">
<h4>Why do I get "Unable to read repository at ... Read timed out" when accessing the update site?</h4>
<p>This error message indicates the Eclipse program is somehow blocked from accessing the site. If you are behind a proxy server, check the general proxy server settings in the Eclipse preferences. If you use a firewall or internet security tool, make sure "Eclipse.exe", "java.exe", "javaw.exe," or the corresponding program on your host platform are allowed to cannot to the internet. Maybe you have to change the settings so you are prompted to allow access interactively.</p>
</div>
<div id="FAQWUDSNInstallationUpdateSiteRequiredItems">
<h4>Why do I get "Cannot complete the install because one or more required items could not be found" when updating the plugin from the update site?</h4>
<p>This error message indicates that the Eclipse version you are running is too old. Check the <a href="index.php/ide/releases" target="_blank" rel="noopener noreferrer">releases</a> page for the required minimum Eclipse version for every WUDSN IDE release.</p>
</div>
<div id="FAQWUDSNInstallationPreferencesNotVisible">
<h4>Why is the "Assembler" section not visible in the preferences?</h4>
<p>If the WUDSN IDE sections and features are not visible after a successful installation, you probably use an outdated Java version. For example, Java 1.6 has been <a href="http://www.oracle.com/technetwork/java/eol-135779.html" target="_blank" rel="noopener noreferrer">out of maintenance since 2013/02</a>. This seems to be a common problem on Mac OS X, even in Mavericks (10.9), which still uses Java 1.6 by default. Ensure you have at least the Java version mentioned in the installation section for the IDE installed and that Eclipse has started using that version.</p>
</div>
<h3 id="Configuration">Configuration</h3>
<div id="FAQProblemsView">
<h4>Why do I see wrong messages in the "Problems" view?</h4>
<p>The default configuration of the "Problems" view shows all errors from all files in the current project. While this is a good default for Java programming, it is unsuitable for compiling single independent assembler files. Therefore, you have to configure the "Problems" view accordingly. See the "Installing Eclipse" section for the required steps on the " Installation " tab.</p>
</div>
<div id="FAQFileAssociations">
<h4>How do I associate my source file extensions with the correct editor?</h4>
<p>The IDE supports many compilers and provides specialized editors. Typically, you have some preferred source file extension (".asm" or ".a") and a preferred compiler. The procedure to associate the file extension with the editor via the preferences is described in this video tutorial <a href="http://www.youtube.com/watch?v=QgQOle36hRA">WUDSN IDE Tutorial 3: Setting up Editors and File Extensions correctly</a>.</p>
</div>
<div id="FAQHardwareAnnotation">
<h4>Why must I put ";@com.wudsn.ide.lng.hardware=..." in the source file?</h4>
<p>The association with the file extension with your compiler's editor (done in the preferences; see before) does not determine which platform you want to create output. Therefore, this additional annotation in the main source file must tell the IDE, which is the target platform. It is used to find the correct compiler and emulator settings, which can differ per platform. Every compiler has a default platform (see the online help in the IDE), but it can also be used on every other platform. Therefore, you must specify the target platform in the main source file if you use a non-default platform.</p>
</div>
<h3 id="Editing">Editing</h3>
<div id="FAQEclipseSpeed">
<h4>Why is editing sometimes slow, or is everything blocked, showing the wait cursor?</h4>
<p>The core of WUDSN IDE uses the Eclipse Platform Runtime only and does not require any additional plugins. It starts quickly and dashes with that configuration, and I use it daily. So, if you experience performance problems, try to download and run the zero installation distribution of WUDSN IDE. Performance problems are very likely caused by additional plugins or themes installed. Often, these plugins are not only slow but broken. Check the ".metadata/.log" file in the workspace folder. In some Eclipse versions, this is available via "Window/Show View.../Error Log".</p>
</div>
<div id="FAQSourceVersionControl">
<h4>Is there support for source version control?</h4>
<p>Several plugins are available to connect Eclipse to CVS or subversion. Also, the "Local History" feature is installed by default. You can configure it in the preferences. It automatically records all changes to the source file and lets you compare versions in place.</p>
<img src="productions/java/ide/faq/ide-version-control.gif" alt="Source version control" /></div>
<div id="FAQBlockSelectionMode">
<h4>Is there support for a block selection mode?</h4>
<p>A toolbar button and the shortcut "ALT+SHIFT+A" to toggle block selection mode in all text editors. This can be useful for adding and removing common prefixes such as line numbers.</p>
<img src="productions/java/ide/faq/ide-editor-toggle-block-selection-mode.png" alt="Toggle block selection mode" />
<p>If the toolbar button is not visible, you have to set it to visible via the menu entry "Customize Perspective" in the context menu of the main toolbar. In the customizing dialog, you must activate the "Editor Presentation" command group and the toolbar entries you want to see.</p>
<img src="productions/java/ide/faq/ide-editor-block-selection-mode-toolbar.gif" alt="Toggle block selection mode" /></div>
<div id="FAQContentAssist">
<h4>Why does "CTRL-Space" not open content assist?</h4>
<p>There is a known keyboard assignment conflict when using Messenger Plus Live! v4.85.0.386 with Microsoft Messenger 2009 on Windows 7 Ultimate. This may also occur in other versions, of course. Justin Payne has provided the following description of the solution.</p>
<ol>
<li>Startup and log into MS Messenger.</li>
<li>From the main window, hit the ALT key to bring up the main menu and select "Plus! | Preferences &amp; Options".</li>
<li>From the Preferences windows, Select the Messenger tab and uncheck "Activate Messenger Lock with a system-wide shortcut" OR change the value in its text box to something other than "CTRL + Space".</li>
<li>Press the "OK" button.</li>
</ol>
</div>
<div id="FAQCtrlShiftShortcuts">
<h4>Why do CTRL-SHIFT-0/9 and other key combinations not work?</h4>
<p>You probably have another program outside of Eclipse that has already captured these keys or key combinations. A frequent problem is the Windows Input Methods Editor (IME), which is used to switch keyboard layouts. For example, if you use multiple keyboard layouts, the CTRL-Space is mapped to allow you to cycle between the different keyboard regional keyboard layouts. You should be aware of how to turn the feature off since you're probably using this feature, but if you don't...</p>
<p>Windows 7</p>
<ol>
<li>Within "Windows Control Panel", open "Region and Settings".</li>
<li>Select the "Keyboard and Languages" tab and "Change Keyboards...".</li>
<li>In the "Text Services and Input Languages" windows, select "Advanced Key Settings".</li>
<li>In the "Hot Keys for input languages" list box, select "Between input languages" and then select "Change Key Sequence..."</li>
<li>In the "Change Key Sequence" window, choose another radio button other than the one next to CTRL+Shift. At best, you choose "(None)".</li>
<li>Click OK until you close all popup windows.</li>
</ol>
<p>Windows 10</p>
<ol>
<li>Open "Control Panel\Clock, Language, and Region\Language\Advanced settings.</li>
<li>Click the "Change Language bar hot keys".</li>
<li>Set all key sequences to "(None)".</li>
<li>Click OK until you close all popup windows.</li>
</ol>
<p>Of course, this is Windows 7/10, and we know how Microsoft loves to change its layouts and names, but this option is available back to Windows XP. <br /><img src="productions/java/ide/faq/windows-text-services-and-input-languages.png" alt="Configure Windows IME hot keys" /></p>
</div>
<h3 id="Building">Building</h3>
<div id="FAQPrimaryAssembler">
<h4>Why is MADS the primary assembler?</h4>
<p>When I started with WUDSN IDE, ATASM was the first supported compiler. The reason was simple: 90% of my sources are in ATASM format. ATASM is very comprehensive and fast. Its capabilities to define constants and byte sequences are extensive (".BYTE", ".WORD", ".DBYTE", ".FLOAT", ".SBYTE" for ATASCII, ".CBYTE" for terminated strings, separate offset for all constants). Over time, additional platform compilers have been added, and their support will be completed step by step. When the support for MADS was relatively complete, I found it the most powerful compiler I have ever seen and used. The support for ".PROC/.ENDPROC" has revolutionized how I write assembler code. It allows logical structuring and visibility control without any runtime overhead. At the same time, MADS is compatible with MAC/65 and XASM, and even ATASM sources can be adapted to MADS with a few minor changes described below. Therefore, MADS has been the primary compiler since WUDSN IDE version 1.6.0.</p>
</div>
<div id="FAQPrimaryAssemblerExample">
<h4>Why do I get the error "No ORG defined" when compiling the example from the tutorial?</h4>
<p>Since WUDSN IDE version 1.6.0 MADS is the primary compiler registered for the file extensions ".asm" upon installation. You are trying to run the code example for version 1.5.0 or before, which is in ATASM format. Therefore, you can either.</p>
<ul>
<li>Convert the source to MADS format as described in "<a href="#FAQATASMtoMADSConversion">How do I convert from ATASM format to MADS format?</a>". This is the recommended way.</li>
<li>Open the source with the ATASM editor using "Open With..." in the context menu of the Project Explorer.</li>
<li>Change the default editor for the file extension ".asm" in the preferences for "File Associations" as described in the video tutorial <a href="http://www.youtube.com/watch?v=QgQOle36hRA&amp;hd=1" target="_blank" rel="noopener noreferrer">Part 3: Setting up Editors and File Extensions correctly</a>.</li>
</ul>
</div>
<div id="FAQErrorsFromIncludeFiles">
<h4>Why are the errors and warnings from an included file assigned to the primary source file in the problems view?</h4>
