mirror of
https://github.com/a2-4am/4sports.git
synced 2025-01-18 06:32:25 +00:00
add Fight Night (moved from 4cade)
This commit is contained in:
parent
2ee11bbc2e
commit
791cf4ad68
@ -1,5 +1,7 @@
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#!/bin/bash
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#!/bin/bash
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shopt -s extglob # Enables extglob
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# run from project root directory
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# run from project root directory
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cat res/GAMES.CONF |
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cat res/GAMES.CONF |
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@ -25,7 +27,7 @@ cat res/GAMES.CONF |
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uniq >> /tmp/g
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uniq >> /tmp/g
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# add HGR action screenshots, if any
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# add HGR action screenshots, if any
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cat res/SS/ACTION*.CONF |
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cat res/SS/ACT!(*DHGR*).CONF |
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egrep "(^|=)""$game""$" |
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egrep "(^|=)""$game""$" |
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cut -d"=" -f1 |
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cut -d"=" -f1 |
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sed -e "s/^/ACTION.HGR\//g" |
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sed -e "s/^/ACTION.HGR\//g" |
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BIN
res/ACTION.HGR.UNCOMPRESSED/FIGHT.NIGHT
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/FIGHT.NIGHT
Normal file
Binary file not shown.
BIN
res/ACTION.HGR/FIGHT.NIGHT
Normal file
BIN
res/ACTION.HGR/FIGHT.NIGHT
Normal file
Binary file not shown.
@ -4,6 +4,7 @@ BLACK.BELT=Type(06),AuxType(3FF8),Access(C3)
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BLACK.BELT2=Type(06),AuxType(3FF8),Access(C3)
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BLACK.BELT2=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE2=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE2=Type(06),AuxType(3FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(3FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II01=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
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SUM.GAMES.II02=Type(06),AuxType(3FF8),Access(C3)
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BIN
res/ARTWORK.SHR.UNCOMPRESSED/FIGHT.NIGHT
Normal file
BIN
res/ARTWORK.SHR.UNCOMPRESSED/FIGHT.NIGHT
Normal file
Binary file not shown.
BIN
res/ARTWORK.SHR/FIGHT.NIGHT
Normal file
BIN
res/ARTWORK.SHR/FIGHT.NIGHT
Normal file
Binary file not shown.
@ -3,6 +3,7 @@
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BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
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BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(1FF8),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(1FF8),Access(C3)
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CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
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CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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@ -1,21 +1,22 @@
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KARATE.CONF=1
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CATKARATE.CONF=1
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DHGR1.CONF=3
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DHGR1.CONF=3
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ACTIONSG.CONF=2
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ACTSUMGAM.CONF=2
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ACTDHGR1.CONF=4
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ACTDHGR1.CONF=4
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SHR1.CONF=5
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SHR1.CONF=5
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AM.CONF=1
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TITLEAM.CONF=1
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ACTIONSGII.CONF=2
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ACTSUMGAM2.CONF=2
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ACTDHGRWD.CONF=4
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ACTDHGRWD.CONF=4
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NZ.CONF=1
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TITLENZ.CONF=1
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ACTIONNZ.CONF=2
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ACTNZ.CONF=2
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COMPIL.CONF=1
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CATCOMPIL.CONF=1
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ACTIONCOMP.CONF=2
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ACTCOMPIL.CONF=2
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ACTIONKAR.CONF=2
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ACTKARATE.CONF=2
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ACTIONAM.CONF=2
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ACTAM.CONF=2
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ACTDHGRCG.CONF=4
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ACTDHGRCG.CONF=4
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ACTIONWG.CONF=2
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ACTWINGAM.CONF=2
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WRESTLING.CONF=1
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CATWRESTLE.CONF=1
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CHESS.CONF=1
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CATBOXING.CONF=1
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ACTBOXING.CONF=2
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[eof]
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[eof]
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9
res/ATTRACT/FIGHT.NIGHT
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9
res/ATTRACT/FIGHT.NIGHT
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@ -0,0 +1,9 @@
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#
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# Attract mode for FIGHT.NIGHT
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# This file is automatically generated
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#
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ARTWORK.SHR/FIGHT.NIGHT=C
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ACTION.HGR/FIGHT.NIGHT=A
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[eof]
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@ -4,6 +4,7 @@ BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
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BLACK.BELT=Type(04),AuxType(8000),Access(C3)
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BLACK.BELT=Type(04),AuxType(8000),Access(C3)
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BOP.N.WRESTLE=Type(04),AuxType(8000),Access(C3)
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BOP.N.WRESTLE=Type(04),AuxType(8000),Access(C3)
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CALI.GAMES=Type(04),AuxType(8000),Access(C3)
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CALI.GAMES=Type(04),AuxType(8000),Access(C3)
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FIGHT.NIGHT=Type(04),AuxType(8000),Access(C3)
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KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
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KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
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SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
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SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
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SUMMER.GAMES=Type(04),AuxType(8000),Access(C3)
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SUMMER.GAMES=Type(04),AuxType(8000),Access(C3)
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24
res/GAMEHELP/FIGHT.NIGHT
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24
res/GAMEHELP/FIGHT.NIGHT
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Do you have what it takes
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to be the best?
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Fight 11 different opponents
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and find out!
