From a56a004ec5620f8f60b3aca067ab5c8248145f58 Mon Sep 17 00:00:00 2001 From: Daniel Loffgren Date: Thu, 17 Sep 2015 06:05:22 +0000 Subject: [PATCH] Checking in a fixed-up version of the woz monitor source from https://gist.github.com/nobuh/1161983 git-svn-id: svn+ssh://svn.phoenixbox.net/svn/apple1/trunk@29 64f78de7-aa59-e511-a0e8-0002a5492df0 --- apple1/wozmon.s | 259 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 apple1/wozmon.s diff --git a/apple1/wozmon.s b/apple1/wozmon.s new file mode 100644 index 0000000..853b2ac --- /dev/null +++ b/apple1/wozmon.s @@ -0,0 +1,259 @@ +;------------------------------------------------------------------------- +; +; The WOZ Monitor for the Apple 1 +; Written by Steve Wozniak 1976 +; +;------------------------------------------------------------------------- + +; .CR 6502 +; .OR $FF00 +; .TF WOZMON.HEX,HEX,8 + +;------------------------------------------------------------------------- +; Memory declaration +;------------------------------------------------------------------------- + +XAML = $24 ; Last "opened" location Low +XAMH = $25 ; Last "opened" location High +STL = $26 ; Store address Low +STH = $27 ; Store address High +L = $28 ; Hex value parsing Low +H = $29 ; Hex value parsing High +YSAV = $2A ; Used to see if hex value is given +MODE = $2B ; $00=XAM, $7F=STOR, $AE=BLOCK XAM + +IN = $0200,$027F ; Input buffer + +KBD = $D010 ; PIA.A keyboard input +KBDCR = $D011 ; PIA.A keyboard control register +DSP = $D012 ; PIA.B display output register +DSPCR = $D013 ; PIA.B display control register + +; KBD b7..b0 are inputs, b6..b0 is ASCII input, b7 is constant high +; Programmed to respond to low to high KBD strobe +; DSP b6..b0 are outputs, b7 is input +; CB2 goes low when data is written, returns high when CB1 goes high +; Interrupts are enabled, though not used. KBD can be jumpered to IRQ, +; whereas DSP can be jumpered to NMI. + +;------------------------------------------------------------------------- +; Constants +;------------------------------------------------------------------------- + +BS = $DF ; Backspace key, arrow left key +CR = $8D ; Carriage Return +ESC = $9B ; ESC key +PROMPT = $DC ; Prompt character + +;------------------------------------------------------------------------- +; Let's get started +; +; Remark the RESET routine is only to be entered by asserting the RESET +; line of the system. This ensures that the data direction registers +; are selected. +;------------------------------------------------------------------------- + +RESET: CLD ; Clear decimal arithmetic mode + CLI + LDY #%0111.1111 ; Mask for DSP data direction reg + STY DSP ; (DDR mode is assumed after reset) + LDA #%1010.0111 ; KBD and DSP control register mask + STA KBDCR ; Enable interrupts, set CA1, CB1 for + STA DSPCR ; positive edge sense/output mode. + +; Program falls through to the GETLINE routine to save some program bytes +; Please note that Y still holds $7F, which will cause an automatic Escape + +;------------------------------------------------------------------------- +; The GETLINE process +;------------------------------------------------------------------------- + +NOTCR: CMP #BS ; Backspace key? + BEQ BACKSPACE ; Yes + CMP #ESC ; ESC? + BEQ ESCAPE ; Yes + INY ; Advance text index + BPL NEXTCHAR ; Auto ESC if line longer than 127 + +ESCAPE: LDA #PROMPT ; Print prompt character + JSR ECHO ; Output it. + +GETLINE: LDA #CR ; Send CR + JSR ECHO + + LDY #0+1 ; Start a new input line +BACKSPACE: DEY ; Backup text index + BMI GETLINE ; Oops, line's empty, reinitialize + +NEXTCHAR: LDA KBDCR ; Wait for key press + BPL NEXTCHAR ; No key yet! + LDA KBD ; Load character. B7 should be '1' + STA IN,Y ; Add to text buffer + JSR ECHO ; Display character + CMP #CR + BNE NOTCR ; It's not CR! + +; Line received, now let's parse it + + LDY #-1 ; Reset text index + LDA #0 ; Default mode is XAM + TAX ; X=0 + +SETSTOR: ASL A ; Leaves $7B if setting STOR mode + +SETMODE: STA MODE ; Set mode flags + +BLSKIP: INY ; Advance text index + +NEXTITEM: LDA IN,Y ; Get character + CMP #CR + BEQ GETLINE ; We're done if it's CR! + CMP #"." + BCC BLSKIP ; Ignore everything below "."