<p>You use a case-insensitive file system and have used different upper or lower-case writing in the statement than in the actual file system. For example, you have written "ICL 'example.asm'" for a file named "Example.asm" on the file system. In Eclipse, the file names of all resources are treated as case-sensitive, even if the underlying file system is case-insensitive. Therefore, the file name issued by the compiler will not match the file name. The IDE assigns the error message to the primary source file as a fallback. To fix this, you must adapt the spelling of the file name in the source include statement.</p>
</div>
<div id="FAQATASMtoMADSConversion">
<h4>How do I convert from ATASM format to MADS format?</h4>
<p>Because ATASM's and MADS's syntax are based on the MAC/65 syntax. There are not many differences. Therefore, manual conversion using "Find/Replace (CTRL-F)" is easy.</p>
<ul>
<li>Replace the origin definition "* = address" with "ORG address".</li>
<li>Replace ".INCLUDE" with "ICL" for source includes.</li>
<li>Replace ".INCBIN" with "INS" for binary includes.</li>
<li>Replace "* = $2E0; .WORD address" with "RUN address" to specify the run address.</li>
<li>Replace "* = $2E2; .WORD address" with "INI address" to specify the initialization address.</li>
<li>Check the quotes of ".BYTE" and "DTA" statements. In MADS, single quotes result in ASCII codes and double quotes in ATARI screen codes.</li>
<li>Remove all ".BANK" statements. While ATASM sorts and merges all segments within one bank statement, MADS uses the order of segments defined in the source file. Every "ORG" statement automatically generates a new file segment.</li>
</ul>
</div>
<div id="FAQATASMSegments">
<h4>How does ATASM generate segments in executable files?</h4>
<p>A helpful feature for small projects is that, by default, ATASM sorts the segments by address and warns if the same address is overwritten by code or data. Since version 1.05, the ".BANK" directive is available, which allows you to create COM files with "INITAD" segments and arbitrary segment counts. If you don't use the ".BANK" directive, ATASM will sort the segments by their address and put consecutive blocks into a single segment by default. While this saves some bytes, it might be unclear if you are used to other assemblers. Note that you must use the ".SET 6" directive to set the assembler origin offset in every bank if you use it in one of the banks.</p>
<div><code>; Bank 0 </code><br /><code>.bank </code><br /><code>.set 6,0 </code><br /><code>* = $8000 </code><br /><code>start lda #0 </code><br /><code>jmp * </code><br /><br /><code>; Bank 1 </code><br /><code>.bank .set 6,0 </code><br /><code>* = $2e0 </code><br /><code>.word start; </code><br /><br /><code>; Bank 2 </code><br /><code>.bank </code><br /><code>.set 6,$4300-$C000 </code><br /><code>* = $C000 </code><br /><code>lda #1 </code><br /><code>sta label+1 </code><br /><code>label lda #2 </code><br /><code>jmp *</code></div>
<div> </div>
</div>
<div id="FAQROMImages">
<h4>How do I compile into ROM images?</h4>
<p>Plain ROM Images do not have header bytes by default, or at least they do not have the same header bytes as executable files. Compiler-specific options must be used to create raw object files without headers. Some cases are listed below. See the manual of the specific compiler for more details.</p>
<ul>
<li>ACME: Use "<code><b>-f plain</b></code>" instead of "<code>-f cbm</code>" (default) as an assembler parameter to switch to "plain" mode without a header.</li>
<li>ATASM: Extend the "<code>-o${outputFilePath}</code>"  assembler parameter to " <code><b>-r</b> -o${outputFilePath}</code>" to switch to "raw" mode without a header.</li>
<li>MADS: Add "<code><b>OPT h-f+</b></code>" at the beginning of the source file to turn off the COM header and enable "fill" mode, i.e., no segments are created if there are gaps in the object code.</li>
</ul>
</div>
<div id="FAQDiskImages">
<h4>How do I compile into disk images?</h4>
<h5>Atari 8-bit</h5>
<p>For Atari 8-bit, the ATASM compiler has a dedicated parameter to write the executable file directly into ".ATR" or ".XFD" disk images. The disk image must be formatted with Atari DOS 2.0S, DOS 2.5, or a compatible DOS. All Atari 8-bit disk formats can be created using the "dir2atr.exe" tool of the <a href="http://www.horus.com/~hias/atari/" target="_blank" rel="noopener noreferrer">AtariSIO tools</a> by Matthias Reichl (hias). The command line tool can create a complete disk image with arbitrary DOS (Atari DOS 2.5, MyDos, SpartaDOS) and size based on a folder that contains "DOS.SYS", "DUP.SYS" (or the equivalent files of the respective DOS) and all other files requires. I have packaged an example, including the "dir2atr" tool, a batch script to call the command line tool and emulator, and this archive's "files" folder. Unpack the archive to your output folder. Double-click "<code>makefile.bat</code>" to see how the disk image is created and started. Read the section "<a href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a>" for the details on configuring the call to "<code>makefile.bat</code>". For productive usage, you should put the "hias" folder into a central location and use the most recent version from Matthias Reichl's website. For MacOS X users, the download also contains a "<code>makefile.sh</code>" script and MacOS X binaries of Matthias Reichl's tools. The binaries have been provided by Fredrick Holst (freetz), and you can find the latest versions on his <a href="http://frederik.hol.st/atari/8-bit/AtariSIO4Mac/" target="_blank" rel="noopener noreferrer">website</a>.</p>
<h5>Apple II</h5>
<p>For Apple II, WUDSN IDE automatically generates a bootable AppleDos 3.3 disk image with the extension ".dsk" if one of the predefined emulators is used for execution. If you want to use another DOS or disk size or if you're going to put more files onto the disk after compilation, you can use the command line version of <a href="https://sourceforge.net/projects/applecommander/" target="_blank" rel="noopener noreferrer">AppleCommander</a> to achieve this. Create and configure a makefile script as described in "<a href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a>". In the case of Apple Disk images, always remember to use the correct file content/load/run address. The IDE needs to know the load address of an executable file to store this information in the directory entry. The IDE evaluates the file extension to detect the load address from the executable file. Supported extensions are ".b", ".prg," and ".xex". Here's the logic for the built-in disk image creation:</p>
<ul>
<li><code>File extension ".b" </code><br /><code>// AppleDos 3.3 binary file: start-lo, start-hi, length-lo, length-hi, data </code><br /><code>address = getWord(outputFileContent, 0);length = length - 4;content = getData(outputFileContent, 4);</code></li>
<li><code>File extension ".prg" and length &gt; 2 </code><br /><code>// C64 program file: start-lo, start-hi, data </code><br /><code>address = getWord(outputFileContent, 0);length = length - 2;content = getData(outputFileContent, 2);</code></li>
<li><code>File extension ".xex" and length &gt; 6 and (getWord(outputFileContent, 0) &amp; 0xffff) == 0xffff) </code><br /><code>// AtariDOS 2.5 binary file:$ff, $ff, start-lo, start-hi, end-lo, end-hi, data </code><br /><code>address = getWord(outputFileContent, 2);length = length - 6;content = getData(outputFileContent, 6);</code></li>
</ul>
<h5>Other hardware</h5>
<p>If you find a tool similar to "dir2atr.exe" for the Atari 8-bit or "AppleCommander" for the Apple II, you can create your script and run it as described in "<a href="#FAQRunMakefile">How to run a makefile script instead of an emulator?</a>".</p>
</div>
<div id="FAQRunMakefile">
<h4>How can I run a makefile or script instead of an emulator?</h4>
<p>Sometimes, running a makefile script instead of the emulator is helpful, for example, if the output file is combined with additional files into a single ATR file. To execute such a script, select "User Defined Application" as the "Default Application to open Output File". Specify the path to the shell as "Path to Application". On the command line, you can then use the standard variables to start the command shell and pass the script's name and the file path of the compiled output file. Since the working directory during execution is the compiler's output folder, you must place the script file there or specify the script file with its absolute path. If you are using Windows and "cmd.exe" as your shell, you must add "/c" before the name of the script to prevent "cmd.exe" from remaining as a process after it is finished. The resulting command line is "${runnerExecutablePath} /c makefile.bat ${outputFilePath}", assuming "makefile.bat" is located in the output folder". See section "<a href="#FAQDiskImages">How do I compile into disk images?</a>" for the description of how to use this for compiling complete disk images.</p>
<img src="productions/java/ide/faq/ide-assembler-preferences-compilers-makefile.png" alt="Configure makefile script" /></div>
<h3 id="Emulation">Emulation</h3>
<div id="FAQOtherEmulators">
<h4>How can I use other emulators?</h4>
<p>You can "re-use" the existing tabs and specify another emulator's executable. Using "User Defined Application", you can select whatever you want. When using "User Defined Application", no disk image is created or updated. You can use this setting to have your script, which puts the executable file onto a disk image of your choice, using additional tools like "dir2atr.exe" or "AppleCommander," for example.</p>
</div>

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<p id="ide_installation">
The recommended way to install WUDSN IDE, is the <a href="https://github.com/peterdell/wudsn-ide-install#readme" target="_blank"
rel="noopener noreferrer">WUDSN IDE Installer</a>. It is currently available for Window 64-bit, version for macOS and Linux are planned.</p>
<p>
If you use another operating system or want to use the an older version of WUDSN or want to install assemblers,
compilers and emulators more selectively, read the descriptions of the installation steps below.
