mirror of
https://github.com/JorjBauer/aiie.git
synced 2024-11-02 07:04:50 +00:00
455 lines
12 KiB
C++
455 lines
12 KiB
C++
#include <Arduino.h>
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#include <Audio.h>
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#include <SPI.h>
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#include <TimeLib.h>
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#include <Bounce2.h>
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#include "bios.h"
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#include "cpu.h"
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#include "applevm.h"
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#include "teensy-display.h"
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#include "teensy-keyboard.h"
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#include "teensy-speaker.h"
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#include "teensy-paddles.h"
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#include "teensy-filemanager.h"
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#include "teensy-usb.h"
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#include "appleui.h"
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#include "teensy-prefs.h"
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#include "teensy-println.h"
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//#define DEBUG_TIMING
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#define THREADED if (1)
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#if F_CPU < 240000000
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#pragma AiiE warning: performance will improve if you overclock the Teensy to 240MHz (F_CPU=240MHz) or 256MHz (F_CPU=256MHz)
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#endif
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#define RESETPIN 38
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#define DEBUGPIN 23
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#include "globals.h"
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#include "teensy-crash.h"
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BIOS bios;
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// How many microseconds per cycle
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#define SPEEDCTL ((float)1000000/(float)g_speed)
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static time_t getTeensy3Time() { return Teensy3Clock.get(); }
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TeensyUSB usb;
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Bounce resetButtonDebouncer = Bounce();
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void onKeypress(int unicode)
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{
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/*
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shift/control/command are automatically applied
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caps lock is oemkey 57
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set the keyboard LED w/ ::capsLock(bool)
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modifiers are <<8 bits for the right side:
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command: 0x08; option/alt: 0x04; shift: 0x02; control: 0x01
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F1..F12 are 194..205
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Arrows: l/r/u/d 216/215/218/217
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Delete: 127 (control-delete is 31)
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home/pgup/down/delete/end: 210,211,214,212,213
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numlock: oem 83
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keypad: 210..218 as arrows &c, or digit ascii values w/ numlock on
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enter: 10
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*/
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// vmkeyboard->keyDepressed(keypad.key[i].kchar);
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}
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void onKeyrelease(int unicode)
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{
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// vmkeyboard->keyReleased(keypad.key[i].kchar);
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}
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void setup()
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{
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Serial.begin(230400);
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#if 0
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// Wait for USB serial connection before booting while debugging
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while (!Serial) {
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yield();
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}
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#endif
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delay(120); // let the power settle
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pinMode(DEBUGPIN, OUTPUT); // for debugging
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// enableFaultHandler();
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// SCB_SHCSR |= SCB_SHCSR_BUSFAULTENA | SCB_SHCSR_USGFAULTENA | SCB_SHCSR_MEMFAULTENA;
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// set the Time library to use Teensy 3.0's RTC to keep time
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setSyncProvider(getTeensy3Time);
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delay(100); // don't know if we need this
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if (timeStatus() == timeSet) {
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println("RTC set from Teensy");
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} else {
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println("Error while setting RTC");
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}
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pinMode(RESETPIN, INPUT);
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digitalWrite(RESETPIN, HIGH);
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analogReadRes(8); // We only need 8 bits of resolution (0-255) for paddles
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analogReadAveraging(4); // ?? dunno if we need this or not.
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println("creating virtual hardware");
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g_speaker = new TeensySpeaker(18, 19); // FIXME abstract constants
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println(" fm");
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// First create the filemanager - the interface to the host file system.
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g_filemanager = new TeensyFileManager();
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// Construct the interface to the host display. This will need the
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// VM's video buffer in order to draw the VM, but we don't have that
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// yet.
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println(" display");
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g_display = new TeensyDisplay();
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println(" UI");
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g_ui = new AppleUI();
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// Next create the virtual CPU. This needs the VM's MMU in order to
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// run, but we don't have that yet.
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println(" cpu");
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g_cpu = new Cpu();
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println(" usb");
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usb.init();
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usb.attachKeypress(onKeypress);
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usb.attachKeyrelease(onKeyrelease);
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// Create the virtual machine. This may read from g_filemanager to
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// get ROMs if necessary. (The actual Apple VM we've built has them
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// compiled in, though.) It will create its virutal hardware (MMU,
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// video driver, floppy, paddles, whatever).
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println(" vm");
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Serial.flush();
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g_vm = new AppleVM();
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// Now that the VM exists and it has created an MMU, we tell the CPU
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// how to access memory through the MMU.
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println(" [setMMU]");
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g_cpu->SetMMU(g_vm->getMMU());
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// And the physical keyboard needs hooks in to the virtual keyboard...
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println(" keyboard");
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g_keyboard = new TeensyKeyboard(g_vm->getKeyboard());
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println(" paddles");
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g_paddles = new TeensyPaddles(A3, A2, g_invertPaddleX, g_invertPaddleY);
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// Now that all the virtual hardware is glued together, reset the VM
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println("Resetting VM");
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g_vm->Reset();
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println("Reading prefs");
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readPrefs(); // read from eeprom and set anything we need setting
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// Debugging: insert a disk on startup...
