#include #include "vgabuf.h" #include "render.h" #include "vgaout.h" #define _RGB333(r, g, b) ( \ (((((uint)(r) * 256 / 36) + 128) / 256) << 6) | \ (((((uint)(g) * 256 / 36) + 128) / 256) << 3) | \ ((((uint)(b) * 256 / 36) + 128) / 256) \ ) uint16_t lores_palette[16] = { _RGB333(0x00,0x00,0x00), // black _RGB333(0x6c,0x00,0x6c), // magenta _RGB333(0x00,0x00,0xb4), // d.blue _RGB333(0xb4,0x24,0xfc), // h.violet _RGB333(0x00,0x48,0x00), // d.green _RGB333(0x48,0x48,0x48), // d.gray _RGB333(0x00,0x90,0xfc), // h.blue _RGB333(0x6c,0x6c,0xfc), // l.blue _RGB333(0x24,0x24,0x00), // brown _RGB333(0xfc,0x48,0x00), // h.orange _RGB333(0x90,0x90,0x90), // l.gray _RGB333(0xfc,0x6c,0xfc), // pink _RGB333(0x00,0xd8,0x24), // h.green _RGB333(0xd8,0xd8,0x00), // yellow _RGB333(0x90,0xfc,0xb4), // aqua _RGB333(0xff,0xff,0xff), // white }; #undef _RGB333 static void render_lores_line(bool p2, uint line); void __time_critical_func(render_lores)() { vga_prepare_frame(); render_border(); bool p2 = !(soft_switches & SOFTSW_80STORE) && (soft_switches & SOFTSW_PAGE_2); for(uint line=0; line < 24; line++) { render_lores_line(p2, line); } render_border(); } void __time_critical_func(render_mixed_lores)() { vga_prepare_frame(); render_border(); bool p2 = !(soft_switches & SOFTSW_80STORE) && (soft_switches & SOFTSW_PAGE_2); for(uint line=0; line < 20; line++) { render_lores_line(p2, line); } if(soft_switches & SOFTSW_80COL) { for(uint line=20; line < 24; line++) { render_text80_line(p2, line); } } else { for(uint line=20; line < 24; line++) { render_text40_line(p2, line); } } render_border(); } static void __time_critical_func(render_lores_line)(bool p2, uint line) { // Construct two scanlines for the two different colored cells at the same time struct vga_scanline *sl1 = vga_prepare_scanline(); struct vga_scanline *sl2 = vga_prepare_scanline(); uint sl_pos = 0; uint i; const uint8_t *line_buf = (const uint8_t *)((p2 ? text_p2 : text_p1) + ((line & 0x7) << 7) + (((line >> 3) & 0x3) * 40)); // Pad 40 pixels on the left to center horizontally for(i = 0; i < 40/8; i++) { sl1->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl2->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl_pos++; } for(i=0; i < 40; i+=2) { uint32_t color1 = lores_palette[line_buf[i] & 0xf]; uint32_t color2 = lores_palette[(line_buf[i] >> 4) & 0xf]; uint32_t color3 = lores_palette[line_buf[i+1] & 0xf]; uint32_t color4 = lores_palette[(line_buf[i+1] >> 4) & 0xf]; // Each lores pixel is 7 hires pixels, or 14 VGA pixels wide sl1->data[sl_pos] = (color1|THEN_EXTEND_6) | ((color1|THEN_EXTEND_6) << 16); sl2->data[sl_pos] = (color2|THEN_EXTEND_6) | ((color2|THEN_EXTEND_6) << 16); sl_pos++; sl1->data[sl_pos] = (color3|THEN_EXTEND_6) | ((color3|THEN_EXTEND_6) << 16); sl2->data[sl_pos] = (color4|THEN_EXTEND_6) | ((color4|THEN_EXTEND_6) << 16); sl_pos++; } for(i = 0; i < 40/8; i++) { sl1->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl2->data[sl_pos] = (text_border|THEN_EXTEND_3) | ((text_border|THEN_EXTEND_3) << 16); // 8 pixels per word sl_pos++; } sl1->length = sl_pos; sl1->repeat_count = 7; vga_submit_scanline(sl1); sl2->length = sl_pos; sl2->repeat_count = 7; vga_submit_scanline(sl2); }