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reorganizing stuff from shed
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281
examples/template/a2i_chess.cpp
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281
examples/template/a2i_chess.cpp
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#include <stdio.h>
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#include <string.h>
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#include <Arduino.h>
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#include <HTTPClient.h>
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#include <ArduinoJson.h>
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#include <Apple2Idiot.h>
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#include "chess_commands.h"
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#include "a2i_chess.h"
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void Chess::init(Apple2Idiot *a2ip, HTTPClient *httpp) {
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a2i = a2ip;
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http = httpp;
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//strcpy(game_string, "a2a3e7e5e2e4");
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}
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byte Chess::handleCommand(byte command) {
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switch(command) {
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case CHESS_MAKE_MOVE: {
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a2i->write_data(ESP_COMMAND_ADDRESS, ACK); // notify Apple IIe we are processing command byte
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Serial.println("CHESS() MAKE_MOVE");
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String move_string;
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move_string = a2i->read_string_from_ram(SHARED_RAM_START_ADDRESS);
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Serial.println("Received move: ["+move_string+"]");
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byte result = makeMove(move_string);
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int address_counter = a2i->write_string_to_shared_ram(last_ai_move, SHARED_RAM_START_ADDRESS);
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getBoard();
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for (int i=0; i<9; i++) {
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address_counter = a2i->write_string_to_shared_ram(game_board[i], address_counter + 1);
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}
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a2i->write_data(ESP_COMMAND_ADDRESS, result);
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a2i->read_ram(11);
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break;
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}
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case CHESS_NEW_GAME: {
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a2i->write_data(ESP_COMMAND_ADDRESS, ACK); // notify Apple IIe we are processing command byte
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Serial.println("CHESS_NEW_GAME");
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strcpy(game_string, "");
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break;
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}
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default: {
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return COMMAND_NOT_FOUND;
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}
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}
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}
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byte Chess::makeMove(String move_string) {
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/* Apple says MAKE_MOVE and sends "a2a3"
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*
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* The basic flow...
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*
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* validateMove() We check that it's valid.
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* If it is we accept the move and add it to game_string
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* getGameStatus() Then we check the status and return (did someone win or lose?)
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* getAIMove() Then we get the AI move.
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* Then we check the status and return (did someone win or lose?)
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*/
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if (validateMove(move_string) == CHESS_VALID_MOVE) {
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strcat(game_string, move_string.c_str());
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} else {
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return CHESS_INVALID_MOVE;
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}
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char* game_status;
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//b = getGameStatus(game_string);
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game_status = getGameStatus(game_string);
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Serial.print("after player move game_status:"); Serial.println(game_status);
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if (strcmp(game_status, "in_progress") == 0) {
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//char* ai_move;
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//ai_move = getAIMove();
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//strcat(game_string, ai_move);
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//last_ai_move = getAIMove();
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strcpy(last_ai_move, getAIMove());
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strcat(game_string, last_ai_move);
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game_status = getGameStatus(game_string);
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Serial.print("after AI move game_status:"); Serial.println(game_status);
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if (strcmp(game_status, "in_progress") == 0) { return STATUS_IN_PROGRESS; }
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else if (strcmp(game_status, "black_won") == 0) { return STATUS_BLACK_WON; }
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else if (strcmp(game_status, "white_won") == 0) { return STATUS_WHITE_WON; }
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else if (strcmp(game_status, "white_won_resign") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "black_won_resign") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "stalemate") == 0) { return STATUS_STALEMATE; }
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else if (strcmp(game_status, "insufficient_material") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "fifty_rule_move") == 0) { return STATUS_FIFTY_RULE_MOVE; }
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else if (strcmp(game_status, "threefold_repitition") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "unknown") == 0) { return STATUS_UNKNOWN; } else { return STATUS_ERROR; }
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}
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else if (strcmp(game_status, "black_won") == 0) { return STATUS_BLACK_WON; }
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else if (strcmp(game_status, "white_won") == 0) { return STATUS_WHITE_WON; }
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else if (strcmp(game_status, "white_won_resign") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "black_won_resign") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "stalemate") == 0) { return STATUS_STALEMATE; }
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else if (strcmp(game_status, "insufficient_material") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "fifty_rule_move") == 0) { return STATUS_FIFTY_RULE_MOVE; }
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else if (strcmp(game_status, "threefold_repitition") == 0) { return STATUS_UNHANDLED; }
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else if (strcmp(game_status, "unknown") == 0) { return STATUS_UNKNOWN; } else { return STATUS_ERROR; }
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}
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char* Chess::getGameStatus(char* game_string) {
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Serial.print("getGameStatus() "); Serial.println(game_status);
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char api_request[MAX_STR_LEN];
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sprintf(api_request, "%s/status/%s", api_entry_point, game_string);
