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240 lines
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240 lines
17 KiB
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<p id="ide_installation">
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The recommended way to install WUDSN IDE, is the <a href="https://github.com/peterdell/wudsn-ide-install#readme" target="_blank"
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rel="noopener noreferrer">WUDSN IDE Installer</a>. It is currently available for Window 64-bit, version for mac OS X and Linux are planned.</p>
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<p>
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If you use another operating system or want to use the an older version of WUDSN or want to install assemblers,
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compilers and emulators more selectively, read the descriptions of the installation steps below.
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In case something is not correct or not working, please contact me.</p>
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<ul>
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<li><a href="#InstallingEclipse">Installing Eclipse</a></li>
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<li><a href="#InstallingWUDSNIDE">Installing WUDSN IDE</a></li>
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<li><a href="#InstallingAssemblersAndCompilers">Installing assemblers and compilers like ATASM, MADS, XASM...</a></li>
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<li><a href="#InstallingEmulators">Installing Altirra, Atari800 and other emulators</a></li>
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<li><a href="#CreatingExampleProject">Creating and compiling an example project</a></li>
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<li><a href="#FurtherAssemblerProgrammingInformation">Further information on assembler programming</a></li>
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</ul>
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<h5 id="InstallingEclipse">Installing Eclipse <a href="#ide_installation">» top</a></h5>
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<ul>
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<li>Download Eclipse from <a href="https://www.eclipse.org/downloads" target="_blank"
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rel="noopener noreferrer">https://www.eclipse.org/downloads</a>.</li>
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<li>If you don't know which version to take, use <a
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href="https://archive.eclipse.org/eclipse/downloads/drops4/R-4.12-201906051800/#PlatformRuntime"
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target="_blank" rel="noopener noreferrer">Eclipse 4.12 Platform Runtime Binary (81 MB)</a> for WUDSN IDE
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1.7.1 and newer. <a
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href="https://archive.eclipse.org/eclipse/downloads/drops4/R-4.3.2-201402211700/#PlatformRuntime"
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target="_blank" rel="noopener noreferrer">Eclipse 4.3.2 Platform Runtime Binary (61 MB)</a> for WUDSN IDE
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1.7.0 and older. <br /> This is a minimum size installation that does not include the Java Development Toolkit
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(JDT). WUDSN IDE has no dependency on the JDT but of course on the Java Runtime Environment (JRE). Make sure you
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also have the 64-bit version of the JRE installed if you want to use the 64-bit version of Eclipse.</li>
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<li>Unzip the downloaded archive file and store the contained folder "eclipse" where you want Eclipse to be located
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on your local hard drive.</li>
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<li>Start the Eclipse executable from that folder.</li>
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<li>Upon the first start, you are prompted to specify the folder where the workspace shall be located.</li>
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<li>Normally a start link a created to this end. You can use the parameter "-nl" to specify the locale if you want.
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Use "en_US" for English or "de_DE" for German. Example: "C:\Program Files\Eclipse\4.12\eclipse\eclipse.exe"
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-Xmx512M -nl en_US"</li>
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<li>It is recommended to create the workspace folder in your home directory.</li>
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<li>After you have read the welcome page and got familiar with the Eclipse UI, just switch to the Resource
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perspective.</li>
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<li>Open the view "Problems" via the menu "Window/Show View/Problems" and then click the entry "Configure
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Contents..." from its view menu. <br /> <img src="productions/java/ide/installation/ide-problems-view-01.png"
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alt="Open configuration of the problems view" /></li>
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<li>Select the configuration "All Errors", the radio button "On selected element and its children" and the
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checkboxes "Error", "Warning" and "Info". <br /> <img
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src="productions/java/ide/installation/ide-problems-view-02.png" alt="Configuration of the problems view" />
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</li>
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<li>Now Eclipse itself is ready and you can proceed with step <a href="#InstallingWUDSNIDE">Installing WUDSN
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IDE</a>.</li>
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</ul>
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<h5 id="InstallingWUDSNIDE">Installing WUDSN IDE <a href="#ide_installation">» top</a></h5>
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<ul>
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<li>Start Eclipse</li>
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<li>Select the entry "Install New Software..." from the menu "Help".</li>
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<li>Enter "https://www.wudsn.com/update/stable" in the "Work with" field and press ENTER.</li>
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<li>Select the latest version of the feature "WUDSN IDE" for in and press the button "Next". <br /> You don't need
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to install the "General Eclipse Enhancements" feature as it is already included in the "WUDSN IDE" feature".
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</li>
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<li>Review the installation details and press the button "Next".</li>
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<li>Read the license agreement, choose the option "I accept..." and press the button "Finish".</li>
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<li>In case you get a security warning that the content is unsigned, confirm the warning by pressing the button
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"OK".</li>
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<li>When you are prompted to restart Eclipse now, press the button "Yes".</li>
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<li>As always with updates, it may happen that the update fails for whatever reason or the installed version turns
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out to have severe issues. For example, the required Java version might not be available on your machine. In
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this case, you can uninstall it via the link "What is already installed" in the "Install New Software..." dialog
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and restart the IDE. Then you can reinstall the latest version from "https://www.wudsn.com/update/stable" or previously
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released versions from the locations listed on the <a href="https://www.wudsn.com/index.php/ide/releases">Releases</a> page. <br /> <img
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src="productions/java/ide/installation/ide-installation-steps.gif" alt="IDE installation steps" /></li>
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</ul>
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<h5 id="InstallingAssemblersAndCompilers">Installing assemblers and compilers like ATASM, MADS, XASM... <a href="#ide_installation">» top</a></h5>
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<ul>
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<li>Start Eclipse</li>
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<li>Select the entry "Preferences" from the menu "Window" (in Windows and Linux) or the menu "Eclipse" (in Mac OS X)
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</li>
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<li>Open the preferences page "Languages/Assembler/Atari 8-bit Assemblers" or the respective page for your platform.</li>
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<li>Select the tab for the assembler or compiler of your choice. The following assemblers and compilers are or will be supported: <br />
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<table>
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<tbody>
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<tr>
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<th>Language</th>
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<th>Tool</th>
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<th>Default Target Platform</th>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>ACME</td>
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<td>C64</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>ASM6</td>
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<td>NES</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>ATASM</td>
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<td>Atari 8-bit</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>DASM</td>
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<td>Atari 2600</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>KickAss</td>
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<td>C64</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>MADS</td>
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<td>Atari 8-bit</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>XASM</td>
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<td>Atari 8-bit</td>
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</tr>
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<tr>
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<td>Assembler</td>
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<td>TASS</td>
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<td>C64 (in preparation)</td>
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</tr>
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<tr>
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<td>Pascal</td>
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<td>MadPascal</td>
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<td>Atari 8-bit</td>
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</tr>
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</tbody>
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</table>
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</li>
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<li>There are 3 ways to download the assemblers / compilers:
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<ul>
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<li>Option 1: Download the <a
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href="https://github.com/peterdell/wudsn-ide-tools/archive/refs/heads/main.zip" target="_blank"
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rel="noopener noreferrer">complete assemblers / compilers / emulators package for WUDSN IDE</a>
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including the Windows, Linux and macOS X versions where available.
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This is the simplest way to get all of them for many operating systems.
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The archive contains a readme file with the date of the last update and the included program versions.</li>
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<li>Option 2: Download single assemblers / compilers from <a href="https://github.com/peterdell/wudsn-ide-tools" target="_blank"
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rel="noopener noreferrer">https://github.com/peterdell/wudsn-ide-tools<a>. Use this option if you prefer to only download what you actually need.</li>
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<li>Option 3: Click the "Download" link to open the home page of the assembler / compiler. Use this option, if you need the most recent version of the assembler / compiler.</li>
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</ul>
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</li>
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<li>Follow the instruction on the download site to install the assembler / compiler to the folder of your choice.</li>
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<li>In the section "Browse..." button for the field "Path to Compiler" to locate the executable.</li>
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<li>If no explicit assembler / compiler parameters are specified, the default parameters are used.</li>
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<li>If explicit assembler / compiler parameters are specified, the default parameters are ignored.</li>
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<li>The variable "${sourceFilePath}" is replaced by the absolute path to the source file. <br /> The variable
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"${outputFilePath}" is replaced by the absolute path to the output file. <br /> For more variables see section
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"Preferences for assembling and compiling" on the "Features" page.</a></li>
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<li>Choose if you want to use the source folder or the temporary folder as the output folder.</li>
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<li>Choose the file extension for the output file, for example, ".xex" or ".bin"</li>
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<li>Press the button "OK".</li>
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<li>Using the button "Restore Defaults" all values are reset, except for the paths to the assembler / compilers. <br /> <br />
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<img src="productions/java/ide/features/ide-assembler-preferences-compilers.gif"
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alt="Configuration of aseembler / compiler executable path" /></li>
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<li>Using the button "Default" in the "File Associations" preferences you can set the default editor for a file
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extension, for example, "MADS" for "*.asm". <br /> <img
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src="productions/java/ide/features/ide-editor-file-associations.gif" alt="IDE file associations" /></li>
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</ul>
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<h5 id="InstallingEmulators">Installing Altirra, Atari800 and other emulators <a href="#ide_installation">» top</a></h5>
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<ul>
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<li>Start Eclipse.</li>
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<li>Select the entry "Preferences" from the menu "Window" (for Windows and Linux) or "Eclipse" (for Mac OS X).</li>
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<li>Open the preferences page "Languages/Assembler/Atari 8-bit Assemblers" and select to tab for your assembler.</li>
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<li>The field "Default Application to open Output File" is defaulted to "Operating System Default Application".
