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https://github.com/equant/apple2idiot.git
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readying repo for hires chess branch
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#include <stdio.h>
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#include <string.h>
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#include <conio.h>
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#include <ctype.h>
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#include <apple2.h>
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#include <peekpoke.h>
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#include "globals.h"
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#include "menu.h"
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#include "apple2idiot.h"
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#include "../../chess_commands.h"
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#include "../../../../arduino-lib/Apple2Idiot/A2I_commands.h"
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unsigned char i = 0;
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char pause_char;
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char player_move[5];
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char ai_move[5];
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char state = STATE_NONE;
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unsigned int address_offset = 0;
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char game_board[9][24] = {
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"8 r n b q k b n r",
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"7 p p p p p p p p",
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"6 . . . . . . . .",
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"5 . . . . . . . .",
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"4 . . . . . . . .",
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"3 . . . . . . . .",
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"2 P P P P P P P P",
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"1 R N B Q K B N R",
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" a b c d e f g h"
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};
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void displayCurrentBoard(void);
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void createNewBoard(void); // deprecated
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void spinner(void);
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void awaitMoveResponse(void);
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void popup(unsigned char* message);
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void createNewGame(void);
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void popup(unsigned char* message) {
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//cclearxy(x, y, SIZE_X);
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//gotoxy(x,y);
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cclearxy(0, 17, SIZE_X);
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cclearxy(0, 18, SIZE_X);
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cclearxy(0, 19, SIZE_X);
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cclearxy(0, 20, SIZE_X);
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gotoxy(0,17);
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printf("+-------------------------------------+\n");
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printf("! %s \n", message);
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printf("+-------------------------------------+\n");
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printf("(Press a key)\n");
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if (kbhit()) {
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cgetc();
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}
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pause_char = cgetc();
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cclearxy(0, 17, SIZE_X);
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cclearxy(0, 18, SIZE_X);
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cclearxy(0, 19, SIZE_X);
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cclearxy(0, 20, SIZE_X);
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}
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void main(void) {
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unsigned char key;
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while (state != STATE_QUIT) {
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switch(state) {
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case STATE_LOCAL_GAME:
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displayCurrentBoard();
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cclearxy(0, 23, SIZE_X);
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gotoxy(0,23);
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printf("Your Move:");
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fgets(player_move, sizeof player_move, stdin);
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player_move[strcspn(player_move, "\n")] = 0;
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if (strcmp(player_move, "quit") == 0) {
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state = STATE_NONE;
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} else {
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write_string_to_ram(RAM_DATA_START_ADDRESS, player_move);
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write_byte(APPLE_COMMAND_ADDRESS, CHESS_MAKE_MOVE);
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awaitMoveResponse();
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//displayCurrentBoard();
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}
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break;
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case STATE_NONE:
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clrscr();
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drawMenuBar();
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gotoxy(0,23);
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printf("Menu Selection:");
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cursor(1);
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key = toupper(cgetc());
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switch(key) {
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case ASCII_W:
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cclearxy(0, 11, SIZE_X);
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gotoxy(0,11);
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printf("+--------------------------------------+\n");
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printf("! Not implemented yet. !\n");
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printf("+--------------------------------------+\n");
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printf("(Press a key)\n");
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pause_char = cgetc();
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break;
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case ASCII_L:
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//createNewBoard();
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state = STATE_LOCAL_GAME;
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write_byte_wait_for_ack(APPLE_COMMAND_ADDRESS, APP_CHESS);
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write_byte(APPLE_COMMAND_ADDRESS, CHESS_NEW_GAME);
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createNewGame();
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break;
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case ASCII_Q:
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state = STATE_QUIT;
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break;
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default:
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popup("Not implemented yet.");
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//cclearxy(0, 11, SIZE_X);
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//gotoxy(0,11);
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//printf("+--------------------------------------+\n");
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//printf("! Not implemented yet. !\n");
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//printf("+--------------------------------------+\n");
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//printf("(Press a key)\n");
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//pause_char = cgetc();
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}
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break;
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default:
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break;
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}
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}
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}
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void spinner(void) {
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// From https://github.com/bobbimanners/emailler
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static char chars[] = "|/-\\";
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//static uint8_t i = 0;
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static char i = 0;
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//putchar(BACKSPACE);
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//putchar(chars[(i++) % 4]);
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gotoxy(10+4+2,23);
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cputc(chars[(i++) % 4]);
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}
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void awaitMoveResponse(void) {
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int delay_count = 0;
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int timeout_count = 0;
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unsigned char read_char;
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int received_esp_response = 0;
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gotoxy(10+4+2,23);
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//spinner();
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//while (received_esp_response==0 || timeout_count < ESP_TIMEOUT) {
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while (received_esp_response==0) {
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timeout_count++;
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read_char = read_byte(ESP_COMMAND_ADDRESS);
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switch((int)read_char) {
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case STATUS_IN_PROGRESS:
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received_esp_response = 1;
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break;
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case STATUS_BLACK_WON:
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//received_esp_response = 1;
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break;
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case STATUS_WHITE_WON:
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//received_esp_response = 1;
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break;
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case STATUS_STALEMATE:
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//received_esp_response = 1;
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break;
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case STATUS_FIFTY_RULE_MOVE:
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//received_esp_response = 1;
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break;
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case STATUS_UNKNOWN:
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//received_esp_response = 1;
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break;
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case STATUS_UNHANDLED:
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//received_esp_response = 1;
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break;
