mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-11-15 15:04:51 +00:00
conversion to 16-bit blit
This commit is contained in:
parent
c9fe8edc29
commit
7f7d1cc5ce
@ -18,7 +18,7 @@ class PhysicalDisplay {
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virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) = 0;
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virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) = 0;
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virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage)); }
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virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage));overlayMessage[strlen(overlayMessage)] = 0; }
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0;
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@ -1,8 +1,11 @@
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#include <ctype.h> // isgraph
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#include <DMAChannel.h>
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#include "teensy-display.h"
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#include "bios-font.h"
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#include "appleui.h"
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#include <SPI.h>
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#define _clock 65000000
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@ -13,14 +16,28 @@
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#define PIN_MISO 12
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#define PIN_SCK 13
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#define disp_x_size 239
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#define disp_y_size 319
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// Inside the 320x240 display, the Apple display is 280x192.
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// (That's half the "correct" width, b/c of double-hi-res.)
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#define apple_display_w 280
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#define apple_display_h 192
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// Inset inside the apple2 "frame" where we draw the display
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// remember these are "starts at pixel number" values, where 0 is the first.
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#define HOFFSET 18
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#define VOFFSET 13
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#include "globals.h"
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#include "applevm.h"
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DMAMEM uint16_t dmaBuffer[240][320]; // 240 rows, 320 columns
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#define RGBto565(r,g,b) (((r & 0x3E00) << 2) | ((g & 0x3F00) >>3) | ((b & 0x3E00) >> 9))
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ILI9341_t3 tft = ILI9341_t3(PIN_CS, PIN_DC, PIN_RST, PIN_MOSI, PIN_SCK, PIN_MISO);
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DMAChannel dmatx;
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DMASetting dmaSetting;
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// RGB map of each of the lowres colors
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const uint16_t loresPixelColors[16] = { 0x0000, // 0 black
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0xC006, // 1 magenta
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@ -78,18 +95,40 @@ const uint16_t loresPixelColorsWhite[16] = { 0x0000,
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TeensyDisplay::TeensyDisplay()
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{
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memset(videoBuffer, 0, sizeof(videoBuffer));
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memset(dmaBuffer, 0x80, sizeof(dmaBuffer));
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tft.begin();
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tft.setRotation(3);
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tft.setClock(_clock);
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// Could set up an automatic DMA transfer here; cf.
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// Set up automatic DMA transfers. cf.
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// https://forum.pjrc.com/threads/25778-Could-there-be-something-like-an-ISR-template-function/page4
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#if 0
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dmaSetting.TCD->CSR = 0;
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dmaSetting.TCD->SADDR = dmaBuffer;
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dmaSetting.TCD->SOFF = 2; // 2 bytes per pixel
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dmaSetting.TCD->ATTR_SRC = 1;
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dmaSetting.TCD->NBYTES = 2;
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dmaSetting.TCD->SLAST = -320*240*2;
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dmaSetting.TCD->BITER = 320*240;
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dmaSetting.TCD->CITER = 320*240;
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dmaSetting.TCD->DADDR = &LPSPI4_TDR; // FIXME is this correct?
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dmaSetting.TCD->DOFF = 0;
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dmaSetting.TCD->ATTR_DST = 1;
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dmaSetting.TCD->DLASTSGA = 0;
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// Make it loop on itself
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dmaSetting.replaceSettingsOnCompletion(dmaSetting);
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dmatx.begin(false);
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dmatx.triggerAtHardwareEvent(DMAMUX_SOURCE_LPSPI4_TX); // FIXME what's the right source ID
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dmatx = &dmaSetting;
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#endif
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// LCD initialization complete
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clrScr();
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tft.fillScreen(ILI9341_BLACK);
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driveIndicator[0] = driveIndicator[1] = false;
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driveIndicatorDirty = true;
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@ -111,8 +150,7 @@ void TeensyDisplay::redraw()
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void TeensyDisplay::clrScr()
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{
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// FIXME: only fill the area that's got our "terminal"
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tft.fillScreen(ILI9341_BLACK);
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memset(dmaBuffer, 0x00, sizeof(dmaBuffer));
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}
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void TeensyDisplay::drawUIPixel(uint16_t x, uint16_t y, uint16_t color)
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@ -132,48 +170,30 @@ void TeensyDisplay::drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint
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drawPixel(x,y,color16);
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}
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void TeensyDisplay::flush()
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{
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blit({0,0,191,279});
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}
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void TeensyDisplay::blit(AiieRect r)
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{
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// remember these are "starts at pixel number" values, where 0 is the first.
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#define HOFFSET 18
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#define VOFFSET 13
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// The goal here is for blitting to happen automatically in DMA transfers.
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// Since that isn't the case yet, here's a manual blit of the whole
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// screen (b/c the rect is kinda meaningless in the final "draw
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// everything always" DMA mode)
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tft.writeRect(0,0,320,240,(const uint16_t *)dmaBuffer);
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uint8_t *vbufPtr;
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for (uint8_t y=r.top; y<=r.bottom; y++) {
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vbufPtr = &videoBuffer[y * TEENSY_DRUN + r.left];
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for (uint16_t x=r.left; x<=r.right; x++) {
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uint8_t colorIdx;
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if (!(x & 0x01)) {
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colorIdx = *vbufPtr >> 4;
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} else {
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// alpha the right-ish pixel over the left-ish pixel.
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colorIdx = *vbufPtr & 0x0F;
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}
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colorIdx <<= 1;
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uint16_t c;
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if (g_displayType == m_monochrome) {
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c = loresPixelColorsGreen[colorIdx];
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}
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else if (g_displayType == m_blackAndWhite) {
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c = loresPixelColorsWhite[colorIdx];
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} else {
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c = loresPixelColors[colorIdx];
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}
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drawPixel(x+HOFFSET,y+VOFFSET,c);
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if (x & 0x01) {
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// When we do the odd pixels, then move the pixel pointer to the next pixel
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vbufPtr++;
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// draw overlay, if any, occasionally
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{
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static uint32_t nextMessageTime = 0;
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if (millis() >= nextMessageTime) {
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if (overlayMessage[0]) {
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drawString(M_SELECTDISABLED, 1, 240 - 16 - 12, overlayMessage);
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}
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nextMessageTime = millis() + 1000;
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}
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}
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// draw overlay, if any
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if (overlayMessage[0]) {
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drawString(M_SELECTDISABLED, 1, 240 - 16 - 12, overlayMessage);
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}
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}
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void TeensyDisplay::drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c)
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@ -212,9 +232,9 @@ void TeensyDisplay::drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c)
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uint8_t ch = pgm_read_byte(&BiosFont[temp]);
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for (int8_t x_off = 0; x_off <= xsize; x_off++) {
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if (ch & (1 << (7-x_off))) {
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drawPixel(x+x_off, y+y_off, onPixel);
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dmaBuffer[y+y_off][x+x_off] = onPixel;
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} else {
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drawPixel(x+x_off, y+y_off, offPixel);
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dmaBuffer[y+y_off][x+x_off] = offPixel;
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}
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}
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temp++;
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@ -242,27 +262,19 @@ void TeensyDisplay::drawImageOfSizeAt(const uint8_t *img,
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r = pgm_read_byte(&img[(y*sizex + x)*3 + 0]);
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g = pgm_read_byte(&img[(y*sizex + x)*3 + 1]);
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b = pgm_read_byte(&img[(y*sizex + x)*3 + 2]);
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drawPixel(wherex+x, wherey+y, (((r&248)|g>>5) << 8) | ((g&28)<<3|b>>3));
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dmaBuffer[y+wherey][x+wherex] = RGBto565(r,g,b);
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}
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}
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}
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// "DoubleWide" means "please double the X because I'm in low-res
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// width mode". But we only have half the horizontal width required on
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// the Teensy, so it's divided in half. And then we drop to 4-bit
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// colors, so it's divided in half again.
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// the Teensy, so it's divided in half.
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void TeensyDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color)
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{
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uint8_t b = videoBuffer[y*TEENSY_DRUN+(x>>1)];
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if (x & 1) {
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// Low nybble
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b = (b & 0xF0) | (color & 0x0F);
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} else {
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// High nybble
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b = (color << 4) | (b & 0x0F);
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}
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videoBuffer[y*TEENSY_DRUN+(x>>1)] = b;
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uint16_t color16;
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color16 = loresPixelColors[(( color & 0x0F ) )];
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dmaBuffer[y+VOFFSET][x+HOFFSET] = color16;
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}
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// This exists for 4bpp optimization. We could totally call
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@ -271,32 +283,31 @@ void TeensyDisplay::cacheDoubleWidePixel(uint16_t x, uint16_t y, uint8_t color)
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void TeensyDisplay::cache2DoubleWidePixels(uint16_t x, uint16_t y,
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uint8_t colorA, uint8_t colorB)
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{
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videoBuffer[y*TEENSY_DRUN+(x>>1)] = (colorB << 4) | colorA;
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// FIXME: Convert 4-bit colors to 16-bit colors?
