mirror of
https://github.com/a2-4am/4sports.git
synced 2025-04-06 12:38:01 +00:00
add Alex to credits
This commit is contained in:
parent
6a5e29b305
commit
d99647a927
23
Makefile
23
Makefile
@ -91,13 +91,16 @@ TITLE.ANIMATED.SOURCES=$(wildcard res/TITLE.ANIMATED/*)
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TITLE.DHGR.SOURCES=$(wildcard res/TITLE.DHGR/*)
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TITLE.HGR.SOURCES=$(wildcard res/TITLE.HGR/*)
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CACHE.SOURCES=$(wildcard res/CACHE*.IDX)
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ICONS=$(wildcard res/ICONS/*)
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ATTRACT.CONF=res/ATTRACT.CONF
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ICONS.SOURCE.DIR=res/ICONS
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ICONS=$(wildcard $(ICONS.SOURCE.DIR)/*)
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ATTRACT.CONF.SOURCE=res/ATTRACT.CONF
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DFX.CONF=res/DFX.CONF
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FX.CONF=res/FX.CONF
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SFX.CONF=res/SFX.CONF
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PREFS.CONF.SOURCE=res/PREFS.CONF
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GAMES.CONF.SOURCE=res/GAMES.CONF
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CREDITS.SOURCE=res/CREDITS
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HELPTEXT.SOURCE=res/HELPTEXT
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COVER=res/COVER
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FINDER.DATA=res/Finder.Data
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FINDER.ROOT=res/Finder.Root
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@ -116,7 +119,7 @@ $(HDV): $(PROBOOTHD) $(LAUNCHER.SYSTEM) $(PRELAUNCH) $(X) $(TOTAL.DATA) $(TITLE.
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$$f" -C >> "$(CADIUS.LOG)"; \
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done
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cp src/prelaunch/_FileInformation.txt "$(PRELAUNCH)"/
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for f in res/TITLE.ANIMATED res/ICONS "$(PRELAUNCH)" "$(X)"; do \
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for f in res/TITLE.ANIMATED "$(ICONS.SOURCE.DIR)" "$(PRELAUNCH)" "$(X)"; do \
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rm -f "$$f"/.DS_Store; \
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$(CADIUS) ADDFOLDER "$@" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >> "$(CADIUS.LOG)"; \
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done
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@ -147,16 +150,16 @@ $(X): | $(MD) $(GAMES.CONF)
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@touch "$@"
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# precompute binary data structure for mega-attract mode configuration file
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$(ATTRACT.IDX): $(MD)
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bin/buildokvs.py < res/ATTRACT.CONF > "$@"
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$(ATTRACT.IDX): $(ATTRACT.CONF.SOURCE) | $(MD)
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bin/buildokvs.py < "$(ATTRACT.CONF.SOURCE)" > "$@"
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# precompute binary data structure and substitute special characters in global help
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$(HELPTEXT): $(MD)
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bin/converthelp.sh res/HELPTEXT "$@"
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$(HELPTEXT): $(HELPTEXT.SOURCE) | $(MD)
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bin/converthelp.sh "$(HELPTEXT.SOURCE)" "$@"
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# precompute binary data structure and substitute special characters in credits
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$(CREDITS): $(MD)
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bin/converthelp.sh res/CREDITS "$@"
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$(CREDITS): $(CREDITS.SOURCE) | $(MD)
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bin/converthelp.sh "$(CREDITS.SOURCE)" "$@"
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# precompute binary data structures and substitute special characters for each game's help
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$(GAMEHELP): $(GAMEHELP.SOURCES) | $(MD)
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@ -224,7 +227,7 @@ $(TITLE.HGR.LIST): $(TITLE.HGR.SOURCES) | $(MD)
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$(TITLE.DHGR.LIST): $(TITLE.DHGR.SOURCES) | $(MD)
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(cd res/TITLE.DHGR/ && for f in *; do echo "$$f"; done) > "$@"
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$(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(SS) $(X) $(ATTRACT) $(ATTRACT.IDX) $(HELPTEXT) $(CREDITS) $(GAMEHELP.COMPRESSED) $(GAMES.CONF) $(GAMES.SORTED) $(ACTION.HGR0.LIST) $(ACTION.HGR1.LIST) $(ACTION.HGR2.LIST) $(ACTION.HGR3.LIST) $(ACTION.HGR4.LIST) $(ACTION.HGR5.LIST) $(ACTION.HGR6.LIST) $(ACTION.DGR.LIST) $(ACTION.DHGR.LIST) $(ACTION.GR.LIST) $(ARTWORK.SHR.LIST) $(TITLE.DHGR.LIST) $(TITLE.HGR.LIST) $(CACHE.SOURCES) $(ATTRACT.CONF) $(DFX.CONF) $(FX.CONF) $(SFX.CONF) $(COVER) $(HELP) $(JOYSTICK) $(TITLE)
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$(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(SS) $(X) $(ATTRACT) $(ATTRACT.IDX) $(HELPTEXT) $(CREDITS) $(GAMEHELP.COMPRESSED) $(GAMES.CONF) $(GAMES.SORTED) $(ACTION.HGR0.LIST) $(ACTION.HGR1.LIST) $(ACTION.HGR2.LIST) $(ACTION.HGR3.LIST) $(ACTION.HGR4.LIST) $(ACTION.HGR5.LIST) $(ACTION.HGR6.LIST) $(ACTION.DGR.LIST) $(ACTION.DHGR.LIST) $(ACTION.GR.LIST) $(ARTWORK.SHR.LIST) $(TITLE.DHGR.LIST) $(TITLE.HGR.LIST) $(CACHE.SOURCES) $(DFX.CONF) $(FX.CONF) $(SFX.CONF) $(COVER) $(HELP) $(JOYSTICK) $(TITLE)
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#
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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