add Slide Glide

This commit is contained in:
4am 2025-01-31 22:59:49 -05:00
parent 7cc42d199e
commit d982dafe0c
75 changed files with 217 additions and 63 deletions

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res/ACTION.HGR/SLIDE.GLIDE Normal file

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res/ATTRACT/SLIDE.GLIDE Normal file
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@ -0,0 +1,6 @@
#
# Attract mode for SLIDE.GLIDE
# This file is automatically generated
#
SLIDE.GLIDE=A

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@ -84,6 +84,7 @@
000010,SHUFFLEBOARD=Shuffleboard/1981
100001,SILENT.SERVICE=Silent Service/1985
000000,SKI.CRAZED=Ski Crazed/1987
000010,SLIDE.GLIDE=Slide Glide/1989
100001,SOLO.FLIGHT=Solo Flight/1984
000000,SPDWAY.CLASSIC=Speedway Classic/1984
011001,SS.BASEBALL=Street Sports Baseball/1987

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@ -3,5 +3,6 @@ KONO
MU.TORERE
SEEGA
MPL
SLIDE.GLIDE
NIMWIT
ZZFS2=ZZFS

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@ -3,6 +3,7 @@ SHUFFLEBOARD2=SHUFFLEBOARD
SPDWAY.CLASSIC
SKI.CRAZED
STUNT.CAR.RACE2=STUNT.CAR.RACER
SLIDE.GLIDE
SPDWAY.CLASSIC2=SPDWAY.CLASSIC
SHUFFLEBOARD
SUMMER.GAMES

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@ -8,6 +8,7 @@ MU.TORERE
ZZFS
MAGNET.MADNESS
SUDOKU
SLIDE.GLIDE
MIX.MATCHER
SEEGA
MPL

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@ -3,5 +3,6 @@ SEEGA
SUMMER.GAMES.II
STUNT.CAR.RACER
SOLO.FLIGHT
SLIDE.GLIDE
SUDOKU
SUPER.ICEHOCKEY

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# https://sourceforge.net/projects/acme-crossass/
ACME=acme
# https://github.com/mach-kernel/cadius
CADIUS=cadius
EXOMIZER=exomizer mem -lnone -P23 -f -q
BUILDDIR=build
DISKVOLUME=SLIDE.GLIDE
LOADER=$(BUILDDIR)/LOADER.SYSTEM\#FF2000
EXE=$(BUILDDIR)/SLIDE.GLIDE\#068000
COMPRESSED0=src/OBJ0.X
COMPRESSED1=src/OBJ1.X
COMPRESSED2=src/OBJ2.X
SOURCES=$(wildcard src/*.a) $(COMPRESSED1) $(COMPRESSED2)
RES=$(wildcard res/*) $(wildcard ../common/res/*)
BUILDDISK=$(BUILDDIR)/$(DISKVOLUME).po
.PHONY: clean mount all
$(BUILDDISK): $(EXE) $(LOADER) $(RES)
$(LOADER): $(SOURCES) | $(BUILDDIR)
$(ACME) src/loader.a
$(CADIUS) REPLACEFILE "$(BUILDDISK)" "/$(DISKVOLUME)/" "$(LOADER)" -C
@touch "$@"
$(EXE): $(SOURCES) $(COMPRESSED0) $(COMPRESSED1) $(COMPRESSED2) | $(BUILDDIR)
$(ACME) src/slide.glide.a
$(CADIUS) REPLACEFILE "$(BUILDDISK)" "/$(DISKVOLUME)/" "$(EXE)" -C
@touch "$@"
$(RES): $(BUILDDIR)
$(CADIUS) REPLACEFILE "$(BUILDDISK)" "/$(DISKVOLUME)/" "$@" -C
@touch "$@"
$(COMPRESSED0):
$(EXOMIZER) src/OBJ0@0x6000 -o "$@"
$(COMPRESSED1):
$(EXOMIZER) src/OBJ1@0x0900 -o "$@"
$(COMPRESSED2):
$(EXOMIZER) src/OBJ2@0x5000 -o "$@"
mount: $(BUILDDISK)
@open "$(BUILDDISK)"
clean:
rm -rf "$(BUILDDIR)"
$(BUILDDIR):
mkdir -p "$@"
$(CADIUS) CREATEVOLUME "$(BUILDDISK)" "$(DISKVOLUME)" 140KB -C
all: clean mount
.NOTPARALLEL:

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res/ports/slide-glide/src/_ Normal file

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@ -0,0 +1,25 @@
!cpu 6502
*=$2000
!to "build/LOADER.SYSTEM#FF2000",plain
!src "../common/src/constants.a"
!src "../common/src/macros.a"
+READ_ENTIRE_FILE parm_boot_open, parm_boot_read
jmp (entry)
parm_boot_open
!byte 3
!word filename
!word $2100
!byte 0
parm_boot_read
!byte 4
!byte 1
entry !word $8000
!word $FFFF
!word 0
filename
!text 11,"SLIDE.GLIDE"

