2021-02-17 23:28:53 +00:00
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#set 1
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FAVORITES.CONF=1
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ACTCOMPIL.CONF=2
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2021-02-17 18:45:18 +00:00
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FORMULA.1.RACER=0
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2021-02-17 23:28:53 +00:00
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DHGR1.CONF=3
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ACTNZ.CONF=2
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CATBOXING.CONF=1
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2021-02-16 22:04:23 +00:00
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SHR1.CONF=5
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2021-02-17 23:28:53 +00:00
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#set 2
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2021-02-17 18:26:47 +00:00
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TITLENZ.CONF=1
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ACTKARATE.CONF=2
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2021-02-17 23:28:53 +00:00
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TRACK.AND.FIELD=0
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ACTDHGR3.CONF=4
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2021-02-17 18:26:47 +00:00
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ACTWINGAM.CONF=2
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2021-02-17 23:28:53 +00:00
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CATBASEB.CONF=1
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SHR2.CONF=5
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#set 3
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CATKARATE.CONF=1
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ACTSUMGAM2.CONF=2
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ACTDHGR6.CONF=4
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2021-02-17 18:26:47 +00:00
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ACTBOXING.CONF=2
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2021-02-17 23:28:53 +00:00
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CATCOMPIL.CONF=1
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SHR3.CONF=5
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#set 4
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CATWRESTLE.CONF=1
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ACTAM.CONF=2
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ACTDHGR1.CONF=4
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ACTBASKETB.CONF=2
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2021-02-17 20:49:40 +00:00
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CATLOUNGE.CONF=1
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2021-02-17 23:28:53 +00:00
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ACTDHGRWD.CONF=4
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2022-08-21 00:52:21 +00:00
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SHR4.CONF=5
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2021-02-17 23:28:53 +00:00
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#set 5
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CATSKIING.CONF=1
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2021-02-17 20:49:40 +00:00
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ACTBASEB.CONF=2
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2021-02-17 23:28:53 +00:00
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ACTDHGRTD.CONF=4
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ACTRACING.CONF=2
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2021-02-17 23:00:52 +00:00
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CATBASKETB.CONF=1
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2021-02-17 23:28:53 +00:00
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ACTDHGR2.CONF=4
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#set 6
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TITLEAM.CONF=1
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2021-02-17 23:00:52 +00:00
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ACTSKIING.CONF=2
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2021-02-17 23:28:53 +00:00
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ACTDHGRCG.CONF=4
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ACTLOUNGE.CONF=2
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CATRACING.CONF=1
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ACTDHGR4.CONF=4
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2021-02-17 23:00:52 +00:00
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2021-02-17 23:28:53 +00:00
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#set 7
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2022-08-21 01:02:31 +00:00
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CATHOCKEY.CONF=1
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2022-08-20 17:26:39 +00:00
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ACTFLIGHT.CONF=2
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2021-02-17 23:28:53 +00:00
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ACTWRESTLE.CONF=1
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ACTSUMGAM.CONF=2
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2022-08-20 17:26:39 +00:00
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CATFLIGHT.CONF=1
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2022-08-21 01:02:31 +00:00
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ACTDHGR5.CONF=4
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ACTGR1.CONF=6
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2021-02-16 06:01:22 +00:00
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2022-08-21 00:52:21 +00:00
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#set 8
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ACTS.CONF=2
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2022-08-21 01:02:31 +00:00
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ACTHOCKEY.CONF=2
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2022-08-21 00:52:21 +00:00
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2021-02-16 06:01:22 +00:00
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[eof]
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#
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# Mega-Attract-Mode configuration file
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#
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# Mega-Attract-Mode is split into modules. Each module can be a short
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# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
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# even just a single screenshot. Modules are run in the order listed here, one
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# after the next, until interrupted by user input. The last-run module is
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# tracked in the global prefs file.
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#
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# The same format is used by the per-game attract mode configuration files.
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#
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# Format:
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# key=value
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#
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# |key| must be unique within this file
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#
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# |value| must be one of
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# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
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# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
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# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
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# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
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# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
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# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
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# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
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# A = single HGR file (|key| is arbitrary path from program root directory)
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# B = single DHGR file (|key| is arbitrary path from program root directory)
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# C = single SHR file (|key| is arbitrary path from program root directory)
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# D = single GR file (|key| is arbitrary path from program root directory)
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#
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# Blank lines and lines beginning with '#' are ignored (like this one!)
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# A line beginning with '[' terminates the parsing
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#
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