In case something is not correct or not working, please contact me.</p>
<p id="ide_installation">The recommended way to install WUDSN IDE is the <a href="https://github.com/peterdell/wudsn-ide-install#readme" target="_blank" rel="noopener noreferrer">WUDSN IDE Installer</a>. It is available for Windows 64-bit, macOS and Linux.</p>
<p>If you use another operating system, want to use an older version of WUDSN, or wish to install assemblers, compilers, and emulators more selectively, read the descriptions of the installation steps below. In case something is not correct or not working, please get in touch with me.</p>
<ul>
<li><a href="#InstallingEclipse">Installing Eclipse</a></li>
<li><a href="#InstallingWUDSNIDE">Installing WUDSN IDE</a></li>
<li><a href="#InstallingAssemblersAndCompilers">Installing assemblers and compilers like ATASM, MADS, XASM...</a></li>
<li><a href="#InstallingEmulators">Installing Altirra, Atari800 and other emulators</a></li>
<li><a href="#CreatingExampleProject">Creating and compiling an example project</a></li>
<li><a href="#FurtherAssemblerProgrammingInformation">Further information on assembler programming</a></li>
<li><a href="#InstallingEclipse">Installing Eclipse</a></li>
<li><a href="#InstallingWUDSNIDE">Installing WUDSN IDE</a></li>
<li><a href="#InstallingAssemblersAndCompilers">Installing Assemblers and Compilers like ATASM, MADS, XASM...</a></li>
<li><a href="#InstallingEmulators">Installing Altirra, Atari800, and Other Emulators</a></li>
<li><a href="#CreatingExampleProject">Creating and Building the Example Project</a></li>
<li><a href="#FurtherAssemblerProgrammingInformation">Further Information on Assembly Programming</a></li>
</ul>
<h5 id="InstallingEclipse">Installing Eclipse   <a href="#ide_installation">» top</a></h5>
<ul>
<li>Download Eclipse from <a href="https://www.eclipse.org/downloads" target="_blank"
rel="noopener noreferrer">https://www.eclipse.org/downloads</a>.</li>
<li>If you don't know which version to take, use <a
href="https://archive.eclipse.org/eclipse/downloads/drops4/R-4.12-201906051800/#PlatformRuntime"
target="_blank" rel="noopener noreferrer">Eclipse 4.12 Platform Runtime Binary (81 MB)</a> for WUDSN IDE
1.7.1 and newer. <a
href="https://archive.eclipse.org/eclipse/downloads/drops4/R-4.3.2-201402211700/#PlatformRuntime"
target="_blank" rel="noopener noreferrer">Eclipse 4.3.2 Platform Runtime Binary (61 MB)</a> for WUDSN IDE
1.7.0 and older. <br /> This is a minimum size installation that does not include the
<a href="https://jdk.java.net/" target="_blank">Java Development Toolkit (JDT)</a>.
WUDSN IDE has no dependency on the JDT but of course on the Java Runtime Environment (JRE). Make sure you
also have the 64-bit version of the JRE installed if you want to use the 64-bit version of Eclipse.</li>
<li>Unzip the downloaded archive file and store the contained folder "eclipse" where you want Eclipse to be located
on your local hard drive.</li>
<li>Start the Eclipse executable from that folder.</li>
<li>Upon the first start, you are prompted to specify the folder where the workspace shall be located.</li>
<li>Normally a start link a created to this end. You can use the parameter "-nl" to specify the locale if you want.
Use "en_US" for English or "de_DE" for German. Example: "C:\Program Files\Eclipse\4.12\eclipse\eclipse.exe"
-Xmx512M -nl en_US"</li>
<li>It is recommended to create the workspace folder in your home directory.</li>
<li>After you have read the welcome page and got familiar with the Eclipse UI, just switch to the Resource
perspective.</li>
<li>Open the view "Problems" via the menu "Window/Show View/Problems" and then click the entry "Configure
Contents..." from its view menu. <br /> <img src="productions/java/ide/installation/ide-problems-view-01.png"
alt="Open configuration of the problems view" /></li>
<li>Select the configuration "All Errors", the radio button "On selected element and its children" and the
checkboxes "Error", "Warning" and "Info". <br /> <img
src="productions/java/ide/installation/ide-problems-view-02.png" alt="Configuration of the problems view" />
</li>
<li>Now Eclipse itself is ready and you can proceed with step <a href="#InstallingWUDSNIDE">Installing WUDSN
IDE</a>.</li>
<li>Download Eclipse from <a href="https://www.eclipse.org/downloads" target="_blank" rel="noopener noreferrer">https://www.eclipse.org/downloads</a>.</li>
<li>If you don't know which version to take, use <a href="https://archive.eclipse.org/eclipse/downloads/drops4/R-4.12-201906051800/#PlatformRuntime" target="_blank" rel="noopener noreferrer">Eclipse 4.12 Platform Runtime Binary (81 MB)</a> for WUDSN IDE 1.7.1 and newer. Use <a href="https://archive.eclipse.org/eclipse/downloads/drops4/R-4.3.2-201402211700/#PlatformRuntime" target="_blank" rel="noopener noreferrer">Eclipse 4.3.2 Platform Runtime Binary (61 MB)</a> for WUDSN IDE 1.7.0 and older. <br />This minimum-size installation does not include the <a href="https://jdk.java.net/" target="_blank" rel="noopener">Java Development Toolkit (JDT)</a>. WUDSN IDE does not depend on the JDT but on the Java Runtime Environment (JRE). Ensure you also have the 64-bit version of the JRE installed if you want to use the 64-bit version of Eclipse.</li>
<li>Unzip the downloaded archive file and store the " eclipse " folder where you want Eclipse to be located on your local hard drive.</li>
<li>Start the Eclipse executable from that folder.</li>
<li>Upon the first start, you are prompted to specify the folder where the workspace shall be located.</li>
<li>Normally, a start link is created to this end. You can use the parameter "-nl" to specify the locale. Use "en_US" for English or "de_DE" for German. Example: "C:\Program Files\Eclipse\4.12\eclipse\eclipse.exe" -Xmx512M -nl en_US"</li>
<li>Creating the workspace folder in your home directory is recommended.</li>
<li>After you have read the welcome page and got familiar with the Eclipse UI, switch to the Resource perspective.</li>
<li>Open the view "Problems" via the menu "Window/Show View/Problems" and then click the entry "Configure Contents..." from its view menu. <br /><img src="productions/java/ide/installation/ide-problems-view-01.png" alt="Open configuration of the problems view" /></li>
<li>Select the configuration "All Errors", the radio button "On selected element and its children", and the checkboxes "Error", "Warning", and "Info". <br /><img src="productions/java/ide/installation/ide-problems-view-02.png" alt="Configuration of the problems view" /></li>
<li>Now Eclipse is ready, and you can proceed with <a href="#InstallingWUDSNIDE">Installing WUDSN IDE</a>.</li>
</ul>
<h5 id="InstallingWUDSNIDE">Installing WUDSN IDE   <a href="#ide_installation">» top</a></h5>
<ul>
<li>Start Eclipse</li>
<li>Select the entry "Install New Software..." from the menu "Help".</li>
<li>Enter "https://www.wudsn.com/update/stable" in the "Work with" field and press ENTER.</li>
<li>Select the latest version of the feature "WUDSN IDE" for in and press the button "Next". <br /> You don't need
to install the "General Eclipse Enhancements" feature as it is already included in the "WUDSN IDE" feature".
</li>
<li>Review the installation details and press the button "Next".</li>
<li>Read the license agreement, choose the option "I accept..." and press the button "Finish".</li>
<li>In case you get a security warning that the content is unsigned, confirm the warning by pressing the button
"OK".</li>
<li>When you are prompted to restart Eclipse now, press the button "Yes".</li>
<li>As always with updates, it may happen that the update fails for whatever reason or the installed version turns
out to have severe issues. For example, the required Java version might not be available on your machine. In
this case, you can uninstall it via the link "What is already installed" in the "Install New Software..." dialog
and restart the IDE. Then you can reinstall the latest version from "https://www.wudsn.com/update/stable" or previously
released versions from the locations listed on the <a href="https://www.wudsn.com/index.php/ide/releases">Releases</a> page. <br /> <img
src="productions/java/ide/installation/ide-installation-steps.gif" alt="IDE installation steps" /></li>
<li>Start Eclipse</li>
<li>Select the entry "Install New Software..." from the menu "Help".</li>
<li>Enter "https://www.wudsn.com/update/stable" in the "Work with" field and press ENTER.</li>
<li>Select the latest version of the feature "WUDSN IDE" for in and press "Next". <br />You don't need to install the "General Eclipse Enhancements" feature as it is already included in the "WUDSN IDE" feature".</li>
<li>Review the installation details and press the button "Next".</li>
<li>Read the license agreement, choose "I accept..." and press the " Finish " button.</li>
<li>If you get a security warning that the content is unsigned, confirm the alert by pressing the " OK " button.</li>
<li>When prompted to restart Eclipse now, press the " Yes " button.</li>
<li>As always, with updates, the update may fail for whatever reason, or the installed version has severe issues. For example, the required Java version might not be available on your machine. In this case, uninstall it via the link "What is already installed" in the "Install New Software..." dialog and restart the IDE. Then, you can reinstall the latest version from "https://www.wudsn.com/update/stable" or previously released versions from the locations listed on the <a href="https://www.wudsn.com/index.php/ide/releases">Releases</a> page. <br /><img src="productions/java/ide/installation/ide-installation-steps.gif" alt="IDE installation steps" /></li>
</ul>
<h5 id="InstallingAssemblersAndCompilers">Installing assemblers and compilers like ATASM, MADS, XASM...   <a href="#ide_installation">» top</a></h5>
<h5 id="InstallingAssemblersAndCompilers">Installing Assemblers and Compilers like ATASM, MADS, XASM...   <a href="#ide_installation">» top</a></h5>
<ul>
<li>Start Eclipse</li>
<li>Select the entry "Preferences" from the menu "Window" (in Windows and Linux) or the menu "Eclipse" (in Mac OS X)
</li>
<li>Open the preferences page "Languages/Assembler/Atari 8-bit Assemblers" or the respective page for your platform.</li>
<li>Select the tab for the assembler or compiler of your choice. The following assemblers and compilers are or will be supported: <br />
<table>
<tbody>
<tr>
<th>Language</th>
<th>Tool</th>
<th>Default Target Platform</th>
</tr>
<tr>
<td>Assembler</td>
<td>ACME</td>
<td>C64</td>
</tr>
<tr>
<td>Assembler</td>
<td>ASM6</td>
<td>NES</td>
</tr>
<tr>
<td>Assembler</td>
<td>ATASM</td>
<td>Atari 8-bit</td>
</tr>
<tr>
<td>Assembler</td>
<td>DASM</td>
<td>Atari 2600</td>
</tr>
<tr>
<td>Assembler</td>
<td>KickAss</td>
<td>C64</td>
</tr>
<tr>
<td>Assembler</td>
<td>MADS</td>
<td>Atari 8-bit</td>
</tr>
<tr>
<td>Assembler</td>
<td>XASM</td>
<td>Atari 8-bit</td>
</tr>
<tr>
<td>Assembler</td>
<td>TASS</td>
<td>C64 (in preparation)</td>
</tr>
<tr>
<td>Pascal</td>
<td>MadPascal</td>
<td>Atari 8-bit</td>
</tr>
</tbody>
</table>
</li>
<li>There are 3 ways to download the assemblers / compilers:
<ul>
<li>Option 1: Download the <a
href="https://github.com/peterdell/wudsn-ide-tools/archive/refs/heads/main.zip" target="_blank"
rel="noopener noreferrer">complete assemblers / compilers / emulators package for WUDSN IDE</a>
including the Windows, Linux and macOS X versions where available.