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dmaBuffer[y+VOFFSET][x+ HOFFSET] = loresPixelColors[colorB&0xF];
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dmaBuffer[y+VOFFSET][x+1+HOFFSET] = loresPixelColors[colorA&0xF];
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}
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// This is the full 560-pixel-wide version -- and we only have 280
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// pixels wide. So we'll divide x by 2. And then at 4bpp, we divide by
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// 2 again.
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// On odd-numbered X pixels, we also alpha-blend -- "black" means "clear"
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// pixels in our buffer b/c the display is only 320 pixels wide
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// itself. So we'll divide x by 2. On odd-numbered X pixels, we also
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// alpha-blend -- "black" means "clear"
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void TeensyDisplay::cachePixel(uint16_t x, uint16_t y, uint8_t color)
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{
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if (x&1) {
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x >>= 1; // divide by 2, then this is mostly cacheDoubleWidePixel. Except...
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uint8_t b = videoBuffer[y*TEENSY_DRUN+(x>>1)];
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if (x & 1) {
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// Low nybble
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if (color == c_black)
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color = b & 0x0F;
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b = (b & 0xF0) | (color & 0x0F);
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} else {
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// High nybble
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if (color == c_black)
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color = (b & 0xF0) >> 4;
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b = (color << 4) | (b & 0x0F);
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}
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videoBuffer[y*TEENSY_DRUN+(x>>1)] = b;
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if (/*x&*/1) {
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// divide x by 2, then this is mostly cacheDoubleWidePixel. Except
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// we also have to do the alpha blend so we can see both pixels.
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uint16_t *p = &dmaBuffer[y+VOFFSET][(x>>1)+HOFFSET];
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uint16_t destColor = loresPixelColors[color];
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// if (color == 0)
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// destColor = *p; // retain the even-numbered pixel's contents ("alpha blend")
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// Otherwise the odd-numbered pixel's contents "win" as "last drawn"
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// FIXME: do better blending of these two pixels.
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dmaBuffer[y+VOFFSET][(x>>1)+HOFFSET] = destColor;
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} else {
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cacheDoubleWidePixel(x/2, y, color);
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cacheDoubleWidePixel(x, y, color);
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}
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}
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@ -3,16 +3,9 @@
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#include <Arduino.h>
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#include <ILI9341_t3.h>
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#include "physicaldisplay.h"
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#define TEENSY_DHEIGHT 192
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#define TEENSY_DWIDTH 280
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// run length of one row of pixels
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#define TEENSY_DRUN (TEENSY_DWIDTH/2)
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#define regtype volatile uint8_t
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#define regsize uint8_t
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class UTFT;
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class BIOS;
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@ -27,7 +20,7 @@ class TeensyDisplay : public PhysicalDisplay {
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virtual void redraw();
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virtual void clrScr();
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virtual void flush() {};
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virtual void flush();
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virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c);
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virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str);
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@ -46,8 +39,6 @@ class TeensyDisplay : public PhysicalDisplay {
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bool needsRedraw;
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bool driveIndicator[2];
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bool driveIndicatorDirty;
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uint8_t videoBuffer[TEENSY_DHEIGHT * TEENSY_DWIDTH / 2];
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};
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#endif
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@ -118,12 +118,13 @@ int8_t TeensyFileManager::readDir(const char *where, const char *suffix, char *o
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// multiple suffixes to check - all must be 3 chars long, FIXME
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bool matchesAny = false;
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const char *p = suffix;
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while (*p && strlen(p)) {
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while (p && *p && strlen(p)) {
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if (!strncasecmp(fsuff, p, 3)) {
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matchesAny = true;
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break;
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}
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p = strstr(p, ",")+1;
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p = strstr(p, ",");
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if (p) p++;
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}
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if (!matchesAny) {
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e.close();
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@ -38,13 +38,17 @@ static time_t getTeensy3Time() { return Teensy3Clock.get(); }
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void setup()
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{
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Serial.begin(230400);
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/*
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#if 0
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// Wait for USB serial connection before booting while debugging
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while (!Serial) {
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yield();
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}*/
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delay(100); // let the power settle
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}
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#endif
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delay(120); // let the power settle
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// enableFaultHandler();
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SCB_SHCSR |= SCB_SHCSR_BUSFAULTENA | SCB_SHCSR_USGFAULTENA | SCB_SHCSR_MEMFAULTENA;
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enableFaultHandler();
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// set the Time library to use Teensy 3.0's RTC to keep time
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setSyncProvider(getTeensy3Time);
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@ -69,27 +73,45 @@ void setup()
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pinMode(BATTERYPIN, INPUT);
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*/
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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println("creating virtual hardware");
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g_speaker = new TeensySpeaker(SPEAKERPIN);
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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println(" fm");
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// First create the filemanager - the interface to the host file system.
