*** GTIA HPOSP0 equ ^00 (w) Horizontal POSition of Player 0 KOLM0PF equ ^00 (r) KOLlision Missile 0 to Play Field HPOSP1 equ ^01 (w) Horizontal POSition of Player 1 KOLM1PF equ ^01 (r) KOLlision Missile 1 to Play Field HPOSP2 equ ^02 (w) Horizontal POSition of Player 2 KOLM2PF equ ^02 (r) KOLlision Missile 2 to Play Field HPOSP3 equ ^03 (w) Horizontal POSition of Player 3 KOLM3PF equ ^03 (r) KOLlision Missile 3 to Play Field HPOSM0 equ ^04 (w) Horizontal POSition of Missile 0 KOLP0PF equ ^04 (r) KOLlision Player 0 to Play Field HPOSM1 equ ^05 (w) Horizontal POSition of Missile 1 KOLP1PF equ ^05 (r) KOLlision Player 1 to Play Field HPOSM2 equ ^06 (w) Horizontal POSition of Missile 2 KOLP2PF equ ^06 (r) KOLlision Player 2 to Play Field HPOSM3 equ ^07 (w) Horizontal POSition of Missile 3 KOLP3PF equ ^07 (r) KOLlision Player 3 to Play Field SIZEP0 equ ^08 (w) SIZE of Player 0 KOLM0P equ ^08 (r) KOLlision Missile 0 to Players SIZEP1 equ ^09 (w) SIZE of Player 1 KOLM1P equ ^09 (r) KOLlision Missile 1 to Players SIZEP2 equ ^0a (w) SIZE of Player 2 KOLM2P equ ^0a (r) KOLlision Missile 2 to Players SIZEP3 equ ^0b (w) SIZE of Player 3 KOLM3P equ ^0b (r) KOLlision Missile 3 to Players SIZEM equ ^0c (w) SIZE of Missiles KOLP0P equ ^0c (r) KOLlision Player 0 to Players GRAFP0 equ ^0d (w) GRAphic oF Player 0 KOLP1P equ ^0d (r) KOLlision Player 1 to Players GRAFP1 equ ^0e (w) GRAphic oF Player 1 KOLP2P equ ^0e (r) KOLlision Player 2 to Players GRAFP2 equ ^0f (w) GRAphic oF Player 2 KOLP3P equ ^0f (r) KOLlision Player 3 to Players GRAFP3 equ ^10 (w) GRAphic oF Player 3 TRIG0 equ ^10 (r) TRIGger 0 GRAFM equ ^11 (w) GRAphic oF Missiles TRIG1 equ ^11 (r) TRIGger 1 COLPM0 equ ^12 (w) COLor of Player/Missile 0 COLPM1 equ ^13 (w) COLor of Player/Missile 1 TRIG3 equ ^13 (r) TRIGger 3 COLPM2 equ ^14 (w) COLor of Player/Missile 2 PAL equ ^14 (r) PAL flag COLPM3 equ ^15 (w) COLor of Player/Missile 3 COLPF0 equ ^16 (w) COLor of Play Field 0 COLPF1 equ ^17 (w) COLor of Play Field 1 COLPF2 equ ^18 (w) COLor of Play Field 2 COLPF3 equ ^19 (w) COLor of Play Field 3 COLBAK equ ^1a (w) COLor of BAcKground GTIACTL equ ^1b (w) GTIA ConTroL VDELAY equ ^1c (w) Vertical DELAY PMCNTL equ ^1d (w) Player/Missile CoNTroL HITCLR equ ^1e (w) HIT CLeaR CONSOL equ ^1f (r/w) CONSOL *** POKEY AUDF1 equ ^20 (w) AUDio Frequency 1 POT0 equ ^20 (r) POTentiometr 0 AUDC1 equ ^21 (w) AUDio Control 1 POT1 equ ^21 (r) POTentiometr 1 AUDF2 equ ^22 (w) AUDio Frequency 2 POT2 equ ^22 (r) POTentiometr 2 AUDC2 equ ^23 (w) AUDio Control 2 POT3 equ ^23 (r) POTentiometr 3 AUDF3 equ ^24 (w) AUDio Frequency 3 AUDC3 equ ^25 (w) AUDio Control 3 AUDF4 equ ^26 (w) AUDio Frequency 4 AUDC4 equ ^27 (w) AUDio Control 4 AUDCTL equ ^28 (w) AUDio ConTroL POTST equ ^28 (r) POTentiomers STatus KBCODE equ ^29 (r) KeyBoard CODE SKTRES equ ^2a (w) Serial and Keyboard RESet RANDOM equ ^2a (r) RANDOM POTGO equ ^2b (w) POTentiometr GOes SEROUT equ ^2d (w) SERial OUT SERIN equ ^2d (r) SERial IN IRQEN equ ^2e (w) Interrupt ReQuest ENable IRQST equ ^2e (r) Interrupt ReQuest STatus SKCTL equ ^2f (w) Serial and Keyboard ConTroL SKSTAT equ ^2f (r) Serial and Keyboard STATus *** PIA PORTA equ ^30 (r/w) PORT A PORTB equ ^31 (r/w) PORT B PACTL equ ^32 (r/w) Port A ConTroL PBCTL equ ^33 (r/w) Port B ConTroL *** ANTIC DMACTL equ ^40 (w) Direct Memory Access ConTroL CHRCTL equ ^41 (w) CHaRacters ConTroL DLPTR equ ^42 (w) Display List PoinTeR HSCROL equ ^44 (w) Horizontal SCROLl VSCROL equ ^45 (w) Vertical SCROLl PMBASE equ ^47 (w) Player/Missile BASE CHBASE equ ^49 (w) CHaracter BASE WSYNC equ ^4a (w) Wait for SYNChronisation VCOUNT equ ^4b (r) Vertical COUNT LPENH equ ^4c (r) Light PEN Horizontal LPENV equ ^4d (r) Light PEN Vertical NMIEN equ ^4e (w) Non-Maskable Interrupt ENable NMIST equ ^4f (r) Non-Maskable Interrupt STatus *** CPU NMIVEC equ $fffa Non-Maskable Interrupt VECtor RESETVC equ $fffc RESET VeCtor IRQVEC equ $fffe Interrupt ReQuest VECtor end