mirror of
https://github.com/Luigi30/FruitMachine-Swift.git
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50 lines
1.5 KiB
Swift
50 lines
1.5 KiB
Swift
//
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// MainViewController.swift
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// FruitMachine
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//
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// Created by Christopher Rohl on 7/26/17.
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// Copyright © 2017 Christopher Rohl. All rights reserved.
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//
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import Cocoa
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import CoreGraphics
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class MainViewController: NSViewController {
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let computer = AppleI.sharedInstance
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var debuggerWindowController: DebuggerWindowController!
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var isPaused = false
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var frameTimer: Timer?
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override func viewDidLoad() {
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super.viewDidLoad()
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let debuggerStoryboard = NSStoryboard(name: NSStoryboard.Name(rawValue: "Debugger"), bundle: nil)
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debuggerWindowController = debuggerStoryboard.instantiateInitialController() as! DebuggerWindowController
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debuggerWindowController.showWindow(self)
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// Do view setup here.
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self.view.addSubview(computer.emulatorView)
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computer.emulatorView.display()
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self.frameTimer = Timer.scheduledTimer(timeInterval: 1/60, target: self, selector: #selector(runEmulation), userInfo: nil, repeats: true)
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//runEmulation()
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}
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@objc func runEmulation() {
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AppleI.sharedInstance.runFrame()
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computer.emulatorView.setNeedsDisplay(computer.emulatorView.frame)
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computer.emulatorView.layer!.setNeedsDisplay(computer.emulatorView.layer!.frame)
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computer.emulatorView.display()
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}
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override func keyDown(with event: NSEvent) {
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let character = event.characters?.first
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computer.pia["keyboard"]?.data = 0x41
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computer.pia["keyboard"]?.control |= 0x80
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}
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}
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