This is the simplest way to get all of them for many operating systems.
The archive contains a readme file with the date of the last update and the included program versions.</li>
<li>Option 2: Download single assemblers / compilers from <a href="https://github.com/peterdell/wudsn-ide-tools" target="_blank"
rel="noopener noreferrer">https://github.com/peterdell/wudsn-ide-tools<a>. Use this option if you prefer to only download what you actually need.</li>
<li>Option 3: Click the "Download" link to open the home page of the assembler / compiler. Use this option, if you need the most recent version of the assembler / compiler.</li>
</ul>
</li>
<li>Follow the instruction on the download site to install the assembler / compiler to the folder of your choice.</li>
<li>In the section "Browse..." button for the field "Path to Compiler" to locate the executable.</li>
<li>If no explicit assembler / compiler parameters are specified, the default parameters are used.</li>
<li>If explicit assembler / compiler parameters are specified, the default parameters are ignored.</li>
<li>The variable "${sourceFilePath}" is replaced by the absolute path to the source file. <br /> The variable
"${outputFilePath}" is replaced by the absolute path to the output file. <br /> For more variables see section
"Preferences for assembling and compiling" on the "Features" page.</a></li>
<li>Choose if you want to use the source folder or the temporary folder as the output folder.</li>
<li>Choose the file extension for the output file, for example, ".xex" or ".bin"</li>
<li>Press the button "OK".</li>
<li>Using the button "Restore Defaults" all values are reset, except for the paths to the assembler / compilers. <br /> <br />
<img src="productions/java/ide/features/ide-assembler-preferences-compilers.gif"
alt="Configuration of aseembler / compiler executable path" /></li>
<li>Using the button "Default" in the "File Associations" preferences you can set the default editor for a file
extension, for example, "MADS" for "*.asm". <br /> <img
src="productions/java/ide/features/ide-editor-file-associations.gif" alt="IDE file associations" /></li>
<li>Start Eclipse</li>
<li>Select the entry "Preferences" from the menu "Window" (in Windows and Linux) or the menu "Eclipse" (in Mac OS X)</li>
<li>Open the preferences page "Languages/Assembler/Atari 8-bit Assemblers" or the respective page for your platform.</li>
<li>Select the tab for the assembler or compiler of your choice. The following assemblers and compilers are or will be supported: <br />
<table>
<tbody>
<tr>
<th>Language</th>
<th>Tool</th>
<th>Default Target Platform</th>
</tr>
<tr>
<td>Assembler</td>
<td>ACME</td>
<td>C64</td>
</tr>
<tr>
<td>Assembler</td>
<td>ASM6</td>
<td>NES</td>
</tr>
<tr>
<td>Assembler</td>
<td>ATASM</td>
<td>Atari 8-bit</td>
</tr>
<tr>
<td>Assembler</td>
<td>DASM</td>
<td>Atari 2600</td>
</tr>
<tr>
<td>Assembler</td>
<td>KickAss</td>
<td>C64</td>
</tr>
<tr>
<td>Assembler</td>
<td>MADS</td>
<td>Atari 8-bit</td>
</tr>
<tr>
<td>Assembler</td>
<td>XASM</td>
<td>Atari 8-bit</td>
</tr>
<tr>
<td>Assembler</td>
<td>TASS</td>
<td>C64 (in preparation)</td>
</tr>
<tr>
<td>Pascal</td>
<td>MadPascal</td>
<td>Atari 8-bit</td>
</tr>
</tbody>
</table>
</li>
<li>There are three ways to download the assemblers/compilers:
<ul>
<li>Option 1: Download the <a href="https://github.com/peterdell/wudsn-ide-tools/archive/refs/heads/main.zip" target="_blank" rel="noopener noreferrer">complete assemblers/compilers/emulators package for WUDSN IDE</a>, including the Windows, Linux, and macOS X versions where available. This is the simplest way to get all of them for many operating systems. The archive contains a readme file with the date of the last update and the included program versions.</li>
<li>Option 2: Download single assemblers/compilers from <a href="https://github.com/peterdell/wudsn-ide-tools" target="_blank" rel="noopener noreferrer">https://github.com/peterdell/wudsn-ide-tools</a><a>. Use this option if you prefer only to download what you need.</a></li>
<li>Option 3: Click the "Download" link to open the home page of the assembler/compiler. Use this option if you need the most recent version of the assembler/compiler.</li>
</ul>
<h5 id="InstallingEmulators">Installing Altirra, Atari800 and other emulators   <a href="#ide_installation">» top</a></h5>
<ul>
<li>Start Eclipse.</li>
<li>Select the entry "Preferences" from the menu "Window" (for Windows and Linux) or "Eclipse" (for Mac OS X).</li>
<li>Open the preferences page "Languages/Assembler/Atari 8-bit Assemblers" and select to tab for your assembler.</li>
<li>The field "Default Application to open Output File" is defaulted to "Operating System Default Application".
<ul>
<li>If you have the emulator registered as the default application for the extension of the output file, for
example, "Altirra", "Atari800" or "Atari800MacX" for ".xex", you don't need to configure anything in addition
and can skip the steps below.</li>
<li>If your operating system, like for example Linux, does not support default applications or if you need a
special output file extension and special parameters to open the output file in the emulator you can
choose the emulator in the field "Application to open Output File" and configure the command line on the
corresponding tab.</li>
<li>You can also use the "User Defined Application" to open the output file with an arbitrary application
like a script, linker, or whatever.</li>
</ul>
</li>
<li>If you have not yet downloaded the corresponding emulator, you can use the download link on the tab of the
emulator and follow the instructions on the download site to install the emulator.</li>
<li>Use the "Browse..." button for the field "Path to Application" to locate the executable. If required you can
specify your own command-line based on the default command line displayed.<br />Note: Under Mac OS-X, you must
specify the path to the actual executable inside the ".app" folder. To see this path you have to select "Show
Package Contents" in the context menu of the ".app" folder. For the "Stella" emulator installed in the
"/Applications/Stella.app" folder this means "/Applications/Stella.app/Contents/MacOS/Stella".</li>
<li>If no explicit command line is specified, the default command line is used.</li>
<li>If an explicit command line is specified, the default command line is ignored.</li>
<li>The variable "${runnerExecutablePath}" is replaced by the path to the application executable. <br /> The
variable "${outputFilePath}" is replaced by the absolute path to the output file. <br /> For more variables see section
"Preferences for assembling and compiling" on the "Features" page.</li>
<li>Press the button "OK".</li>
<li>In case you also need the Atari ROM files, you can find them in the file <a
href="http://www.emulators.com/freefile/pcxf380.zip" target="_blank"
rel="noopener noreferrer">PCXF380.ZIP</a> which is available at <a
href="http://www.emulators.com/download.htm" target="_blank"
rel="noopener noreferrer">http://www.emulators.com</a>.</li>
<li><img src="productions/java/ide/features/ide-assembler-preferences-compilers.gif"
alt="Configuration of emulator executable path" /></li>
</li>
<li>Follow the instructions on the download site to install the assembler/compiler in the folder of your choice.</li>
<li>In the section "Browse..." button for the field "Path to Compiler" to locate the executable.</li>
<li>The default parameters are used if no explicit assembler/compiler parameters are specified.</li>
<li>The default parameters are ignored if explicit assembler/compiler parameters are specified.</li>
<li>The absolute path to the source file replaces the variable "${sourceFilePath}". <br />The absolute path to the output file replaces the variable "${outputFilePath}". <br />For more variables, see the "Preferences for assembling and compiling" section on the "Features" page.</li>
<li>Choose to use the source or temporary folders as the output folder.</li>
<li>Choose the file extension for the output file, for example, ".xex" or ".bin".</li>
<li>Press the button "OK".</li>
<li>All values are reset using the "Restore Defaults" button, except for the paths to the assembler/compilers. <br /><br /><img src="productions/java/ide/features/ide-assembler-preferences-compilers.gif" alt="Configuration of aseembler / compiler executable path" /></li>
<li>Using the button "Default" in the "File Associations" preferences, you can set the default editor for a file extension, for example, "MADS" for "*.asm". <br /><img src="productions/java/ide/features/ide-editor-file-associations.gif" alt="IDE file associations" /></li>
</ul>
<h5 id="CreatingExampleProject">Creating and compiling an example project   <a href="#ide_installation">» top</a></h5>
<h5 id="InstallingEmulators">Installing Altirra, Atari800, and other emulators   <a href="#ide_installation">» top</a></h5>
<ul>
<li>Start Eclipse.</li>
<li>Select the entry "New/Project" from the menu "File".</li>
<li>Select the wizard "General/Project" and press the button "Next".</li>
<li>Enter the project name "Atari800" and press the button "Finish".</li>
<li>The new project will appear in the "Project Explorer".</li>
<li>Select the newly created project and open its context menu.</li>
<li>Select the entry "New/File", enter the file name "Example.asm" and press the button "Finish".</li>
<li>The new empty file will now be opened in the MADS editor.</li>
<li>Copy the following source text and paste it into the file: <br />
<div style="font-family: courier, monospace; font-size: 13px;"><br /> ; WUDSN IDE Atari Rainbow Example - MADS
syntax <br /> <br />       org $4000 ;Start of code <br /> <br /> start lda #0 ;Disable screen DMA <br />
      sta 559 <br /> loop  lda $d40b ;Load VCOUNT <br />       clc <br />       adc 20 ;Add counter <br />
      sta $d40a <br />       sta $d01a ;Change background color <br />       jmp loop <br /> <br />
      run start ;Define run address</div>
</li>
<li>Select the entry "Build and run" from the menu "Language" or press "SHIFT-CTRL-9".</li>
<li>Enjoy your famous first rainbow effect.</li>
<li>In case of problems, open the view "Problems" and the output of the view "Console" for details and post a
message with the screenshots in the <a
href="https://www.atariage.com/forums/index.php?showtopic=145386&amp;view=getnewpost" target="_blank"
rel="noopener noreferrer">English AtariAge forum</a> if you get stuck: <br /> <br /> <img
src="productions/java/ide/installation/ide-project-example.gif"
alt="Congratulations, when you did everything correctly - this is your first rainbow effect" /></li>
<li>Start Eclipse.</li>
<li>Select the entry "Preferences" from the menu "Window" (for Windows and Linux) or "Eclipse" (for Mac OS X).</li>
<li>Open the preferences page "Languages/Assembler/Atari 8-bit Assemblers" and select the tab for your assembler.</li>
<li>The field "Default Application to open Output File" is defaulted to "Operating System Default Application".