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Serial.print(" "); Serial.println(api_request);
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http->begin(api_request);
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int httpCode = http->GET(); //Make the request
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delay(10);
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if (httpCode > 0) { //Check for the returning code
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Serial.println(" Success on HTTP request");
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String payload = http->getString();
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//Serial.println("++++++++++++++++++++++++");
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//Serial.println(payload);
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//Serial.println("++++++++++++++++++++++++");
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StaticJsonDocument<400> doc;
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DeserializationError error = deserializeJson(doc, payload);
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if (error) {
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Serial.print(F(" deserializeJson() failed: "));
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Serial.println(error.f_str());
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return "error";
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} else {
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Serial.println("----------------------");
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serializeJsonPretty(doc, Serial);
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Serial.println();
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Serial.println("----------------------");
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//return doc["gameStatus"];
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return (char *)doc["gameStatus"].as<char *>();
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}
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} else {
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Serial.println("Error on HTTP request");
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return "error";
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}
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// Don't know how we could get here without it being an error.
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return "error";
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}
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char* Chess::getAIMove() {
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Serial.print("getAIMove() "); Serial.println(game_status);
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char api_request[MAX_STR_LEN];
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sprintf(api_request, "%s/next_best/%s", api_entry_point, game_string);
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Serial.print(" "); Serial.println(api_request);
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http->begin(api_request);
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int httpCode = http->GET(); //Make the request
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delay(10);
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if (httpCode > 0) { //Check for the returning code
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Serial.println(" Success on HTTP request");
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String payload = http->getString();
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//Serial.println("++++++++++++++++++++++++");
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//Serial.println(payload);
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//Serial.println("++++++++++++++++++++++++");
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StaticJsonDocument<400> doc;
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DeserializationError error = deserializeJson(doc, payload);
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if (error) {
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Serial.print(F(" deserializeJson() failed: "));
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Serial.println(error.f_str());
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return "jsonerror";
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} else {
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Serial.println("----------------------");
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serializeJsonPretty(doc, Serial);
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Serial.println();
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Serial.println("----------------------");
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//return doc["gameStatus"];
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return (char *)doc["bestNext"].as<char *>();
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}
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} else {
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Serial.println("Error on HTTP request");
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return "geterror";
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}
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// Don't know how we could get here without it being an error.
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return "unknownerror";
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}
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byte Chess::validateMove(String move_string) {
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Serial.print("validateMove() "); Serial.println(move_string);
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char api_request[MAX_STR_LEN];
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sprintf(api_request, "%s/valid_move/%s%s", api_entry_point, game_string, move_string);
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Serial.print(" "); Serial.println(api_request);
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http->begin(api_request);
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int httpCode = http->GET(); //Make the request
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delay(10);
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if (httpCode > 0) { //Check for the returning code
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Serial.println(" Success on HTTP request");
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String payload = http->getString();
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//Serial.println("++++++++++++++++++++++++");
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//Serial.println(payload);
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//Serial.println("++++++++++++++++++++++++");
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StaticJsonDocument<400> doc;
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DeserializationError error = deserializeJson(doc, payload);
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if (error) {
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Serial.print(F("deserializeJson() failed: "));
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Serial.println(error.f_str());
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return ERR;
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} else {
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Serial.println("----------------------");
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serializeJsonPretty(doc, Serial);
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Serial.println();
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Serial.println("----------------------");
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bool validMove = doc["validMove"];
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if (validMove) {
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// good move
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Serial.println(" Valid move!");
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return CHESS_VALID_MOVE;
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} else {
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Serial.println(" Invalid move!");
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return CHESS_INVALID_MOVE;
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}
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}
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} else {
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Serial.println("Error on HTTP request");
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return ERR;
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}
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// Don't know how we could get here without it being an error.
