Added Makefile and make.bat to simplify building

This commit is contained in:
Simon Owen 2012-02-06 21:02:46 +00:00
parent 847fc6bf4f
commit 9933a22881
6 changed files with 124 additions and 71 deletions

3
.gitignore vendored
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@ -1,3 +1,2 @@
.*
!.gitignore
apple1emu.dsk
apple1emu.sym

16
Makefile Normal file
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DISK=apple1emu.dsk
ROMS=apple1.rom applesoft-lite-0.4-ram.bin ehbasic.bin 65C02.rom.bin applesoft-lite-0.4.bin
.PHONY: clean
$(DISK): apple1emu.asm font.bin opdefs.inc $(ROMS)
pyz80.py --exportfile=apple1emu.sym apple1emu.asm
font.bin: font.png png2bin.pl
./png2bin.pl font.png 6 8
opdefs.inc: opdefs.pl opimpl.inc apple1emu.asm
./opdefs.pl
clean:
rm -f $(DISK) apple1emu.sym

64
font.pl
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@ -1,64 +0,0 @@
#!/usr/bin/perl -w
#
# Convert PNG image to raw font binary for Apple 1 emulator
#
# Makes lots of assumptions about the input image!
use Compress::Zlib;
# Input image and output data file
my $input = 'font.png';
my $output = 'font.bin';
# Our characters are 6 pixels wide
$chrw = 6;
# Slurp the entire PNG image
open INPUT, "<$input" and binmode INPUT or die "$input: $!\n";
read INPUT, $data='', -s $input;
close INPUT;
# Find and extract the image dimensions
$data =~ /IHDR(.{8})/s;
($w,$h) = unpack "N2", $1;
# Extract and expand the compressed image data
($data) = $data =~ /IDAT(.*).{8}IEND/s;
$data = Compress::Zlib::uncompress($data);
# Remove the type byte from the start of each line
$w_2 = $w/2;
$data =~ s/.(.{$w_2})/$1/sg;
@data = ();
# Unpack the pixel nibbles
foreach (unpack "C*", $data) {
push @data, $_>>4, $_&1;
}
open OUTPUT, ">$output" and binmode OUTPUT or die "$output: $!\n";
# Process all characters
foreach $chr (0..$w/$chrw-1)
{
# Process the image line by line
foreach $y (0..$h-1)
{
# Locate the pixel data for the current character
my $x = $chr*$chrw + $w*$y;
my $b = 0;
# Pack the 1bpp data into a single byte
foreach (@data[$x..$x+$chrw-1]) {
$b = ($b << 1) | $_;
}
# Left-align within the byte and output it
print OUTPUT chr($b << (8-$chrw));
}
}
close OUTPUT;

12
make.bat Executable file
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@echo off
if "%1"=="clean" goto clean
opimpl.pl
pyz80.py --exportfile=apple1emu.sym apple1emu.asm
goto end
:clean
if exist apple1emu.dsk del apple1emu.dsk apple1emu.sym
:end

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@ -1,10 +1,11 @@
#!/usr/bin/perl -w
#
# Calculates opcode addresses for the inline instruction decoding table
#
# Used by the Apple 1 emulator, available from:
#
# http://simonowen.com/sam/apple1emu/
# Allow -v option for verbose output
use Getopt::Std;
$opt_v = 0;
getopts('v');
$source = 'apple1emu.asm';
$codeend = 0xd000;
@ -75,7 +76,7 @@ MSB:
# Position base so code finishes at the required point
$base = $codeend - (($size + 0xff) & ~0xff);
print "Size = $size, used = $used, slack = ", $size-$used, "\n";
print "Size = $size, used = $used, slack = ", $size-$used, "\n" unless !$opt_v;
# Output sorted list of calculated positions
foreach (sort { $a <=> $b } @todo) {

89
png2bin.pl Executable file
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#!/usr/bin/perl -w
#
# Convert PNG image to Spectrum format sprite image data
#
# Input image should be palettised 1-bit with no transparency
#
# Simon Owen <simon@simonowen.com>
use Compress::Zlib;
use Getopt::Std;
# Allow -v option for verbose output
getopts('v');
# Strip path from input filename, and check
$0 =~ s/.*\///;
die "Usage: $0 <image> <sprite-width> [<sprite-height>]\n" unless @ARGV == 2 or @ARGV == 3;
# Input image and output data file
($file,$w,$h) = (@ARGV,$ARGV[1]); # height defaults to width if not provided
die "Input image must be in PNG format\n" unless $file =~ /.png$/i;
die "Sprite width should be 2-16 pixels\n" unless $w >= 2 && $w <= 16;
die "Sprite height should be at least 1 pixel\n" unless $h > 0;
# Slurp the entire PNG image
open INPUT, "<$file" and binmode INPUT or die "$file: $!\n";
read INPUT, $data='', -s $file;
close INPUT;
# Extract and check the image dimensions
$data =~ /IHDR(.{8})/s;
($iw,$ih) = unpack "N2", $1;
die "Input image (${iw}x${ih}) must be an exact multiple of sprite size (${w}x${h})\n" if ($iw%$w) or ($ih%$h);
# Extract and expand the compressed image data
($data) = $data =~ /IDAT(.*).{8}IEND/s;
$data = Compress::Zlib::uncompress($data);
# Remove the type byte from the start of each line, leaving just 0+1 pixel values
if (length($data) == (($iw+1)*$ih)) { # 8bpp?
$data =~ s/.(.{$iw})/$1/sg;
@data = map { $_&1 } unpack("C*", $data);
} elsif (length($data) == (($iw/2+1)*$ih)) { # 4bpp?
my $iw_2 = $iw/2;
$data =~ s/.(.{$iw_2})/$1/sg;
foreach (unpack("C*", $data)) {
push @data, ($_>>4)&1, $_&1;
}
} else {
die "Image data format is unsupported (size = ".@data." bytes)\n";
}
# Calculate rows+columns and the expected size of the output data
($c,$r) = ($iw/$w,$ih/$h);
$size = int(($w+7)/8)*$h*$r*$c;
print "Input image ($file) = ${iw}x${ih}, sprite = ${w}x${h}\n" if $opt_v;
foreach $y (0..$r-1)
{
foreach $x (0..$c-1)
{
foreach $l (0..$h-1) # line
{
# Calculate the offset of the required bit sequence
my $o = ((($y*$h+$l)*$c) + $x) * $w;
# Convert the individual bits to a binary string then a decimal value
my $n = unpack("N", pack("B32", substr("0"x32 . join('', @data[$o..$o+$w-1]), -32)));
# Pack into 1 or 2 bytes, with the bits left-aligned (MSB)
$output .= pack(($w<=8)?"C":"n", $n << (8-($w & 7)));
}
}
}
# Sanity check the output data size
die "Output data ", length($output), " is the wrong size! (should be $size)\n" unless length($output) == $size;
# The output file is the input filename with a .bin extension instead of .png
$file =~ s/png$/bin/i;
open OUTPUT, ">$file" and binmode OUTPUT or die "$file: $!\n";
# Determine the size of a single sprite, and strip blank sprites from the end of the data
$ss = length($output) / ($r*$c);
$output =~ s/(\0{$ss})*$//;
print "Output data ($file) = ", length($output), " bytes = ", length($output)/$ss, " sprites\n" if $opt_v;
print OUTPUT $output;
close OUTPUT;