<ul>
<li>Suppose you have the emulator registered as the default application for the extension of the output file, for example, "Altirra", "Atari800," or "Atari800MacX" for ".xex". In that case, you don't need to configure anything in addition and can skip the steps below.</li>
<li>If your operating system, like, for example, Linux, does not support default applications or if you need a particular output file extension and particular parameters to open the output file in the emulator, you can choose the emulator in the field "Application to open Output File" and configure the command line on the corresponding tab.</li>
<li>You can also use the "User Defined Application" to open the output file with an arbitrary application like a script, linker, or whatever.</li>
</ul>
<h5 id="FurtherAssemblerProgrammingInformation">Further information on assembler programming   <a
href="#ide_installation">» top</a></h5>
</li>
<li>Suppose you have not yet downloaded the corresponding emulator. In that case, you can use the download link on the tab of the emulator and follow the instructions on the download site to install the emulator.</li>
<li>Use the "Browse..." button for the "Path to Application" field to locate the executable. Specify your command line based on the default command line displayed.<br />Note: Under Mac OS-X, you must specify the path to the actual executable inside the ".app" folder. To see this path, select "Show Package Contents" in the context menu of the ".app" folder. For the "Stella" emulator installed in the "/Applications/Stella.app" folder, this means "/Applications/Stella.app/Contents/MacOS/Stella".</li>
<li>The default command line is used if no explicit command line is specified.</li>
<li>If an explicit command line is specified, the default command line is ignored.</li>
<li>The variable "${runnerExecutablePath}" is replaced by the path to the application executable. <br />The absolute path to the output file replaces the variable "${outputFilePath}". <br />For more variables, see the "Preferences for assembling and compiling" section on the "Features" page.</li>
<li>Press the button "OK".</li>
<li>If you also need the Atari ROM files, you can find them in the file <a href="http://www.emulators.com/freefile/pcxf380.zip" target="_blank" rel="noopener noreferrer">PCXF380.ZIP</a>, which is available at <a href="http://www.emulators.com/download.htm" target="_blank" rel="noopener noreferrer">http://www.emulators.com</a>.<img src="productions/java/ide/features/ide-assembler-preferences-compilers.gif" alt="Configuration of emulator executable path" /></li>
</ul>
<h5 id="CreatingExampleProject">Creating and Building the Example project   <a href="#ide_installation">» top</a></h5>
<ul>
<li>The source includes containing the equates for hardware registers and operating system for <a
href="productions/atari800/ide/SystemEquates.asm" target="_blank" rel="noopener noreferrer">Atari 8-bit</a>
and <a href="productions/atari2600/ide/VCS.asm" target="_blank" rel="noopener noreferrer">Atari VCS</a> in MADS
format.</li>
<li><a href="https://www.atariarchives.org/agagd/" target="_blank" rel="noopener noreferrer">Atari Graphics &amp;
Arcade Game Design</a>, <a href="https://www.atariarchives.org/dere/" target="_blank"
rel="noopener noreferrer">DeRe Atari</a>, and <a href="https://www.atariarchives.org/mapping/"
target="_blank" rel="noopener noreferrer">Mapping the Atari</a> at <a href="https://www.atariarchives.org/"
target="_blank" rel="noopener noreferrer">AtariArchives.org</a></li>
<li>AtariAge forum for <a href="https://atariage.com/forums/forum/51-atari-5200-8-bit-programming" target="_blank"
rel="noopener noreferrer">Atari 5200 / 8-bit Programming</a></li>
<li>Start Eclipse.</li>
<li>Select the entry "New/Project" from the menu "File".</li>
<li>Select the wizard "General/Project" and press the button "Next".</li>
<li>Enter the project name "Atari800" and press "Finish".</li>
<li>The new project will appear in the "Project Explorer".</li>
<li>Select the newly created project and open its context menu.</li>
<li>Select the entry "New/File", enter the file name "Example.asm", and press the button "Finish".</li>
<li>The new empty file will now be opened in the MADS editor.</li>
<li>Copy the following source text and paste it into the file: <br /><code><br />; WUDSN IDE Atari Rainbow Example - MADS syntax <br /><br />      org $4000 ;Start of code <br /><br />start lda #0 ;Disable screen DMA <br />      sta 559 <br />loop  lda $d40b ;Load VCOUNT <br />      clc <br />      adc 20 ;Add counter <br />      sta $d40a <br />      sta $d01a ;Change background color <br />      jmp loop <br /><br />      run start ;Define run address</code></li>
<li>Select the entry "Build and run" from the menu "Language" or press "SHIFT-CTRL-9".</li>
<li>Enjoy your famous first rainbow effect.</li>
<li>In case of problems, open the view "Problems" and the output of the "Console" view for details and post a message with the screenshots in the <a href="https://www.atariage.com/forums/index.php?showtopic=145386&amp;view=getnewpost" target="_blank" rel="noopener noreferrer">English AtariAge forum</a> if you get stuck: <br /><br /><img src="productions/java/ide/installation/ide-project-example.gif" alt="Congratulations, when you did everything correctly - this is your first rainbow effect" /></li>
</ul>
<h5 id="FurtherAssemblerProgrammingInformation">Further Information on Assembly Programming   <a href="#ide_installation">» top</a></h5>
<ul>
<li><a href="https://github.com/wudsn/wudsn-ide-projects" target="_blank" rel="noopener">WUDSN IDE sample projects</a></li>
<li>Source code files contain the equates for hardware registers and operating systems for <a href="productions/atari800/ide/SystemEquates.asm" target="_blank" rel="noopener noreferrer">Atari 8-bit</a> (TODO: Missing) and <a href="productions/atari2600/ide/VCS.asm" target="_blank" rel="noopener noreferrer">Atari VCS</a> in MADS format.</li>
<li><a href="https://www.atariarchives.org/agagd/" target="_blank" rel="noopener noreferrer">Atari Graphics &amp; Arcade Game Design</a>, <a href="https://www.atariarchives.org/dere/" target="_blank" rel="noopener noreferrer">DeRe Atari</a>, and <a href="https://www.atariarchives.org/mapping/" target="_blank" rel="noopener noreferrer">Mapping the Atari</a> at <a href="https://www.atariarchives.org/" target="_blank" rel="noopener noreferrer">AtariArchives.org</a></li>
<li>AtariAge forum for <a href="https://atariage.com/forums/forum/51-atari-5200-8-bit-programming" target="_blank" rel="noopener noreferrer">Atari 5200 / 8-bit Programming</a></li>
</ul>

View File

@ -1,243 +1,200 @@
<p>The following table lists all releases of WUDSN IDE, the required minimum <a href="https://jdk.java.net/" target="_blank">Java</a>
and <a href="https://www.eclipse.org/" target="_blank">Eclipse</a> version, the link to the
release news article, and the release news video. For releases before 1.6.0 no downloads and no videos are offered.
