add Alex to credits

This commit is contained in:
4am 2025-02-07 11:56:40 -05:00
parent 6a5e29b305
commit d99647a927

View File

@ -91,13 +91,16 @@ TITLE.ANIMATED.SOURCES=$(wildcard res/TITLE.ANIMATED/*)
TITLE.DHGR.SOURCES=$(wildcard res/TITLE.DHGR/*)
TITLE.HGR.SOURCES=$(wildcard res/TITLE.HGR/*)
CACHE.SOURCES=$(wildcard res/CACHE*.IDX)
ICONS=$(wildcard res/ICONS/*)
ATTRACT.CONF=res/ATTRACT.CONF
ICONS.SOURCE.DIR=res/ICONS
ICONS=$(wildcard $(ICONS.SOURCE.DIR)/*)
ATTRACT.CONF.SOURCE=res/ATTRACT.CONF
DFX.CONF=res/DFX.CONF
FX.CONF=res/FX.CONF
SFX.CONF=res/SFX.CONF
PREFS.CONF.SOURCE=res/PREFS.CONF
GAMES.CONF.SOURCE=res/GAMES.CONF
CREDITS.SOURCE=res/CREDITS
HELPTEXT.SOURCE=res/HELPTEXT
COVER=res/COVER
FINDER.DATA=res/Finder.Data
FINDER.ROOT=res/Finder.Root
@ -116,7 +119,7 @@ $(HDV): $(PROBOOTHD) $(LAUNCHER.SYSTEM) $(PRELAUNCH) $(X) $(TOTAL.DATA) $(TITLE.
$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$$f" -C >> "$(CADIUS.LOG)"; \
done
cp src/prelaunch/_FileInformation.txt "$(PRELAUNCH)"/
for f in res/TITLE.ANIMATED res/ICONS "$(PRELAUNCH)" "$(X)"; do \
for f in res/TITLE.ANIMATED "$(ICONS.SOURCE.DIR)" "$(PRELAUNCH)" "$(X)"; do \
rm -f "$$f"/.DS_Store; \
$(CADIUS) ADDFOLDER "$@" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >> "$(CADIUS.LOG)"; \
done
@ -147,16 +150,16 @@ $(X): | $(MD) $(GAMES.CONF)
@touch "$@"
# precompute binary data structure for mega-attract mode configuration file
$(ATTRACT.IDX): $(MD)
bin/buildokvs.py < res/ATTRACT.CONF > "$@"
$(ATTRACT.IDX): $(ATTRACT.CONF.SOURCE) | $(MD)
bin/buildokvs.py < "$(ATTRACT.CONF.SOURCE)" > "$@"
# precompute binary data structure and substitute special characters in global help
$(HELPTEXT): $(MD)
bin/converthelp.sh res/HELPTEXT "$@"
$(HELPTEXT): $(HELPTEXT.SOURCE) | $(MD)
bin/converthelp.sh "$(HELPTEXT.SOURCE)" "$@"
# precompute binary data structure and substitute special characters in credits
$(CREDITS): $(MD)
bin/converthelp.sh res/CREDITS "$@"
$(CREDITS): $(CREDITS.SOURCE) | $(MD)
bin/converthelp.sh "$(CREDITS.SOURCE)" "$@"
# precompute binary data structures and substitute special characters for each game's help
$(GAMEHELP): $(GAMEHELP.SOURCES) | $(MD)
@ -224,7 +227,7 @@ $(TITLE.HGR.LIST): $(TITLE.HGR.SOURCES) | $(MD)
$(TITLE.DHGR.LIST): $(TITLE.DHGR.SOURCES) | $(MD)
(cd res/TITLE.DHGR/ && for f in *; do echo "$$f"; done) > "$@"
$(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(SS) $(X) $(ATTRACT) $(ATTRACT.IDX) $(HELPTEXT) $(CREDITS) $(GAMEHELP.COMPRESSED) $(GAMES.CONF) $(GAMES.SORTED) $(ACTION.HGR0.LIST) $(ACTION.HGR1.LIST) $(ACTION.HGR2.LIST) $(ACTION.HGR3.LIST) $(ACTION.HGR4.LIST) $(ACTION.HGR5.LIST) $(ACTION.HGR6.LIST) $(ACTION.DGR.LIST) $(ACTION.DHGR.LIST) $(ACTION.GR.LIST) $(ARTWORK.SHR.LIST) $(TITLE.DHGR.LIST) $(TITLE.HGR.LIST) $(CACHE.SOURCES) $(ATTRACT.CONF) $(DFX.CONF) $(FX.CONF) $(SFX.CONF) $(COVER) $(HELP) $(JOYSTICK) $(TITLE)
$(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(SS) $(X) $(ATTRACT) $(ATTRACT.IDX) $(HELPTEXT) $(CREDITS) $(GAMEHELP.COMPRESSED) $(GAMES.CONF) $(GAMES.SORTED) $(ACTION.HGR0.LIST) $(ACTION.HGR1.LIST) $(ACTION.HGR2.LIST) $(ACTION.HGR3.LIST) $(ACTION.HGR4.LIST) $(ACTION.HGR5.LIST) $(ACTION.HGR6.LIST) $(ACTION.DGR.LIST) $(ACTION.DHGR.LIST) $(ACTION.GR.LIST) $(ARTWORK.SHR.LIST) $(TITLE.DHGR.LIST) $(TITLE.HGR.LIST) $(CACHE.SOURCES) $(DFX.CONF) $(FX.CONF) $(SFX.CONF) $(COVER) $(HELP) $(JOYSTICK) $(TITLE)
#
# precompute indexed files for prelaunch
# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch