2019-12-12 20:46:29 +00:00
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// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
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//
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2019-12-15 08:09:15 +00:00
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// Unified Keyboard Project
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2019-12-12 20:46:29 +00:00
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// ASDF keyboard firmware
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//
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// asdf_keymaps.c
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//
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// Copyright 2019 David Fenyes
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/>.
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#include <stdint.h>
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#include "asdf.h"
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#include "asdf_arch.h"
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2020-03-12 05:45:59 +00:00
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#include "asdf_physical.h"
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2020-03-06 19:24:03 +00:00
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#include "asdf_virtual.h"
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2019-12-12 20:46:29 +00:00
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#include "asdf_keymaps.h"
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2019-12-25 03:54:35 +00:00
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#include "asdf_keymap_defs.h"
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2019-12-12 20:46:29 +00:00
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2020-02-20 05:22:23 +00:00
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// ASDF_KEYMAP_DECLARATIONS is defined in asdf_keymap_defs.h, agregated from all
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// the included keymap definition files.
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//
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// This is a terrible practice, but defining the declarations as a macro permits
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// the keymap definitions to be incorporated in a fairly modular fashion, using
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// the limited capabilities of the C preprocessor. One alternative is to use a
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// program (in C or at the expense of additional build dependencies, in python
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// or bash) to generate the keymap definitions and declarations. But then the
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// keymap declarations would not be private. constexpr in C++ may be an
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// alternative option as well.
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ASDF_KEYMAP_DECLARATIONS;
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2020-02-20 05:22:23 +00:00
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static keycode_matrix_t const *keymap_matrix[ASDF_NUM_KEYMAPS][ASDF_MOD_NUM_MODIFIERS] =
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ASDF_KEYMAP_DEFS;
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2019-12-12 20:46:29 +00:00
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2020-03-06 19:24:03 +00:00
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2020-03-08 19:45:40 +00:00
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static const asdf_virtual_initializer_t keymap_initializer_list[ASDF_NUM_KEYMAPS][ASDF_KEYMAP_INITIALIZER_LENGTH] =
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ASDF_KEYMAP_INITIALIZERS;
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2020-02-20 05:22:23 +00:00
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static uint8_t keymap_index;
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2020-03-06 19:24:03 +00:00
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2020-02-20 05:22:23 +00:00
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// PROCEDURE: asdf_keymaps_select_keymap
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// INPUTS: (uint8_t) index - index of the keymap number to select
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// OUTPUTS: none
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//
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// DESCRIPTION: accepts a index value. If the requested keymap index is valid,
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// then assign the value to the global (to the module) keymap_index variable.
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//
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// SIDE EFFECTS: May change the module-global keymap_index variable.
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//
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// NOTES: If the requested index is not valid, then no action is performed.
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//
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// SCOPE: public
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//
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// COMPLEXITY: 2
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//
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void asdf_keymaps_select_keymap(uint8_t index)
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{
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if (index < ASDF_NUM_KEYMAPS) {
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keymap_index = index;
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asdf_virtual_init((asdf_virtual_initializer_t *const) keymap_initializer_list[keymap_index]);
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}
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}
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// PROCEDURE: asdf_keymaps_init
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: Assigns the keymaps to the indices specified by the modifier
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// index, to avoid hard-coding constant index values.
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//
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// SIDE EFFECTS: builds up the private map table.
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_init(void)
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{
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asdf_keymaps_select_keymap(0);
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}
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// PROCEDURE: asdf_keymaps_map_select_0_clear
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 0 switch is open. Clears the 0 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_0_clear(void)
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{
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asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_0));
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}
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// PROCEDURE: asdf_keymaps_map_select_0_set
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 0 switch is closed. Sets the 0 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_0_set(void)
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{
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asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_0);
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}
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// PROCEDURE: asdf_keymaps_map_select_1_clear
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 1 switch is open. Clears the 1 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_1_clear(void)
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{
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asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_1));
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}
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// PROCEDURE: asdf_keymaps_map_select_1_set
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 1 switch is closed. Sets the 1 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_1_set(void)
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{
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asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_1);
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}
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// PROCEDURE: asdf_keymaps_map_select_2_clear
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 2 switch is open. Clears the 2 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_2_clear(void)
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{
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asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_2));
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}
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// PROCEDURE: asdf_keymaps_map_select_2_set
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 2 switch is closed. Sets the 2 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_2_set(void)
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{
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asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_2);
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}
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// PROCEDURE: asdf_keymaps_map_select_3_clear
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 3 switch is open. Clears the 3 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_3_clear(void)
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{
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asdf_keymaps_select_keymap(keymap_index & (~ASDF_KEYMAP_BIT_3));
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}
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// PROCEDURE: asdf_keymaps_map_select_3_set
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// INPUTS: none
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// OUTPUTS: none
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//
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// DESCRIPTION: called when map select 3 switch is closed. Sets the 3 bit in the
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// keymap index.
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//
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// SIDE EFFECTS: changes selected keymap
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//
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// NOTES:
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//
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// SCOPE: public
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//
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// COMPLEXITY: 1
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//
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void asdf_keymaps_map_select_3_set(void)
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{
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asdf_keymaps_select_keymap(keymap_index | ASDF_KEYMAP_BIT_3);
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2019-12-12 20:46:29 +00:00
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}
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// PROCEDURE: asdf_keymaps_get_code
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// INPUTS: row, col: row and column of key that has been pressed
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// modifiers_index: index into the keymap array, based on modifier state
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// OUTPUTS: returns a key code.
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//
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// DESCRIPTION: Given a key row and column, and an index based on modifier
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// state, return the appropriate keycode.
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//
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// SIDE EFFECTS: none
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//
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// SCOPE: public
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//
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2020-02-20 05:28:14 +00:00
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// NOTES: Since the first value in each row is the physical row number, we add 1
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// to the column number to read the code for a given row and column number.
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//
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// COMPLEXITY: 1
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//
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asdf_keycode_t asdf_keymaps_get_code(const uint8_t row, const uint8_t col,
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const uint8_t modifier_index)
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{
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const keycode_matrix_t *matrix = keymap_matrix[keymap_index][modifier_index];
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return FLASH_READ_MATRIX_ELEMENT(*matrix, row, col);
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}
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//-------|---------|---------+---------+---------+---------+---------+---------+
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// Above line is 80 columns, and should display completely in the editor.
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