working on teensy audio

This commit is contained in:
Jorj Bauer 2020-07-13 21:10:26 -04:00
parent 528a7f8837
commit eff51b4100

View File

@ -13,31 +13,29 @@ AudioConnection patchCord1(audioDriver, 0, mixer1, 0);
//AudioConnection patchCord2(audioDriver, 0, mixer2, 0);
//AudioConnection patchCord3(mixer2, 0, i2s, 1);
AudioConnection patchCord4(mixer1, 0, i2s, 0);
//const float t_ampx = 0.8;
//const int t_lox = 10;
//const int t_hix = 22000;
//const float t_timex = 10; // Length of time for the sweep in seconds
#include "globals.h"
//#define BUFSIZE 4096
//EXTMEM uint32_t toggleBuffer[BUFSIZE]; // cycle counts at which state toggles
//uint16_t headptr, tailptr;
#define HIGHVAL (0x4FFF)
#define LOWVAL (-0x4FFF)
// Ring buffer that we fill with 44.1kHz data
#define RINGBUFSIZE 4096
EXTMEM short sampleRingBuffer[RINGBUFSIZE];
volatile uint16_t sampleHeadPtr = 0;
volatile uint16_t sampleTailPtr = 0;
volatile uint32_t lastFilledTime = 0;
#define BUFSIZE 4096
static volatile uint32_t bufIdx; // 0 .. BUFSIZE-1
static volatile uint32_t skippedSamples; // Who knows where this will
// wind up (FIXME: eventual
// rollover means we need a
// way to purge the queue
// when it's quiescent for
// too long & restart all the
// constants)
static volatile uint8_t audioRunning = 0; // FIXME: needs constants abstracted
static volatile uint32_t lastFilledTime = 0;
volatile uint32_t lastSampleNum = 0;
#define SAMPLEBYTES sizeof(short)
EXTMEM short soundBuf[BUFSIZE];
bool toggleState = false;
// How many cycles do we run the audio behind? Needs to be more than our bulk
// cycle count.
//#define CYCLEDELAY 100
static bool toggleState = false;
TeensySpeaker::TeensySpeaker(uint8_t sda, uint8_t scl) : PhysicalSpeaker()
{
@ -52,14 +50,12 @@ TeensySpeaker::~TeensySpeaker()
void TeensySpeaker::begin()
{
mixer1.gain(0, 0.5f); // left channel
lastFilledTime = g_cpu->cycles;
sampleHeadPtr = sampleTailPtr = 0;
mixer1.gain(0, 0.1f); // left channel
toggleState = false;
// memset(toggleBuffer, 0, sizeof(toggleBuffer));
// headptr = tailptr = 0;
lastSampleNum = 0;
bufIdx = 0;
skippedSamples = 0;
audioRunning = 0;
}
void TeensySpeaker::toggle(uint32_t c)
@ -72,18 +68,59 @@ void TeensySpeaker::toggle(uint32_t c)
// We expect to have filled to this cycle number...
uint32_t expectedCycleNumber = (float)c * (float)AUDIO_SAMPLE_RATE_EXACT / (float)g_speed;
// Dynamically initialize the lastFilledTime based on the start time of the
// audio channel.
if (lastFilledTime == 0)
lastFilledTime = expectedCycleNumber;
// and we have filled to cycle number lastFilledTime. So how many do we need?
uint32_t audioBufferSamples = expectedCycleNumber - lastFilledTime;
if (audioBufferSamples > RINGBUFSIZE)
audioBufferSamples = RINGBUFSIZE;
for (int i=0; i<audioBufferSamples; i++) {
sampleRingBuffer[sampleTailPtr++] = toggleState ? (32767/2) : (-32767/2); // FIXME: appropriate value?
sampleTailPtr %= RINGBUFSIZE;
// and we have filled to cycle number lastFilledTime. So how many do
// we need? This subtracts skippedSamples because those were filled
// automatically by the audioCallback when we had no data.
int32_t audioBufferSamples = expectedCycleNumber - lastFilledTime - skippedSamples;
// If audioBufferSamples < 0, then we need to keep some
// skippedSamples for later; otherwise we can keep moving forward.
if (audioBufferSamples < 0) {
skippedSamples = -audioBufferSamples;
audioBufferSamples = 0;
} else {
// Otherwise we consumed them and can forget about it.
skippedSamples = 0;
}
int32_t newIdx = bufIdx + audioBufferSamples;
if (audioBufferSamples == 0) {
// If the toggle wouldn't result in at least 1 buffer sample
// change, then we'll blatantly skip it here. If this turns out to
// be a problem, we could try setting audioBufferSamples++ and
// then twiddle the lastFilledTime so it looks like it's more in
// the future, but I suspect that would mean missing more future
// events, just like we would have missed this one.
//
// But I think this is probably okay - because something that's
// toggling the speaker fast enough that our 44k audio can't keep