! + BEQ SETMODE ; Set BLOCK XAM mode ("." = $AE) + CMP #":" + BEQ SETSTOR ; Set STOR mode! $BA will become $7B + CMP #"R" + BEQ RUN ; Run the program! Forget the rest + STX L ; Clear input value (X=0) + STX H + STY YSAV ; Save Y for comparison + +; Here we're trying to parse a new hex value + +NEXTHEX: LDA IN,Y ; Get character for hex test + EOR #$B0 ; Map digits to 0-9 + CMP #9+1 ; Is it a decimal digit? + BCC DIG ; Yes! + ADC #$88 ; Map letter "A"-"F" to $FA-FF + CMP #$FA ; Hex letter? + BCC NOTHEX ; No! Character not hex + +DIG: ASL A + ASL A ; Hex digit to MSD of A + ASL A + ASL A + + LDX #4 ; Shift count +HEXSHIFT: ASL A ; Hex digit left, MSB to carry + ROL L ; Rotate into LSD + ROL H ; Rotate into MSD's + DEX ; Done 4 shifts? + BNE HEXSHIFT ; No, loop + INY ; Advance text index + BNE NEXTHEX ; Always taken + +NOTHEX: CPY YSAV ; Was at least 1 hex digit given? + BEQ ESCAPE ; No! Ignore all, start from scratch + + BIT MODE ; Test MODE byte + BVC NOTSTOR ; B6=0 is STOR, 1 is XAM or BLOCK XAM + +; STOR mode, save LSD of new hex byte + + LDA L ; LSD's of hex data + STA (STL,X) ; Store current 'store index'(X=0) + INC STL ; Increment store index. + BNE NEXTITEM ; No carry! + INC STH ; Add carry to 'store index' high +TONEXTITEM: JMP NEXTITEM ; Get next command item. + +;------------------------------------------------------------------------- +; RUN user's program from last opened location +;------------------------------------------------------------------------- + +RUN: JMP (XAML) ; Run user's program + +;------------------------------------------------------------------------- +; We're not in Store mode +;------------------------------------------------------------------------- + +NOTSTOR: BMI XAMNEXT ; B7 = 0 for XAM, 1 for BLOCK XAM + +; We're in XAM mode now + + LDX #2 ; Copy 2 bytes +SETADR: LDA L-1,X ; Copy hex data to + STA STL-1,X ; 'store index' + STA XAML-1,X ; and to 'XAM index' + DEX ; Next of 2 bytes + BNE SETADR ; Loop unless X = 0 + +; Print address and data from this address, fall through next BNE. + +NXTPRNT: BNE PRDATA ; NE means no address to print + LDA #CR ; Print CR first + JSR ECHO + LDA XAMH ; Output high-order byte of address + JSR PRBYTE + LDA XAML ; Output low-order byte of address + JSR PRBYTE + LDA #":" ; Print colon + JSR ECHO + +PRDATA: LDA #" " ; Print space + JSR ECHO + LDA (XAML,X) ; Get data from address (X=0) + JSR PRBYTE ; Output it in hex format +XAMNEXT: STX MODE ; 0 -> MODE (XAM mode). + LDA XAML ; See if there's more to print + CMP L + LDA XAMH + SBC H + BCS TONEXTITEM ; Not less! No more data to output + + INC XAML ; Increment 'examine index' + BNE MOD8CHK ; No carry! + INC XAMH + +MOD8CHK: LDA XAML ; If address MOD 8 = 0 start new line + AND #%0000.0111 + BPL NXTPRNT ; Always taken. + +;------------------------------------------------------------------------- +; Subroutine to print a byte in A in hex form (destructive) +;------------------------------------------------------------------------- + +PRBYTE: PHA ; Save A for LSD + LSR A + LSR A + LSR A ; MSD to LSD position + LSR A + JSR PRHEX ; Output hex digit + PLA ; Restore A + +; Fall through to print hex routine + +;------------------------------------------------------------------------- +; Subroutine to print a hexadecimal digit +;------------------------------------------------------------------------- + +PRHEX: AND #%0000.1111 ; Mask LSD for hex print + ORA #"0" ; Add "0" + CMP #"9"+1 ; Is it a decimal digit? + BCC ECHO ; Yes! output it + ADC #6 ; Add offset for letter A-F + +; Fall through to print routine + +;------------------------------------------------------------------------- +; Subroutine to print a character to the terminal +;------------------------------------------------------------------------- + +ECHO: BIT DSP ; DA bit (B7) cleared yet? + BMI ECHO ; No! Wait for display ready + STA DSP ; Output character. Sets DA + RTS + +;------------------------------------------------------------------------- +; Vector area +;------------------------------------------------------------------------- + + .DA $0000 ; Unused, what a pity +NMI_VEC .DA $0F00 ; NMI vector +RESET_VEC .DA RESET ; RESET vector +IRQ_VEC .DA $0000 ; IRQ vector + +;------------------------------------------------------------------------- + + .LI OFF \ No newline at end of file