// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*-
//
// Unified Keyboard Project
// ASDF keyboard firmware
//
// asdf_keymap_table.c
//
// initialize keymap setup function table
//
// *** AUTO-generated file. DO NOT EDIT. ***
// *** To modify template, edit $ROOT/src/Keymaps/asdf_keymap_table.c.in ***
// *** To modify keymap list, edit $ROOT/keymap_list.cmake
//
// Copyright 2019 David Fenyes
//
// This program is free software: you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see .
//
#include
@keymap_declarations@
// PROCEDURE: asdf_keymap_setup
//
// INPUTS: (uint8_t) index - index of the keymap setup function to call
// OUTPUTS: none
////
// DESCRIPTION: This function calls the keymap setup function specified
// by the index.
//
// SIDE EFFECTS: See Description
//
// NOTES: This function is necessary because functions defined in external
// modules are not considered compile-time constants by the C99 standard, so the
// array cannot be initialized with a compile-time declaration.
//
// SCOPE: public
//
// COMPLEXITY: 1
//
void asdf_keymap_setup(uint8_t index) {
switch(index) {
default: @keymap_table@
}
}
// PROCEDURE: asdf_keymap_valid
//
// INPUTS: (uint8_t) index - index of the keymap setup function to check
// OUTPUTS: (uintu_t) returns TRUE (nonzero) if valid, FALSE (0) otherwise
//
// DESCRIPTION: This function returns TRUE if the index corresponds to
// a valid keymap.
//
// SIDE EFFECTS: none
//
// NOTES:
//
// SCOPE: public
//
// COMPLEXITY: 1
//
uint8_t asdf_keymap_valid(uint8_t index) {
uint8_t valid = 0;
switch(index) { @keymap_valid@
valid = 1;
break;
default:
valid = 0;
break;
}
return valid;
}
//-------|---------|---------+---------+---------+---------+---------+---------+
// Above line is 80 columns, and should display completely in the editor.