2021-02-16 06:01:22 +00:00
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;license:MIT
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;(c) 2018-2020 by 4am
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;
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; first-run initialization code
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;
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; This file is included directly and is run from $2000/main as soon as the
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; .SYSTEM file is loaded
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;
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+READ_ROM_NO_WRITE
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sta PRIMARYCHARSET
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sta CLR80VID
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sta STOREOFF
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sta READMAINMEM
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sta WRITEMAINMEM
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jsr ROM_TEXT
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jsr ROM_HOME
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jsr ROM_NORMAL
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jsr ROM_IN0
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jsr ROM_PR0
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jsr Has64K ; check for 64K (required)
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bcc +
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ldy #@no64Klen
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- lda @s_no64K,y
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sta $6B6,y
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dey
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bpl -
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@hang bmi @hang
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@s_no64K !scrxor $80,"REQUIRES 64K"
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@no64Klen=(*-@s_no64K)-1
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+
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lda #0
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sta zpMachineStatus
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sta SETC3ROM
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jsr HasVidHDCard ; check for VidHD card (allows super hi-res artwork even on non-IIgs machines)
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sta CLRC3ROM
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ror zpMachineStatus
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lda ROM_MACHINEID
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cmp #$06
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bne @NotGS
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sec
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jsr $FE1F ; check for IIgs (allows super hi-res artwork)
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bcs @NotGS
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sec
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+HIDE_NEXT_BYTE
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@NotGS clc
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ror zpMachineStatus
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jsr Has128K ; check for 128K (allows DHGR slideshows and 128K games)
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ror zpMachineStatus
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jsr HasJoystick ; check for joystick (absence is OK but we filter out some games that require a joystick)
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ror zpMachineStatus
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; now bit 4 = 1 if VidHD
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; bit 5 = 1 if IIgs
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; bit 6 = 1 if 128K
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; bit 7 = 1 if joystick
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; and all other bits are 0 (we'll set bit 3 after copying it to LC RAM)
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; accommodate uppercase-only machines (64K ][+ is supported)
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lda ROM_MACHINEID
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cmp #$A0
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beq + ; Spectrum ED
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cmp #$06
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beq +
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lda #$DF
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+HIDE_NEXT_2_BYTES
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+ lda #$FF
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sta zpCharMask
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; print text title in same place as graphical title will appear
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ldy #8
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- lda TOTAL,y
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ora #$80
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sta $04B7,y
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dey
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bpl -
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ldy #10
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- lda REPLAY,y
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ora #$80
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sta $0536,y
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dey
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bpl -
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; increase text window width so we can print to the edge of the screen without scrolling
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inc $21
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; print version or build number in lower right corner
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ldx #30
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ldy #23
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jsr SetCursorPosition
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+LDADDR LoadingVersion
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jsr LoadingPrint
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!ifndef RELEASE {
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lda LoadingBuild
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ldx LoadingBuild+1
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ldy #0
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jsr PrintAsDecimal
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}
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; set up text window so it only covers lower left corner
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lda #30
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sta $21
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lda #19
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sta $22
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; print machine configuration in lower left corner
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ldx #0
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ldy #23
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jsr SetCursorPosition
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; if zpMachineStatus AND IS_IIGS then print 'IIgs'
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; else if zpMachineStatus AND HAS_128K then print '128K'
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; else print '64K'
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lda zpMachineStatus
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and #IS_IIGS
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beq +
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+LDADDR LoadingIIgs
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bne @printMem
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+ lda zpMachineStatus
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and #HAS_128K
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beq +
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+LDADDR Loading128K
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bne @printMem
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+
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+LDADDR Loading64K
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@printMem
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jsr LoadingPrint
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; if zpMachineStatus AND HAS_JOYSTICK then CR & print 'joystick'
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lda zpMachineStatus
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and #HAS_JOYSTICK
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beq +
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jsr LoadingCR
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+LDADDR LoadingJoystick
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jsr LoadingPrint
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+
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; if zpMachineStatus AND HAS_VIDHD then CR & print 'VidHD'
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lda zpMachineStatus
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and #HAS_VIDHD
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beq +
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jsr LoadingCR
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+LDADDR LoadingVidHD
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jsr LoadingPrint
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+
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@Relocate
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; if zpMachineStatus AND IS_IIGS then check for CFFA
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; before performing any further disk access
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lda zpMachineStatus