The latest stable version is always available via the update site "https://www.wudsn.com/update/stable". The daily version
and older versions are available via version-specific update sites listed below.</p>
<p>The following table lists all releases of WUDSN IDE, the required minimum <a href="https://jdk.java.net/" target="_blank" rel="noopener">Java</a> and <a href="https://www.eclipse.org/" target="_blank" rel="noopener">Eclipse</a> versions, the link to the release news article, and the release news video. The latest stable version is always available via the update site "https://www.wudsn.com/update/stable". The daily and older versions are available via version-specific update sites listed below.</p>
<table>
<tbody>
<tr>
<th>WUDSN IDE Version</th>
<th style="white-space: nowrap;">Release Date</th>
<th>Minimum Java Version</th>
<th>Minimum Eclipse Version</th>
<th>Update Site URL</th>
<th>Release News Article</th>
<th>Release News Video</th>
</tr>
<tr>
<td>daily</td>
<td>updated permanently</td>
<td>Java 11
<td>4.19</td>
<td>https://www.wudsn.com/update/daily</td>
<td><a href="https://atariage.com/forums/topic/145386-wudsn-ide-the-free-integrated-atari-8-bit-development-plugin-for-eclipse/"
target="_blank" rel="noopener noreferrer">read</a></td>
<td>n/a</td>
</tr>
<tr>
<td>1.7.2 (stable)</td>
<td>2021-04-01</td>
<td>Java 11</td>
<td>4.19</td>
<td>https://www.wudsn.com/update/stable</td>
<td><a href="https://www.wudsn.com/index.php/191-wudsn-ide-update-1-7-2" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>Planned</td>
</tr>
<tr>
<td>1.7.1</td>
<td>2020-10-18</td>
<td>Java 1.8</td>
<td>4.10</td>
<td>https://www.wudsn.com/update/1.7.1</td>
<td><a href="https://www.wudsn.com/index.php/175-wudsn-ide-update-1-7-1" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>Planned
<!-- <a href="https://www.youtube.com/watch?v=TODO;hd=1" target="_blank">watch</a> -->
</td>
</tr>
<tr>
<td>1.7.0</td>
<td>2019-01-01</td>
<td>Java 1.6</td>
<td>4.3.1</td>
<td>https://www.wudsn.com/update/1.7.0</td>
<td><a href="https://www.wudsn.com/index.php/110-wudsn-ide-update-1-7-0" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=YdSjIwaFd90;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.6</td>
<td>2014-06-11</td>
<td>Java 1.6</td>
<td>4.3.1</td>
<td>https://www.wudsn.com/update/1.6.6</td>
<td><a href="https://www.wudsn.com/index.php/109-wudsn-ide-update-1-6-6-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=PNsV16tTrBc;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.5</td>
<td>2014-01-02</td>
<td>Java 1.7</td>
<td>4.3.1</td>
<td>https://www.wudsn.com/update/1.6.5</td>
<td><a href="https://www.wudsn.com/index.php/9-wudsn-ide-update-1-6-5-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=M2aU5wwrDew;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.4</td>
<td>2013-09-13</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.4</td>
<td><a href="https://www.wudsn.com/index.php/30-wudsn-ide-update-1-6-4-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=SsM9GofiD4k;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.3</td>
<td>2012-06-09</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.3</td>
<td><a href="https://www.wudsn.com/index.php/40-wudsn-ide-update-1-6-3-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=KOtfAdY-OnA;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.2</td>
<td>2012-05-16</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.2</td>
<td><a href="https://www.wudsn.com/index.php/48-wudsn-ide-update-1-6-2-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=ok2zJM-J3hw;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.1</td>
<td>2012-05-12</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/49-wudsn-ide-update-1-6-1-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=ok2zJM-J3hw;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.0</td>
<td>2011-04-02</td>
<td>Java 1.5</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.0</td>
<td><a href="https://www.wudsn.com/index.php/60-wudsn-ide-update-1-6-0-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=fnA_xg_XIRc;hd=1" target="_blank"
rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.5.0</td>
<td>2010-10-27</td>
<td>Java 1.5</td>
<td>3.6.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/69-wudsn-ide-update-1-5-0-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.4</td>
<td>2010-09-01</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/70-wudsn-ide-update-1-4-4-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.3</td>
<td>2010-04-28</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/74-wudsn-ide-update-1-4-3-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.2</td>
<td>2009-10-11</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/77-wudsn-ide-update-1-4-2-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.0</td>
<td>2009-09-13</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/79-wudsn-ide-update-1-4-0-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.3.2</td>
<td>2009-07-26</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/81-wudsn-ide-update-1-3-2-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.2.0</td>
<td>2009-07-12</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/83-wudsn-ide-update-1-2-0-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.1.0</td>
<td>2009-06-28</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/86-wudsn-ide-update-1-1-0-released" target="_blank"
rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.0.0</td>
<td>2009-06-08</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/88-first-official-version-1-0-0-of-wudsn-ide-released"
target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
</tbody>
<tbody>
<tr>
<th>WUDSN IDE Version</th>
<th style="white-space: nowrap;">Release Date</th>
<th>Minimum Java Version</th>
<th>Minimum Eclipse Version</th>
<th>Update Site URL</th>
<th>Release News Article</th>
<th>Release News Video</th>
</tr>
<tr>
<td>daily</td>
<td>updated permanently</td>
<td>Java 11</td>
<td>4.19</td>
<td>https://www.wudsn.com/update/daily</td>
<td><a href="https://atariage.com/forums/topic/145386-wudsn-ide-the-free-integrated-atari-8-bit-development-plugin-for-eclipse/" target="_blank" rel="noopener noreferrer">read</a></td>
<td>n/a</td>
</tr>
<tr>
<td>1.7.2 (stable)</td>
<td>2021-04-01</td>
<td>Java 11</td>
<td>4.19</td>
<td>https://www.wudsn.com/update/stable</td>
<td><a href="https://www.wudsn.com/index.php/191-wudsn-ide-update-1-7-2" target="_blank" rel="noopener noreferrer">read</a></td>
<td>planned</td>
</tr>
<tr>
<td>1.7.1</td>
<td>2020-10-18</td>
<td>Java 1.8</td>
<td>4.10</td>
<td>https://www.wudsn.com/update/1.7.1</td>
<td><a href="https://www.wudsn.com/index.php/175-wudsn-ide-update-1-7-1" target="_blank" rel="noopener noreferrer">read</a></td>
<td>planned <!-- <a href="https://www.youtube.com/watch?v=TODO;hd=1" target="_blank">watch</a> --></td>
</tr>
<tr>
<td>1.7.0</td>
<td>2019-01-01</td>
<td>Java 1.6</td>
<td>4.3.1</td>
<td>https://www.wudsn.com/update/1.7.0</td>
<td><a href="https://www.wudsn.com/index.php/110-wudsn-ide-update-1-7-0" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=YdSjIwaFd90;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.6</td>
<td>2014-06-11</td>
<td>Java 1.6</td>
<td>4.3.1</td>
<td>https://www.wudsn.com/update/1.6.6</td>
<td><a href="https://www.wudsn.com/index.php/109-wudsn-ide-update-1-6-6-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=PNsV16tTrBc;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.5</td>
<td>2014-01-02</td>
<td>Java 1.7</td>
<td>4.3.1</td>
<td>https://www.wudsn.com/update/1.6.5</td>
<td><a href="https://www.wudsn.com/index.php/9-wudsn-ide-update-1-6-5-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=M2aU5wwrDew;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.4</td>
<td>2013-09-13</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.4</td>
<td><a href="https://www.wudsn.com/index.php/30-wudsn-ide-update-1-6-4-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=SsM9GofiD4k;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.3</td>
<td>2012-06-09</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.3</td>
<td><a href="https://www.wudsn.com/index.php/40-wudsn-ide-update-1-6-3-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=KOtfAdY-OnA;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.2</td>
<td>2012-05-16</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.2</td>
<td><a href="https://www.wudsn.com/index.php/48-wudsn-ide-update-1-6-2-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=ok2zJM-J3hw;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.1</td>
<td>2012-05-12</td>
<td>Java 1.6</td>
<td>3.6.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/49-wudsn-ide-update-1-6-1-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=ok2zJM-J3hw;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.6.0</td>
<td>2011-04-02</td>
<td>Java 1.5</td>
<td>3.6.0</td>
<td>https://www.wudsn.com/update/1.6.0</td>
<td><a href="https://www.wudsn.com/index.php/60-wudsn-ide-update-1-6-0-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td><a href="https://www.youtube.com/watch?v=fnA_xg_XIRc;hd=1" target="_blank" rel="noopener noreferrer">watch</a></td>
</tr>
<tr>
<td>1.5.0</td>
<td>2010-10-27</td>
<td>Java 1.5</td>
<td>3.6.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/69-wudsn-ide-update-1-5-0-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.4</td>
<td>2010-09-01</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/70-wudsn-ide-update-1-4-4-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.3</td>
<td>2010-04-28</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/74-wudsn-ide-update-1-4-3-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.2</td>
<td>2009-10-11</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/77-wudsn-ide-update-1-4-2-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.4.0</td>
<td>2009-09-13</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/79-wudsn-ide-update-1-4-0-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.3.2</td>
<td>2009-07-26</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/81-wudsn-ide-update-1-3-2-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.2.0</td>
<td>2009-07-12</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/83-wudsn-ide-update-1-2-0-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.1.0</td>
<td>2009-06-28</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/86-wudsn-ide-update-1-1-0-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
<tr>
<td>1.0.0</td>
<td>2009-06-08</td>
<td>Java 1.5</td>
<td>3.3.0</td>
<td>not available</td>
<td><a href="https://www.wudsn.com/index.php/88-first-official-version-1-0-0-of-wudsn-ide-released" target="_blank" rel="noopener noreferrer">read</a></td>
<td>not available</td>
</tr>
</tbody>
</table>
<p>Before version 1.7.2, so-called "zero installation distributions" were been provided for Windows. They contain the Eclipse Platform, the Java Runtime Environment, the latest stable version of the WUDSN IDE plugin,
all supported compilers, and an emulator for each supported platform. All paths to folders, compilers, and emulators
are pre-configured. Unpack the content of this archive to the directory "C:\jac\wudsn" and click the "WUDSN IDE-64
bit" link. Eclipse will open with the predefined workspace that contains "Hello World" examples for different platforms.</p>
<p>Before version 1.7.2, so-called "zero installation distributions" were provided for Windows. They contain the Eclipse Platform, the Java Runtime Environment, the latest stable version of the WUDSN IDE plugin, all supported compilers, and an emulator for each platform. All paths to folders, compilers, and emulators are pre-configured. Unpack the content of this archive to the directory "C:\jac\wudsn" and click the "WUDSN IDE-64 bit" link. Eclipse will open with the predefined workspace that contains "Hello World" examples for different platforms.</p>
<ul>
<li>WUDSN IDE 1.7.1: <a href="https://www.wudsn.com/productions/java/ide/downloads/1.7.1/wudsn-ide-win64.zip"
target="_blank" rel="noopener noreferrer">Windows 64-bit version</a></li>
<li>WUDSN IDE 1.7.0: <a href="https://www.wudsn.com/productions/java/ide/downloads/1.7.0/wudsn-ide-win64.zip"
target="_blank" rel="noopener noreferrer">Windows 64-bit version</a>, <a
href="https://www.wudsn.com/productions/java/ide/downloads/1.7.0/wudsn-ide-win32.zip" target="_blank"
rel="noopener noreferrer">Windows 32-bit version</a></li>
<li>WUDSN IDE 1.6.6: <a href="https://www.wudsn.com/productions/java/ide/downloads/1.6.6/wudsn-ide-win64.zip"
target="_blank" rel="noopener noreferrer">Windows 64-bit version</a>, <a
href="https://www.wudsn.com/productions/java/ide/downloads/1.6.6/wudsn-ide-win32.zip" target="_blank"
rel="noopener noreferrer">Windows 32-bit version</a></li>
<li>WUDSN IDE 1.7.1: <a href="https://www.wudsn.com/productions/java/ide/downloads/1.7.1/wudsn-ide-win64.zip" target="_blank" rel="noopener noreferrer">Windows 64-bit version</a></li>
<li>WUDSN IDE 1.7.0: <a href="https://www.wudsn.com/productions/java/ide/downloads/1.7.0/wudsn-ide-win64.zip" target="_blank" rel="noopener noreferrer">Windows 64-bit version</a>, <a href="https://www.wudsn.com/productions/java/ide/downloads/1.7.0/wudsn-ide-win32.zip" target="_blank" rel="noopener noreferrer">Windows 32-bit version</a></li>
<li>WUDSN IDE 1.6.6: <a href="https://www.wudsn.com/productions/java/ide/downloads/1.6.6/wudsn-ide-win64.zip" target="_blank" rel="noopener noreferrer">Windows 64-bit version</a>, <a href="https://www.wudsn.com/productions/java/ide/downloads/1.6.6/wudsn-ide-win32.zip" target="_blank" rel="noopener noreferrer">Windows 32-bit version</a></li>
</ul>

View File

@ -19,7 +19,7 @@
line = line +' <param name=\"movie" value=\"http://www.youtube.com/v/videoId?version=3&feature=player_detailpage\">'
line = line +' <param name=\"allowFullScreen\" value=\"true\">'
line = line +' <param name=\"allowScriptAccess\" value=\"always\">'
line = line +' <embed src=\"http://www.youtube.com/v/videoId?version=3&feature=player_detailpage\" type=\"application/x-shockwave-flash\" allowfullscreen=\"true\" allowScriptAccess=\"always\" width=\"'+width+'\" height=\"'+height+'\">'
line = line +' <embed src=\"https://www.youtube.com/v/videoId?version=3&feature=player_detailpage\" type=\"application/x-shockwave-flash\" allowfullscreen=\"true\" allowScriptAccess=\"always\" width=\"'+width+'\" height=\"'+height+'\">'
line = line +'</object><div/><br/>';
line = line.replace('videoId', videoId);
line = line.replace('videoId', videoId);

View File

@ -1,87 +1,37 @@
<p>When I was thinking about creating tutorials, I decided not to simply write text but to create short videos instead.