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@ -0,0 +1,39 @@
!cpu 6502
*=$8000
!to "build/SLIDE.GLIDE#068000",plain
!src "../common/src/constants.a"
!src "../common/src/macros.a"
jmp start
compressed_data
!bin "src/OBJ0.X"
!bin "src/OBJ1.X"
!bin "src/OBJ2.X"
FORWARD_DECRUNCHING = 1
SHOW_PROGRESS_DURING_DECRUNCH = 0
!src "../common/src/exodecrunch.a"
start
+INIT_MACHINE
jsr decrunch ; decompress title screen routine at $6000
jsr $6000 ; show title screen
!if * != $B080 {
!serious "Adjust prelaunch to patch JSR at ", *, " to JMP"
}
jsr decrunch ; decompress game code at $0900
jsr decrunch ; decompress game code at $5000
jsr $900
bit CLEARKBD
jsr PRODOS_MLI
!byte CMD_QUIT
!word +
+ !byte 4
get_crunched_byte
lda compressed_data
inc get_crunched_byte+1
bne +
inc get_crunched_byte+2
+ rts

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; This file is automatically generated
;
!byte 0
!be24 3015442
!be24 3036956
!le16 652

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;
!byte 0
!be24 2997632
!be24 3019054
!le16 1559

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!byte 0
!be24 2984121
!le16 602
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!byte 0
!be24 2987027
!le16 981
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;
!byte 0
!be24 2990342
!le16 952
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;
!byte 0
!be24 2994611
!le16 1430
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;
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!word 46
!word 47

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!word 92
!word 93

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!byte 0
!be24 3016094
!be24 3037608
!le16 237

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!byte 0
!be24 3016675
!be24 3038189
!le16 336

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!byte 0
!be24 3017011
!be24 3038525
!le16 309

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!byte 0
!be24 2999191
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;
!byte 0
!be24 3002636
!be24 3024078
!le16 1640

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;
!byte 0
!be24 3016407
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!le16 67

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!byte 0
!be24 3015422
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!be24 3014308
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!byte 0
!be24 2999996
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!byte 0
!be24 3004634
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!le16 246

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;
!byte 0
!be24 3004880
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!le16 538

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;
!byte 0
!be24 3005418
!le16 1591
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;
!byte 0
!be24 3016331
!be24 3037845
!le16 76

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;
!byte 0
!be24 3015370
!be24 3036884
!le16 52

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;
!byte 0
!be24 3016474
!be24 3037988
!le16 201

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; This file is automatically generated
;
!byte 0
!be24 3012029
!be24 3033525
!le16 456

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;
!byte 0
!be24 3012485
!be24 3033981
!le16 226

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;
!byte 0
!be24 3012711
!be24 3034207
!le16 107

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;
!byte 0
!be24 3012818
!be24 3034314
!le16 292

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;
!byte 0
!be24 3013110
!le16 791
!be24 3034606
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;
!byte 0
!be24 3013901
!be24 3035415
!le16 380

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;
!byte 0
!be24 3014281
!be24 3035795
!le16 27

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;
!byte 0
!be24 3017320
!be24 3038834
!le16 2370

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;
!byte 0
!be24 3008785
!be24 3030245
!le16 948

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; This file is automatically generated
;
!byte 0
!be24 3009733
!le16 647
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; This file is automatically generated
;
!byte 0
!be24 2996041
!le16 1591
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;
!byte 0
!be24 878123
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!le16 8184

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;
!byte 0
!be24 894499
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!le16 8184

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; This file is automatically generated
;
!byte 0
!be24 886307
!be24 893987
!le16 8192

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;
!byte 0
!be24 2982598
!le16 1523
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!be24 2984723
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;
!byte 0
!be24 2988008
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!byte 0
!be24 2991294
!le16 3317
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!byte 0
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!byte 0
!be24 3007009
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!byte 0
!be24 3010380
!le16 1284
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;
!byte 0
!be24 2999260
!le16 736
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@ -1,5 +1,5 @@
;license:MIT
;(c) 2024 by 4am
;(c) 2025 by 4am
!cpu 6502
!to "build/PRELAUNCH.INDEXED/FASTGAMMON",plain

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@ -0,0 +1,19 @@
;license:MIT
;(c) 2025 by 4am
!cpu 6502
!to "build/PRELAUNCH.INDEXED/SLIDE.GLIDE",plain
*=$106
!source "src/macros.a"
+ENABLE_ACCEL
lda #$4C
sta $B080
jsr $8000
+DISABLE_ACCEL
jmp $B080+3
!if * > HideLaunchArtwork {
!error "code is too large, ends at ", *
}