// up with the individual changes is likely to toggle again in a
// moment without significant distortion?
return;
}
if (newIdx >= BUFSIZE) {
// Buffer overrun error. Shouldn't happen?
newIdx = BUFSIZE - 1;
}
toggleState = !toggleState;
lastFilledTime = expectedCycleNumber;
// Flip the toggle state
toggleState = !toggleState;
// Fill from bufIdx .. newIdx and set bufIdx to newIdx when done.
if (newIdx > bufIdx) {
long count = (long)newIdx - bufIdx;
for (long i=0; i<count; i++) {
soundBuf[bufIdx+i] = toggleState ? HIGHVAL : LOWVAL;
}
bufIdx = newIdx;
}
__enable_irq();
#endif
}
@ -95,23 +132,6 @@ void TeensySpeaker::maintainSpeaker(uint32_t c, uint64_t microseconds)
void TeensySpeaker::maintainSpeaker()
{
// This is called @ 44100Hz, which is the sample rate for the
// Teensy4 (#define AUDIO_SAMPLE_RATE_EXACT 44100.0f). We fill a FIFO
// that is then drained by update(). In theory, as long as we don't fall
// 128 cycles behind, it should be okay, I think (b/c AUDIO_BLOCK_SAMPLES
// is 128 on the Teensy 4).
#if 0
uint32_t curTime = g_cpu->cycles - CYCLEDELAY;
while (headptr != tailptr) {
if (curTime >= toggleBuffer[headptr]) {
toggleState = !toggleState;
headptr++; headptr %= BUFSIZE;
} else {
// The time to deal with this one has not come yet, so we're done for now
break;
}
}
#endif
}
void TeensySpeaker::beginMixing()
@ -129,49 +149,69 @@ void TeensyAudio::update(void)
audio_block_t *block;
short *bp;
// Grab a block and we'll fill it up. It needs AUDIO_BLOCK_SAMPLES short values
// (which is 128 on the Teensy 4).
if (audioRunning == 0)
audioRunning = 1;
if (g_biosInterrupt) {
// While the BIOS is running, we don't put samples in the audio queue.
audioRunning = 0;
block = allocate();
if (block) {
bp = block->data;
memset(bp, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
transmit(block, 0);
release(block);
}
return;
}
if (audioRunning == 1 && bufIdx >= AUDIO_BLOCK_SAMPLES) {
// We have enough samples in the buffer to fill it, so we're fully
// up and running.
audioRunning = 2;
} else if (audioRunning == 1) {
// Still waiting for the first fill; return an empty buffer.
block = allocate();
if (block) {
bp = block->data;
memset(bp, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
transmit(block, 0);
release(block);
}
return;
}
block = allocate();
if (block) {
bp = block->data;
#if 1
uint32_t underflow = 0;
for (int i=0; i<AUDIO_BLOCK_SAMPLES; i++) {
static short lastValue = 0;
if (sampleHeadPtr == sampleTailPtr) {
// bp[i] = lastValue; // underflow: just repeat whatever old data we have
// FIXME: trend toward zero, maybe?
bp[i] = lastValue;
underflow++;
} else {
lastValue = sampleRingBuffer[sampleHeadPtr++];
bp[i] = lastValue;
sampleHeadPtr %= RINGBUFSIZE;
static short lastKnownSample = 0;
if (bufIdx >= AUDIO_BLOCK_SAMPLES) {
memcpy(bp, (void *)soundBuf, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
lastKnownSample = bp[AUDIO_BLOCK_SAMPLES-1];
if (bufIdx > AUDIO_BLOCK_SAMPLES) {
// move the remaining data down
memcpy((void *)soundBuf, (void *)&soundBuf[AUDIO_BLOCK_SAMPLES], (bufIdx - AUDIO_BLOCK_SAMPLES + 1)*SAMPLEBYTES);
bufIdx -= AUDIO_BLOCK_SAMPLES;
}
} else {
if (bufIdx) {
// partial buffer exists
memcpy(bp, (void *)soundBuf, bufIdx * SAMPLEBYTES);
// and it's a partial underrun. Track the number of samples we skipped
// so we can keep the audio buffer in sync.
skippedSamples += AUDIO_BLOCK_SAMPLES - bufIdx;
for (int32_t i=0; i<AUDIO_BLOCK_SAMPLES-bufIdx; i++) {
bp[i+bufIdx] = lastKnownSample;
}
} else {
// No big deal - buffer underrun might just mean nothing is
// trying to play audio right now.
skippedSamples += AUDIO_BLOCK_SAMPLES;
memset(bp, 0, AUDIO_BLOCK_SAMPLES * SAMPLEBYTES);
}
}
#else
// Fill in the AUDIO_BLOCK_SAMPLES samples of data, pull them from the FIFO
memset(bp, 0, AUDIO_BLOCK_SAMPLES * sizeof(short));
#endif
if (underflow) {
println("U ", underflow);
}
transmit(block, 0);
release(block);
}
#if 0
if (sampleHeadPtr == sampleTailPtr) {
// The FIFO is empty, so reset...
if (g_cpu) {
lastFilledTime = g_cpu->cycles;
} else {
lastFilledTime = 0;
}
// FIXME:
// lastSampleNum = 0;
}
#endif
}