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https://github.com/osiweb/unified_retro_keyboard.git
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99610395fc
Toward issue #23
389 lines
27 KiB
C
389 lines
27 KiB
C
// -*- mode: C; tab-width: 4 ; indent-tabs-mode: nil -*-
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//
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// Unfified Keyboard Project
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// ASDF keyboard firmware
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//
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// asdf_keymaps.h
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//
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// Copyright 2019 David Fenyes
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//
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// This program is free software: you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation, either version 3 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program. If not, see <https://www.gnu.org/licenses/>.
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// While there is nothing preventing a standard keyboard from having both a
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// "Shift Lock" key and a "Caps Lock" key, usually only one will be present. For
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// testing, both must be present to test their functionality.
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#if !defined(TEST_ASDF_KEYMAP_DEFS_H)
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#define TEST_ASDF_KEYMAP_DEFS_H
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#define ASDF_TEST_NUM_COLS 8
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#define ASDF_TEST_NUM_ROWS 9
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// The first value in each row serves two purposes:
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//
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// 1) Indicate a valid row of codes if the value is nonzero.
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// 2) Indicate the physical row number corresponding to the keymap row.
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//
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// Multiple keymaps may be combined, some of which use more rows than other
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// keymaps. The keymap with the most rows determines how many rows are allocated
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// for each keymap. Since each keymap only initializes the rows it uses, then
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// the shorter keymaps may have multiple uninitialized rows that should not be
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// scanned. The C99 standard guarantees that all elements no explicitly
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// initialized shall be initialized to 0 (C99 Standard 6.7.8.21). Therefore,
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// keymap rows starting with a 0 are not valid and are not scanned.
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//
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// Some hardware may contain blank physical rows To avoid having unused empty
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// rows, the first column of each row indicates the physical row. For example, 8
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// rows of switches (0-7), and a bank of DIP switches on row 15. In this case,
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// only 9 rows need be allocated.
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#define PLAIN_MATRIX_1 RESERVED_1
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#define CAPS_MATRIX_1 RESERVED_2
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#define SHIFT_MATRIX_1 RESERVED_3
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#define CTRL_MATRIX_1 RESERVED_4
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#define ASDF_LAST_ROW (ASDF_NUM_ROWS - 1)
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#define ASDF_TEST_MAP_DIP_SWITCHES \
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[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
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#define ASDF_TEST_PLAIN_MAP \
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{ \
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{ PLAIN_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_CAPS, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
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{ ACTION_NOTHING, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
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{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
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{ ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, ASCII_LF, 'o', \
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'l', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST_CAPS_MAP \
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{ \
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{ CAPS_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_NOTHING, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, ASCII_LF, 'O', \
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'L', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST_SHIFT_MAP \
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{ \
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\
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{ SHIFT_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
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{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_NOTHING, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
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{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
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'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
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{ ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
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ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST_CTRL_MAP \
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{ \
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{ CTRL_MATRIX_1, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
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{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