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return ERR;
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}
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void Chess::removeSubstr (char *string, char *sub) {
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char *match = string;
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int len = strlen(sub);
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while ((match = strstr(match, sub))) {
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*match = '\0';
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strcat(string, match+len);
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match++;
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}
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}
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void Chess::getBoard() {
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Serial.println("getBoard() ");
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char api_request[MAX_STR_LEN];
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sprintf(api_request, "%s/board_string/%s", api_entry_point, game_string);
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Serial.print(" "); Serial.println(api_request);
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http->begin(api_request);
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int httpCode = http->GET(); //Make the request
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delay(10);
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if (httpCode > 0) { //Check for the returning code
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Serial.println(" Success on HTTP request");
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String payload = http->getString();
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//Serial.println("++++++++++++++++++++++++");
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//Serial.println(payload);
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//Serial.println("++++++++++++++++++++++++");
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StaticJsonDocument<400> doc;
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DeserializationError error = deserializeJson(doc, payload);
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if (error) {
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Serial.print(F("deserializeJson() failed: "));
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Serial.println(error.f_str());
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} else {
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//Serial.println("----------------------");
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//serializeJsonPretty(doc, Serial);
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//Serial.println();
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//Serial.println("----------------------");
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//Serial.println(" Break up the board...");
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//Serial.print(" BOARD:"); Serial.println((char *)doc["board"].as<char *>());
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char* pch = NULL;
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pch = strtok((char *)doc["board"].as<char *>(), "\n");
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//Serial.print(" pch:");Serial.println(pch);
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int row_count = 0;
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while (pch != NULL) {
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char board_line[30];
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strcpy(board_line, pch);
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removeSubstr(board_line, "[37m");
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removeSubstr(board_line, "[0m");
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removeSubstr(board_line, "\n");
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removeSubstr(board_line, "\e"); // remove escape (ASCII 27)
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removeSubstr(board_line, "\e"); // remove escape (ASCII 27)
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//Serial.print("(");Serial.print(row_count);Serial.print(")");
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//Serial.print(board_line); Serial.println("|");
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strcpy(game_board[row_count], board_line); // valid
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pch = strtok(NULL, "\n");
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row_count++;
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}
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Serial.println();
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for (int i=0; i<9; i++) {
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Serial.print("[");Serial.print(game_board[i]);Serial.println("]");
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}
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}
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} else {
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Serial.println("Error on HTTP request");
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}
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// Don't know how we could get here without it being an error.
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}
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66
examples/template/a2i_chess.h
Normal file
66
examples/template/a2i_chess.h
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#ifndef A2I_CHESS_H
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#define A2I_CHESS_H
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#include <Arduino.h>
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#include <HTTPClient.h>
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#include <A2I_commands.h>
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#include <Apple2Idiot.h>
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#include "chess_commands.h"
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#define MAX_GAME_SIZE 110 * 4 // This is probably not enough, but it's fine for development.
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// https://chess.stackexchange.com/questions/2506/what-is-the-average-length-of-a-game-of-chess
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// times four because one move is "e7e5"
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class Chess {
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public:
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byte appId = APP_CHESS; // This is "registered" with A2I_commands.h which is part of Apple2Idiot.h
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// This id is sent from the Apple to the ESP to tell the esp what app
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// is currently active. The main loop of the ESP sketch then knows to use
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// this class to respond to incoming commands from the Apple.
