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https://github.com/nippur72/apple1-videocard-lib.git
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correct spelling
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@ -44,7 +44,7 @@ const byte COLOR_DARK_YELLOW = 0xA;
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const byte COLOR_LIGHT_YELLOW = 0xB;
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const byte COLOR_DARK_GREEN = 0xC;
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const byte COLOR_MAGENTA = 0xD;
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const byte COLOR_GRAY = 0xE;
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const byte COLOR_GREY = 0xE;
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const byte COLOR_WHITE = 0xF;
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// macro for combining foreground and background into a single byte value
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@ -13,7 +13,7 @@
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#define BG_LIGHT_YELLOW "\x1c\x0B"
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#define BG_DARK_GREEN "\x1c\x0C"
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#define BG_MAGENTA "\x1c\x0D"
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#define BG_GRAY "\x1c\x0E"
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#define BG_GREY "\x1c\x0E"
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#define BG_WHITE "\x1c\x0F"
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#define FG_TRANSPARENT "\x1b\x00"
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@ -30,7 +30,7 @@
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#define FG_LIGHT_YELLOW "\x1b\xB0"
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#define FG_DARK_GREEN "\x1b\xC0"
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#define FG_MAGENTA "\x1b\xD0"
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#define FG_GRAY "\x1b\xE0"
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#define FG_GREY "\x1b\xE0"
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#define FG_WHITE "\x1b\xF0"
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@ -7,7 +7,7 @@
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#define BOARD_CHAR_RIGHT 6
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#define CRUNCH_CHAR_1 13
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#define CRUNCH_COLOR_1 FG_BG(COLOR_BLACK, COLOR_GRAY)
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#define CRUNCH_COLOR_1 FG_BG(COLOR_BLACK, COLOR_GREY)
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#define CRUNCH_CHAR_2 32
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#define CRUNCH_COLOR_2 FG_BG(COLOR_BLACK, COLOR_BLACK)
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@ -110,7 +110,7 @@ void fillFrame(byte x, byte y, byte w, byte h, byte ch, byte color) {
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// draws the board
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void drawPlayground() {
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tms_set_color(COLOR_DARK_BLUE);
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byte frame_color = FG_BG(COLOR_GRAY,COLOR_BLACK);
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byte frame_color = FG_BG(COLOR_GREY,COLOR_BLACK);
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byte text_color = FG_BG(COLOR_LIGHT_YELLOW,COLOR_BLACK);
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// draw tetris board
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@ -144,7 +144,7 @@ void drawPlayground() {
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// displays "game over" and waits for return key
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void gameOver() {
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byte color = FG_BG(COLOR_LIGHT_YELLOW, COLOR_BLACK);
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byte frame_color = FG_BG(COLOR_GRAY,COLOR_BLACK);
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byte frame_color = FG_BG(COLOR_GREY,COLOR_BLACK);
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byte y = (STARTBOARD_Y+BROWS)/2;
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@ -17,7 +17,6 @@
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// TODO: solve division by counter_factor
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// TODO: interrupt and wait_interrupt()
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// TODO: better choice of colors for tiles
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// TODO: better initial fill/cls
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//
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// TETRIS for Apple1 + TMS9918 video card by P-LAB
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@ -107,7 +106,7 @@ byte piece_chars[NUMPIECES+1] = {
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EMPTY_GR_CHAR // space
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};
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byte piece_colors[NUMPIECES+1] = {
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FG_BG( COLOR_GRAY , COLOR_WHITE ), // L (orange in the original tetris)
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FG_BG( COLOR_GREY , COLOR_WHITE ), // L (orange in the original tetris)
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FG_BG( COLOR_LIGHT_BLUE , COLOR_DARK_BLUE ), // J
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FG_BG( COLOR_MAGENTA , COLOR_WHITE ), // T
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FG_BG( COLOR_CYAN , COLOR_LIGHT_BLUE ), // I
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