!cpu 6502 *=$8000 !to "build/HIRES.FOOTBALL#068000",plain !src "../common/src/constants.a" !src "../common/src/macros.a" jmp start compressed_data !bin "src/OBJ.X" FORWARD_DECRUNCHING = 1 SHOW_PROGRESS_DURING_DECRUNCH = 1 kExoProgressWidth = 14 ; depends on total size, max 38 !src "../common/src/exodecrunch.a" start +INIT_MACHINE !if * != $AD5C { !serious "Adjust prelaunch to patch JSR at ", *, " to JMP" } jsr decrunch ; compressed data contains target address jsr ROM_TEXT ; game expects current VTAB to be at bottom bit GFXMODE bit PAGE1 bit HIRES bit FULLGFX ldx #$04 ldy #$00 @a lda $7100, y @b sta $0400, y iny bne @a inc @a+2 inc @b+2 dex bne @a jmp $4000 get_crunched_byte lda compressed_data inc get_crunched_byte+1 bne + inc get_crunched_byte+2 + rts