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char game_string[MAX_GAME_SIZE]; // This is probably not enough, but it's fine for development.
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char game_status[25];
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char last_player_move[5]; // "a2a4"
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char last_ai_move[5]; // "8g76"
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//char game_board[9][20];
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char game_board[9][22] = {
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"8 r n b q k b n r",
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"7 p p p p p p p p",
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"6 . . . . . . . .",
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"5 . . . . . . . .",
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"4 . . . . . . . .",
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"3 . . . . . . . .",
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"2 P P P P P P P P",
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"1 R N B Q K B N R",
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" a b c d e f g h"
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};
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void init(Apple2Idiot *a2ip, HTTPClient *httpp);
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char* getGameStatus(char* game_status);
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byte makeMove(String move_string);
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byte handleCommand(byte command);
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byte validateMove(String move_string);
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char* getAIMove();
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void getBoard();
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private:
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Apple2Idiot *a2i;
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HTTPClient *http;
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void removeSubstr (char *string, char *sub);
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const char api_entry_point[32] = "http://chess-api.herokuapp.com";
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/* Remember, flexible array won't work
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* in a class, so don't try to do this...
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* const char foo[] = "hello world";
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*/
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};
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#endif
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38
examples/template/chess_commands.h
Normal file
38
examples/template/chess_commands.h
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#ifndef A2I_CHESS_COMMANDS_H
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#define A2I_CHESS_COMMANDS_H
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/* Apple II <-> ESP Commands */
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#define CHESS_NEW_GAME 10
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#define CHESS_GET_AI_MOVE 20
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#define CHESS_GET_GAME_STATUS 22
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#define CHESS_GET_BOARD 23
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#define CHESS_MAKE_MOVE 21
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/* Responses */
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#define CHESS_INVALID_MOVE 123
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#define CHESS_VALID_MOVE 124
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/*
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* Responses from API...
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* "in_progress"
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* "black_won"
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* "white_won"
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* "white_won_resign"
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* "black_won_resign"
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* "stalemate"
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* "insufficient_material"
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* "fifty_rule_move"
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* "threefold_repitition"
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* "unknown"
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*/
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#define STATUS_IN_PROGRESS 200
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#define STATUS_BLACK_WON 201
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#define STATUS_WHITE_WON 202
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#define STATUS_STALEMATE 205
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#define STATUS_FIFTY_RULE_MOVE 207
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#define STATUS_UNKNOWN 209
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#define STATUS_UNHANDLED 210
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#define STATUS_ERROR 211
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#endif
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@ -1,22 +1,143 @@
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/*
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Use this program with the Apple2idIOT card and the basic programs RRAM, WRAM and CMDROT to read/write and rot13
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a single string contained within the dual port ram on the card.
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Nathanial Hendler
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2021
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github.com/equant
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*/
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// Load Wi-Fi library
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#include <WiFi.h>
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#include <Apple2Idiot.h>
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//#include <ArduinoJson.h>
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//#include <HTTPClient.h>
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#include "credentials.h"
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#include "a2i_chess.h"
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#define AUTO_CONNECT_TO_WIFI 1
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#define AUTO_CONNECT_TIMEOUT 5
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Apple2Idiot a2i = Apple2Idiot();
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//HTTPClient http;
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/*################################################
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# Applications we're going to support #
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#
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# An Apple ][ running this card may want to run
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# several different "apps" that utilize the card.
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# These "apps" are classes (instantiated below)
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# which the main loop uses to handle/manage
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# communication with the Apple. For example, the
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# card may want to handle requests to support
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# programs on the Apple ][ such as a wifi
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# selector, a chess game, and a weather lookup
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# app.