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//((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/UTIL/mock2dem.dsk", false);
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//((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/JORJ/disk_s6d1.dsk", false);
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// ((AppleVM *)g_vm)->insertDisk(0, "/A2DISKS/GAMES/ALIBABA.DSK", false);
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resetButtonDebouncer.attach(RESETPIN);
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resetButtonDebouncer.interval(5); // ms
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println("Drawing UI border");
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g_display->redraw();
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println("free-running");
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Serial.flush();
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}
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// FIXME: move these memory-related functions elsewhere...
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// This only gives you an estimated free mem size. It's not perfect.
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uint32_t FreeRamEstimate()
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{
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uint32_t stackTop;
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uint32_t heapTop;
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// current position of the stack.
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stackTop = (uint32_t) &stackTop;
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// current position of heap.
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void* hTop = malloc(1);
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heapTop = (uint32_t) hTop;
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free(hTop);
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// The difference is the free, available ram.
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return stackTop - heapTop;
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}
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#include "malloc.h"
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int heapSize(){
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return mallinfo().uordblks;
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}
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void biosInterrupt()
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{
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// wait for the interrupt button to be released
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while (!resetButtonDebouncer.read())
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resetButtonDebouncer.update();
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// Invoke the BIOS
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if (bios.runUntilDone()) {
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// if it returned true, we have something to store persistently in EEPROM.
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writePrefs();
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// Also might have changed the paddles state
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TeensyPaddles *tmp = (TeensyPaddles *)g_paddles;
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tmp->setRev(g_invertPaddleX, g_invertPaddleY);
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}
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// if we turned off debugMode, make sure to clear the debugMsg
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if (g_debugMode == D_NONE) {
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g_display->debugMsg("");
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}
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// Drain the speaker queue (FIXME: a little hacky)
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g_speaker->maintainSpeaker(-1, -1);
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// Force the display to redraw
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g_display->redraw(); // Redraw the UI
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((AppleDisplay*)(g_vm->vmdisplay))->modeChange(); // force a full re-draw and blit
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// Poll the keyboard before we start, so we can do selftest on startup
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g_keyboard->maintainKeyboard();
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}
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void runMaintenance(uint32_t now)
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{
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static uint32_t nextRuntime = 0;
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THREADED {
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if (now >= nextRuntime) {
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nextRuntime = now + 100000; // FIXME: what's a good time here? 1/10 sec?
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if (!resetButtonDebouncer.read()) {
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// This is the BIOS interrupt. We immediately act on it.
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biosInterrupt();
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}
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g_keyboard->maintainKeyboard();
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usb.maintain();
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}
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}
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}
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#define TARGET_FPS 30
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void runDisplay(uint32_t now)
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{
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// When do we want to reset our expectation of "normal"?
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static uint32_t nextResetMicros = 0;
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// how many full display refreshes have we managed in this second?
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static uint32_t refreshCount = 0;
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// how many micros until the next frame refresh?
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static uint32_t microsAtStart = 0;
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static uint32_t microsForNext = micros();
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static uint32_t lastFps = 0;
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static uint32_t displayFrameCount = 0;
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THREADED {
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// If it's time to draw the next frame, then do so
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if (now >= microsForNext) {
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refreshCount++;
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microsForNext = microsAtStart + (1000000.0*((float)refreshCount/(float)TARGET_FPS));
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doDebugging(lastFps);
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g_ui->blit();
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g_vm->vmdisplay->lockDisplay();
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if (g_vm->vmdisplay->needsRedraw()) { // necessary for the VM to redraw
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// Used to get the dirty rect and blit just that rect. Could still do,
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// but instead, I'm just wildly wasting resources. MWAHAHAHA
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// AiieRect what = g_vm->vmdisplay->getDirtyRect();
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g_vm->vmdisplay->didRedraw();
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// g_display->blit(what);
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}
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g_display->blit(); // Blit the whole thing, including UI area
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g_vm->vmdisplay->unlockDisplay();
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}
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// Once a second, start counting all over again
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if (now >= nextResetMicros) {
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uint32_t newFrameCount = ((TeensyDisplay *)g_display)->frameCount();
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// There are two "FPS" counters here, actually. One is how often
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// we're polling the Apple //e memory to refresh the DMA buffer,
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// and to show that, we'd use this:
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// lastFps = refreshCount;
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// The other is how often the DMA code is refreshing the actual
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// display, and to show that, we'd use this:
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lastFps = newFrameCount - displayFrameCount;
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#ifdef DEBUG_TIMING
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// ... and this debugging code shows both.
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println("DMA buffer refresh at ", refreshCount, " FPS");
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println("Display refresh at ", newFrameCount - displayFrameCount, " FPS");
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#endif
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displayFrameCount = newFrameCount;
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nextResetMicros = now + 1000000;
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refreshCount = 0;
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microsAtStart = now;
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microsForNext = microsAtStart + (1000000.0*((float)refreshCount/(float)TARGET_FPS));
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}
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}
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}
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// The debouncer is used in the bios, which blocks the main loop
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// execution; so this thread updates the debouncer instead.
