// -*- mode: C; tab-width: 2 ; indent-tabs-mode: nil -*- // // Unified Keyboard Project // ASDF keyboard firmware // // test_asdf_keymap_defs.c // // Contains keymap definitions for unit tests // // Copyright 2019 David Fenyes // // This program is free software: you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . // #include #include "asdf_ascii.h" #include "asdf_modifiers.h" #include "asdf_keymaps.h" static const asdf_keycode_t test_PLAIN_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST_PLAIN_MAP; static const asdf_keycode_t test_SHIFT_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST_SHIFT_MAP; static const asdf_keycode_t test_CAPS_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST_CAPS_MAP; static const asdf_keycode_t test_CTRL_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST_CTRL_MAP; static const asdf_keycode_t test2_PLAIN_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST2_PLAIN_MAP; static const asdf_keycode_t test2_SHIFT_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST2_SHIFT_MAP; static const asdf_keycode_t test2_CAPS_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST2_CAPS_MAP; static const asdf_keycode_t test2_CTRL_matrix[TEST_NUM_ROWS][TEST_NUM_COLS] = ASDF_TEST2_CTRL_MAP; // PROCEDURE: // INPUTS: // OUTPUTS: // // DESCRIPTION: // // SIDE EFFECTS: // // NOTES: // // SCOPE: // // COMPLEXITY: // void test_keymaps_add_map (const asdf_keycode_t (*matrix)[TEST_NUM_COLS], modifier_index_t modifier_index) { asdf_keymaps_add_map(&matrix[0][0], modifier_index, (uint8_t) TEST_NUM_ROWS, (uint8_t) TEST_NUM_COLS); } void setup_test_plain_map(void) { test_keymaps_add_map(&test_PLAIN_matrix[0], MOD_PLAIN_MAP); test_keymaps_add_map(test_CAPS_matrix, MOD_CAPS_MAP); test_keymaps_add_map(test_SHIFT_matrix, MOD_SHIFT_MAP); test_keymaps_add_map(test_CTRL_matrix, MOD_CTRL_MAP); } void setup_test_caps_map(void) { test_keymaps_add_map(test_PLAIN_matrix, MOD_PLAIN_MAP); test_keymaps_add_map(test_CAPS_matrix, MOD_CAPS_MAP); test_keymaps_add_map(test_SHIFT_matrix, MOD_SHIFT_MAP); test_keymaps_add_map(test_CTRL_matrix, MOD_CTRL_MAP); } void setup_test2_plain_map(void) { test_keymaps_add_map(test2_PLAIN_matrix, MOD_PLAIN_MAP); test_keymaps_add_map(test2_CAPS_matrix, MOD_CAPS_MAP); test_keymaps_add_map(test2_SHIFT_matrix, MOD_SHIFT_MAP); test_keymaps_add_map(test2_CTRL_matrix, MOD_CTRL_MAP); } void setup_test2_caps_map(void) { test_keymaps_add_map(test2_PLAIN_matrix, MOD_PLAIN_MAP); test_keymaps_add_map(test2_CAPS_matrix, MOD_CAPS_MAP); test_keymaps_add_map(test2_SHIFT_matrix, MOD_SHIFT_MAP); test_keymaps_add_map(test2_CTRL_matrix, MOD_CTRL_MAP); } void setup_test_devs1(void) { #define ASDF_TEST_KEYMAP_INITIALIZER_1 \ { \ .virtual_device = VOUT1, \ .physical_device = PHYSICAL_OUT1, \ .function = V_NOFUNC, \ .initial_value = 0, \ }, \ { \ /* single toggle */ \ .virtual_device = VOUT2, \ .physical_device = PHYSICAL_OUT2, \ .function = V_TOGGLE, \ .initial_value = 0, \ }, \ { \ /* single pulse */ \ .virtual_device = VOUT3, \ .physical_device = PHYSICAL_OUT3, \ .function = V_PULSE_SHORT, \ .initial_value = 0, \ }, \ { /* first of double assignment attempt */ \ .virtual_device = VOUT4, \ .physical_device = PHYSICAL_LED1, \ .initial_value = 0 \ }, \ { /* second of double assignment attempt */ \ .virtual_device = VOUT5, .physical_device = PHYSICAL_LED1, .initial_value = 1 \ } \ } } void setup_test_devs2(void) { #define ASDF_TEST_KEYMAP_INITIALIZER_2 \ { \ { \ /* Triple assignment */ \ .virtual_device = VOUT1, \ .physical_device = PHYSICAL_OUT1, \ .function = V_TOGGLE, \ .initial_value = 0, \ }, \ { \ .virtual_device = VOUT1, \ .physical_device = PHYSICAL_OUT2, \ .function = V_TOGGLE, \ .initial_value = 1, \ }, \ { \ .virtual_device = VOUT1, .physical_device = PHYSICAL_OUT3, .function = V_TOGGLE, \ .initial_value = 0, \ } \ } } //-------|---------|---------+---------+---------+---------+---------+---------+ // Above line is 80 columns, and should display completely in the editor.