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add International Gran Prix (moved from 4cade)
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BIN
res/ACTION.HGR.UNCOMPRESSED/INTL.GRAN.PRIX
Normal file
BIN
res/ACTION.HGR.UNCOMPRESSED/INTL.GRAN.PRIX
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res/ACTION.HGR/INTL.GRAN.PRIX
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res/ACTION.HGR/INTL.GRAN.PRIX
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@ -6,6 +6,7 @@ BOP.N.WRESTLE=Type(06),AuxType(3FF8),Access(C3)
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BOP.N.WRESTLE2=Type(06),AuxType(3FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(3FF8),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(3FF8),Access(C3)
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INTL.GRAN.PRIX=Type(06),AuxType(3FF8),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(3FF8),Access(C3)
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SPDWAY.CLASSIC=Type(06),AuxType(3FF8),Access(C3)
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SPDWAY.CLASSIC2=Type(06),AuxType(3FF8),Access(C3)
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8
res/ATTRACT/INTL.GRAN.PRIX
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res/ATTRACT/INTL.GRAN.PRIX
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@ -0,0 +1,8 @@
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#
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# Attract mode for INTL.GRAN.PRIX
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# This file is automatically generated
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#
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ACTION.HGR/INTL.GRAN.PRIX=A
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[eof]
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@ -7,6 +7,7 @@ CALI.GAMES=Type(04),AuxType(8000),Access(C3)
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FIGHT.NIGHT=Type(04),AuxType(8000),Access(C3)
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FORMULA.1.RACER=Type(04),AuxType(8000),Access(C3)
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FUJI.SPEED.WAY=Type(04),AuxType(8000),Access(C3)
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INTL.GRAN.PRIX=Type(04),AuxType(8000),Access(C3)
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KARATE.CHAMP=Type(04),AuxType(8000),Access(C3)
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SPDWAY.CLASSIC=Type(04),AuxType(8000),Access(C3)
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SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
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22
res/GAMEHELP/INTL.GRAN.PRIX
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res/GAMEHELP/INTL.GRAN.PRIX
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@ -0,0 +1,22 @@
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Achieve the minimum lap/race time
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joystick to steer
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hold button 0 to accelerate
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button 0 to change gears up / down
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Space* * * * * * *automatic transmission
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Q* * * * * * * * * * * * * * crash sound
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M* * * * * * * * * * * * * * motor sound
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Esc* * * * * * * * * *restart at options
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Ctrl-@ * * * * * * restart & clear times
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[eof]
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@ -5,6 +5,7 @@
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1000,FIGHT.NIGHT
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1000,FORMULA.1.RACER
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1000,FUJI.SPEED.WAY=Fuji Crowded Speedway
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1000,INTL.GRAN.PRIX=International Gran Prix
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1000,KARATE.CHAMP
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0000,SPDWAY.CLASSIC=Speedway Classic
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0000,SUMMER.GAMES
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@ -9,5 +9,6 @@ BOP.N.WRESTLE
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BOP.N.WRESTLE2=BOP.N.WRESTLE
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FIGHT.NIGHT
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FORMULA.1.RACER
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INTL.GRAN.PRIX
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[eof]
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@ -5,5 +5,6 @@
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SPDWAY.CLASSIC
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SPDWAY.CLASSIC2=SPDWAY.CLASSIC
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FORMULA.1.RACER
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INTL.GRAN.PRIX
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[eof]
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@ -4,5 +4,6 @@
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SPDWAY.CLASSIC
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FORMULA.1.RACER
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INTL.GRAN.PRIX
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[eof]
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@ -7,5 +7,6 @@ KARATE.CHAMP
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BOP.N.WRESTLE
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FIGHT.NIGHT
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FORMULA.1.RACER
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INTL.GRAN.PRIX
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[eof]
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BIN
res/TITLE.HGR/INTL.GRAN.PRIX
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BIN
res/TITLE.HGR/INTL.GRAN.PRIX
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@ -5,6 +5,7 @@ BOP.N.WRESTLE=Type(06),AuxType(4000),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(4000),Access(C3)
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FORMULA.1.RACER=Type(06),AuxType(4000),Access(C3)
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FUJI.SPEED.WAY=Type(06),AuxType(4000),Access(C3)
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INTL.GRAN.PRIX=Type(06),AuxType(4000),Access(C3)
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KARATE.CHAMP=Type(06),AuxType(4000),Access(C3)
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SPDWAY.CLASSIC=Type(06),AuxType(4000),Access(C3)
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SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
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Binary file not shown.
@ -12,6 +12,7 @@
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- Fight Night
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- Formula 1 Racer
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- Fuji Crowded Speedway
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- International Gran Prix
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- Karate Champ
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- Speedway Classic
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- Summer Games
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@ -15,7 +15,6 @@ wrestling (3)
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//migrate from Total Replay
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Hardball
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International Gran Prix
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One on One
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Shuffleboard
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Ski Crazed
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23
src/prelaunch/intl.gran.prix.a
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src/prelaunch/intl.gran.prix.a
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@ -0,0 +1,23 @@
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;license:MIT
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;(c) 2019 by Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/INTL.GRAN.PRIX",plain
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*=$106
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!source "src/prelaunch/common.a"
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lda #$60 ; RTS instead of JMP
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sta $201A
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jsr $2000 ; decompress
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lda #0
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sta $6010
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lda #1
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sta $6015 ; reset vector patch
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jmp $6000
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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