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30 lines
988 B
C++
30 lines
988 B
C++
#ifndef __PHYSICALDISPLAY_H
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#define __PHYSICALDISPLAY_H
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#include <string.h> // strncpy
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#include "vmdisplay.h" // FIXME: for AiieRect
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class PhysicalDisplay {
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public:
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PhysicalDisplay() { overlayMessage[0] = '\0'; }
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virtual ~PhysicalDisplay() {};
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virtual void redraw() = 0; // total redraw, assuming nothing
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virtual void blit(AiieRect r) = 0; // redraw just the VM display area
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virtual void drawImageOfSizeAt(const uint8_t *img, uint16_t sizex, uint8_t sizey, uint16_t wherex, uint8_t wherey) = 0;
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virtual void drawCharacter(uint8_t mode, uint16_t x, uint8_t y, char c) = 0;
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virtual void drawString(uint8_t mode, uint16_t x, uint8_t y, const char *str) = 0;
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virtual void debugMsg(const char *msg) { strncpy(overlayMessage, msg, sizeof(overlayMessage)); }
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virtual void drawPixel(uint16_t x, uint16_t y, uint16_t color) = 0;
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virtual void drawPixel(uint16_t x, uint16_t y, uint8_t r, uint8_t g, uint8_t b) = 0;
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protected:
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char overlayMessage[40];
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};
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#endif
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