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ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
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{ ACTION_NOTHING, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
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ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
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{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
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ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
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{ ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, \
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ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
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{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
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ACTION_NOTHING, ACTION_FN_1, ACTION_FN_9, ACTION_FN_8 }, \
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{ ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
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ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
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ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST_KEYMAPS ASDF_TEST_MAP_DEFS, ASDF_TEST_CAPS_MAP_DEFS
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#define ASDF_TEST_PLAIN_MAP_INDEX 0
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#define ASDF_TEST_CAPS_MAP_INDEX 1
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#define SINGLE_TESTS_KEYMAP ASDF_TEST_PLAIN_MAP_INDEX
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#define DOUBLE_ASSIGN_TEST_KEYMAP ASDF_TEST_PLAIN_MAP_INDEX
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#define TRIPLE_TESTS_KEYMAP ASDF_TEST_CAPS_MAP_INDEX
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#define ASDF_TEST_KEYMAP_INITIALIZER_LENGTH 5
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#define ASDF_TEST_KEYMAP_INITIALIZER_1 \
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{ \
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{ \
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/* Single assignment */ \
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.virtual_device = VOUT1, \
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.physical_device = PHYSICAL_OUT1, \
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.function = V_NOFUNC, \
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.initial_value = 0, \
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}, \
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{ \
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/* single toggle */ \
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.virtual_device = VOUT2, \
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.physical_device = PHYSICAL_OUT2, \
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.function = V_TOGGLE, \
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.initial_value = 0, \
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}, \
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{ \
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/* single pulse */ \
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.virtual_device = VOUT3, \
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.physical_device = PHYSICAL_OUT3, \
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.function = V_PULSE_SHORT, \
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.initial_value = 0, \
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}, \
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{ /* first of double assignment attempt */ \
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.virtual_device = VOUT4, \
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.physical_device = PHYSICAL_LED1, \
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.initial_value = 0 \
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}, \
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{ /* second of double assignment attempt */ \
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.virtual_device = VOUT5, .physical_device = PHYSICAL_LED1, .initial_value = 1 \
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} \
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}
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#define ASDF_TEST_KEYMAP_INITIALIZER_2 \
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{ \
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{ \
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/* Triple assignment */ \
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.virtual_device = VOUT1, \
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.physical_device = PHYSICAL_OUT1, \
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.function = V_TOGGLE, \
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.initial_value = 0, \
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}, \
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{ \
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.virtual_device = VOUT1, \
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.physical_device = PHYSICAL_OUT2, \
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.function = V_TOGGLE, \
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.initial_value = 1, \
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}, \
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{ \
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.virtual_device = VOUT1, .physical_device = PHYSICAL_OUT3, .function = V_TOGGLE, \
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.initial_value = 0, \
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} \
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}
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#define ASDF_TEST_KEYMAP_INITIALIZER ASDF_TEST_KEYMAP_INITIALIZER_1, ASDF_TEST_KEYMAP_INITIALIZER_2
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#define ASDF_TEST_KEYMAP_HOOK_INITIALIZER_LENGTH 2
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#define ASDF_TEST_KEYMAP_HOOK_INITIALIZER_1 \
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{ \
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{ \
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.hook_id = ASDF_HOOK_KEYMAP_SETUP, \
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.hook_func = &test_hook_1, \
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}, \
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{ \