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void runDebouncer()
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{
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static uint32_t nextRuntime = 0;
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// while (1) {
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if (millis() >= nextRuntime) {
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nextRuntime = millis() + 10;
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resetButtonDebouncer.update();
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} else {
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yield();
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// threads.yield();
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}
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// }
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}
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void runCPU(uint32_t now)
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{
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static uint32_t nextResetMicros = 0;
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static uint32_t countSinceLast = 0;
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static uint32_t microsAtStart = micros();
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static uint32_t microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
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THREADED {
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if (now >= microsForNext) {
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countSinceLast += g_cpu->Run(24); // The CPU runs in bursts of cycles. This '24' is the max burst we perform.
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((AppleVM *)g_vm)->cpuMaintenance(g_cpu->cycles);
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microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
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}
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if (now >= nextResetMicros) {
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nextResetMicros = now + 1000000;
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#ifdef DEBUG_TIMING
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float pct = (100.0 * (float)countSinceLast) / (float)g_speed;
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sprintf(debugBuf, "CPU running at %f%%", pct);
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println(debugBuf);
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#endif
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countSinceLast = 0;
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microsAtStart = now;
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microsForNext = microsAtStart + (countSinceLast * SPEEDCTL);
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}
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}
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}
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void loop()
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{
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uint32_t now = micros();
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runCPU(now);
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runDisplay(now);
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runMaintenance(now);
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runDebouncer();
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}
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void doDebugging(uint32_t lastFps)
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{
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switch (g_debugMode) {
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case D_SHOWFPS:
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sprintf(debugBuf, "%lu FPS", lastFps);
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g_display->debugMsg(debugBuf);
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break;
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case D_SHOWMEMFREE:
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sprintf(debugBuf, "%lu %u", FreeRamEstimate(), heapSize());
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g_display->debugMsg(debugBuf);
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break;
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case D_SHOWPADDLES:
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sprintf(debugBuf, "%u %u", g_paddles->paddle0(), g_paddles->paddle1());
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g_display->debugMsg(debugBuf);
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break;
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case D_SHOWPC:
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sprintf(debugBuf, "%X", g_cpu->pc);
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g_display->debugMsg(debugBuf);
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break;
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case D_SHOWCYCLES:
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sprintf(debugBuf, "%lX", g_cpu->cycles);
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g_display->debugMsg(debugBuf);
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break;
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case D_SHOWTIME:
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sprintf(debugBuf, "%.2d:%.2d:%.2d", hour(), minute(), second());
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g_display->debugMsg(debugBuf);
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break;
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case D_SHOWDSK:
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{
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uint8_t sd = ((AppleVM *)g_vm)->disk6->selectedDrive();
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sprintf(debugBuf, "s %d t %d",
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sd,
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((AppleVM *)g_vm)->disk6->headPosition(sd));
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g_display->debugMsg(debugBuf);
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}
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break;
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}
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}
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void readPrefs()
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{
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TeensyPrefs np;
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prefs_t p;
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if (np.readPrefs(&p)) {
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g_volume = p.volume;
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g_displayType = p.displayType;
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g_debugMode = p.debug;
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g_speed = (p.speed * (1023000/2)); // steps of half normal speed
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if (g_speed < (1023000/2))
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g_speed = (1023000/2);
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if (p.disk1[0]) {
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((AppleVM *)g_vm)->insertDisk(0, p.disk1);
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}
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if (p.disk2[0]) {
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((AppleVM *)g_vm)->insertDisk(1, p.disk2);
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}
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if (p.hd1[0]) {
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((AppleVM *)g_vm)->insertHD(0, p.hd1);
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}
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if (p.hd2[0]) {
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((AppleVM *)g_vm)->insertHD(1, p.hd2);
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}
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}
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g_invertPaddleX = p.invertPaddleX;
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g_invertPaddleY = p.invertPaddleY;
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// Update the paddles with the new inversion state
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((TeensyPaddles *)g_paddles)->setRev(g_invertPaddleX, g_invertPaddleY);
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}
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void writePrefs()
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{
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TeensyPrefs np;
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prefs_t p;
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p.magic = PREFSMAGIC;
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p.prefsSize = sizeof(prefs_t);
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p.version = PREFSVERSION;
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p.invertPaddleX = g_invertPaddleX;
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p.invertPaddleY = g_invertPaddleY;
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p.volume = g_volume;
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p.displayType = g_displayType;
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p.debug = g_debugMode;
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p.speed = g_speed / (1023000/2);
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strcpy(p.disk1, ((AppleVM *)g_vm)->DiskName(0));
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strcpy(p.disk2, ((AppleVM *)g_vm)->DiskName(1));
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strcpy(p.hd1, ((AppleVM *)g_vm)->HDName(0));
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strcpy(p.hd2, ((AppleVM *)g_vm)->HDName(1));
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bool ret = np.writePrefs(&p);
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}
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