They are best viewed in full-screen mode and in HD video resolution. I think this is the best way to show how things
are intended to be used. On the other hand, these tutorials cannot tackle every detail of a supported feature. So
please also check the features section. All videos are also available for download on
<a href="http://ftp.pigwa.net/stuff/media/videos/tutorials/WUDSN/WUDSN%20IDE/" target="_blank">Pigwa</a></p>
<p>When thinking about creating tutorials, I decided not to write text but to create short videos. They are best viewed in full-screen mode and HD video resolution. For me, videos are the best way to show how things are intended to be used. On the other hand, these tutorials cannot tackle every detail of a supported feature. So please also check the features section. All videos are also available for download on <a href="http://ftp.pigwa.net/stuff/media/videos/tutorials/WUDSN/WUDSN%20IDE/" target="_blank" rel="noopener">Pigwa</a>.</p>
<table>
<tbody>
<tr>
<td id="Part1:IntroductionInstallationandUse"><b>Part 1: Introduction, Installation and Use</b> <br /> <a
href="https://www.youtube.com/watch?v=36MFqY55yR0&amp" target="_blank"
rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-01-video.png"
alt="Tutorial part 1" /> </a></td>
<td id="Part2:SettingupPerspectiveViewsandEditors"><b>Part 2: Setting up Perspective, Views and Editors</b>
<br /> <a href="https://www.youtube.com/watch?v=fJ24OiGA8wY&amp" target="_blank"
rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-02-video.png"
alt="Tutorial part 2" /> </a></td>
</tr>
<tr>
<td id="Part3:SettingupEditorsandFileExtensionscorrectly"><b>Part 3: Setting up Editors and File Extensions
correctly</b> <br /> <a href="https://www.youtube.com/watch?v=QgQOle36hRA&amp" target="_blank"
rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-03-video.png"
alt="Tutorial part 3" /> </a></td>
<td id="Part4:SyntaxHighlightingandContentAssist"><b>Part 4: Syntax Highlighting and Content Assist</b>
<br /> <a href="https://www.youtube.com/watch?v=d1kPdMVeJL0&amp" target="_blank"
rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-04-video.png"
alt="Tutorial part 4" /> </a></td>
</tr>
<tr>
<td id="Part5:WorkingwithProjectsFoldersandFiles"><b>Part 5: Working with Projects, Folders and Files</b>
<br /> <a href="https://www.youtube.com/watch?v=AdrkxVVCEzI&amp" target="_blank"
rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-05-video.png"
alt="Tutorial part 5" /> </a></td>
<td id="Part6:ContentOutlineandNavigationtheHeartofthIDE"><b>Part 6: Content Outline and Navigation - the
Heart of the IDE</b> <br /> <a href="https://www.youtube.com/watch?v=VHmnvsOaW1M&amp"
target="_blank" rel="noopener noreferrer"> <img
src="productions/java/ide/tutorials/ide-tutorial-06-video.png" alt="Tutorial part 6" /> </a>
</td>
</tr>
<tr>
<td id="Part7:NewFeaturesInVersion1.6.0"><b>Part 7: New Features in Version 1.6.0</b> <br /> <a
href="https://www.youtube.com/watch?v=fnA_xg_XIRc" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-07-video.png" alt="Tutorial part 7" /> </a>
</td>
<td id="Part8:NewFeaturesInVersion1.6.2"><b>Part 8: New Features in Version 1.6.2</b> <br /> <a
href="https://www.youtube.com/watch?v=ok2zJM-J3hw" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-08-video.png" alt="Tutorial part 8" /> </a>
</td>
</tr>
<tr>
<td id="Part9:SourceLevelDebugging"><b>Part 9: Source Level Debugging</b> <br /> <a
href="https://www.youtube.com/watch?v=uljtoXE8EZI" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-09-video.png" alt="Tutorial part 9" /> </a>
</td>
<td id="Part10:AddingSupportforanAdditionalAssembler"><b>Part 10: Adding Support for an Additional
Assembler</b> <br /> <a href="https://www.youtube.com/watch?v=ZtnyzpNnf-g" target="_blank"
rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-10-video.png"
alt="Tutorial part 10" /> </a></td>
</tr>
<tr>
<td id="Part11:NewFeaturesInVersion1.6.3"><b>Part 11: New Features in Version 1.6.3</b> <br /> <a
href="https://www.youtube.com/watch?v=KOtfAdY-OnA" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-11-video.png" alt="Tutorial part 11" /> </a>
</td>
<td id="Part12:NewFeaturesInVersion1.6.4"><b>Part 12: New Features in Version 1.6.4</b> <br /> <a
href="https://www.youtube.com/watch?v=SsM9GofiD4k" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-12-video.png" alt="Tutorial part 12" /> </a>
</td>
</tr>
<tr>
<td id="Part13:NewFeaturesInVersion1.6.5"><b>Part 13: New Features in Version 1.6.5</b> <br /> <a
href="https://www.youtube.com/watch?v=M2aU5wwrDew" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-13-video.png" alt="Tutorial part 13" /> </a>
</td>
<td id="Part14:NewFeaturesInVersion1.6.6"><b>Part 14: New Features in Version 1.6.6</b> <br /> <a
href="https://www.youtube.com/watch?v=PNsV16tTrBc" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-14-video.png" alt="Tutorial part 14" /> </a>
</td>
</tr>
<tr>
<td id="Part15:NewFeaturesInVersion1.7.9"><b>Part 15: New Features in Version 1.7.0</b> <br /> <a
href="https://www.youtube.com/watch?v=YdSjIwaFd90" target="_blank" rel="noopener noreferrer">
<img src="productions/java/ide/tutorials/ide-tutorial-15-video.png" alt="Tutorial part 13" /> </a>
</td>
<td id="Part16:"> </td>
</tr>
</tbody>
<tbody>
<tr>
<td id="Part1:IntroductionInstallationandUse"><b>Part 1: Introduction, Installation and Use</b> <br /><a href="https://www.youtube.com/watch?v=36MFqY55yR0&amp;amp" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-01-video.png" alt="Tutorial part 1" /> </a></td>
<td id="Part2:SettingupPerspectiveViewsandEditors"><b>Part 2: Setting up Perspective, Views, and Editors</b> <br /><a href="https://www.youtube.com/watch?v=fJ24OiGA8wY&amp;amp" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-02-video.png" alt="Tutorial part 2" /> </a></td>
</tr>
<tr>
<td id="Part3:SettingupEditorsandFileExtensionscorrectly"><b>Part 3: Setting up Editors and File Extensions correctly</b> <br /><a href="https://www.youtube.com/watch?v=QgQOle36hRA&amp;amp" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-03-video.png" alt="Tutorial part 3" /> </a></td>
<td id="Part4:SyntaxHighlightingandContentAssist"><b>Part 4: Syntax Highlighting and Content Assist</b> <br /><a href="https://www.youtube.com/watch?v=d1kPdMVeJL0&amp;amp" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-04-video.png" alt="Tutorial part 4" /> </a></td>
</tr>
<tr>
<td id="Part5:WorkingwithProjectsFoldersandFiles"><b>Part 5: Working with Projects, Folders and Files</b> <br /><a href="https://www.youtube.com/watch?v=AdrkxVVCEzI&amp;amp" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-05-video.png" alt="Tutorial part 5" /> </a></td>
<td id="Part6:ContentOutlineandNavigationtheHeartofthIDE"><b>Part 6: Content Outline and Navigation - the Heart of the IDE</b> <br /><a href="https://www.youtube.com/watch?v=VHmnvsOaW1M&amp;amp" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-06-video.png" alt="Tutorial part 6" /> </a></td>
</tr>
<tr>
<td id="Part7:NewFeaturesInVersion1.6.0"><b>Part 7: New Features in Version 1.6.0</b> <br /><a href="https://www.youtube.com/watch?v=fnA_xg_XIRc" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-07-video.png" alt="Tutorial part 7" /> </a></td>
<td id="Part8:NewFeaturesInVersion1.6.2"><b>Part 8: New Features in Version 1.6.2</b> <br /><a href="https://www.youtube.com/watch?v=ok2zJM-J3hw" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-08-video.png" alt="Tutorial part 8" /> </a></td>
</tr>
<tr>
<td id="Part9:SourceLevelDebugging"><b>Part 9: Source Level Debugging</b> <br /><a href="https://www.youtube.com/watch?v=uljtoXE8EZI" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-09-video.png" alt="Tutorial part 9" /> </a></td>
<td id="Part10:AddingSupportforanAdditionalAssembler"><b>Part 10: Adding Support for an Additional Assembler</b> <br /><a href="https://www.youtube.com/watch?v=ZtnyzpNnf-g" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-10-video.png" alt="Tutorial part 10" /> </a></td>
