NEW
PREFIX
AUTO 4,1
*--------------------------------------
* ROM Standard Routines
*--------------------------------------
				.LIST OFF
BRKVECT			.EQ $3F0
POWERUP			.EQ	$3F2
POWERUPBYTE		.EQ	$3F4
*USRJMP			.EQ $3F8				jmp $xxxx
*NMIJMP			.EQ $3FB				jmp $xxxx
IRQVECT			.EQ $3FE
*--------------------------------------
MSLOT 			.EQ $7F8				$Cn n=slot using $C800
*--------------------------------------
COL80FIRM		.EQ $C300
*--------------------------------------
PLOT			.EQ $F800				PLOT LORES BLOCK
HLINE			.EQ $F819				HORIZ LORES LINE
VLINE			.EQ $F828				VERTICAL LORES LINE
CLRSCR			.EQ $F832				CLEAR FULL LORES SCREEN
CLRTOP			.EQ $FB36				CLEAR TOP. LORES SCREEN
GBSCALC			.EQ $F847				LORES BASE CALCULATION
NEXTCOL			.EQ $F85F				INCREASE LORES COLOR BY 3
SETCOL			.EQ $F864				SET LORES COLOR
SCRN			.EQ $F871				READ LORES SCREEN COLOR
PRNTAX			.EQ $F941				OUTPUT A THEN X. AS HEX
PRBLNK			.EQ $F948				OUTPUT 3 SPACES VIA BOOKS
PRBL2			.EQ $F94A				OUTPUT X BLANKS VIA HOOKS
REGDSP			.EQ $FAD7				DISPLAY WORKING REGISTERS
PREAD			.EQ $FB1E				READ GAME PADDLE X
INIT			.EQ $FB2F				INITIALIZE TEXT SCREEN
SETTXT			.EQ $FB93				SET UP TEXT SCREEN (NOT 2E!)
SETGR			.EQ $FB40				SET UP GRAPHICS SCREEN
SETWND			.EQ $FB4B				SET NORMAL TEXT WINDOW
SETPWRC			.EQ	$FB6F
BASCALC			.EQ $FBC1 				CALCULATE TEXT BASE ADDRESS (NOT 2E!}
BELL1			.EQ $FBD9				BEEP SPEAKER IF CTRL-G
BELL2			.EQ $FBE4				BEEP SPEAKER ONCE
ADVANCE			.EQ $FBF4 				TEXT CURSOR	ONE TO RIGHT
VIDOUT			.EQ $FBFD 				OUTPUT ASCII TO SCREEN ONLY
BS				.EQ $FC10				BACKSPACE SCREEN
UP				.EQ $FC1A				MOVE SCREEN CURSOR UP ONE LINE
VTAB			.EQ $FC22				VERTICAL SCREEN TAB USING CV
VTABA			.EQ $FC24 				VERTICAL SCREEN TAB USING A
ESC1 			.EQ $FC66				PROCESS ESCAPE CURSOR MOVES
CLREOP			.EQ $FC42				CLEAR TO END OF PAGE
HOME			.EQ $FC58				CLEAR TEXT SCREEN AND HOME CURSOR
CR				.EQ $FC62				CARRIAGE RETURN TO SCREEN
LF				.EQ $FC66				LINEFEED TO SCREEN ONLY
SCROLL			.EQ $FC70 				SCROLL TEXT SCREEN UP ONE
CLEOL			.EQ $FC9C				CLEAR TEXT TO END OF LINE
WAIT			.EQ $FCA8				TIME DELAY SET BY ACCUMULATOR
RDKEY			.EQ $FD0C				GET INPUT CHARACTER VIA HOOKS
KEYIN			.EQ $FD1B 				READ THE APPLE KEYBOARD
RDCHAR			.EQ $FD35				GET KEY AND PROCESS ESC A-F
CANCEL			.EQ $FD62				CANCEL KEYBOARD LINE ENTRY
GETLNZ			.EQ $FD67				CR THEN GET KEYBOARD INPUT LINE
GETLN			.EQ $FD6A				GET KEYBOARD INPUT LINE
GETLN1			.EQ $FD6F				GET KBD INPUT, NO PROMPT
CROUT1			.EQ $FD8B				CLEAR EOL THEN CR VIA BOOKS
CROUT			.EQ $FD8E				OUTPUT CR VIA HOOKS
PRBYTE			.EQ $FDDA				OUTPUT FULL A IN HEX TO HOOKS
PRHEX			.EQ $FDE3				OUTPUT LOW A IN HEX TO HOOKS
COUT			.EQ $FDED				OUTPUT CHARACTER VIA HOOKS
COUTl			.EQ $FDF0 				OUTPUT CHARACTER TO SCREEN
MOVE 			.EQ $FE2C				MOVE BLOCK OF MEMORY
VERIFY			.EQ $FE36				VERIFY BLOCK OF MEMORY
LIST			.EQ $FE5E				DISASSEMBLE 20 INSTRUCTIONS
LIST2			.EQ $FE63				DISASSEMBLE •A• INSTRUCTIONS
SETINV			.EQ $FE80				PRINT INVERSE TEXT TO SCREEN
SETNORM			.EQ $FE84				PRINT NORMAL TEXT TO SCREEN
SETVID			.EQ $FE93				GRAB OUTPUT HOOKS FOR SCREEN
XBASIC			.EQ $FEB0				GO BASIC, DESTROYING OLD
BASCON			.EQ $FEB3				GO BASIC, CONTINUING OLD
TRACE			.EQ $FEC2				START TRACING (OLD ROM ONLY!)
STEP			.EQ $FEC4				SINGLE STEP (OLD ROM ONLY!)
WRITE			.EQ $FECD				WRITE TO CASSETTE TAPE
READ			.EQ $FEF0				READ TO CASSETTE TAPE
PRERR			.EQ $FF2D				PRINT "ERR" TO OUTPUT HOOK
BELL			.EQ $FF3A				OUTPUT BELL TO HOOKS
IORESR			.EQ $FF3F				RESTORE ALL WORKING REGISTER
IOSAVE			.EQ $FF4A				SAVE ALL WORKING REGISTERS
RETURN			.EQ $FF58				"GUARANTEED" RETURN
OLDRST			.EQ $FF59				OLD RESET, NO AUTOSTART
MON				.EQ $FF65				ENTER MONITOR AND BEEP SPEAKER
MONZ			.EQ $FF69				ENTER MONITOR QUIETLY
GETNUM			.EQ $FFA7				ASCII TO HEX IN 3E & 3F
*--------------------------------------
MAN
SAVE /A2OSX.BUILD/INC/MONITOR.I