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and #IS_IIGS
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beq +
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jsr HackThaCFFA
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+
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+READ_ROM_WRITE_RAM2
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jsr init ; initialize and relocate ProRWTS2 to $D400 in RAM bank 2
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; ProRWTS2 disk-data live at $D000-D3FF
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ldx #$00 ; relocate program code to top of language card
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; since we end at $0000 now, adjust low offset to avoid destroying zpage
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@FM lda FirstMover - (RELBASE & $FF),x
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sta RELBASE & $FF00,x
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inx
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bne @FM
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inc @FM+2
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inc @FM+5
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bne @FM
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ldy #>(255 + EvenLasterMover - LastMover)
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@LM lda COPYSRC,x ; relocate pseudo-ProDOS to RAM bank 2
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sta COPYDST,x
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inx
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bne @LM
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inc @LM+2
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inc @LM+5
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dey
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bne @LM
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ldy #4
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@ELM lda FONTSRC,x
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; relocate font data to RAM bank 2
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sta FONTDST,x
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inx
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bne @ELM
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inc @ELM+2
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inc @ELM+5
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dey
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bne @ELM
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+READ_ROM_NO_WRITE
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jsr BuildAcceleratorFunction
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+READ_RAM2_WRITE_RAM2
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+ST16 @accelSrc
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dex
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-
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@accelSrc=*+1
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lda $FDFD,x ; copy (de)acceleration functions to RAM bank 2
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sta DisableAccelerator,x
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dex
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bpl -
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+READ_ROM_WRITE_RAM2
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jsr BuildVBLFunction
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+DISABLE_ACCEL ; cycle counting in Mockingboard detection requires 1MHz
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+LDADDR FoundMockingboardCallback
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jsr GetMockingboardStuff
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+READ_RAM2_WRITE_RAM2
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stx MockingboardStuff ; save mockingboard slot and type in LC RAM
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+READ_ROM_NO_WRITE
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; if Mockingboard AND HAS_SPEECH then print CR & '...and it talks!'
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txa
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and #HAS_SPEECH
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beq +
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jsr LoadingCR
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+LDADDR LoadingMockingboardSpeech
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jsr LoadingPrint
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+
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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jmp OneTimeSetup
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; ProRWTS2 has its own function to relocate itself
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!source "src/prorwts2.a"
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ProRWTSBuffer
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; these routines will only be called once, from main memory, before relocating to language card
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!source "src/hw.vidhd.a"
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!source "src/hw.memcheck.a"
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!source "src/hw.joystick.a"
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!source "src/hw.mockingboard.a"
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SetCursorPosition
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stx HTAB
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sty VTAB
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jmp $FC22
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LoadingPrint
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+ST16 PTR
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ldy #0
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lda (PTR),y
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sta @max
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sty i
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- inc i
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ldy i
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lda (PTR),y
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ora #$80
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+FORCE_UPPERCASE_IF_REQUIRED
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jsr ROM_COUT
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ldy i
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@max=*+1
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cpy #$FD ; SMC
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bne -
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rts
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LoadingCR
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lda #$8D
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jmp ROM_COUT
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FoundMockingboardCallback
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; in: zp$81 contains slot number in form $Cx
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jsr LoadingCR
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+LDADDR LoadingMockingboard
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jsr LoadingPrint
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lda $81
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and #$0F
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ora #$B0
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jmp ROM_COUT
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TOTAL
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!text "T O T A L"
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REPLAY
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!text "R E P L A Y"
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!ifndef RELEASE {
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LoadingVersion
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2021-02-17 00:19:08 +00:00
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!byte 8
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!text "build 00"
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2021-02-16 06:01:22 +00:00
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LoadingBuild
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!word BUILDNUMBER
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} else {
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LoadingVersion
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!byte 10
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!text " v1.0"
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}
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Loading64K
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!byte 3
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!text "64K"
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Loading128K
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!byte 4
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!text "128K"
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LoadingIIgs
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!byte 4
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!text "IIgs"
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LoadingJoystick
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!byte 8
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!text "joystick"
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LoadingVidHD
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!byte 5
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!text "VidHD"
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LoadingMockingboard
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!byte 21
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!text "Mockingboard in slot "
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LoadingMockingboardSpeech
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!byte 16
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!text "...and it talks!"