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case STATUS_ERROR:
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//received_esp_response = 1;
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break;
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case CHESS_INVALID_MOVE:
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received_esp_response = 1;
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break;
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default:
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break;
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}
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// delay
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for (delay_count=0; delay_count < 1111; ++delay_count) {
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spinner();
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}
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}
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if (timeout_count == ESP_TIMEOUT) {
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popup("ESP TIMEOUT");
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return;
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}
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//getBoard();
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switch(read_char) {
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case STATUS_IN_PROGRESS:
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//popup("STATUS_IN_PROGRESS");
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read_string_from_ram(RAM_DATA_START_ADDRESS, ai_move, sizeof ai_move-1);
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popup(ai_move);
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//gotoxy(0,0);
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//printf("AI Move: %s\n", ai_move);
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address_offset = 5;
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for (i=0; i<8; i++) {
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, game_board[i], sizeof game_board[i]-1);
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//printf("[%u][%s]\n", RAM_DATA_START_ADDRESS + address_offset, game_board[i]);
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address_offset += strlen(game_board[i]) + 1;
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}
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break;
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case STATUS_BLACK_WON:
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popup("You lose.");
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break;
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case STATUS_WHITE_WON:
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popup("You win.");
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break;
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case STATUS_STALEMATE:
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popup("Stalemate");
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break;
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case STATUS_FIFTY_RULE_MOVE:
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popup("Fifty move rule.");
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break;
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case STATUS_UNKNOWN:
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popup("STATUS_UNKNOWN");
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break;
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case STATUS_UNHANDLED:
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popup("STATUS_UNHANDLED");
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break;
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case STATUS_ERROR:
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popup("STATUS_ERROR");
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break;
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case CHESS_INVALID_MOVE:
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popup("CHESS_INVALID_MOVE");
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break;
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default:
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popup("Unrecognised response from ESP.");
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break;
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}
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}
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void displayCurrentBoard(void) {
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unsigned char i;
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for (i=0; i<9; i++) {
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cclearxy(0, i+7, SIZE_X);
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gotoxy(10,i+7);
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printf("%s", game_board[i]);
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}
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}
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void createNewGame(void) {
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strcpy(game_board[0], "8 r n b q k b n r");
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strcpy(game_board[1], "7 p p p p p p p p");
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strcpy(game_board[2], "6 . . . . . . . .");
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strcpy(game_board[3], "5 . . . . . . . .");
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strcpy(game_board[4], "4 . . . . . . . .");
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strcpy(game_board[5], "3 . . . . . . . .");
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strcpy(game_board[6], "2 P P P P P P P P");
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strcpy(game_board[7], "1 R N B Q K B N R");
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strcpy(game_board[8], " a b c d e f g h");
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}
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/*
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while (key != ASCII_5) { // Last menu item should be Quit
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drawMenuBar();
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gotoxy(0,SIZE_Y-3);
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//printf("cgetc() -> \"%c\"", key);
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switch((int)key) {
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case ASCII_0:
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break;
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case ASCII_5:
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break;
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case ASCII_1:
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clrscr();
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drawMenuBar();
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gotoxy(0,SIZE_Y-1);
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printf("Enter Country Code:");
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fgets(country_code, sizeof country_code, stdin);
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strncpy(country_code, country_code, strlen(country_code));
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//country_code[strcspn(country_code, "\n")] = 0;
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write_string_to_ram(RAM_DATA_START_ADDRESS, country_code);
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write_byte(APPLE_COMMAND_ADDRESS, COMMAND_SET_COUNTRY);
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//printf("C:[%s]", country_code);
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//pause_char = cgetc();
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break;
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case ASCII_2:
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clrscr();
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drawMenuBar();
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gotoxy(0,SIZE_Y-1);
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printf("Enter City: ");
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fgets(city, sizeof city, stdin);
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city[strcspn(city, "\n")] = 0;
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write_string_to_ram(RAM_DATA_START_ADDRESS, city);
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write_byte(APPLE_COMMAND_ADDRESS, COMMAND_SET_CITY);
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//printf("C:[%s]", city);
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//pause_char = cgetc();
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break;
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case ASCII_3:
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clrscr();
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drawMenuBar();
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write_byte(APPLE_COMMAND_ADDRESS, COMMAND_FETCH_WEATHER);
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break;
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case ASCII_4:
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clrscr();
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drawMenuBar();
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, temperature, sizeof temperature-1);
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address_offset += strlen(temperature) + 1;
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, humidity, sizeof humidity-1);
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address_offset += strlen(humidity) + 1;
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, wind_speed, sizeof wind_speed-1);
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address_offset += strlen(wind_speed) + 1;
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, wind_direction, sizeof wind_direction-1);
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address_offset += strlen(wind_direction) + 1;
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, weather1, sizeof weather1-1);
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address_offset += strlen(weather1) + 1;
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read_string_from_ram(RAM_DATA_START_ADDRESS + address_offset, weather2, sizeof weather2-1);
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gotoxy(0,SIZE_Y-11);
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printf("%s (%s)\n", city, country_code);
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printf("-------------------------------------\n");
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printf("Temp: %s K\n", temperature);
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printf("Humidity: %s%%\n", humidity);
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printf("Wind Speed: %s m/s\n", wind_speed);
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printf("Wind Dir: %s \n", wind_direction);
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printf("Summary: %s, %s \n", weather1, weather2);
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printf("-------------------------------------\n");
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break;
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default:
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break;
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}
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}
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*/
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@ -11,6 +11,10 @@
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#include "../../chess_commands.h"
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#include "../../../../arduino-lib/Apple2Idiot/A2I_commands.h"
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// Stuff from StewBC/cc65-Chess/
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//#include "StewBC/plat.h"
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//#include "StewBC/apple2/platA2.c"
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unsigned char i = 0;
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char pause_char;
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char player_move[5];
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