mirror of
https://github.com/option8/RetroConnector.git
synced 2024-10-31 20:05:07 +00:00
64ec4f2f21
some cleanup, some new versions
192 lines
3.7 KiB
C++
192 lines
3.7 KiB
C++
/*
|
|
|
|
|
|
|
|
CANT HAVE ANYTHING HOOKED UP TO PINS 3 OR 4 AND DO USB. FFFFUUUUUU
|
|
|
|
|
|
M0100 pins:
|
|
|
|
|
|
if LPIN & RPIN are HIGH or LPIN & RPIN are LOW
|
|
|
|
if LPIN goes HIGH to LOW or LPIN goes LOW to HIGH
|
|
|
|
moving right, X++
|
|
|
|
if RPIN goes HIGH to LOW or RPIN goes LOW to HIGH
|
|
|
|
moving left, X--
|
|
|
|
/
|
|
/
|
|
|
|
Mouse.move(X, Y), where X and Y range from -127 to +127. Positive X moves to the right. Positive Y moves downwards.
|
|
|
|
*/
|
|
|
|
|
|
// mouse is essentially two rotary encoders. one for L/R one for U/D
|
|
|
|
int LPIN = 0;
|
|
int RPIN = 4;
|
|
int led = 1; // blink 'digital' pin 1 - AKA the built in red LED
|
|
|
|
static uint8_t X_prev_pos = 0;
|
|
static uint8_t X_flags = 0;
|
|
|
|
|
|
int DPIN = 2;
|
|
int UPIN = 3;
|
|
|
|
static uint8_t Y_prev_pos = 0;
|
|
static uint8_t Y_flags = 0;
|
|
|
|
// using comparison to previous read to check direction instead of interrupts.
|
|
|
|
volatile int DeltaX = 0;
|
|
volatile int DeltaY = 0;
|
|
|
|
int MouseButtonPin = 1;
|
|
|
|
boolean MouseButton = 0;
|
|
|
|
int MouseCalibration = 4; // how fast does the movement translate (3 - 6 seems okay, 10 is too fast)
|
|
|
|
#include <TrinketMouse.h>
|
|
//#include <Bounce.h>
|
|
|
|
//Bounce button4 = Bounce(4, 10);
|
|
|
|
|
|
|
|
void setup() {
|
|
pinMode(MouseButtonPin, INPUT_PULLUP);
|
|
pinMode(led, OUTPUT);
|
|
|
|
pinMode(LPIN, INPUT);
|
|
// pinMode(RPIN, INPUT);
|
|
// pinMode(UPIN, INPUT);
|
|
// pinMode(DPIN, INPUT);
|
|
|
|
digitalWrite(LPIN, HIGH);
|
|
// digitalWrite(RPIN, HIGH);
|
|
// digitalWrite(UPIN, HIGH);
|
|
// digitalWrite(DPIN, HIGH);
|
|
|
|
|
|
TrinketMouse.begin();
|
|
|
|
// get an initial reading on the encoder pins
|
|
/* if (digitalRead(LPIN) == LOW) {
|
|
X_prev_pos |= (1 << 0);
|
|
|
|
}
|
|
if (digitalRead(RPIN) == LOW) {
|
|
X_prev_pos |= (1 << 1);
|
|
}
|
|
|
|
if (digitalRead(UPIN) == LOW) {
|
|
Y_prev_pos |= (1 << 0);
|
|
}
|
|
if (digitalRead(DPIN) == LOW) {
|
|
Y_prev_pos |= (1 << 1);
|
|
}
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void loop()
|
|
{
|
|
|
|
/*
|
|
|
|
int8_t X_action = 0; // 1 or -1 if moved, sign is direction
|
|
|
|
uint8_t X_cur_pos = 0;
|
|
// read in the encoder state first
|
|
|
|
|
|
if ( digitalRead(LPIN) ) {
|
|
X_cur_pos |= (1 << 0);
|
|
}
|
|
if ( digitalRead(RPIN) ) {
|
|
X_cur_pos |= (1 << 1);
|
|
}
|
|
|
|
// if any rotation at all
|
|
if (X_cur_pos != X_prev_pos)
|
|
{
|
|
if (X_prev_pos == 0x00)
|
|
{
|
|
// this is the first edge
|
|
if (X_cur_pos == 0x01) {
|
|
X_flags |= (1 << 0);
|
|
}
|
|
else if (X_cur_pos == 0x02) {
|
|
X_flags |= (1 << 1);
|
|
}
|
|
}
|
|
|
|
if (X_cur_pos == 0x03)
|
|
{
|
|
// this is when the Xoder is in the middle of a "step"
|
|
X_flags |= (1 << 4);
|
|
}
|
|
else if (X_cur_pos == 0x00)
|
|
{
|
|
// this is the final edge
|
|
if (X_prev_pos == 0x02) {
|
|
X_flags |= (1 << 2);
|
|
}
|
|
else if (X_prev_pos == 0x01) {
|
|
X_flags |= (1 << 3);
|
|
}
|
|
|
|
// check the first and last edge
|
|
// or maybe one edge is missing, if missing then require the middle state
|
|
// this will reject bounces and false movements
|
|
if (bit_is_set(X_flags, 0) && (bit_is_set(X_flags, 2) || bit_is_set(X_flags, 4))) {
|
|
X_action = 1;
|
|
}
|
|
else if (bit_is_set(X_flags, 2) && (bit_is_set(X_flags, 0) || bit_is_set(X_flags, 4))) {
|
|
X_action = 1;
|
|
}
|
|
else if (bit_is_set(X_flags, 1) && (bit_is_set(X_flags, 3) || bit_is_set(X_flags, 4))) {
|
|
X_action = -1;
|
|
}
|
|
else if (bit_is_set(X_flags, 3) && (bit_is_set(X_flags, 1) || bit_is_set(X_flags, 4))) {
|
|
X_action = -1;
|
|
}
|
|
|
|
X_flags = 0; // reset for next time
|
|
}
|
|
}
|
|
|
|
X_prev_pos = X_cur_pos;
|
|
|
|
|
|
DeltaX = X_action;
|
|
|
|
|
|
// now do Y...
|
|
|
|
|
|
if( (DeltaX != 0) || (DeltaY != 0) ) {
|
|
TrinketMouse.move(DeltaX * MouseCalibration, DeltaY * MouseCalibration, 0, MouseButton);
|
|
DeltaX = 0;
|
|
DeltaY = 0;
|
|
}
|
|
*/
|
|
|
|
digitalWrite(led, digitalRead(LPIN));
|
|
TrinketMouse.move(1,0,0,0);
|
|
|
|
|
|
}
|
|
|
|
|
|
|