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!ifndef RELEASE {
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PrintAsDecimal
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jsr $FF4A
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lda $FDE2
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cmp #$EA
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bne +
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dec @addr+1 ; fix for Laser
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+
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-- lda #$00
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clv
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ldx #$18
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- cmp #$05
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bcc +
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sbc #$85
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sec
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+ rol $45
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rol $46
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rol $47
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rol
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dex
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bne -
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pha
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lda #$FD
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pha
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@addr lda #$E1
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pha
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bvs --
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rts
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}
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!source "src/hw.accel.a"
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!source "src/hw.vbl.init.a"
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!source "src/parse.games.a"
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OneTimeSetup
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lda zpMachineStatus
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sta MachineStatus ; save machine status in LC RAM
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and #IS_IIGS
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beq @NotGSOS
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!cpu 65816
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lda $E100BD ; Make sure GS/OS was the boot OS
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!cpu 6502
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beq @NotGSOS
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jsr PrepareGSOS
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@NotGSOS
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ldy #$0b
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CopyDevs
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lda $BF13,y
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sta promote + $13,y
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dey
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bpl CopyDevs
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lda $BF30
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sta promote + ProDOS_unit - $bf00
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; save unit in LC bank 2 while overriding !pseudopc
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lda hddopendir+1 ; save current directory as 'root'
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ldy hddopendir+3
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jsr SwitchToBank1
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+ST16 gRootDirectory
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jsr LoadFile ; load preferences file into $8000
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!word kRootDirectory
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!word kGlobalPrefsFilename
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- !word $8000
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jsr ParseKeyValueList ; parse contents into OKVS data structure into LC RAM bank
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!word gGlobalPrefsStore
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!word -
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!byte 16
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+LD16 SRC ; (SRC) points to free space after the OKVS data structure we just created
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+ST16 gGamesListStore ; save pointer to free space for next store
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jsr LoadFile ; load games list file into $8200
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!word kRootDirectory
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!word @kGameListConfFile
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- !word $8200
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jsr ParseGamesList ; parse games list into OKVS data structure in LC RAM bank
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!word gGamesListStore
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!word -
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!ifndef RELEASE {
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+READ_ROM_NO_WRITE
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lda #40
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sta $21
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lda #36
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sta $24
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dec $25
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jsr $FC22
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lda SRC+1
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jsr $FDDA
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lda SRC
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jsr $FDDA
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+READ_RAM1_WRITE_RAM1
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}
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+LDADDR gGamesListStore
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jsr okvs_len
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+LD16 WCOUNT
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+ST16 GameCount
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+ST16 SAVE
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jsr pref_get ; see if cheats are enabled by default
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!word kCheat
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!word 0
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+ST16 PTR ; (PTR) -> cheat pref value as length-prefixed string '1' or '0'
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ldy #1
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lda (PTR),y ; A = #$B1 or #$B0
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and #1 ; A = #$01 or #$00
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asl
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asl
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asl ; A = #$08 or #$00
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ora MachineStatus
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sta MachineStatus ; set bit 3 of MachineStatus
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; calculate and update visible game count (3-digit decimal number as ASCII string)
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dey ; Y = 0
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@outer
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lda #0
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pha
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@inner
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lda SAVE
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sec
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sbc @kPowersOfTen,y
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sta SAVE
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lda SAVE+1
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sbc #0
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bcc @digitDone
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sta SAVE+1
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pla
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adc #0
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pha
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jmp @inner
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@digitDone
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lda SAVE
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adc @kPowersOfTen,y
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sta SAVE
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pla
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ora #$30
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sta VisibleGameCount,y
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iny
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cpy #$03
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bcc @outer
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bit CLEARKBD
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jmp Reenter
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@kGameListConfFile
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!byte 10
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!text "GAMES.CONF"
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@kPowersOfTen
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!byte 100
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!byte 10
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!byte 1
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