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################################################*/
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Chess chess_app = Chess();
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#define N_APPS 1
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byte app_ids[N_APPS] = {APP_CHESS};
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/*******************/
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/* Variables */
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/*******************/
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byte current_app_id;
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const long mainLoopInterval = 100; // millis
|
||||
//const long mainLoopInterval = 10000; // millis
|
||||
unsigned long lastMainLoopTime = 0;
|
||||
byte lastAppleCommand = 0;
|
||||
|
||||
/*################################################
|
||||
# Setup #
|
||||
################################################*/
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
|
||||
a2i.init();
|
||||
//chess_app.init(&a2i, &http);
|
||||
|
||||
#ifdef AUTO_CONNECT_TO_WIFI
|
||||
Serial.println("");
|
||||
Serial.print("Starting wifi, connecting to: ");
|
||||
Serial.println(WIFI_SSID);
|
||||
WiFi.begin(WIFI_SSID, WIFI_PASSWORD);
|
||||
byte wifi_loop_count = 0;
|
||||
while (WiFi.status() != WL_CONNECTED) {
|
||||
delay(600);
|
||||
wifi_loop_count++;
|
||||
Serial.print(".");
|
||||
if (wifi_loop_count > AUTO_CONNECT_TIMEOUT) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (WiFi.status() == WL_CONNECTED) {
|
||||
Serial.println("");
|
||||
Serial.println("WiFi connected successfully");
|
||||
Serial.print("Got IP: ");
|
||||
Serial.println(WiFi.localIP()); //Show ESP32 IP on serial
|
||||
} else {
|
||||
Serial.println("");
|
||||
Serial.println("WiFi connection failed.");
|
||||
}
|
||||
#else
|
||||
// Set WiFi to station mode and disconnect from an AP if it was previously connected
|
||||
Serial.println("Wifi autoconnect not enabled. No wifi connection attempted.");
|
||||
WiFi.mode(WIFI_STA);
|
||||
WiFi.disconnect();
|
||||
#endif
|
||||
|
||||
Serial.println("Setup done");
|
||||
current_app_id = app_ids[0];
|
||||
|
||||
}
|
||||
|
||||
/*################################################
|
||||
# Main #
|
||||
################################################*/
|
||||
|
||||
void loop() {
|
||||
|
||||
if ((millis() - lastMainLoopTime) > mainLoopInterval) {
|
||||
byte command_byte = a2i.read_data(APPLE_COMMAND_ADDRESS);
|
||||
if (command_byte == RAM_BUSY) {
|
||||
Serial.println("Command Read: RAM BUSY");
|
||||
}
|
||||
else if (command_byte != lastAppleCommand){
|
||||
lastAppleCommand = command_byte;
|
||||
byte result = 0;
|
||||
Serial.print("Handling command_byte: ");
|
||||
Serial.println(command_byte);
|
||||
|
||||
/* Do we need to switch app context? */
|
||||
|
||||
for (int i; i<N_APPS; i++) {
|
||||
if (command_byte == app_ids[i]) {
|
||||
// We were sent an app id.
|
||||
Serial.println("We were sent an app id");
|
||||
if (current_app_id != command_byte) {
|
||||
// We are talking to a new app
|
||||
Serial.println("We are talking to a new app");
|
||||
a2i.write_data(ESP_COMMAND_ADDRESS, ACK);
|
||||
current_app_id = command_byte;
|
||||
}
|
||||
a2i.write_data(APPLE_COMMAND_ADDRESS, ACK);
|
||||
a2i.write_data(ESP_COMMAND_ADDRESS, EOT);
|
||||
lastMainLoopTime = millis();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* If we got here, we need to pass the command to app's class to be handled */
|
||||
|
||||
if (current_app_id == chess_app.appId) {
|
||||
Serial.println("Received a command for Chess()");
|
||||
chess_app.handleCommand(command_byte);
|
||||
a2i.write_data(APPLE_COMMAND_ADDRESS, ACK);
|
||||
//a2i.write_data(ESP_COMMAND_ADDRESS, EOT); // notify Apple IIe we are done processing command byte
|
||||
}
|
||||
}
|
||||
lastMainLoopTime = millis();
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user