</tr>
<tr>
<td id="Part11:NewFeaturesInVersion1.6.3"><b>Part 11: New Features in Version 1.6.3</b> <br /><a href="https://www.youtube.com/watch?v=KOtfAdY-OnA" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-11-video.png" alt="Tutorial part 11" /> </a></td>
<td id="Part12:NewFeaturesInVersion1.6.4"><b>Part 12: New Features in Version 1.6.4</b> <br /><a href="https://www.youtube.com/watch?v=SsM9GofiD4k" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-12-video.png" alt="Tutorial part 12" /> </a></td>
</tr>
<tr>
<td id="Part13:NewFeaturesInVersion1.6.5"><b>Part 13: New Features in Version 1.6.5</b> <br /><a href="https://www.youtube.com/watch?v=M2aU5wwrDew" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-13-video.png" alt="Tutorial part 13" /> </a></td>
<td id="Part14:NewFeaturesInVersion1.6.6"><b>Part 14: New Features in Version 1.6.6</b> <br /><a href="https://www.youtube.com/watch?v=PNsV16tTrBc" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-14-video.png" alt="Tutorial part 14" /> </a></td>
</tr>
<tr>
<td id="Part15:NewFeaturesInVersion1.7.9"><b>Part 15: New Features in Version 1.7.0</b> <br /><a href="https://www.youtube.com/watch?v=YdSjIwaFd90" target="_blank" rel="noopener noreferrer"> <img src="productions/java/ide/tutorials/ide-tutorial-15-video.png" alt="Tutorial part 13" /> </a></td>
<td id="Part16:"></td>
</tr>
</tbody>
</table>

View File

@ -81,8 +81,8 @@ PREFERENCES_TEXT_ATTRIBUTE_IDENTIFIER_PROCEDURE_DEFINITION_SECTION=Identifiers o
PREFERENCES_EDITOR_GROUP_TITLE=Editor
PREFERENCES_CONTENT_ASSIST_PROCESSOR_DEFAULT_CASE_LABEL=Default Case for Content Assist
PREFERENCES_CONTENT_ASSIST_PROCESSOR_DEFAULT_CASE_LOWER_CASE_TEXT=Lower Case Instructions
PREFERENCES_CONTENT_ASSIST_PROCESSOR_DEFAULT_CASE_UPPER_CASE_TEXT=Upper Case Instructions
PREFERENCES_CONTENT_ASSIST_PROCESSOR_DEFAULT_CASE_LOWER_CASE_TEXT=Lower-Case Instructions
PREFERENCES_CONTENT_ASSIST_PROCESSOR_DEFAULT_CASE_UPPER_CASE_TEXT=Upper-Case Instructions
PREFERENCES_COMPILE_COMMAND_POSITIONING_MODE_LABEL=Position after compiling
PREFERENCES_COMPILE_COMMAND_POSITIONING_MODE_FIRST_ERROR_OR_WARNING_TEXT=To first error or warning
@ -164,8 +164,8 @@ TOC_COMPILER_SYNTAX_SOURCE_INCLUDE_DEFAULT_EXTENSION=Source Include Default Exte
TOC_COMPILER_SYNTAX_STRING_DELIMITERS=String Delimiters
TOC_COMPILER_MANUAL_TOPIC_LABEL=Manual
TOC_HARDWARES_TOPIC_LABEL=Hardwares
TOC_HARDWARE_NAME_LABEL=Hardware
TOC_HARDWARES_TOPIC_LABEL=Hardware Platforms
TOC_HARDWARE_NAME_LABEL=Hardware Platform
TOC_HARDWARE_ID_LABEL=Identifier
TOC_HARDWARE_ICON_LABEL=Icon
TOC_HARDWARE_DEFAULT_FILE_EXTENSION_LABEL=Default File Extension
@ -190,7 +190,7 @@ MESSAGE_E108=Output file not updated. Check the error messages and the console l
MESSAGE_I109=Output file '{0}' created or updated with {1} (${2}) bytes.
MESSAGE_I110=Symbols file '{0}' created with {1} symbols.
MESSAGE_E111=Cannot open symbols file '{0}' for output. System error: {1}
MESSAGE_E112=Path to application executable is not set in the preferences of application '{0}'.
MESSAGE_E112=Path to application executable is not set in the application '{0}' preferences.
MESSAGE_E113=Cannot execute application '{0}' process '{1}' in working directory '{2}'. System error: {3}
MESSAGE_E114=Path to {0} '{1}' application executable in the preferences points to non-existing file '{2}'.
MESSAGE_E115=Cannot open output file '{0}' with the standard application since no application is registered for the file extension '{1}'.
@ -198,7 +198,7 @@ MESSAGE_E116=Definition for application '{0}' from the preferences of hardware '
MESSAGE_E117=Cannot delete empty symbols file '{0}'.
MESSAGE_I118=Opening output file '{0}' with application '{1}'.
MESSAGE_E119=Cannot open output file '{0}' with application '{1}'.
MESSAGE_W120=Breakpoints will be ignored because the application '{0}' does not support passing source level breakpoints.
MESSAGE_W120=Breakpoints will be ignored because the application '{0}' does not support passing source-level breakpoints.
MESSAGE_I121=Breakpoints file '{0}' created with {1} active breakpoints.
MESSAGE_E122=Cannot open breakpoints file '{0}' for output. System error: {1}
MESSAGE_E123=Cannot delete empty breakpoints file '{0}'.
@ -210,17 +210,17 @@ MESSAGE_E128=Hardware not specified. Specify one of the following valid values '
MESSAGE_E129=Main source file specifies or defaults to hardware '{0}' while include file specifies or defaults to hardware '{1}'.
MESSAGE_E130=Help for the {0} '{1}' cannot be displayed because the path to the executable is not set in the '{2}' preferences.
MESSAGE_E131=Help for the {0} '{1}' cannot be displayed because no help file was found in the paths relative to the executable path '{2}'.
MESSAGE_E132=Disk image file '{0}' does not exist. Create a bootable disk image where the output file '{1}' can be stored.
MESSAGE_E133=Disk image file '{0}' is not writeable. Make the disk image file is writeable, so the output file '{1}' can be stored.
MESSAGE_E132=Disk image file '{0}' does not exist. Create a bootable disk image to store the output file '{1}'.
MESSAGE_E133=Disk image file '{0}' is not writeable. Make the disk image file writeable to store the output file '{1}'.
MESSAGE_E134=Disk image file '{0}' cannot be opened for reading. System error: {1}
MESSAGE_E135=Disk image file '{0}' does not contain a valid file system. Make sure the disk image is properly formatted, so the output file '{1}' can be stored.
MESSAGE_E135=Disk image file '{0}' does not contain a valid file system. Ensure the disk image is formatted correctly to store the output file '{1}'.
MESSAGE_E136=Disk image file '{0}' is full. System error: {1}
MESSAGE_E137=Disk image file '{0}' cannot be opened for writing. System error: {1}
MESSAGE_E138=Output file {0} has an unsupported file extension or invalid content. Supported file extensions are ".b" (Apple II binary file with format [start, length, code]), ".prg" (C64 program file with format [start, code]) and ".xex" (Atari compound file with format [$ffff, start,end,code]).
MESSAGE_E138=Output file {0} has an unsupported file extension or invalid content. Supported file extensions are ".b" (Apple II binary file with format [start, length, code]), ".prg" (C64 program file with format [start, code]), and ".xex" (Atari compound file with format [$ffff, start, end, code]).
MESSAGE_E139=Output file extension '{0}' must start with ".".
MESSAGE_E140=Output folder mode be set in the preferences of compiler '{0}' or via the annotation '{1}'.
MESSAGE_E141=Unknown output folder mode '{0}'. Specify one of the following valid values '{1}'.
MESSAGE_E142=Include statement for file '{0}' uses a file name that has a different case different from real file system name '{1}'. Correct the file name in the include statement.
MESSAGE_E142=Include statement for file '{0}' uses a file name that has a different case different from the actual file system name '{1}'. Correct the file name in the include statement.
MESSAGE_S143=In include file '{0}', line {1}.
MESSAGE_W144=Use annotation '{0}' instead of the deprecated annotation '{1}'.
MESSAGE_E145=Annotation '{0}' is unknown.

View File

@ -163,7 +163,7 @@ TOC_COMPILER_SYNTAX_STRING_DELIMITERS=Trennzeichen f
TOC_COMPILER_MANUAL_TOPIC_LABEL=Handbuch
TOC_HARDWARES_TOPIC_LABEL=Hardware Platformen
TOC_HARDWARE_NAME_LABEL=Hardware
TOC_HARDWARE_NAME_LABEL=Hardware Platform
TOC_HARDWARE_ID_LABEL=Identifikation
TOC_HARDWARE_ICON_LABEL=Ikone
TOC_HARDWARE_DEFAULT_FILE_EXTENSION_LABEL=Standard-Dateierweiterung

View File

@ -165,7 +165,7 @@ TOC_COMPILER_SYNTAX_SOURCE_INCLUDE_DEFAULT_EXTENSION=Source Include Default Exte
TOC_COMPILER_SYNTAX_STRING_DELIMITERS=String Delimiters
TOC_COMPILER_MANUAL_TOPIC_LABEL=Podr\u0119cznik
TOC_HARDWARES_TOPIC_LABEL=Sprz\u0119t
TOC_HARDWARES_TOPIC_LABEL=Sprz\u0119t komputerowy
TOC_HARDWARE_NAME_LABEL=Sprz\u0119t komputerowy
TOC_HARDWARE_ID_LABEL=Identyfikator
TOC_HARDWARE_ICON_LABEL=Ikona