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.hook_id = ASDF_HOOK_KEYMAP_SETUP, \
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.hook_func = &test_hook_2, \
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}, \
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}
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#define ASDF_TEST_KEYMAP_HOOK_INITIALIZER_2 \
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{ \
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{ \
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.hook_id = ASDF_HOOK_KEYMAP_SETUP, \
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.hook_func = &test_hook_3, \
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}, \
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{ \
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.hook_id = ASDF_HOOK_KEYMAP_SETUP, \
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.hook_func = &test_hook_4, \
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}, \
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}
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#define ASDF_TEST_KEYMAP_HOOK_INITIALIZER \
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ASDF_TEST_KEYMAP_HOOK_INITIALIZER_1, ASDF_TEST_KEYMAP_HOOK_INITIALIZER_2
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#define PLAIN_MATRIX_2 RESERVED_5
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#define CAPS_MATRIX_2 RESERVED_6
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#define SHIFT_MATRIX_2 RESERVED_7
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#define CTRL_MATRIX_2 RESERVED_8
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#define ASDF_LAST_ROW (ASDF_NUM_ROWS - 1)
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#define ASDF_TEST_MAP_DIP_SWITCHES \
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[ASDF_LAST_ROW] = { ACTION_MAPSEL_0, ACTION_MAPSEL_1, ACTION_MAPSEL_2, ACTION_MAPSEL_3 }
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#define ASDF_TEST2_PLAIN_MAP \
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{ \
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{ PLAIN_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_CAPS, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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{ ACTION_NOTHING, 'p', ';', '/', ASCII_SPACE, 'z', 'a', 'q' }, \
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{ ACTION_NOTHING, ASCII_COMMA, 'm', 'n', 'b', 'v', 'c', 'x' }, \
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{ ACTION_NOTHING, 'k', 'j', 'h', 'g', 'f', 'd', 's' }, \
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{ ACTION_NOTHING, 'i', 'u', 'y', 't', 'r', 'e', 'w' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, ASCII_LF, 'o', \
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'l', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST2_CAPS_MAP \
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{ \
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{ CAPS_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_BACKSLASH }, \
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{ ACTION_NOTHING, 'P', ';', '/', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_NOTHING, ASCII_COMMA, 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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/**/ { ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, ASCII_LF, 'O', \
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'L', ASCII_PERIOD }, \
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{ ASCII_TILDE, ASCII_RT_SQUARE_BRACE, ASCII_LT_SQUARE_BRACE, '-', ':', '0', '9', '8' }, \
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{ ACTION_NOTHING, '7', '6', '5', '4', '3', '2', '1' }, ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST2_SHIFT_MAP \
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{ \
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\
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{ SHIFT_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, ASCII_VERT_BAR }, \
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{ ACTION_NOTHING, 'P', '+', '?', ASCII_SPACE, 'Z', 'A', 'Q' }, \
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{ ACTION_NOTHING, '>', 'M', 'N', 'B', 'V', 'C', 'X' }, \
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{ ACTION_NOTHING, 'K', 'J', 'H', 'G', 'F', 'D', 'S' }, \
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{ ACTION_NOTHING, 'I', 'U', 'Y', 'T', 'R', 'E', 'W' }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, ASCII_LF, 'O', 'L', '<' }, \
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{ ASCII_TILDE, ASCII_RT_CURLY_BRACE, ASCII_LT_CURLY_BRACE, '=', '*', \
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'0', ASCII_RT_PAREN, ASCII_LT_PAREN }, \
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{ ACTION_NOTHING, ASCII_SINGLE_QUOTE, '&', '%', '$', '#', ASCII_DOUBLE_QUOTE, '!' }, \
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ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST2_CTRL_MAP \
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{ \
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{ CTRL_MATRIX_2, ACTION_SHIFT, ACTION_SHIFT, ACTION_NOTHING, \
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ACTION_NOTHING, ASCII_ESC, ACTION_CTRL, 0x1c }, \
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{ ACTION_NOTHING, ASCII_CTRL_P, ACTION_NOTHING, ACTION_NOTHING, \
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ASCII_SPACE, ASCII_CTRL_Z, ASCII_CTRL_A, ASCII_CTRL_Q }, \
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{ ACTION_NOTHING, ASCII_COMMA, ASCII_CTRL_M, ASCII_CTRL_N, \
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ASCII_CTRL_B, ASCII_CTRL_V, ASCII_CTRL_C, ASCII_CTRL_X }, \
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{ ACTION_NOTHING, ASCII_CTRL_K, ASCII_CTRL_J, ASCII_CTRL_H, \
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ASCII_CTRL_G, ASCII_CTRL_F, ASCII_CTRL_D, ASCII_CTRL_S }, \
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{ ACTION_NOTHING, ASCII_CTRL_I, ASCII_CTRL_U, ASCII_CTRL_Y, \
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ASCII_CTRL_T, ASCII_CTRL_R, ASCII_CTRL_E, ASCII_CTRL_W }, \
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{ ACTION_REPEAT, ACTION_HERE_IS, ACTION_SHIFTLOCK_ON, ASCII_CR, \
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ASCII_LF, ASCII_CTRL_O, ASCII_CTRL_L, ACTION_NOTHING }, \
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{ ACTION_NOTHING, 0x1d, ASCII_ESC, ACTION_NOTHING, \