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<ul>
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<li>If you have the emulator registered as the default application for the extension of the output file, for
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example, "Altirra", "Atari800" or "Atari800MacX" for ".xex", you don't need to configure anything in addition
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and can skip the steps below.</li>
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<li>If your operating system, like for example Linux, does not support default applications or if you need a
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special output file extension and special parameters to open the output file in the emulator you can
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choose the emulator in the field "Application to open Output File" and configure the command line on the
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corresponding tab.</li>
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<li>You can also use the "User Defined Application" to open the output file with an arbitrary application
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like a script, linker, or whatever.</li>
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</ul>
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</li>
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<li>If you have not yet downloaded the corresponding emulator, you can use the download link on the tab of the
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emulator and follow the instructions on the download site to install the emulator.</li>
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<li>Use the "Browse..." button for the field "Path to Application" to locate the executable. If required you can
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specify your own command-line based on the default command line displayed.<br />Note: Under Mac OS-X, you must
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specify the path to the actual executable inside the ".app" folder. To see this path you have to select "Show
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Package Contents" in the context menu of the ".app" folder. For the "Stella" emulator installed in the
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"/Applications/Stella.app" folder this means "/Applications/Stella.app/Contents/MacOS/Stella".</li>
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<li>If no explicit command line is specified, the default command line is used.</li>
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<li>If an explicit command line is specified, the default command line is ignored.</li>
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<li>The variable "${runnerExecutablePath}" is replaced by the path to the application executable. <br /> The
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variable "${outputFilePath}" is replaced by the absolute path to the output file. <br /> For more variables see section
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"Preferences for assembling and compiling" on the "Features" page.</li>
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<li>Press the button "OK".</li>
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<li>In case you also need the Atari ROM files, you can find them in the file <a
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href="http://www.emulators.com/freefile/pcxf380.zip" target="_blank"
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rel="noopener noreferrer">PCXF380.ZIP</a> which is available at <a
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href="http://www.emulators.com/download.htm" target="_blank"
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rel="noopener noreferrer">http://www.emulators.com</a>.</li>
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<li><img src="productions/java/ide/features/ide-assembler-preferences-compilers.gif"
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alt="Configuration of emulator executable path" /></li>
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</ul>
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<h5 id="CreatingExampleProject">Creating and compiling an example project <a href="#ide_installation">» top</a></h5>
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<ul>
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<li>Start Eclipse.</li>
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<li>Select the entry "New/Project" from the menu "File".</li>
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<li>Select the wizard "General/Project" and press the button "Next".</li>
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<li>Enter the project name "Atari800" and press the button "Finish".</li>
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<li>The new project will appear in the "Project Explorer".</li>
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<li>Select the newly created project and open its context menu.</li>
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<li>Select the entry "New/File", enter the file name "Example.asm" and press the button "Finish".</li>
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<li>The new empty file will now be opened in the MADS editor.</li>
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<li>Copy the following source text and paste it into the file: <br />
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<div style="font-family: courier, monospace; font-size: 13px;"><br /> ; WUDSN IDE Atari Rainbow Example - MADS
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syntax <br /> <br /> org $4000 ;Start of code <br /> <br /> start lda #0 ;Disable screen DMA <br />
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sta 559 <br /> loop lda $d40b ;Load VCOUNT <br /> clc <br /> adc 20 ;Add counter <br />
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sta $d40a <br /> sta $d01a ;Change background color <br /> jmp loop <br /> <br />
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run start ;Define run address</div>
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</li>
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<li>Select the entry "Build and run" from the menu "Language" or press "SHIFT-CTRL-9".</li>
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<li>Enjoy your famous first rainbow effect.</li>
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<li>In case of problems, open the view "Problems" and the output of the view "Console" for details and post a
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message with the screenshots in the <a
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href="https://www.atariage.com/forums/index.php?showtopic=145386&view=getnewpost" target="_blank"
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rel="noopener noreferrer">English AtariAge forum</a> if you get stuck: <br /> <br /> <img
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src="productions/java/ide/installation/ide-project-example.gif"
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alt="Congratulations, when you did everything correctly - this is your first rainbow effect" /></li>
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</ul>
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<h5 id="FurtherAssemblerProgrammingInformation">Further information on assembler programming <a
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href="#ide_installation">» top</a></h5>
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<ul>
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<li>The source includes containing the equates for hardware registers and operating system for <a
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href="productions/atari800/ide/SystemEquates.asm" target="_blank" rel="noopener noreferrer">Atari 8-bit</a>
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and <a href="productions/atari2600/ide/VCS.asm" target="_blank" rel="noopener noreferrer">Atari VCS</a> in MADS
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format.</li>
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<li><a href="https://www.atariarchives.org/agagd/" target="_blank" rel="noopener noreferrer">Atari Graphics &
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Arcade Game Design</a>, <a href="https://www.atariarchives.org/dere/" target="_blank"
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rel="noopener noreferrer">DeRe Atari</a>, and <a href="https://www.atariarchives.org/mapping/"
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target="_blank" rel="noopener noreferrer">Mapping the Atari</a> at <a href="https://www.atariarchives.org/"
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target="_blank" rel="noopener noreferrer">AtariArchives.org</a></li>
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<li>AtariAge forum for <a href="https://atariage.com/forums/forum/51-atari-5200-8-bit-programming" target="_blank"
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rel="noopener noreferrer">Atari 5200 / 8-bit Programming</a></li>
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</ul> |