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g_filemanager = new TeensyFileManager();
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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// Construct the interface to the host display. This will need the
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// VM's video buffer in order to draw the VM, but we don't have that
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// yet.
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println(" display");
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g_display = new TeensyDisplay();
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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println(" UI");
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g_ui = new AppleUI();
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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// Next create the virtual CPU. This needs the VM's MMU in order to
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// run, but we don't have that yet.
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println(" cpu");
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g_cpu = new Cpu();
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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// Create the virtual machine. This may read from g_filemanager to
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// get ROMs if necessary. (The actual Apple VM we've built has them
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// compiled in, though.) It will create its virutal hardware (MMU,
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@ -97,18 +119,31 @@ void setup()
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println(" vm");
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g_vm = new AppleVM();
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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// Now that the VM exists and it has created an MMU, we tell the CPU
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// how to access memory through the MMU.
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println(" [setMMU]");
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g_cpu->SetMMU(g_vm->getMMU());
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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// And the physical keyboard needs hooks in to the virtual keyboard...
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println(" keyboard");
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g_keyboard = new TeensyKeyboard(g_vm->getKeyboard());
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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println(" paddles");
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g_paddles = new TeensyPaddles(A3, A4, 1, 1);
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Serial.print("Free RAM: ");
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println(FreeRamEstimate());
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// Now that all the virtual hardware is glued together, reset the VM
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println("Resetting VM");
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g_vm->Reset();
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@ -122,8 +157,8 @@ void setup()
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startMicros = nextInstructionMicros = micros();
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// Debugging: insert a disk on startup...
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// ((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/UTIL/mock2dem.dsk", false);
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// ((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/JORJ/disk_s6d1.dsk", false);
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//((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/UTIL/mock2dem.dsk", false);
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//((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/JORJ/disk_s6d1.dsk", false);
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// ((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/GAMES/ALIBABA.DSK", false);
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|
||||
// pinMode(56, OUTPUT);
|
||||
@ -271,10 +306,11 @@ void loop()
|
||||
g_ui->blit();
|
||||
g_vm->vmdisplay->lockDisplay();
|
||||
if (g_vm->vmdisplay->needsRedraw()) {
|
||||
AiieRect what = g_vm->vmdisplay->getDirtyRect();
|
||||
g_vm->vmdisplay->didRedraw();
|
||||
g_display->blit(what);
|
||||
// AiieRect what = g_vm->vmdisplay->getDirtyRect();
|
||||
// g_vm->vmdisplay->didRedraw();
|
||||
// g_display->blit(what);
|
||||
}
|
||||
g_display->blit({0,0,191,279});
|
||||
g_vm->vmdisplay->unlockDisplay();
|
||||
if (g_prioritizeDisplay)
|
||||
Timer1.start();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#ifdef TEENSYDUINO
|
||||
#include <Arduino.h>
|
||||
#include "teensy-println.h"
|
||||
EXTMEM uint8_t preallocatedRam[591*256];
|
||||
#endif
|
||||
|
||||
#include "vmram.h"
|
||||
|
5
vmram.h
5
vmram.h
@ -36,7 +36,10 @@ class VMRam {
|
||||
// Pages 0-3 are ZP; we want those in RAM.
|
||||
// Pages 4-7 are 0x200 - 0x3FF. We want those in RAM too (text pages).
|
||||
|
||||
uint8_t preallocatedRam[591*256];
|
||||
// Has to be static if we're using the EXTMEM sectioning, so it's now in vmram.cpp :/
|
||||
//EXTMEM uint8_t preallocatedRam[591*256];
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user