Apple_II_Keyboard/libraries/USB_Host_Shield_Library_2.0/PS3BT.h
2019-05-10 15:39:26 +02:00

241 lines
9.5 KiB
C++

/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps3bt_h_
#define _ps3bt_h_
#include "BTD.h"
#include "PS3Enums.h"
#define HID_BUFFERSIZE 50 // Size of the buffer for the Playstation Motion Controller
/**
* This BluetoothService class implements support for all the official PS3 Controllers:
* Dualshock 3, Navigation or a Motion controller via Bluetooth.
*
* Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
*/
class PS3BT : public BluetoothService {
public:
/**
* Constructor for the PS3BT class.
* @param pBtd Pointer to BTD class instance.
* @param btadr5,btadr4,btadr3,btadr2,btadr1,btadr0
* Pass your dongles Bluetooth address into the constructor,
* This will set BTD#my_bdaddr, so you don't have to plug in the dongle before pairing with your controller.
*/
PS3BT(BTD *pBtd, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0);
/** @name BluetoothService implementation */
/** Used this to disconnect any of the controllers. */
void disconnect();
/**@}*/
/** @name PS3 Controller functions */
/**
* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
*
* While getButtonClick(ButtonEnum b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
* @param b ::ButtonEnum to read.
* @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
*/
bool getButtonPress(ButtonEnum b);
bool getButtonClick(ButtonEnum b);
/**@}*/
/** @name PS3 Controller functions */
/**
* Used to get the analog value from button presses.
* @param a The ::ButtonEnum to read.
* The supported buttons are:
* ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
* ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
* @return Analog value in the range of 0-255.
*/
uint8_t getAnalogButton(ButtonEnum a);
/**
* Used to read the analog joystick.
* @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
* @return Return the analog value in the range of 0-255.
*/
uint8_t getAnalogHat(AnalogHatEnum a);
/**
* Used to read the sensors inside the Dualshock 3 and Move controller.
* @param a
* The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside.
* The Move controller has a 3-axis accelerometer, a 3-axis gyro, a 3-axis magnetometer
* and a temperature sensor inside.
* @return Return the raw sensor value.
*/
int16_t getSensor(SensorEnum a);
/**
* Use this to get ::Pitch and ::Roll calculated using the accelerometer.
* @param a Either ::Pitch or ::Roll.
* @return Return the angle in the range of 0-360.
*/
float getAngle(AngleEnum a);
/**
* Read the sensors inside the Move controller.
* @param a ::aXmove, ::aYmove, ::aZmove, ::gXmove, ::gYmove, ::gZmove, ::mXmove, ::mYmove, and ::mXmove.
* @return The value in SI units.
*/
float get9DOFValues(SensorEnum a);
/**
* Get the status from the controller.
* @param c The ::StatusEnum you want to read.
* @return True if correct and false if not.
*/
bool getStatus(StatusEnum c);
/** Read all the available statuses from the controller and prints it as a nice formated string. */
void printStatusString();
/**
* Read the temperature from the Move controller.
* @return The temperature in degrees Celsius.
*/
String getTemperature();
/** Used to set all LEDs and rumble off. */
void setAllOff();
/** Turn off rumble. */
void setRumbleOff();
/**
* Turn on rumble.
* @param mode Either ::RumbleHigh or ::RumbleLow.
*/
void setRumbleOn(RumbleEnum mode);
/**
* Turn on rumble using custom duration and power.
* @param rightDuration The duration of the right/low rumble effect.
* @param rightPower The intensity of the right/low rumble effect.
* @param leftDuration The duration of the left/high rumble effect.
* @param leftPower The intensity of the left/high rumble effect.
*/
void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower);
/**
* Set LED value without using ::LEDEnum.
* @param value See: ::LEDEnum.
*/
void setLedRaw(uint8_t value);
/** Turn all LEDs off. */
void setLedOff() {
setLedRaw(0);
};
/**
* Turn the specific LED off.
* @param a The ::LEDEnum to turn off.
*/
void setLedOff(LEDEnum a);
/**
* Turn the specific LED on.
* @param a The ::LEDEnum to turn on.
*/
void setLedOn(LEDEnum a);
/**
* Toggle the specific LED.
* @param a The ::LEDEnum to toggle.
*/
void setLedToggle(LEDEnum a);
/**
* Use this to set the Color using RGB values.
* @param r,g,b RGB value.
*/
void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);
/**
* Use this to set the color using the predefined colors in ::ColorsEnum.
* @param color The desired color.
*/
void moveSetBulb(ColorsEnum color);
/**
* Set the rumble value inside the Move controller.
* @param rumble The desired value in the range from 64-255.
*/
void moveSetRumble(uint8_t rumble);
/** Used to get the millis() of the last message */
uint32_t getLastMessageTime() {
return lastMessageTime;
};
/**@}*/
/** Variable used to indicate if the normal Playstation controller is successfully connected. */
bool PS3Connected;
/** Variable used to indicate if the Move controller is successfully connected. */
bool PS3MoveConnected;
/** Variable used to indicate if the Navigation controller is successfully connected. */
bool PS3NavigationConnected;
protected:
/** @name BluetoothService implementation */
/**
* Used to pass acldata to the services.
* @param ACLData Incoming acldata.
*/
void ACLData(uint8_t* ACLData);
/** Used to run part of the state machine. */
void Run();
/** Use this to reset the service. */
void Reset();
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
/**@}*/
private:
void L2CAP_task(); // L2CAP state machine
/* Variables filled from HCI event management */
char remote_name_first; // First letter in remote name
bool activeConnection; // Used to indicate if it's already has established a connection
/* Variables used by high level L2CAP task */
uint8_t l2cap_state;
uint32_t lastMessageTime; // Variable used to store the millis value of the last message.
uint32_t ButtonState;
uint32_t OldButtonState;
uint32_t ButtonClickState;
uint32_t timer; // Timer used to limit time between messages and also used to continuously set PS3 Move controller Bulb and rumble values
uint32_t timerHID; // Timer used see if there has to be a delay before a new HID command
uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for L2CAP in data
uint8_t HIDBuffer[HID_BUFFERSIZE]; // Used to store HID commands
uint8_t HIDMoveBuffer[HID_BUFFERSIZE]; // Used to store HID commands for the Move controller
/* L2CAP Channels */
uint8_t control_scid[2]; // L2CAP source CID for HID_Control
uint8_t control_dcid[2]; // 0x0040
uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt
uint8_t interrupt_dcid[2]; // 0x0041
/* HID Commands */
void HID_Command(uint8_t* data, uint8_t nbytes);
void HIDMove_Command(uint8_t* data, uint8_t nbytes);
void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via Bluetooth
};
#endif