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Esc* * * * * * * * * * * * * * * * pause
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Ctrl-S * * * * * * * * * * *toggle sound
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Ctrl-P * * * * * * * * * * *toggle music
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Ctrl-R * * * * * * * * * * *restart game
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Ctrl-A * * * * * * * * * *Atari joystick
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Ctrl-P * * * * * * * * * *Apple joystick
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[eof]
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@ -2,6 +2,7 @@
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0000,BLACK.BELT
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0000,BLACK.BELT
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0000,BOP.N.WRESTLE=Bop'n Wrestle
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0000,BOP.N.WRESTLE=Bop'n Wrestle
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0110,CALI.GAMES=California Games
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0110,CALI.GAMES=California Games
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1000,FIGHT.NIGHT
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1000,KARATE.CHAMP
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1000,KARATE.CHAMP
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0000,SUMMER.GAMES
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0000,SUMMER.GAMES
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0000,SUMMER.GAMES.II
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0000,SUMMER.GAMES.II
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@ -7,5 +7,6 @@ BLACK.BELT2=BLACK.BELT
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KARATE.CHAMP
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KARATE.CHAMP
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BOP.N.WRESTLE
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BOP.N.WRESTLE
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BOP.N.WRESTLE2=BOP.N.WRESTLE
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BOP.N.WRESTLE2=BOP.N.WRESTLE
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FIGHT.NIGHT
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[eof]
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[eof]
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7
res/SS/ACTBOXING.CONF
Normal file
7
res/SS/ACTBOXING.CONF
Normal file
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#
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# Boxing action slideshow
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#
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FIGHT.NIGHT
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[eof]
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7
res/SS/CATBOXING.CONF
Normal file
7
res/SS/CATBOXING.CONF
Normal file
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#
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# HGR title slideshow of boxing games
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#
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FIGHT.NIGHT
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[eof]
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@ -1,7 +0,0 @@
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#
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# HGR title slideshow of chess games
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#
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BATTLE.CHESS
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[eof]
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@ -13,5 +13,6 @@ KARATE.CHAMP
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WORLD.KARATE
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WORLD.KARATE
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BATTLE.CHESS
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BATTLE.CHESS
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BOP.N.WRESTLE
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BOP.N.WRESTLE
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FIGHT.NIGHT
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[eof]
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[eof]
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BLACK.BELT
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BLACK.BELT
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KARATE.CHAMP
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KARATE.CHAMP
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BOP.N.WRESTLE
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BOP.N.WRESTLE
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FIGHT.NIGHT
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[eof]
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[eof]
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# This file is automatically generated
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# This file is automatically generated
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ACTAM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTBOXING.CONF=Type(04),AuxType(4000),Access(C3)
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ACTCOMPIL.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGRCG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGRCG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGRWD.CONF=Type(04),AuxType(4000),Access(C3)
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ACTDHGRWD.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONAM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTKARATE.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCOMP.CONF=Type(04),AuxType(4000),Access(C3)
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ACTNZ.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONKAR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTSUMGAM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONNZ.CONF=Type(04),AuxType(4000),Access(C3)
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ACTSUMGAM2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONSG.CONF=Type(04),AuxType(4000),Access(C3)
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ACTWINGAM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONSGII.CONF=Type(04),AuxType(4000),Access(C3)
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CATBOXING.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONWG.CONF=Type(04),AuxType(4000),Access(C3)
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CATCOMPIL.CONF=Type(04),AuxType(4000),Access(C3)
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AM.CONF=Type(04),AuxType(4000),Access(C3)
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CATKARATE.CONF=Type(04),AuxType(4000),Access(C3)
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CHESS.CONF=Type(04),AuxType(4000),Access(C3)
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CATWRESTLE.CONF=Type(04),AuxType(4000),Access(C3)
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COMPIL.CONF=Type(04),AuxType(4000),Access(C3)
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DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
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DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
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KARATE.CONF=Type(04),AuxType(4000),Access(C3)
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NZ.CONF=Type(04),AuxType(4000),Access(C3)
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SHR1.CONF=Type(04),AuxType(4000),Access(C3)
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SHR1.CONF=Type(04),AuxType(4000),Access(C3)
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WRESTLING.CONF=Type(04),AuxType(4000),Access(C3)
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TITLEAM.CONF=Type(04),AuxType(4000),Access(C3)
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TITLENZ.CONF=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
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BIN
res/TITLE.HGR/FIGHT.NIGHT
Normal file
BIN
res/TITLE.HGR/FIGHT.NIGHT
Normal file
Binary file not shown.
@ -2,6 +2,7 @@
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BLACK.BELT=Type(06),AuxType(4000),Access(C3)
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BLACK.BELT=Type(06),AuxType(4000),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(4000),Access(C3)
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BOP.N.WRESTLE=Type(06),AuxType(4000),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(4000),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(4000),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/fight night PRODOS (san inc crack).po
Normal file
BIN
res/dsk/fight night PRODOS (san inc crack).po
Normal file
Binary file not shown.
@ -9,6 +9,7 @@
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- Battle Chess
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- Battle Chess
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- Bop'n Wrestle
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- Bop'n Wrestle
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- California Games
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- California Games
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- Fight Night
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- Karate Champ
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- Karate Champ
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- Summer Games
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- Summer Games
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- Summer Games II
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- Summer Games II
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@ -15,8 +15,6 @@ wrestling (3)
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compilation (10)
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compilation (10)
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//migrate from Total Replay
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//migrate from Total Replay
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Bop'n Wrestle
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Fight Night
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Formula 1 Racer
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Formula 1 Racer
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Fuji Crowded Speedway
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Fuji Crowded Speedway
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Hardball
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Hardball
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22
src/prelaunch/fight.night.a
Normal file
22
src/prelaunch/fight.night.a
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;license:MIT
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;(c) 2020 by qkumba/Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/FIGHT.NIGHT",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $A21
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jsr $800 ; load "DOS"
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+READ_RAM1_WRITE_RAM1
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+LC_REBOOT
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+DISABLE_ACCEL
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jmp $B700
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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Block a user