// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- // // Universal Keyboard Project // ASDF keyboard firmware // // asdf_keymaps.c // // Copyright 2019 David Fenyes // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . #include #include "asdf.h" #include "asdf_arch.h" #include "asdf_keymaps.h" typedef asdf_keycode_t keycode_matrix_t[ASDF_NUM_ROWS][ASDF_NUM_COLS]; static const FLASH keycode_matrix_t plain_matrix = ASCII_PLAIN_MAP; static const FLASH keycode_matrix_t shift_matrix = ASCII_SHIFT_MAP; static const FLASH keycode_matrix_t caps_matrix = ASCII_CAPS_MAP; static const FLASH keycode_matrix_t ctrl_matrix = ASCII_CTRL_MAP; static keycode_matrix_t const *modifier_matrix[MOD_NUM_MAPS]; // PROCEDURE: asdf_keymaps_init // INPUTS: none // OUTPUTS: none // // DESCRIPTION: Assigns the keymaps to the indices specified by the modifier // index, to avoid hard-coding constant index values. // // SIDE EFFECTS: builds up the private map table. // // SCOPE: public // // COMPLEXITY: 1 // void asdf_keymaps_init(void) { modifier_matrix[MOD_PLAIN_MAP] = &plain_matrix; modifier_matrix[MOD_SHIFT_MAP] = &shift_matrix; modifier_matrix[MOD_CAPS_MAP] = &caps_matrix; modifier_matrix[MOD_CTRL_MAP] = &ctrl_matrix; } // PROCEDURE: asdf_keymaps_get_code // INPUTS: row, col: row and column of key that has been pressed // modifiers_index: index into the keymap array, based on modifier state // OUTPUTS: returns a key code. // // DESCRIPTION: Given a key row and column, and an index based on modifier // state, return the appropriate keycode. // // SIDE EFFECTS: none // // SCOPE: public // // COMPLEXITY: 1 // asdf_keycode_t asdf_keymaps_get_code(const uint8_t row, const uint8_t col, const uint8_t modifier_index) { const keycode_matrix_t *matrix = modifier_matrix[modifier_index]; return FLASH_READ_MATRIX_ELEMENT(*matrix, row, col); } //-------|---------|---------+---------+---------+---------+---------+---------+ // Above line is 80 columns, and should display completely in the editor.