PR#3 PREFIX /A2OSX.SRC LOMEM $A00 INC 1 AUTO 6 .LIST OFF */-------------------------------------- * #FRM.NewA * ##In: * A = S.IP.PROTOCOL.??? * ##Out: * Y,A = Frame PTR * X = hMem *\-------------------------------------- FRM.NewA sta .1+1 >PUSHWI K.ETH.FRAME.LEN >PUSHBI S.MEM.F.INIT0 >SYSCALL GetMem bcs .9 >STYA ZPFrameBase ldy #S.IP.PROTOCOL .1 lda #$ff sta (ZPFrameBase),y lda DevFlags and #S.DEVSTAT.NET.FLAGS.IPOFFLOAD bne .9 ldy #S.ETH.ETHERTYPE lda /S.ETH.ETHERTYPE.IP sta (ZPFrameBase),y iny lda #S.ETH.ETHERTYPE.IP sta (ZPFrameBase),y ldy #S.IP.V.IHL.DSCP.ECN lda #$45 sta (ZPFrameBase),y iny lda #$0 sta (ZPFrameBase),y ldy #S.IP.IDENTIFICATION sta (ZPFrameBase),y inc iny sta (ZPFrameBase),y dec ldy #S.IP.FRAGMENT.FLAGS sta (ZPFrameBase),y iny sta (ZPFrameBase),y ldy #S.IP.TTL lda #K.IP.TTL sta (ZPFrameBase),y >LDYA ZPFrameBase .9 rts *-------------------------------------- FRM.SendICMP >PUSHW ZPFrameLen >PUSHWI S.ICMP.TYPE-2 ldy #S.ICMP.CHECKSUM lda #0 sta (ZPFrameBase),y iny sta (ZPFrameBase),y jsr IP.ComputeChecksum phy ldy #S.ICMP.CHECKSUM sta (ZPFrameBase),y iny pla sta (ZPFrameBase),y bra FRM.SendIP *-------------------------------------- FRM.SendTCP bra FRM.SendIP *-------------------------------------- FRM.SendUDP ldy #S.UDP.LENGTH+1 lda ZPFrameLen sec sbc #S.IP-2 sta (ZPFrameBase),y dey lda ZPFrameLen+1 sbc /S.IP-2 sta (ZPFrameBase),y *-------------------------------------- FRM.SendIP ldx #3 Copy SRC.IP even if IP offload ldy #S.IP.SRC+3 for proper UDP/TCP CRC calculation .1 lda IPCFG+S.IPCFG.IP,x sta (ZPFrameBase),y dey dex bpl .1 lda DevFlags and #S.DEVSTAT.NET.FLAGS.IPOFFLOAD bne .21 ldy #S.IP.TOTAL.LENGTH+1 lda ZPFrameLen sec sbc #S.ETH-2 sta (ZPFrameBase),y dey lda ZPFrameLen+1 sbc /S.ETH-2 sta (ZPFrameBase),y lda #0 ldy #S.IP.HDR.CHECKSUM sta (ZPFrameBase),y iny sta (ZPFrameBase),y stz IP.CHECKSUM RESET.IP.CHECKSUM stz IP.CHECKSUM+1 clc ldy #S.IP.V.IHL.DSCP.ECN ldx #10 10 words for IP Header .2 lda (ZPFrameBase),y adc IP.CHECKSUM sta IP.CHECKSUM iny lda (ZPFrameBase),y adc IP.CHECKSUM+1 sta IP.CHECKSUM+1 iny dex bne .2 ldy #S.IP.HDR.CHECKSUM lda IP.CHECKSUM adc #0 eor #$FF sta (ZPFrameBase),y iny lda IP.CHECKSUM+1 adc #0 eor #$FF sta (ZPFrameBase),y .21 ldy #S.IP.PROTOCOL lda (ZPFrameBase),y cmp #S.IP.PROTOCOL.TCP bne .3 jsr TCP.ComputeChecksum bra .4 .3 cmp #S.IP.PROTOCOL.UDP bne .4 jsr UDP.ComputeChecksum .4 lda DevFlags and #S.DEVSTAT.NET.FLAGS.ARPOFFLOAD bne .5 jsr IP.SetDestMAC bcs FRM.Queue .5 >LDYA ZPFrameBase ldx #DEVMGR.WRITEBLOCK jsr NetDevJmp bcs FRM.Queue lda hFrameOut beq .9 >SYSCALL FreeMemA clc .9 rts *-------------------------------------- FRM.Queue ldy hFrameOut no hFrame, cannot queue for retry beq .9 ldx FRM.QUEUE.Head inx cpx #K.FRMQUEUE.SIZE bne .1 ldx #0 .1 cpx FRM.QUEUE.Tail beq .9 ldy FRM.QUEUE.Head stx FRM.QUEUE.Head sta FRM.QUEUE.State,y lda #K.FRMSEND.RETRY sta FRM.QUEUE.Retry,y lda hFrameOut sta FRM.QUEUE.hMem,y clc rts .9 sec rts *-------------------------------------- FRM.Retry ldx FRM.QUEUE.Tail .10 cpx FRM.QUEUE.Head beq .8 Queue is empty, exit.... lda FRM.QUEUE.hMem,x >SYSCALL GetMemPtrA >STYA ZPFrameBase ldx FRM.QUEUE.Tail lda FRM.QUEUE.State,x cmp #ERR.DEV+1 Device error ? bcc .1 yes, retry sending... jsr IP.SetDestMAC Err is ARP or higher, retry getting MAC bcs .2 still error getting dest MAC .1 >LDYA ZPFrameBase try sending again to DRV ldx #DEVMGR.WRITEBLOCK jsr NetDevJmp bcc .3 .2 ldx FRM.QUEUE.Tail save error... sta FRM.QUEUE.State,x dec FRM.QUEUE.Retry,x bne .8 exit....until next run! .3 ldx FRM.QUEUE.Tail Success,or max retry, discard entry lda FRM.QUEUE.hMem,x >SYSCALL FreeMemA .4 ldx FRM.QUEUE.Tail inx cpx #K.FRMQUEUE.SIZE bne .5 ldx #0 .5 stx FRM.QUEUE.Tail bra .10 .8 rts *-------------------------------------- FRM.GetLen lda (ZPFrameBase) Get Frame Len sta ZPFrameLen ldy #1 lda (ZPFrameBase),y sta ZPFrameLen+1 rts *-------------------------------------- MAN SAVE LIB/LIBTCPIP.S.FRM LOAD LIB/LIBTCPIP.S ASM