4sports/res/DFX.CONF

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#
# Transition effects for DHGR slideshows
#
# Each Mega-Attract Module that is a DHGR slideshow (see ATTRACT.CONF)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with main
# memory banked in, DHGR page 1 showing, and the next DHGR graphic already
# loaded at $4000/main and $4000/aux. A transition effect has full use of
# zero pages (both), $0200-$07FF (both), $6000-$BEFF/main, $800-$1FFF/aux,
# and $6000-$BFFF/aux. $800-$1FFF/main is reserved for the slideshow data.
# $BF00-$BFFF/main is reserved for the ProDOS shim. LC RAM banks 1 and 2 are
# reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning. However,
# you can leave WRITEAUXMEM active. The calling code will unconditionally
# switch back to WRITEMAINMEM.
#
# This file is converted to a binary data structure (DFX.IDX) during build
# then added to TOTAL.DATA on the final disk image.
#
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DHGR.FIZZLE2BIT
DHGR.RIPPLE
DHGR.SOFT.DIAG
DHGR.48BOXES
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DHGR.DITHIRIS
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DHGR.BUBBLES
DHGR.RADIAL
DHGR.SOFT.IRIS
DHGR.WAVY.RIP
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DHGR.DITHBUBBLE
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DHGR.48.SNAKE
DHGR.SNOWFL.IN
DHGR.MAPLE
DHGR.SLOW.STAR
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DHGR.DITHCORNER
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DHGR.48.SNAKEC
DHGR.HEART.RIP
DHGR.CORNER4
DHGR.STAR.IN
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DHGR.DITHSLOWST
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DHGR.48.ARROW
DHGR.REDLINES
DHGR.BUTTERFLY
DHGR.BLOOM.IN
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DHGR.DITHSNOWFL
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DHGR.48.SYNCC
DHGR.RADIAL4
DHGR.TWOPASS.LR
DHGR.WAVY.IN
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DHGR.DITHHEART
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DHGR.CORNER4RIP
DHGR.STAR
DHGR.48.LDIAGON
DHGR.MAPLE.IN
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DHGR.DITHBUTTER
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DHGR.STAR7
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DHGR.BAR.DISSLV
DHGR.BLOOM
DHGR.SLOW.STARI
DHGR.HEART
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DHGR.DITHMAPLE
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DHGR.48.2SNAKES
DHGR.RADIAL3
DHGR.STAR.RIP
DHGR.BFLY.IN
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DHGR.DITHSOFTIR
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DHGR.DIAGONAL
DHGR.SNOWFLAKE
DHGR.48.DOWN
DHGR.SOFTIRISIN
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DHGR.DITHSTAR
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DHGR.RADIAL2
DHGR.IRIS
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DHGR.STAR7.RIP
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DHGR.BUBBLES.IN
DHGR.SLOWST.RIP
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DHGR.DITHWAVYIR
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DHGR.48.SPIRAL
DHGR.RADIAL5
DHGR.FIZZLE
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DHGR.48.PAGEC
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DHGR.DITHBLOOM
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DHGR.BFLY.RIP
DHGR.IRIS.IN
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DHGR.DITHSTAR7
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DHGR.SWIRL
DHGR.48.SPIRALC
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DHGR.DITHRADIAL
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DHGR.MAPLE.RIP
DHGR.R.BY.PIXEL
DHGR.HEART.IN
DHGR.SNOWFL.RIP
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DHGR.STAR7.IN
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DHGR.DITHRAD2
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DHGR.48.SIDES
DHGR.CORNER4.IN
DHGR.WAVY.IRIS
DHGR.BLOOM.RIP
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DHGR.DITHRAD4
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DHGR.48.SYNC
DHGR.FLICK
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