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ACTION_NOTHING, ACTION_FN_1, ACTION_FN_9, ACTION_FN_8 }, \
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{ ACTION_NOTHING, ACTION_FN_7, ACTION_FN_6, ACTION_FN_5, \
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ACTION_FN_4, ACTION_FN_3, ACTION_FN_2, ACTION_FN_2 }, \
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ASDF_TEST_MAP_DIP_SWITCHES \
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}
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#define ASDF_TEST2_DECLARATIONS \
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#define ASDF_TEST2_MAP_DEFS \
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{ \
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&test2_PLAIN_matrix, &test2_SHIFT_matrix, &test2_CAPS_matrix, &test2_CTRL_matrix \
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}
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#define ASDF_TEST2_CAPS_MAP_DEFS \
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{ \
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&test2_CAPS_matrix, &test2_SHIFT_matrix, &test2_CAPS_matrix, &test2_CTRL_matrix \
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}
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#define ASDF_TEST2_KEYMAPS ASDF_TEST2_MAP_DEFS, ASDF_TEST2_CAPS_MAP_DEFS
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#define ASDF_TEST2_PLAIN_MAP_INDEX 2
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#define ASDF_TEST2_CAPS_MAP_INDEX 3
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#define VCAPS_TEST_KEYMAP ASDF_TEST2_PLAIN_MAP_INDEX
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#define VSHIFT_TEST_KEYMAP ASDF_TEST2_PLAIN_MAP_INDEX
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#define ASDF_TEST2_KEYMAP_INITIALIZER_LENGTH 4
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#define ASDF_TEST2_KEYMAP_INITIALIZER_1 \
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{ \
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{ .virtual_device = VCAPS_LED, .physical_device = PHYSICAL_LED1, .initial_value = 0 }, \
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{ .virtual_device = VSHIFT_LED, .physical_device = PHYSICAL_LED2, .initial_value = 0 }, \
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{ .virtual_device = VOUT2, .physical_device = PHYSICAL_OUT3, .initial_value = 0 }, \
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{ \
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.virtual_device = VOUT2, .physical_device = ASDF_PHYSICAL_NUM_RESOURCES, .initial_value = 0 \
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} \
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}
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#define ASDF_TEST2_KEYMAP_INITIALIZER_2 \
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{ \
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{ .virtual_device = VCAPS_LED, .physical_device = PHYSICAL_LED1, .initial_value = 0 }, \
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{ .virtual_device = VSHIFT_LED, .physical_device = PHYSICAL_LED2, .initial_value = 0 }, \
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{ .virtual_device = VOUT2, .physical_device = PHYSICAL_OUT3, .initial_value = 0 }, \
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{ \
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.virtual_device = VOUT2, .physical_device = ASDF_PHYSICAL_NUM_RESOURCES, .initial_value = 0 \
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} \
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}
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#define ASDF_TEST2_KEYMAP_INITIALIZER \
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ASDF_TEST2_KEYMAP_INITIALIZER_1, ASDF_TEST2_KEYMAP_INITIALIZER_2
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#define ASDF_TEST_ALTERNATE_SCANNER_MAP (ASDF_TEST2_BASE + 0)
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#define ASDF_TEST_ALTERNATE_OUTPUT_MAP (ASDF_TEST2_BASE + 0)
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#define ASDF_TEST_EACH_SCAN_MAP (ASDF_TEST2_BASE + 1)
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#define ASDF_TEST2_KEYMAP_HOOK_INITIALIZER_LENGTH 2
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#define ASDF_TEST2_KEYMAP_HOOK_INITIALIZER_1 \
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{ \
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{ \
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.hook_id = ASDF_HOOK_SCANNER, \
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.hook_func = (asdf_hook_function_t) test_hook_read_row, \
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}, \
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{ \
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.hook_id = ASDF_HOOK_OUTPUT, \
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.hook_func = (asdf_hook_function_t) test_hook_output, \
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}, \
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}
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#define ASDF_TEST2_KEYMAP_HOOK_INITIALIZER_2 \
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{ \
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{ \
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.hook_id = ASDF_HOOK_EACH_SCAN, \
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.hook_func = (asdf_hook_function_t) test_hook_each_scan, \
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}, \
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}
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#define ASDF_TEST2_KEYMAP_HOOK_INITIALIZER \
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ASDF_TEST2_KEYMAP_HOOK_INITIALIZER_1, ASDF_TEST2_KEYMAP_HOOK_INITIALIZER_2
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#endif /* !defined (TEST_ASDF_KEYMAP_DEFS_H) */
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void setup_test_plain_map(void);
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void setup_test_caps_map(void);
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void setup_test2_plain_map(void);
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void setup_test2_caps_map(void);
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//-------|---------|---------+---------+---------+---------+---------+---------+
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// Above line is 80 columns, and should display completely in the editor.
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